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Offline furballdn

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg480103#msg480103
« Reply #156 on: April 13, 2012, 04:33:54 am »
@Jenkar: Not really, Chargers get lightning'd and they're gone.

@Zblader: not sure if want. I'd prefer the dragons staying vanilla, though those are interesting ideas.

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg480104#msg480104
« Reply #157 on: April 13, 2012, 04:39:17 am »
@Zblader: not sure if want. I'd prefer the dragons staying vanilla, though those are interesting ideas.

Well, Aether Dragon is Immaterial already. A +1|-1 per turn would actually be a pretty good idea, but my concern is that by the time you get these Dragons out you could've already won. What if Gravity had some way of transforming random quanta into Gravity quanta for a quanta acceleration method? It fits the theme, and is contrary to Supernova (though I imagine it would be used with it). Would also be yet another pseudo-counter to Discord.
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Offline ZephyrPhantom

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg480106#msg480106
« Reply #158 on: April 13, 2012, 04:42:07 am »
@Zblader: not sure if want. I'd prefer the dragons staying vanilla, though those are interesting ideas.
IMHO, Massive Dragon is one of the few cards that is so underused that it might be helpful to sacrifice a little theme for balance's sake, similar to how Phase Dragon was given Immaterial to prevent PU abuse in the early stages of Elements. At the least, giving it a use in fun decks like Skeleton's Undead passive would be a step up from its currently useless state in the current meta due to being overshadowed by all other cards in its element.

Well, Aether Dragon is Immaterial already. A +1|-1 per turn would actually be a pretty good idea, but my concern is that by the time you get these Dragons out you could've already won. What if Gravity had some way of transforming random quanta into Gravity quanta for a quanta acceleration method? It fits the theme, and is contrary to Supernova (though I imagine it would be used with it). Would also be yet another pseudo-counter to Discord.
Hmm. How does the following ability sound? :
"Gravitation - When played, converts 10 | 12 random quanta to :gravity ."

That allows it to counter Discord and provides an interesting "rushy" synergy with Nova, Immolation, and QT.

« Last Edit: April 13, 2012, 04:44:00 am by Zblader »

Offline OldTrees

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg480112#msg480112
« Reply #159 on: April 13, 2012, 04:50:52 am »
@Zblader: not sure if want. I'd prefer the dragons staying vanilla, though those are interesting ideas.

Well, Aether Dragon is Immaterial already. A +1|-1 per turn would actually be a pretty good idea
Aether Dragon is Immaterial because Zanz did not want to balance mono Parallel Universe dragons. Massive Dragon should remain vanilla unless it cannot be balanced as such. That said, I think evidence is accumulating towards that conclusion.

The late play is a possible problem to tackle without resorting to adding an ability.
« Last Edit: April 13, 2012, 04:52:25 am by OldTrees »
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Offline eaglgenes101

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg480113#msg480113
« Reply #160 on: April 13, 2012, 04:52:55 am »
If we're going to put an ability on it, how about just good old momentum?
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Offline furballdn

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg480115#msg480115
« Reply #161 on: April 13, 2012, 04:54:41 am »
If we're going to put an ability on it, how about just good old momentum?
Treads on charger, and momentum isn't that great of a balance.

Offline ZephyrPhantom

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg480116#msg480116
« Reply #162 on: April 13, 2012, 04:54:49 am »
@Zblader: not sure if want. I'd prefer the dragons staying vanilla, though those are interesting ideas.

Well, Aether Dragon is Immaterial already. A +1|-1 per turn would actually be a pretty good idea, but my concern is that by the time you get these Dragons out you could've already won. What if Gravity had some way of transforming random quanta into Gravity quanta for a quanta acceleration method? It fits the theme, and is contrary to Supernova (though I imagine it would be used with it). Would also be yet another pseudo-counter to Discord.
Aether Dragon is Immaterial because Zanz did not want to balance mono Parallel Universe dragons. Massive Dragon should remain vanilla unless it cannot be balanced as such. That said, I think evidence is accumulating towards that conclusion.
That leads to the question : can Massive Dragon be balanced as a vanilla card?

I feel that would either result in a stat change that shifts it more towards the other dragons which still leaves it conflicted with the midhitting Charger in terms of speed, similar to  :earth Stone Dragon vs. Steel Golem :earth or  :fire Crimson Dragon vs. Seraph vs Phoenix :fire .  IMHO, preserving the series theme it is important but we also have to consider serious underuse and card role conflict that Massive Dragon suffers from in general.
« Last Edit: April 13, 2012, 04:58:18 am by Zblader »

Offline Arum

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg480117#msg480117
« Reply #163 on: April 13, 2012, 05:00:09 am »
Why Is everyone forgetting about overdrive/this card? Upped equals over 40 damage a turn. You can heal with momentum or angels.
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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg480122#msg480122
« Reply #164 on: April 13, 2012, 05:10:19 am »
Why Is everyone forgetting about overdrive/this card? Upped equals over 40 damage a turn. You can heal with momentum or angels.

people arent forgetting about it. their are better and more productive uses for acceleration.

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg480123#msg480123
« Reply #165 on: April 13, 2012, 05:11:19 am »
Why Is everyone forgetting about overdrive/this card? Upped equals over 40 damage a turn. You can heal with momentum or angels.
They are not forgetting it. They recognize that the dragon is ignored in favor of armagio. Why? Because armagio is balanced but the dragon is UP.
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Offline furballdn

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg480465#msg480465
« Reply #166 on: April 13, 2012, 06:24:56 pm »
Why Is everyone forgetting about overdrive/this card? Upped equals over 40 damage a turn. You can heal with momentum or angels.
Takes too long for overdrive to build up that much. Overdrive on armagio is faster.

Offline Arum

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg480616#msg480616
« Reply #167 on: April 14, 2012, 12:03:09 am »
Why Is everyone forgetting about overdrive/this card? Upped equals over 40 damage a turn. You can heal with momentum or angels.
Takes too long for overdrive to build up that much. Overdrive on armagio is faster.
How so? This beins with 7-8 atk. Amiago only has 1. This gets higher damage faster.
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