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Offline furballdn

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg480623#msg480623
« Reply #168 on: April 14, 2012, 12:15:13 am »
Why Is everyone forgetting about overdrive/this card? Upped equals over 40 damage a turn. You can heal with momentum or angels.
Takes too long for overdrive to build up that much. Overdrive on armagio is faster.
How so? This beins with 7-8 atk. Amiago only has 1. This gets higher damage faster.
Begins with more attack at double the cost.

Offline darkrobe

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg480649#msg480649
« Reply #169 on: April 14, 2012, 01:02:49 am »
:gravity versus 15  :gravity for the same combo. even if dragon has more starting attack, it takes more turns to play it because it is more expensive.

Even in a scenario where you are generating a good amount of quanta early on. Lets say 5  :gravity a turn.
                    damage
               dragon    armagio
Turn 0       0                0
Turn 1       0                2
Turn 2       0                5
Turn 3       11              8
-------------------------------
Total:        11             15

the armagio outpaces the dragon in total damage done due to quicker play of the combo. and you have left over  :gravity to pay for other cards. using dragons for this is combo simply doesnt make sense.

Offline eaglgenes101

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg496526#msg496526
« Reply #170 on: May 11, 2012, 01:41:51 am »
My personal opinion is this:
10 :gravity : 6|12. Momentum.
12 :gravity : 8|20. Momentum.
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Offline mesaprotector

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg496533#msg496533
« Reply #171 on: May 11, 2012, 02:01:23 am »
There is a way to balance this as a vanilla card - hear me out on this one. ;)

It's simple - raise its HP to something ridiculous, like 70 unupped and 90 upped. That would make it usable in Catapult/OTK decks, where presently there's no reason to use it over Titan. It could also be legitimately used with Gravity Pull - since Elite Armagio has the same HP as the upped dragon with a built-in skill, again the dragon is currently pointless in the regard.

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Offline kimham8a

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg496543#msg496543
« Reply #172 on: May 11, 2012, 02:12:12 am »
:gravity versus 15  :gravity for the same combo. even if dragon has more starting attack, it takes more turns to play it because it is more expensive.

Even in a scenario where you are generating a good amount of quanta early on. Lets say 5  :gravity a turn.
                    damage
               dragon    armagio
Turn 0       0                0
Turn 1       0                2
Turn 2       0                5
Turn 3       11              8
-------------------------------
Total:        11             15

the armagio outpaces the dragon in total damage done due to quicker play of the combo. and you have left over  :gravity to pay for other cards. using dragons for this is combo simply doesnt make sense.

Your chosen quanta generation per turn was too favoured towards armagio and not dragon. If the quanta generation was 4 or 6, the dragon would be better or same on all turns but the 2nd or 3rd (depending on the chosen number)
also its wrong to consider only total dmg when the dmg is so low. Even with the quanta generating favoured for armagio, dragon quickly outdmgs it.

But armagio is still the better choice because of the quanta saved in the end (7). My point is that damage or speed of damage is not the reason armagio is better to overdrive.
« Last Edit: May 11, 2012, 02:15:51 am by kimham8a »
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Offline kimham8a

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg496551#msg496551
« Reply #173 on: May 11, 2012, 02:20:13 am »
There is a way to balance this as a vanilla card - hear me out on this one. ;)

It's simple - raise its HP to something ridiculous, like 70 unupped and 90 upped. That would make it usable in Catapult/OTK decks, where presently there's no reason to use it over Titan. It could also be legitimately used with Gravity Pull - since Elite Armagio has the same HP as the upped dragon with a built-in skill, again the dragon is currently pointless in the regard.

Sorry for the double post, but with my current device i cant quote two ppl in one post.

