It´s a massive dragon, colossal, it was build to have huge hp....Fire nymph + rage potion:i'd rather use armagio
And he has a ability, airbone.
You can synergy it with fire nymph or rage potion. They are very good agains some jind of creature control like devours, fire lance, rain of fire, thunderstorn, even poison.
You can synergy with gravity pull and healing from angel.
The card don´t need buff or debuf, you are not inspired to use.
...like catapult which you suggested.Actually, that was an idea by Zanz that he told everyone in chat about. It and Bow seem to be either surprise-release cards or they are still in the Alpha stage.
its meant to be a high health card to give the dragons some diversity, a dragon with an ability would be too opPhase Dragon. 'nuff said.
It´s a massive dragon, colossal, it was build to have huge hp...."Airborne" isn't a real ability, just something used to classify what is and isn't blocked by Wings.
And he has a ability, airbone.
You can synergy it with fire nymph or rage potion. They are very good agains some jind of creature control like devours, fire lance, rain of fire, thunderstorn, even poison.
You can synergy with gravity pull and healing from angel.
The card don´t need buff or debuf, you are not inspired to use.
"Airborne" isn't a real ability, just something used to classify what is and isn't blocked by Wings.But airbone is a "good" thing anyway, an advantage.
For Rage Pot/Fire Nymph Voodoo Doll and Archangels are both better in every way.
Otys/Scarab: Basalt Dragon. Fire Lance: Basalt Dragon. RoF/Thunderstorm: Basalt Dragon. Same with Poison. Addmittedly, all those can kill the Basalt if spammed enough (Or, in the case of Otyugh big enough) but the same applies to Massive for all non-pump spells.
They're both very hard to kill, have the same cost, but Basalt has more attack.
Added a 9/50 option in the poll.
"Airborne" isn't a real ability, just something used to classify what is and isn't blocked by Wings.But airbone is a "good" thing anyway, an advantage.
For Rage Pot/Fire Nymph Voodoo Doll and Archangels are both better in every way.
Otys/Scarab: Basalt Dragon. Fire Lance: Basalt Dragon. RoF/Thunderstorm: Basalt Dragon. Same with Poison. Addmittedly, all those can kill the Basalt if spammed enough (Or, in the case of Otyugh big enough) but the same applies to Massive for all non-pump spells.
They're both very hard to kill, have the same cost, but Basalt has more attack.
Added a 9/50 option in the poll.
As you said and repeated... Basalt Dragon...ok...i think basalt is earth and massive is gravity....
Yea... if you have a gravity and other quanta (less earth) deck I think....I think...you can´t play Basalt....
We are supposed to think about every situation, not only in rainbow decks, but mono, duo and trio.
I agree with you, in terms. You have to think that if the player is making a mono gravity deck, he won´t be able to play shrieker, jade dragon, golden dragon.....
Sadly, the Basalt Dragon is not that good either. Shrieker (graboid) is much better if you want pure damage at 8 cost, and as an attacking meatshield Jade dragon 12/9 and Golden dragon 12/12 take the cake.
When I can use Jade dragon, Basalt dragon and especially Colossial dragon are always terrible choices.
I was comparing it to Basalt because Basalt has the second highest hp (Tied with Golden, but the latter costs more). Basalt, too,is underpowered when compared to Shrieker though. I'm still debating whether it's enough to warrant a buff or not though."Airborne" isn't a real ability, just something used to classify what is and isn't blocked by Wings.But airbone is a "good" thing anyway, an advantage.
For Rage Pot/Fire Nymph Voodoo Doll and Archangels are both better in every way.
Otys/Scarab: Basalt Dragon. Fire Lance: Basalt Dragon. RoF/Thunderstorm: Basalt Dragon. Same with Poison. Addmittedly, all those can kill the Basalt if spammed enough (Or, in the case of Otyugh big enough) but the same applies to Massive for all non-pump spells.
They're both very hard to kill, have the same cost, but Basalt has more attack.
Added a 9/50 option in the poll.
As you said and repeated... Basalt Dragon...ok...i think basalt is earth and massive is gravity....
Yea... if you have a gravity and other quanta (less earth) deck I think....I think...you can´t play Basalt....
We are supposed to think about every situation, not only in rainbow decks, but mono, duo and trio.
Sadly, the Basalt Dragon is not that good either. Shrieker (graboid) is much better if you want pure damage at 8 cost, and as an attacking meatshield Jade dragon 12/9 and Golden dragon 12/12 take the cake.
When I can use Jade dragon, Basalt dragon and especially Colossial dragon are always terrible choices.
Honestly, what good decks can you think of that use Massive Dragon effectively? (Not FGs, they don't count)I agree with you, in terms. You have to think that if the player is making a mono gravity deck, he won´t be able to play shrieker, jade dragon, golden dragon.....
Sadly, the Basalt Dragon is not that good either. Shrieker (graboid) is much better if you want pure damage at 8 cost, and as an attacking meatshield Jade dragon 12/9 and Golden dragon 12/12 take the cake.
When I can use Jade dragon, Basalt dragon and especially Colossial dragon are always terrible choices.
I think before saying a card need nerf or buff, we have to think if the card is good or bad in many ways, mono, duo, trio and rainbows decks.
If we have a tourney that is mono gravity and the massive dragon has an ability and this ability made the cost to raise (because one they players said it need a buff), on this mono gravity deck the dragon will be useless.
Honestly, what good decks can you think of that use Massive Dragon effectively? (Not FGs, they don't count)Its quite telling when team gravity completely ignored the dragon in vault building. Its just not worth it.
I'm pretty certain there aren't any. Like I said, Mono-Gravity has better options for everything that the Dragon can do. Most duo decks will too, and since you're not focused on generating :gravity there, it's very difficult to get enough to play the Dragon at all.
The only ability I suggested it gain would be Momentum, exactly in the way Sapphire Charger has it.
And I am thinking about all the ways it's good or bad, and boy, the bad stack is way higher than the good.
