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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg300466#msg300466
« Reply #108 on: March 29, 2011, 01:04:07 am »
Two things:
1. DevilLoss, get a spellchecker. Seriously, that was horrible and I couldn't read a word.

2. I am actually kind of liking Daytripper's idea to make a dragon rider out of two of the most useless Gravity cards, although without the gravity-making of the merc, mostly due to the fact that a good gravity deck makes tons of  :gravity due to the relatively high cost of the monsters, but also because the "dragon riding" ability should be used on the Mercenary, since the dragons have a no-ability rule and all.

Offline Time_lord_victorius

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg300474#msg300474
« Reply #109 on: March 29, 2011, 01:33:37 am »
well, i have a very simple solution to give for buffing it. since it has loads of hp, why not make use of this, give it the innate ability to accelerate. if not dealt with quickly, this puppy is going to leave you hanging by a thread. momentum is redundant in gravity, i think acceleration should have its mark upon this dragon for no extra cost at all, like a freebie. "buy this and we'll give you this with your purchase" kind of deal. just my opinion here.

gravity is nice...but it lacks that thing that makes you go "oh my god what the fu----" thing. acceleration is awesome because it makes mono gravity viable and earth gravity even more awesome.
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Offline icecoldbro

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg300476#msg300476
« Reply #110 on: March 29, 2011, 01:39:40 am »
well, i have a very simple solution to give for buffing it. since it has loads of hp, why not make use of this, give it the innate ability to accelerate. if not dealt with quickly, this puppy is going to leave you hanging by a thread. momentum is redundant in gravity, i think acceleration should have its mark upon this dragon for no extra cost at all, like a freebie. "buy this and we'll give you this with your purchase" kind of deal. just my opinion here.

gravity is nice...but it lacks that thing that makes you go "oh my god what the fu----" thing. acceleration is awesome because it makes mono gravity viable and earth gravity even more awesome.
That makes it more OP than most dragons combined.
after one turn its 11/27...
Also its not easy to deal with one, most CC is useless against it.

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg300478#msg300478
« Reply #111 on: March 29, 2011, 01:43:54 am »
Hmmm, it despartely needs a buff, but I can't find the right one...

killybob

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg300887#msg300887
« Reply #112 on: March 29, 2011, 07:18:04 pm »
i think it would be fine with a simple attack boost (and a cost increase to balance it out). since it's not gonna get an ability, as dragons are supposed to be vanilla, all it can get is a stat boost. perhaps +2 or 3 to attack and +2 to cost.

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg301040#msg301040
« Reply #113 on: March 29, 2011, 10:41:10 pm »
i think it would be fine with a simple attack boost (and a cost increase to balance it out). since it's not gonna get an ability, as dragons are supposed to be vanilla, all it can get is a stat boost. perhaps +2 or 3 to attack and +2 to cost.
IMO, that dragon definetly doesnt need its cost raised higher than 1 unupped because gravity has some pretty high costing cards already, lets not choke it down into oblivion.
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killybob

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg301476#msg301476
« Reply #114 on: March 30, 2011, 02:28:42 pm »
i think it would be fine with a simple attack boost (and a cost increase to balance it out). since it's not gonna get an ability, as dragons are supposed to be vanilla, all it can get is a stat boost. perhaps +2 or 3 to attack and +2 to cost.
IMO, that dragon definetly doesnt need its cost raised higher than 1 unupped because gravity has some pretty high costing cards already, lets not choke it down into oblivion.
remember that just because other cards of that element a have high price to play, it doesn't mean one has to have a low cost. cards must remain balanced regardless. there are exceptions like lightning in aether but that's about it. the dragon already has VERY high hp which makes it nearly cc proof. to give it extra attack without pushing the price up as well will inevitably cause this card to end up on the "nerf card" section.

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg301562#msg301562
« Reply #115 on: March 30, 2011, 05:41:16 pm »
yes, i understand, but limit the casting cost no more than 1  :gravity because this would be the most quanta hungry dragons amongst non-upped dragons
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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg301580#msg301580
« Reply #116 on: March 30, 2011, 06:04:48 pm »
This dragon is quite perfect in its own regard ^.^
The real problem is, EtG fighting is not HP centered; we need to introduce new ways to make HP at least up to par in necessity as attack, such as the improved Skull Buckler.

In terms of Armagio here... passive GP? XDD =.="

killybob

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg301596#msg301596
« Reply #117 on: March 30, 2011, 06:41:23 pm »
yes, i understand, but limit the casting cost no more than 1  :gravity because this would be the most quanta hungry dragons amongst non-upped dragons
i see where you are coming from. it is important that this dragon does not have too high a cost for the little attack it has. even +2 attack would bring it up to 11 (the same price as the second lowest attack for dragons).
This dragon is quite perfect in its own regard ^.^
The real problem is, EtG fighting is not HP centered; we need to introduce new ways to make HP at least up to par in necessity as attack, such as the improved Skull Buckler.

In terms of Armagio here... passive GP? XDD =.="
we mustn't make hp too important. the whole balancing factor will go awry and creature cost will go up and down madly (eg ruby dragon would go down in price as  it has only 2 hp). besides catapult does this rather nicely. admittedly though we  could add a couple of new factors in.

Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg301608#msg301608
« Reply #118 on: March 30, 2011, 06:58:26 pm »
How would that balancing be bad? +10 HP has a value of no more than 3. I wtf'ed the first time I learned that  :-\
If Attack were balanced with HP, how would that competition be bad, other than cost modifications?

Flayne

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg301635#msg301635
« Reply #119 on: March 30, 2011, 07:41:46 pm »
imo, With acceleration in the game, Its not very necessary to give collosal dragon a buff.

 

blarg: