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QuantumT

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg197157#msg197157
« Reply #72 on: November 09, 2010, 05:49:39 am »
It seems like most of the cases where having chimera might be useful, momentum is better.

But what really shows the UPness of this card the best is just how few people use it. Sure you can contrive situations where it's useful, but they aren't all that common in actual play.

Uppercut

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg197196#msg197196
« Reply #73 on: November 09, 2010, 08:20:05 am »
Its the perfect answer to some situations. Seems good enough to me. Just because a card isn't z0mgwtfamazing 80% of the time doesn't mean its UP.

Demut

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg197269#msg197269
« Reply #74 on: November 09, 2010, 02:09:29 pm »
Its too expensive, its ability is awesome, but it costs 8 gravity making it next to worthless in duos and completely worthless in trios.

Malduk

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg197276#msg197276
« Reply #75 on: November 09, 2010, 02:26:35 pm »
Its too expensive, its ability is awesome, but it costs 8 gravity making it next to worthless in duos and completely worthless in trios.
I dont find cost to be a main drawback at all. Its not a card you want to spam multiple times. You do it once when you set up a board a bit. Then you maybe do it again later. Considering it gives benefits of card Momentum and card Gravity pull, with some extras attached, I dont find that expensive at all.
Its the fact that something like Rewind completely screws you over what makes it weakish. But thats true for practically any combo... Play couple of buffs on something, if it gets rewound, you're screwed for more cards and quanta than with Chimera.

Offline TheCrazyMango

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Make Chimera Airborne https://elementscommunity.org/forum/index.php?topic=18968.msg241969#msg241969
« Reply #76 on: January 06, 2011, 10:42:38 pm »

Ok yea i was playing a deck with chimera and sky blitz, and i used chimera, then blitzed, expecting to get an epicly high attack creature. I was really dissapointed and i lost the match.
and btw, i know its cheaper now, im just copying the image from its thread in gravity cards section
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Re: Make Chimera Airborne https://elementscommunity.org/forum/index.php?topic=18968.msg241970#msg241970
« Reply #77 on: January 06, 2011, 10:43:20 pm »
You could Blitz then Chimera.
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Offline jippy99

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Re: Make Chimera Airborne https://elementscommunity.org/forum/index.php?topic=18968.msg241971#msg241971
« Reply #78 on: January 06, 2011, 10:44:05 pm »
I would agree with this.  On the card art (or at least the normal card art), the chimera looks to be floating, which means it is airborne.
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Re: Make Chimera Airborne https://elementscommunity.org/forum/index.php?topic=18968.msg241973#msg241973
« Reply #79 on: January 06, 2011, 10:46:57 pm »
You want a card buffed because it did not work the way you expected it to? And not because it is weak?

At least give some reasons for why it is not a useful card.
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Re: Make Chimera Airborne https://elementscommunity.org/forum/index.php?topic=18968.msg241974#msg241974
« Reply #80 on: January 06, 2011, 10:47:33 pm »
I personally would like it if chimera becomes airborne if it absorbs an airborne creature. However I do not think it is necessary for balance.
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Offline Daytripper

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Re: Make Chimera Airborne https://elementscommunity.org/forum/index.php?topic=18968.msg241993#msg241993
« Reply #81 on: January 06, 2011, 11:09:04 pm »
Chimera is funny that way. It distinctly only takes on momentum and gravity pull, and nothing else. Even if no unit has gravity pull. It has momentum, so it doesn't need airborne anyway. Sorry about your combo but its not like that.
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Le Coyote

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Re: Make Chimera Airborne https://elementscommunity.org/forum/index.php?topic=18968.msg242008#msg242008
« Reply #82 on: January 06, 2011, 11:24:57 pm »
The card already has momentum.  I am relatively new to the game and don´t have much experience in the balancing of cards, but don´t you think it would be overpowered to have both airborne and momentum capacity? Skyblitz on this creature, if having an airborne capacity, would make it too powerful. Skyblitz on most Dragons can at least be stopped with a gravity shield and those who don´t (e.g. Ruby Dragons) are very sensitive to creature control such as rain of fire or ligthning), which would not be the case with an airborne chimera. One thing could be to prevent skyblitz or other buffs combination on chimera in the same way as parallel universe.

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Re: Make Chimera Airborne https://elementscommunity.org/forum/index.php?topic=18968.msg242022#msg242022
« Reply #83 on: January 06, 2011, 11:41:16 pm »
The card already has momentum.  I am relatively new to the game and don´t have much experience in the balancing of cards, but don´t you think it would be overpowered to have both airborne and momentum capacity? Skyblitz on this creature, if having an airborne capacity, would make it too powerful. Skyblitz on most Dragons can at least be stopped with a gravity shield and those who don´t (e.g. Ruby Dragons) are very sensitive to creature control such as rain of fire or ligthning), which would not be the case with an airborne chimera. One thing could be to prevent skyblitz or other buffs combination on chimera in the same way as parallel universe.
It's going to be absurdly hard to get high damage creatures, play chimera, AND also play sky blitz. Besides, that chimera without sky blitz could probably end the game anyway.

And also replying to the previous comment: foil chimera doesn't look airborne in the picture :P It's apparently standing on the ground.

Anyways, I'd like it to be airborne as well, not because of sky blitz, but just concept wise.
(And also in case the opponent has lobotomized my chimera and he has wings up? :D)
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