One thing that i worry is that when new cards come up, the old ones looks umbalanced.Quite on the contrary. The new card in development was taken straight from the card ideas section. And Zanz is very wise in his decision to be careful where he posts on here. He only has 141 posts, and the only time I actually saw him post in a section that wasnt patch notes and development news was
Maybe it´s the time to Zanz stopping making new cards and worry about balancing the existing ones.
Sometimes I have the feeling that Zanz don´t even ready us. At least no feedback since all threads about nerf and buff were made.
So it looks like the 'high hp launch for hp/2 card' catapult will definately be coming out soon from what I hear.I just came from chat talking with Zanz, and he says he is planning to make a Gravity card, catapult, a permanent. Every turn, you can sacrifice a creature to deal damage equal to its HP, but the catapult has a limit on what can be loaded.
MMMnHHHMMMMSo it looks like the 'high hp launch for hp/2 card' catapult will definately be coming out soon from what I hear.I just came from chat talking with Zanz, and he says he is planning to make a Gravity card, catapult, a permanent. Every turn, you can sacrifice a creature to deal damage equal to its HP, but the catapult has a limit on what can be loaded.
Hopefully, the limit is 30.^This. I fear that Animated Titans will be far more effective than Massive Dragon. Either that, or it should target creature with no ability, so that both Armagio and Titan (who has momentum) cannot be targeted.
If the limit is 30, it will take 7 30 hp critters to perform a kill assuming hp/2. Gravity upped has 12 of these, armargio and dragon.Hopefully, the limit is 30.^This. I fear that Animated Titans will be far more effective than Massive Dragon. Either that, or it should target creature with no ability, so that both Armagio and Titan (who has momentum) cannot be targeted.
The only way I can see Massive Dragon used over Armagio is if Catapult could only target creatures without abilities. That would be much nicer.If the limit is 30, it will take 7 30 hp critters to perform a kill assuming hp/2. Gravity upped has 12 of these, armargio and dragon.Hopefully, the limit is 30.^This. I fear that Animated Titans will be far more effective than Massive Dragon. Either that, or it should target creature with no ability, so that both Armagio and Titan (who has momentum) cannot be targeted.
I see an earth/gravity duo with PA, earthquake, catapult, pulvy, armaggio and dragon (maybe an oty or 2 depending how the deck shakes out). This could make a pretty potent deck and could be just the card to make this dragon usable. Seeing how its still secondary foddor to an armaggio, 8 attack may still be warranted, but who knows.
Actually, I would prefer Massive Dragons over Armagios for Catapult fodder, as they can actually deal some decent damage and then just be Catapulted for the kill shot. Armagios have no such option, as if you use them to soak up damage (Their only non-Catapult asset, unless for some reason you want to count 2 attack...) their ability to be used with Catapult decreases greatly. Besides, 6*15=90, which won't even kill the opponent. That's considering all 6 as well.The only way I can see Massive Dragon used over Armagio is if Catapult could only target creatures without abilities. That would be much nicer.If the limit is 30, it will take 7 30 hp critters to perform a kill assuming hp/2. Gravity upped has 12 of these, armargio and dragon.Hopefully, the limit is 30.^This. I fear that Animated Titans will be far more effective than Massive Dragon. Either that, or it should target creature with no ability, so that both Armagio and Titan (who has momentum) cannot be targeted.
I see an earth/gravity duo with PA, earthquake, catapult, pulvy, armaggio and dragon (maybe an oty or 2 depending how the deck shakes out). This could make a pretty potent deck and could be just the card to make this dragon usable. Seeing how its still secondary foddor to an armaggio, 8 attack may still be warranted, but who knows.
Of course, you could just make catapult deal non-halved damage...That is the plan, according to Zanz in chat a few days ago. He is just deciding on the limit at this point, but the upgraded will have a higher limit, most likely.
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If the a new card "Catapult" gets into the game it should maybe deal damage equal HP/2 (just what has been suggested)Catapult, as far as we know, has been scratched. It was unoriginal anyway, and wouldn't be all that useful the way Zanz wanted to implement it.
Well, my Acceleration | Overdrive card is in the Forge, and I think that would solve the problem nicely.We can only hope, Eva. :P (that or threaten to TP Zanz's house)
this really needs a buff, by far the worst dragon.Yeah, I think there's a general consensus on that. The true issue lies in how to buff it. Like I've said before (and 3$man quoted me on), Chimera helped Colossal Dragon as much as Obama helped America - not a whole lot.
Wouldn't this + Liquid Shadow be great? 30 turns of healing. :))It's just too slow, and not enough damage. Liquid Shadow and Obsidian Dragons is usually better, since you should win before the Dragon dies either way. Might as well animate a Vampire Dagger with Eclipse up if it's 8 healing per turn you want...
Gemini's already a huge nuisance, don't make her better. >_>Massive Dragon + Antimatter + Liquid Shadow = Sweetness
Time to revive this thread.^This
Okay. The dragon got buffed. The buff is as noticeable as adding 1 hp to an armagio.
I still think the dragon needs more buff. It is still the worst dragon with loads of HP useful for nothing because of Armagio.
Yeah, I'm not even going to reset, just because it still needs the exact same things.Time to revive this thread.^This
Okay. The dragon got buffed. The buff is as noticeable as adding 1 hp to an armagio.
I still think the dragon needs more buff. It is still the worst dragon with loads of HP useful for nothing because of Armagio.
Time to revive this thread.Completely agree. I didn't even hesitate marking this as the most UP card of 2010 even AFTER the 1.26 update. It still needs a lot of love.
Okay. The dragon got buffed. The buff is as noticeable as adding 1 hp to an armagio.
I still think the dragon needs more buff. It is still the worst dragon with loads of HP useful for nothing because of Armagio.
No more please. Gravity has been given it's 2 attack strategies (Chimera/catapult) and the creatures to match. It seems fair enough to me.Gravity is still one of the most unpopular elements... I'm yet to see any awesome or competitive mono-gravity deck.