Anyway, 60 hp is enough. 90 or 70 would be OP. Two of these i believe will be a KO, or the 70s with momentum. Im not sure on this though.
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Offline AquaticImpalement

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg497531#msg497531
« Reply #174 on: May 13, 2012, 06:26:06 am »
Colossal dragon, isn't meant to be dealy. That's what the red dragons are for. Colossal dragons are meant to be BIG. And while bigness in itself isn't much of ahighlight on it's own, in comobs it can be deadly. Take, for example, a gravity-earth duo. The colossal dragon has 30HP and 8ATK.  Two Rage Potions and it's an 18|22 creature. Add momentum and you have a 19|23 colossal dragon that can't be blocked. Now let's look at another thing: If you add light to that, you can also give it acceleration, and repetetively heal it with an Archangel. Now let's make this even bigger: add earth and you can repetetively Basilisk Blood it. Afterwards, cast Chimera, and MORE RAGE POTIONS! If your opponent hasn't been deadened by now you're doing something terribly wrong. Aaaaand now I'm ranting. But the very very very dull point here is that alone, no, neither the massive nore colossal dragons are gamechangers. But Gravity overall really isn't explosive on it's own.
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Offline furballdn

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg497536#msg497536
« Reply #175 on: May 13, 2012, 06:45:25 am »
Colossal dragon, isn't meant to be dealy. That's what the red dragons are for. Colossal dragons are meant to be BIG. And while bigness in itself isn't much of ahighlight on it's own, in comobs it can be deadly. Take, for example, a gravity-earth duo. The colossal dragon has 30HP and 8ATK.  Two Rage Potions and it's an 18|22 creature. Add momentum and you have a 19|23 colossal dragon that can't be blocked. Now let's look at another thing: If you add light to that, you can also give it acceleration, and repetetively heal it with an Archangel. Now let's make this even bigger: add earth and you can repetetively Basilisk Blood it. Afterwards, cast Chimera, and MORE RAGE POTIONS! If your opponent hasn't been deadened by now you're doing something terribly wrong. Aaaaand now I'm ranting. But the very very very dull point here is that alone, no, neither the massive nore colossal dragons are gamechangers. But Gravity overall really isn't explosive on it's own.
And a how many card combo is that? 6 :fire + 11 :gravity + 1 :gravity + 4 cards + potential :light combo with even more cards for an 18|22 creature. What a great deal!

Offline AquaticImpalement

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg497559#msg497559
« Reply #176 on: May 13, 2012, 07:44:16 am »
Colossal dragon, isn't meant to be dealy. That's what the red dragons are for. Colossal dragons are meant to be BIG. And while bigness in itself isn't much of ahighlight on it's own, in comobs it can be deadly. Take, for example, a gravity-earth duo. The colossal dragon has 30HP and 8ATK.  Two Rage Potions and it's an 18|22 creature. Add momentum and you have a 19|23 colossal dragon that can't be blocked. Now let's look at another thing: If you add light to that, you can also give it acceleration, and repetetively heal it with an Archangel. Now let's make this even bigger: add earth and you can repetetively Basilisk Blood it. Afterwards, cast Chimera, and MORE RAGE POTIONS! If your opponent hasn't been deadened by now you're doing something terribly wrong. Aaaaand now I'm ranting. But the very very very dull point here is that alone, no, neither the massive nore colossal dragons are gamechangers. But Gravity overall really isn't explosive on it's own.
And a how many card combo is that? 6 :fire + 11 :gravity + 1 :gravity + 4 cards + potential :light combo with even more cards for an 18|22 creature. What a great deal!

IKR. Okay so, maybe it's a bit very impractical but the point still stands that paired with other cards, it can take someone's HP bar and smash it over their head like a watermelon. Thinking about it more I think a buff to 9-10 ATK would be a good thing. But I'm half asleep right now and can't think very straight. Disregard this if what I am saying or was saying is or was stupid, which, I don't doubt.
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Offline whatifidogetcaught?

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg497733#msg497733
« Reply #177 on: May 13, 2012, 06:02:41 pm »
Every practical deck I have ever made for :gravity has never involved this poor dragon.

It seems to me that it only for show and just being an immovable object.

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg498079#msg498079
« Reply #178 on: May 14, 2012, 06:22:34 am »
Hmm...

I was thinking about this and I think the main problem really is that this thing is in the wrong damage tier.

It was balanced towards its cost which causes problems in its usefulness...

I think it might be used more if it gets bumped up higher, like Golden Dragon was.

Colossal dragon 9/18 for 12 :gravity

Massive dragon 12/30 for 14 :gravity

Maybe?

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg498080#msg498080
« Reply #179 on: May 14, 2012, 06:27:30 am »
I think the major issue is that it has too much HP without enough love.  I even suggested reworking Armagio so that this gets some attention.
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