People need to remember how to debate.. platforms. Right now there doesnt seem to be one clear reason for the dragon being buffed. Im seeing half attempts at reasons for the dragon being buffed, and half attempts at why it doesnt need buffed.
My platform:
My reasons for the need for a buff for Massive Dragon:
Based upon my design theory formed from dissection of the creatures in the game, I found that there is no additional cost for HP after that HP exceeds 10. I explain this coincidence with the following reason: "After 10 HP CC is nearly impossible or doesn't care about the HP due to overwhelming damage (Gravity Pull) or non HP based CC (antimatter)." As such, once the number crunching has settled, Massive Dragon ends up being overpriced by 1
. In conclusion Massive Dragon needs a buff on the magnitude of 1
.
My preliminary response to criticism:
Cards in need of buffs are harder to find intuitivly than those needing nerfs. Furthermore cards needing minor buffs (1
) tend to slip below the intuition radar.
My attempt at finding the ideal simple buff:
With a
vanilla creature there are 4 points of balance that can be modified
1) Casting Cost
2) Attack
3) HP
4) Add a skill if no other option works
Option 1: Casting Cost
If we lower casting cost to 10 [10
: 8|30] then it gets close to the unupped Stone Dragon [10
: 8|10].
This may be an acceptable result because Earth is weird in its HP value brackets (aka it gets 1 free HP). However lets review other options
Option 2: Attack
If we increase attack to 9 [11
: 9|30]
It gets acceptably close to unupped Azure Dragon [10
: 9|6] or unupped Ice Dragon [10
: 9|6]
This would work as a sufficient buff in my opinion.
Just for completeness we will look at why not option 3
Option 3: HP
More HP would have to render Armagio unnecessary to even have an effect (not a desired result)
Less HP would be silly because we are looking to buff not nerf