I think that this dragon has gotten it's buff now. If you deduct the attack it now has 10 HP per 1 :gravity cost. The unupped version is also buffed. 15 HP for 10 :gravity total.Most dragons are either buff enough to survive most attacks or have high attack power to finish the opponent quickly in the first place.
While attack is not high, they are ridiculously hard to kill. They can just stand there while you prepare to buff them/TU them or catapult them/Chimera them. The AI5 and the FG pulled that on me a few times now. It is a finishing blow for decks with no Bas blood/freeze or rewinds, which is arguably this deck's weakness. Yes, you can also CATAPULT the Chimera at once.
No more please. Gravity has been given it's 2 attack strategies (Chimera/catapult) and the creatures to match. It seems fair enough to me.
Simply not true. If you play the right deck, with a few attacks and a maxwell's demon the dragon is food. I didn't make up the cost calcalution rule by the way. I do not fully agree with it, but attack is a bit more valuable than HP yes.Dude, use the trainer (http://www.elementsthegame.com/trainer) and try to use this dragon, or making the "right deck".
I know the rest of the deck has no bearing on the dragon itself, but it IS mighty convenient it FITS in the theme of gravity. You can't deny that a card with synergy of the same element is much better than a card from another element.
The ruby dragon has ridiculously low defence. It is very risky to play it out. Defence does have some value, and the gravity dragon is the only one to take several turns before the HP is knocked UNDER it's attack, making it vulnerable.
It is good, but you need to use it. You will not hear me say the golem is better than the steam machine either. Who doesn't want 15 HP right from the start?
If I HAD gravity pillars I would be building up a blistering coup de grace with this dragon. :P Flying dragons for the win!
I have looked over this card thousands of times, tested it a little, obeserved it's use in other decks, and I have to agree, it is UP.True words. Agree on every single point.
Why? Because whatever it can do gets outdone by other creatures. Need a Gravity Pull decoy? Use Armagio. Need sheer power? Well, ever other dragon has higher attack. What about catapult? Use Basilik Blood and Auburn Nymph if you're lucky enough.
I think the addition of momentum would greatly help this card. It already has enough health, so buffing that is unesscessary. What this needs is an ability, and I think momention fits its theme. (I mean really, a giant dragon would easily smash a Permafrost Shield).
I like the idea of a creature that you can reasonably use for defense in combination with Gravity Pull, but 30 HP just isn't enough. Give him 100, then we're talking. :)in other words your more or less giving anyone who uses gravity pull on it an extra 100 health
We already have Armagio. =PI like the idea of a creature that you can reasonably use for defense in combination with Gravity Pull, but 30 HP just isn't enough. Give him 100, then we're talking. :)in other words your more or less giving anyone who uses gravity pull on it an extra 100 health
armagio only has 25 hp not 100 like 10 men was suggestingWe already have Armagio. =PI like the idea of a creature that you can reasonably use for defense in combination with Gravity Pull, but 30 HP just isn't enough. Give him 100, then we're talking. :)in other words your more or less giving anyone who uses gravity pull on it an extra 100 health
I have looked over this card thousands of times, tested it a little, obeserved it's use in other decks, and I have to agree, it is UP.^This.
Why? Because whatever it can do gets outdone by other creatures. Need a Gravity Pull decoy? Use Armagio. Need sheer power? Well, ever other dragon has higher attack. What about catapult? Use Basilik Blood and Auburn Nymph if you're lucky enough.
I think the addition of momentum would greatly help this card. It already has enough health, so buffing that is unesscessary. What this needs is an ability, and I think momention fits its theme. (I mean really, a giant dragon would easily smash a Permafrost Shield).
Personally, I don't think the card should be buffed by giving Momentum. All the dragons are meant to be vanilla creatures (as in creatures without abilities), and it should follow that rule.
Phase is immaterial, doesn't that count as an ability?'nuff said.
+70 HP is still a ridiculously large buff. You might as well give it immaterial instead. Also keep in mind that Dragons are meant to be beatsticks.thats why i was against it in the first place.
Phase Dragon was an isolated exception to dragons having abilities; it was a nerf. Before the immaterial, Phase Dragon + TU was too good in mono Aether, and was accordingly nerfed. Colossal Dragon does not need a new ability, nor does it need any buff at the moment. It's a fine dragon that is just slower than some of its counter parts.You're missing the point. Steel Golem makes good cannon fodder for a rush. What we are trying to do is give Colossal Dragon a purpose just like our Golem friend has a purpose. I'm sure even the Steel Golem would agree with that.
You all know of our friend Steel Golem, correct? Just because it is easily replaced by any other Earth creature does not mean it needs a buff, in ability or in cost. It's just a vanilla creature that adds to the pool of total cards in Elements, very similar to the role Colossal Dragon plays.
If the a new card "Catapult" gets into the game it should maybe deal damage equal HP/2 (just what has been suggested)This would cause it to NOT be second choice, when comparing to armagios.
... but NOT the "current HP", the "full HP"
... and because we do not want it to be too strong with gravity pull + catapulting it at low (e.g 5) current HP:
"Colossal Dragon, 10 :gravity
7|35
When this creature enters play, 20 damage is dealt to it:
"
"Massive Dragon, 11 :gravity
8|60
When this creature enters play, 30 (maybe even 40!) damage is dealt to it.
This+Catapult would make it useful...
seems I was right ;)If the a new card "Catapult" gets into the game it should maybe deal damage equal HP/2 (just what has been suggested)Catapult, as far as we know, has been scratched. It was unoriginal anyway, and wouldn't be all that useful the way Zanz wanted to implement it.
Likewise, I can say, YES, but basalt dragons are also too expensive. I always use golems and graboids. Basalt dragons need a buff! Then someone can retort: Yes, but the basalt dragon is the ONLY creature that is airborne. Hmm. The MASSIVE dragon is the only gravity creature that is airborne, hence it has value. You have no defence here.Ah but you see, Chargers ignore Wings as well as airborne creatures would, so there's my defence. Creatures don't need to be airborne to ignore Wings, Momentum works just as well. Earth has no Momentum-inherent creatures, or even spells that can cause it, Gravity has both.
I think the people here obviously do not appreciate this dragon has 30 HP. You can't honestly say 30 HP for a few :gravity more is expensive. It isn't. You can see it if you were to add a few attack. It just becomes a regular dragon but WITH 30 HP. You can say there is no use for the 30 HP, but obviously there is. It is not situational either. This dragon can stay on the field, do some damage, and it can be catapulted/Chimera'd/momentumed in the endgame. That is not situational. That is main line. It is situational if the opponent can play in such a way that you can't use the dragon. For example, take maxwell's. Situational, because the opponent might play low attack creatures. So it is not bad to have 1 or 2 dragons in your deck. Sure, you can say other creatures are better. Likewise, I can say, YES, but basalt dragons are also too expensive. I always use golems and graboids. Basalt dragons need a buff! Then someone can retort: Yes, but the basalt dragon is the ONLY creature that is airborne. Hmm. The MASSIVE dragon is the only gravity creature that is airborne, hence it has value. You have no defence here.
Solution is simple: Add attack/give momentum maybe? (But why, what of the sapphire charger?) Then, cut the HP way down. Another ability is fine. But it can't really have ability and that much HP. It's OP.
I do like the last reply. The dragon looks incredibly fat indeed. It could lay a fate egg, then it could open in a few turns for sure. I can see the humour in that. I'm not going along with the 80 tonnes dragon. That is more than a whale, even almost double of a Dinosaur. Hence, it cannot be airborne anymore if it weighs 80 tonnes.
1) All the things that Massive can do get outdone by every other dragon and many other creatures/spells.Um yeah, I think there is a thing called multiple Parasites.
No. Show me a dragon that can go on for 30 turns while poisoned, for example.
2)Dragons are meant to be beatsticks, not creatures spawners. Besides, girlsgeneration already has an idea for that in the card ideas section. Check more throughly please.Hey, chill. I am just saying it was already done. Also, a beatstick can have an effect. It just has more focus on pure attacking. Momentum is an attack ability right? ;)
You have to admit it was a funny idea! And, momentum is a popular buff candidate. Isn't that an ability? Besides you are not making sense. You can't post if someone else already has an idea? In that case I will post a card idea that says only I can make forum posts.
3) As a beatstick, it is probably the least prefered dragon over any other dragon due to the fact it has lower attack yet same quanta cost.Ruby Dragon?
I think I already solved that... If people dont appreciate the HP, take it away, and give it another buff. That and almost every dragon is the least preferred..
4) Unupped is in an even worse state than the upped.An unupped dies quite easily compared to upped.
Well yes, that's why it is unupped.
I wonder if you really understood what I was saying, but oh wel. We'll see what becomes of the dragon.
Everything good about the dragon is outdone by other creatures in gravity.
To keep diversity and uniqueness of Elements Massive Dragon needs to be changed just as Dagger needs to be changed. Many other elements have ways to make playing dragons easier than ( ). Others can easily stall until they can play the dragons easily ( ) and one even has an ability. In any other case playing a dragon is better than playing 2 smaller creatures, because they take less space in the deck and on the field - and that is why I prefer Light Dragons over Archangels for example.I like your line of thinking. It is coherent and well supported. One thing though. I did not say the dragon has a reasonable price because it is airborne. I said it has a reasonable price because it is airborne AND has 30 HP. Besides, momentum can be lobotomized. Airborne cannot. You need 2 specific creatures with web for it.
Saying it doesn't need to be changed, because it's the only airborne creature has is not valid. Charger deals almost the same damage for half the prize and has Momentum. And noone would waste Gravity Force on the dragon, because it's easier to play an Armagio for half the prize.
People need to remember how to debate.. platforms. Right now there doesnt seem to be one clear reason for the dragon being buffed. Im seeing half attempts at reasons for the dragon being buffed, and half attempts at why it doesnt need buffed.My platform:
My reasons for the need for a buff for Massive Dragon:It does have an obvious problem. If we decrease the casting cost or up the attack, you shouldn't mind it too much if we cut the HP to 10. After all, it doesn't matter. That seems very odd to me, but it is a fair enough trade off to me.
Based upon my design theory formed from dissection of the creatures in the game, I found that there is no additional cost for HP after that HP exceeds 10. I explain this coincidence with the following reason: "After 10 HP CC is nearly impossible or doesn't care about the HP due to overwhelming damage (Gravity Pull) or non HP based CC (antimatter)."
I think the problem might be that we try to fit the gravity theme by makeing the dragon heavy. In gravity we have two things: Heavyness (Armagio) and Speed (Charger, momentum)I would be sad or mad for two reasons about losing ot:
If the dragon is not (like discussed before) underpowered but rather redundant we could just completely remove it and replace it with a generic dragon: "10 :gravity: Fast dragon, 10|5". bam.
Would anybody be sad or mad about loosing their precious dragon?
It's obviously a slightly extreme solution, my point is that the usual approaches get discussed to death here.
Or we could just add momentum like the poll sais. Zanz said it often: "Simple is good"
Do people agree that the problem is redundacy and not underpowerdness?
Possible solution:Sorta off topic, but I have to do this.
Ability: Give Birth: Massive Dragon gives birth to 3 baby dragons. Delays for 9 turns.
I mean, this dragon is MASSIVE. Just from looking at it you have to assume it's pregnant. But I'd be fine with Momentum as well. What could possibly stop such a strong and big dragon like the Massive Dragon? Or make it have the ability Massive Size. Damageprevention is halved rounded up, and so are effects like Fog Shield or Spine Carapace. Fire Buckler would still deal damage. What I am thinking about is whether Hope should prevent any damage from Massive Dragon. All hope is crushed when a 80 tons dragon advances towards your health.
[wall of text]Another point in comparing Armagio and the dragon like that even without Acceleration, people still use Armagio for stalling purposes. Does dragon ever get used in cases other than Acceleration? I think not. Catapult? I'd rather use Armagio; more than half as cheap but same damage when thrown.
well, i have a very simple solution to give for buffing it. since it has loads of hp, why not make use of this, give it the innate ability to accelerate. if not dealt with quickly, this puppy is going to leave you hanging by a thread. momentum is redundant in gravity, i think acceleration should have its mark upon this dragon for no extra cost at all, like a freebie. "buy this and we'll give you this with your purchase" kind of deal. just my opinion here.That makes it more OP than most dragons combined.
gravity is nice...but it lacks that thing that makes you go "oh my god what the fu----" thing. acceleration is awesome because it makes mono gravity viable and earth gravity even more awesome.
i think it would be fine with a simple attack boost (and a cost increase to balance it out). since it's not gonna get an ability, as dragons are supposed to be vanilla, all it can get is a stat boost. perhaps +2 or 3 to attack and +2 to cost.IMO, that dragon definetly doesnt need its cost raised higher than 1 unupped because gravity has some pretty high costing cards already, lets not choke it down into oblivion.
remember that just because other cards of that element a have high price to play, it doesn't mean one has to have a low cost. cards must remain balanced regardless. there are exceptions like lightning in aether but that's about it. the dragon already has VERY high hp which makes it nearly cc proof. to give it extra attack without pushing the price up as well will inevitably cause this card to end up on the "nerf card" section.i think it would be fine with a simple attack boost (and a cost increase to balance it out). since it's not gonna get an ability, as dragons are supposed to be vanilla, all it can get is a stat boost. perhaps +2 or 3 to attack and +2 to cost.IMO, that dragon definetly doesnt need its cost raised higher than 1 unupped because gravity has some pretty high costing cards already, lets not choke it down into oblivion.
yes, i understand, but limit the casting cost no more than 1 :gravity because this would be the most quanta hungry dragons amongst non-upped dragonsi see where you are coming from. it is important that this dragon does not have too high a cost for the little attack it has. even +2 attack would bring it up to 11 (the same price as the second lowest attack for dragons).
This dragon is quite perfect in its own regard ^.^we mustn't make hp too important. the whole balancing factor will go awry and creature cost will go up and down madly (eg ruby dragon would go down in price as it has only 2 hp). besides catapult does this rather nicely. admittedly though we could add a couple of new factors in.
The real problem is, EtG fighting is not HP centered; we need to introduce new ways to make HP at least up to par in necessity as attack, such as the improved Skull Buckler.
In terms of Armagio here... passive GP? XDD =.="
imo, With acceleration in the game, Its not very necessary to give collosal dragon a buff.Well Armagio is still over it in terms of Rage Potioning and Accelerating/Overdriving
when upgraded it isnt that much. they both have 30 hp when upgrading , in this case collosal dragon is over it in terms of power, it would be even more if it wasnt for the cost.imo, With acceleration in the game, Its not very necessary to give collosal dragon a buff.Well Armagio is still over it in terms of Rage Potioning and Accelerating/Overdriving
Actually, I think Colossal Dragon is less UP than Massive Dragon... They both are balanced in the atk/hp/cost thingy, but Massive Dragon's niche is the same as Armagio's, thus that +15 hp makes it unneccessarily more expensive. Colossal Dragon is awesome with Acceleration/Overdrive, and a Colossal Dragon/Acceleration deck does better against RT than an Armagio/Acceleration one, because the Dragons doesn't need the Acceleration to deal damage.when upgraded it isnt that much. they both have 30 hp when upgrading , in this case collosal dragon is over it in terms of power, it would be even more if it wasnt for the cost.imo, With acceleration in the game, Its not very necessary to give collosal dragon a buff.Well Armagio is still over it in terms of Rage Potioning and Accelerating/Overdriving
but that in itself doesnt need a buff.
well, when i think of Golden dragon, I say perhaps it may need a teensy-tiny buff of perhaps its attack power or cost lowering. But certainly NOT both attack rise and cost lowering, imo, its one or the other.Actually, I think Colossal Dragon is less UP than Massive Dragon... They both are balanced in the atk/hp/cost thingy, but Massive Dragon's niche is the same as Armagio's, thus that +15 hp makes it unneccessarily more expensive. Colossal Dragon is awesome with Acceleration/Overdrive, and a Colossal Dragon/Acceleration deck does better against RT than an Armagio/Acceleration one, because the Dragons doesn't need the Acceleration to deal damage.when upgraded it isnt that much. they both have 30 hp when upgrading , in this case collosal dragon is over it in terms of power, it would be even more if it wasnt for the cost.imo, With acceleration in the game, Its not very necessary to give collosal dragon a buff.Well Armagio is still over it in terms of Rage Potioning and Accelerating/Overdriving
but that in itself doesnt need a buff.
Whatever, Massive Dragon could have 20 hp and get his cost reduced by 1 :gravity, as to have a niche on his own (semi-high hp and semi-high atk).
Also, any card that buffs hp would need to take in account atk too to buff this dragon. Otherwise it would end the same as ever, Armagio overshadows it... Acceleration is a clear example of a buff to this Dragon, and I think it just need a minor buff, and maybe what I said of making it 8|20 and costing 10 :gravity
imo, With acceleration in the game, Its not very necessary to give collosal dragon a buff.Other dragons function very well EVEN WITHOUT any auxilary cards.
yeah, colossal dragon has 30 hp when upped, whats your point?imo, With acceleration in the game, Its not very necessary to give collosal dragon a buff.Other dragons function very well EVEN WITHOUT any auxilary cards.
her point is, i believe, that dragons are really meant to be perfect on their own and not need back up cards to power them.yeah, colossal dragon has 30 hp when upped, whats your point?imo, With acceleration in the game, Its not very necessary to give collosal dragon a buff.Other dragons function very well EVEN WITHOUT any auxilary cards.
Thats the point of this thread, we all know that.her point is, i believe, that dragons are really meant to be perfect on their own and not need back up cards to power them.yeah, colossal dragon has 30 hp when upped, whats your point?imo, With acceleration in the game, Its not very necessary to give collosal dragon a buff.Other dragons function very well EVEN WITHOUT any auxilary cards.
It is true that Massive dragon is more resilient than Golden Dragon.Thats the point of this thread, we all know that.her point is, i believe, that dragons are really meant to be perfect on their own and not need back up cards to power them.yeah, colossal dragon has 30 hp when upped, whats your point?imo, With acceleration in the game, Its not very necessary to give collosal dragon a buff.Other dragons function very well EVEN WITHOUT any auxilary cards.
My point is that collosal dragon when upped has 30 hp, it cant be killed as easily as the other dragons by physical means.
most of the dragons can be killed with two lightnings, some with two firebolts, there are three that cant be killed easily, colossal dragon, phase dragon and golden dragon. the rest are easier to kill.
therefore, this dragon works perfectly as it already is, with its 12 hp unupped and huge 30 hp when upped.
acceleration is the cherry on top of the cake.
It is true that Massive dragon is more resilient than Golden Dragon.How would you change the unupped version then, as it is currently 7|15 for 10 :gravity, or would you simply leave it unchanged and make the upped version +1 attack, -1 cost? And if you lower the unupped stats and cost, would that fit with the apparent theme of unupped dragons costing at least 10 quanta?
(This does not entail balance but is an indicator that balance is possible)
It is true that Golden dragon is not overshadowed by Archangel
It is true that Massive dragon is overshadowed by Elite Armagio or Elite Charger (depending on the tactic)
Hence Massive Dragon is UP but can be balanced.
Solution: Change Massive Dragon to 8|15 for 9 :gravity.
(this is obviously balanced because it uses a simple +1atk, -1CC upgrade modifier from Colossal Dragon)
I consider the unupped to be balanced.It is true that Massive dragon is more resilient than Golden Dragon.How would you change the unupped version then, as it is currently 7|15 for 10 :gravity, or would you simply leave it unchanged and make the upped version +1 attack, -1 cost? And if you lower the unupped stats and cost, would that fit with the apparent theme of unupped dragons costing at least 10 quanta?
(This does not entail balance but is an indicator that balance is possible)
It is true that Golden dragon is not overshadowed by Archangel
It is true that Massive dragon is overshadowed by Elite Armagio or Elite Charger (depending on the tactic)
Hence Massive Dragon is UP but can be balanced.
Solution: Change Massive Dragon to 8|15 for 9 :gravity.
(this is obviously balanced because it uses a simple +1atk, -1CC upgrade modifier from Colossal Dragon)
I consider the unupped to be balanced.Yes and no. The unupped dragon makes a terrible catapult target with its current hp. I'd like to see the unupped dragon with 25 hp like armagio. As is unupped dragon is a terrible attacker, terrible catapult target and terrible gravity pull target. Higher hp fixes the last 2 for the most part.
With the unupped I view it as card advantage vs cost/attack efficiency when compared to the other Gravity attacker Sapphire ChargerI consider the unupped to be balanced.Yes and no. The unupped dragon makes a terrible catapult target with its current hp. I'd like to see the unupped dragon with 25 hp like armagio. As is unupped dragon is a terrible attacker, terrible catapult target and terrible gravity pull target. Higher hp fixes the last 2 for the most part.
Without gining the dragon an effect or reducing its cost, there is really no other way to improve it. It needs 1 less attack than Basalt, which itself is somewhat weak, and it will always be 3rd in pecking order of catapult targets unless it gets like 40 hp since armagio is strictly better.
Of course you also point out the other solution (make it the king of catapult fodder)No. Please. Also, having 7|8 atk would make it a terrible Catapult fodder, it's mathematic.
i agree too. who needs a dragon with 30 hp? what ever could hat be used for? anyway if it were taken down to 20 hp it may reduce the cost a bit too. we want cards that are every bit useful, not ones that have huge added bonuses that no one knows what to do with and is increasing the cost unnecessarily.Of course you also point out the other solution (make it the king of catapult fodder)No. Please. Also, having 7|8 atk would make it a terrible Catapult fodder, it's mathematic.
It already has a niche, and it's balanced... Most of the dragons are less used due to bad cost to damage ratios, and some more due to high hp. I don't think that should be changed, but a Dragon with 15|30 hp just CAN'T be useful by itself. That hp needs another card to be useful for something.
I agree with your idea OT. I think Colossal Dragon should have 15-20 hp (I don't mind that much for the other stats).
Catapult much?i agree too. who needs a dragon with 30 hp? what ever could hat be used for? anyway if it were taken down to 20 hp it may reduce the cost a bit too. we want cards that are every bit useful, not ones that have huge added bonuses that no one knows what to do with and is increasing the cost unnecessarily.Of course you also point out the other solution (make it the king of catapult fodder)No. Please. Also, having 7|8 atk would make it a terrible Catapult fodder, it's mathematic.
It already has a niche, and it's balanced... Most of the dragons are less used due to bad cost to damage ratios, and some more due to high hp. I don't think that should be changed, but a Dragon with 15|30 hp just CAN'T be useful by itself. That hp needs another card to be useful for something.
I agree with your idea OT. I think Colossal Dragon should have 15-20 hp (I don't mind that much for the other stats).
I am not sure if this has already been suggested (I didn't read all the 12 pages) but I suggest to make a new entropy card "Power Trick" that swaps creatures attack and hp for 1 turn. (Possdibly 1 turn delay so that enemy can prepare.) They should also be switched back at the end of enemys turn so that the enemy had a change to kill the creature.1. Way to steal a pokemon attack :P
Anyone find a legit use for this yet lol?Voila, deck that can't use Chargers, Titans, or Armagios for the same purpose.
3. Would be OP (consider Dragon's 30 HP or Titan's 50)I am not sure if this has already been suggested (I didn't read all the 12 pages) but I suggest to make a new entropy card "Power Trick" that swaps creatures attack and hp for 1 turn. (Possdibly 1 turn delay so that enemy can prepare.) They should also be switched back at the end of enemys turn so that the enemy had a change to kill the creature.1. Way to steal a pokemon attack :P
2. rather than post that here as a buff idead, make the card and submit it to the card ideas section
shhh...don't tell them that. Armagios too. Heck, gravity creatures in a Chimera as well.3. Would be OP (consider Dragon's 30 HP or Titan's 50)I am not sure if this has already been suggested (I didn't read all the 12 pages) but I suggest to make a new entropy card "Power Trick" that swaps creatures attack and hp for 1 turn. (Possdibly 1 turn delay so that enemy can prepare.) They should also be switched back at the end of enemys turn so that the enemy had a change to kill the creature.1. Way to steal a pokemon attack :P
2. rather than post that here as a buff idead, make the card and submit it to the card ideas section
CATAPULT!!!It´s a massive dragon, colossal, it was build to have huge hp....Fire nymph + rage potion:i'd rather use armagio
And he has a ability, airbone.
You can synergy it with fire nymph or rage potion. They are very good agains some jind of creature control like devours, fire lance, rain of fire, thunderstorn, even poison.
You can synergy with gravity pull and healing from angel.
The card don´t need buff or debuf, you are not inspired to use.
Gravity pull and angel= Again, Armagio.
@Zblader: not sure if want. I'd prefer the dragons staying vanilla, though those are interesting ideas.
@Zblader: not sure if want. I'd prefer the dragons staying vanilla, though those are interesting ideas.
IMHO, Massive Dragon is one of the few cards that is so underused that it might be helpful to sacrifice a little theme for balance's sake, similar to how Phase Dragon was given Immaterial to prevent PU abuse in the early stages of Elements. At the least, giving it a use in fun decks like Skeleton's Undead passive would be a step up from its currently useless state in the current meta due to being overshadowed by all other cards in its element.
Well, Aether Dragon is Immaterial already. A +1|-1 per turn would actually be a pretty good idea, but my concern is that by the time you get these Dragons out you could've already won. What if Gravity had some way of transforming random quanta into Gravity quanta for a quanta acceleration method? It fits the theme, and is contrary to Supernova (though I imagine it would be used with it). Would also be yet another pseudo-counter to Discord.
Hmm. How does the following ability sound? :
"Gravitation - When played, converts 10 | 12 random quanta to :gravity ."
That allows it to counter Discord and provides an interesting "rushy" synergy with Nova, Immolation, and QT.
Aether Dragon is Immaterial because Zanz did not want to balance mono Parallel Universe dragons. Massive Dragon should remain vanilla unless it cannot be balanced as such. That said, I think evidence is accumulating towards that conclusion.@Zblader: not sure if want. I'd prefer the dragons staying vanilla, though those are interesting ideas.
Well, Aether Dragon is Immaterial already. A +1|-1 per turn would actually be a pretty good idea
If we're going to put an ability on it, how about just good old momentum?Treads on charger, and momentum isn't that great of a balance.
That leads to the question : can Massive Dragon be balanced as a vanilla card?Aether Dragon is Immaterial because Zanz did not want to balance mono Parallel Universe dragons. Massive Dragon should remain vanilla unless it cannot be balanced as such. That said, I think evidence is accumulating towards that conclusion.@Zblader: not sure if want. I'd prefer the dragons staying vanilla, though those are interesting ideas.
Well, Aether Dragon is Immaterial already. A +1|-1 per turn would actually be a pretty good idea, but my concern is that by the time you get these Dragons out you could've already won. What if Gravity had some way of transforming random quanta into Gravity quanta for a quanta acceleration method? It fits the theme, and is contrary to Supernova (though I imagine it would be used with it). Would also be yet another pseudo-counter to Discord.
Why Is everyone forgetting about overdrive/this card? Upped equals over 40 damage a turn. You can heal with momentum or angels.
Why Is everyone forgetting about overdrive/this card? Upped equals over 40 damage a turn. You can heal with momentum or angels.They are not forgetting it. They recognize that the dragon is ignored in favor of armagio. Why? Because armagio is balanced but the dragon is UP.
Why Is everyone forgetting about overdrive/this card? Upped equals over 40 damage a turn. You can heal with momentum or angels.Takes too long for overdrive to build up that much. Overdrive on armagio is faster.
How so? This beins with 7-8 atk. Amiago only has 1. This gets higher damage faster.Why Is everyone forgetting about overdrive/this card? Upped equals over 40 damage a turn. You can heal with momentum or angels.Takes too long for overdrive to build up that much. Overdrive on armagio is faster.
Begins with more attack at double the cost.How so? This beins with 7-8 atk. Amiago only has 1. This gets higher damage faster.Why Is everyone forgetting about overdrive/this card? Upped equals over 40 damage a turn. You can heal with momentum or angels.Takes too long for overdrive to build up that much. Overdrive on armagio is faster.
9 :gravity versus 15 :gravity for the same combo. even if dragon has more starting attack, it takes more turns to play it because it is more expensive.
Even in a scenario where you are generating a good amount of quanta early on. Lets say 5 :gravity a turn.
damage
dragon armagio
Turn 0 0 0
Turn 1 0 2
Turn 2 0 5
Turn 3 11 8
-------------------------------
Total: 11 15
the armagio outpaces the dragon in total damage done due to quicker play of the combo. and you have left over :gravity to pay for other cards. using dragons for this is combo simply doesnt make sense.
There is a way to balance this as a vanilla card - hear me out on this one. ;)
It's simple - raise its HP to something ridiculous, like 70 unupped and 90 upped. That would make it usable in Catapult/OTK decks, where presently there's no reason to use it over Titan. It could also be legitimately used with Gravity Pull - since Elite Armagio has the same HP as the upped dragon with a built-in skill, again the dragon is currently pointless in the regard.
Colossal dragon, isn't meant to be dealy. That's what the red dragons are for. Colossal dragons are meant to be BIG. And while bigness in itself isn't much of ahighlight on it's own, in comobs it can be deadly. Take, for example, a gravity-earth duo. The colossal dragon has 30HP and 8ATK. Two Rage Potions and it's an 18|22 creature. Add momentum and you have a 19|23 colossal dragon that can't be blocked. Now let's look at another thing: If you add light to that, you can also give it acceleration, and repetetively heal it with an Archangel. Now let's make this even bigger: add earth and you can repetetively Basilisk Blood it. Afterwards, cast Chimera, and MORE RAGE POTIONS! If your opponent hasn't been deadened by now you're doing something terribly wrong. Aaaaand now I'm ranting. But the very very very dull point here is that alone, no, neither the massive nore colossal dragons are gamechangers. But Gravity overall really isn't explosive on it's own.And a how many card combo is that? 6 :fire + 11 :gravity + 1 :gravity + 4 cards + potential :light combo with even more cards for an 18|22 creature. What a great deal!
Colossal dragon, isn't meant to be dealy. That's what the red dragons are for. Colossal dragons are meant to be BIG. And while bigness in itself isn't much of ahighlight on it's own, in comobs it can be deadly. Take, for example, a gravity-earth duo. The colossal dragon has 30HP and 8ATK. Two Rage Potions and it's an 18|22 creature. Add momentum and you have a 19|23 colossal dragon that can't be blocked. Now let's look at another thing: If you add light to that, you can also give it acceleration, and repetetively heal it with an Archangel. Now let's make this even bigger: add earth and you can repetetively Basilisk Blood it. Afterwards, cast Chimera, and MORE RAGE POTIONS! If your opponent hasn't been deadened by now you're doing something terribly wrong. Aaaaand now I'm ranting. But the very very very dull point here is that alone, no, neither the massive nore colossal dragons are gamechangers. But Gravity overall really isn't explosive on it's own.And a how many card combo is that? 6 :fire + 11 :gravity + 1 :gravity + 4 cards + potential :light combo with even more cards for an 18|22 creature. What a great deal!
I definately think this DOESN'T need a buff. I think its good as is.Please include reasons to support your assertions.
I definately think this DOESN'T need a buff. I think its good as is.A dragon is not fine when it REQUIRES a second card to be ANY good at all.
I find it quite useful, its resistance can be used with acceleration, catapult and gravity pull, besides being difficult to kill him, 3 lightning!,With the same quanta, i can summon 2 Chargers. Which are 8 attacks, 2 Lightning resistant, and momentum.
Is your definition of "Lightning resistant" something that gets killed by a single Lightning?I find it quite useful, its resistance can be used with acceleration, catapult and gravity pull, besides being difficult to kill him, 3 lightning!,With the same quanta, i can summon 2 Chargers. Which are 8 attacks, 2 Lightning resistant, and momentum.
Upgraded, i can use it to summon 14 attacks, 2 Lightning resistant, and Momentum as opposed to 8 blockable attacks but very tough. Once HP exceeds 15, there's little incentive to actually try and kill the creature.
EDIT: and an extra :gravity too.
It doesn't need a buff because it has so much HP. If you want to make it have 8 attack, and 10 attack upped, change it to 11 HP unupped and 13 HP upped.So you want to make the worst dragon even worse? You do realize hp ONLY synergizes with gravity right? So what if its hard to kill, that's what gravity is supposed to do!
edit: fixed my post
Thank you for adding reasoning.It doesn't need a buff because it has so much HP. If you want to make it have 8 attack, and 10 attack upped, change it to 11 HP unupped and 13 HP upped.I definately think this DOESN'T need a buff. I think its good as is.Please include reasons to support your assertions.
Compare
Colossal Dragon: 7|15 for 10 :gravity => 8|30 for 11 :gravity
vs
Stone Dragon: 8|10 for 10 :earth => 10|12 for 12 :earth (Better stats then Colossal)
or
Armagio: 1|25 for 5 :gravity => 2|30 for 5 :gravity (Cheaper HP than Colossal)
I believe not all the dragons were created equal, I believe that the earth/colossal dragon is one of the weaker dragons, I dont believe it needs to be buffed, that simple.I believe that the efficiency (Total benefit counting all simultaneous benefit / Total cost counting all types of cost) of all cards in EtG should be equal with in a narrow margin of error. This is my definition of balanced.
Agreed. "Lightning resistance" should only be measured by how many lightning attacks something can survive, not how many lightning something can take before it dies.Is your definition of "Lightning resistant" something that gets killed by a single Lightning?I find it quite useful, its resistance can be used with acceleration, catapult and gravity pull, besides being difficult to kill him, 3 lightning!,With the same quanta, i can summon 2 Chargers. Which are 8 attacks, 2 Lightning resistant, and momentum.
Upgraded, i can use it to summon 14 attacks, 2 Lightning resistant, and Momentum as opposed to 8 blockable attacks but very tough. Once HP exceeds 15, there's little incentive to actually try and kill the creature.
EDIT: and an extra :gravity too.
Agreed. "Lightning resistance" should only be measured by how many lightning attacks something can survive, not how many lightning something can take before it dies.Is your definition of "Lightning resistant" something that gets killed by a single Lightning?I find it quite useful, its resistance can be used with acceleration, catapult and gravity pull, besides being difficult to kill him, 3 lightning!,With the same quanta, i can summon 2 Chargers. Which are 8 attacks, 2 Lightning resistant, and momentum.
Upgraded, i can use it to summon 14 attacks, 2 Lightning resistant, and Momentum as opposed to 8 blockable attacks but very tough. Once HP exceeds 15, there's little incentive to actually try and kill the creature.
EDIT: and an extra :gravity too.
Erm. Should have rephrased that.Read.
I mean, even if you kill one, the other will still do damage.
Agreed. "Lightning resistance" should only be measured by how many lightning attacks something can survive, not how many lightning something can take before it dies.Is your definition of "Lightning resistant" something that gets killed by a single Lightning?I find it quite useful, its resistance can be used with acceleration, catapult and gravity pull, besides being difficult to kill him, 3 lightning!,With the same quanta, i can summon 2 Chargers. Which are 8 attacks, 2 Lightning resistant, and momentum.
Upgraded, i can use it to summon 14 attacks, 2 Lightning resistant, and Momentum as opposed to 8 blockable attacks but very tough. Once HP exceeds 15, there's little incentive to actually try and kill the creature.
EDIT: and an extra :gravity too.