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Demut

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg190579#msg190579
« Reply #36 on: November 01, 2010, 10:43:31 pm »
I like it as it is. Steam machine + Chimera = powerful.

Uppercut

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg190611#msg190611
« Reply #37 on: November 01, 2010, 11:12:42 pm »
I think that when Parallel Universe'd the new one should absorb the old one (effectively doubling its stats) as opposed to just destroying the old one.

Kuross

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg190623#msg190623
« Reply #38 on: November 01, 2010, 11:28:38 pm »
I think that when Parallel Universe'd the new one should absorb the old one (effectively doubling its stats) as opposed to just destroying the old one.
Umm... that'd be a bit OP. I play a Titan, then fly it. Next turn, I fly a second Titan then TU it. Now I have 3 flying Titans in play. I cast Chimera, and now have a 24/150 creature. TU the chimera and now it's a 48/300. Ouch. Cards used in total- 3 Titans, 2 Flying Weapons, 2 TUs and a Chimera.

When Chimera first came out, the first thing I did was experiment with decks. It wasn't that hard to get the cards out as I listed. It was just a matter of me not doing enough damage to compete. Keep in mind Aether is involved so you have access to Quints and Phase shields. Not to hard to abuse TU'd chimeras should TU'ing it the way you described be implemented.

Uppercut

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg190693#msg190693
« Reply #39 on: November 02, 2010, 12:21:38 am »
There is nothing in either card's text that would hint that it would/should work any other way. Making cards work different with other cards for no other reason than "nope sorry don't like that interaction" is pretty stupid.

Offline hainkarga

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg192042#msg192042
« Reply #40 on: November 03, 2010, 06:24:29 am »
Just an idea;

This makes the devour part "on demand", gets rid of gravity pull, and allows it to grow further as you spawn more creatures. Combination of otyugh & chimera. Adds the stats of the target creature to itself (not just +1/+1)



Ability can be used when chimera comes into play and it can be used multiple times in a turn. It can devour your creature regardless of its stats (unlike otyugh, can devour a creature with hp higher than it has), and adds its stats to itself. Reduced casting cost to balance the :gravity activation cost. Can only be used on creatures you control.

May also be immaterial but it doesn't suit gravity very much. If its ability can be used when it comes to play, text can be back to "Momentum, Gravity Pull".

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Memorystick

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg192223#msg192223
« Reply #41 on: November 03, 2010, 11:51:34 am »
Just an idea;

This makes the devour part "on demand", gets rid of gravity pull, and allows it to grow further as you spawn more creatures. Combination of otyugh & chimera. Adds the stats of the target creature to itself (not just +1/+1)



Ability can be used when chimera comes into play and it can be used multiple times in a turn. It can devour your creature regardless of its stats (unlike otyugh, can devour a creature with hp higher than it has), and adds its stats to itself. Reduced casting cost to balance the :gravity activation cost. Can only be used on creatures you control.

May also be immaterial but it doesn't suit gravity very much. If its ability can be used when it comes to play, text can be back to "Momentum, Gravity Pull".
Why not change the "devour" to "absorb", since they're basically different abilities?

IMO, currently, Chimera is more of a "finisher" card than anything else- too vulnerable to be used without quint + GP on something you just played, unless you use it to land the killing blow. I think a buff is definitely in order, be it a change in mechanic or a change in cost (or a mutant ability, which would be nice too)

Demut

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg192311#msg192311
« Reply #42 on: November 03, 2010, 03:47:58 pm »
You can use gravity pull to take the gravity pull off the chimera, alowing you to use its 30 attack power safely.

QuantumT

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg192316#msg192316
« Reply #43 on: November 03, 2010, 03:55:06 pm »
You can use gravity pull to take the gravity pull off the chimera, alowing you to use its 30 attack power safely.
That just seems like a lot to pay to be able to use the card. That means it's at least a 3 card combo, and that still comes at the expense of making the chimera more vulnerable to most CC.

Personally, I think it would be more balanced if it was immaterial. At least that way, one reverse time/freeze/mutate/antimatter/basilisk blood wouldn't completely disable it.

Right now, it's status is exclusively that of a finisher, but most of the time it will be a win-more card.

Rooftrellen

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg192340#msg192340
« Reply #44 on: November 03, 2010, 04:35:03 pm »
I think that when Parallel Universe'd the new one should absorb the old one (effectively doubling its stats) as opposed to just destroying the old one.
That would be OP and confusing.

OP because 2 cards could double the attack of the sum of your creatures.

Confusing because the TU puts another chimera into play, which would simply add together all the creatures on your side into one super monster.  The game has enough hidden rules without needing a hugely powerful hidden combo.

Demut

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg192398#msg192398
« Reply #45 on: November 03, 2010, 06:13:55 pm »
Quote
That just seems like a lot to pay to be able to use the card. That means it's at least a 3 card combo, and that still comes at the expense of making the chimera more vulnerable to most CC.
A card game is built out of three segments, early game, mid-game and late game.

According to opening theory, the earlier in the gamew, the simpler the strategies should be.

Chimera is not an opening strategy, which is why you should only have three copies in any deck, it is a mid-game card. Your opening cards should be defensive in nature, such as a shield.

QuantumT

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg192402#msg192402
« Reply #46 on: November 03, 2010, 06:17:40 pm »
Quote
That just seems like a lot to pay to be able to use the card. That means it's at least a 3 card combo, and that still comes at the expense of making the chimera more vulnerable to most CC.
A card game is built out of three segments, early game, mid-game and late game.

According to opening theory, the earlier in the gamew, the simpler the strategies should be.

Chimera is not an opening strategy, which is why you should only have three copies in any deck, it is a mid-game card. Your opening cards should be defensive in nature, such as a shield.
It seems pretty UP for a late game card. In most games, playing it will make very little difference.

And I would say that the max number for Chimeras in a deck is 1, as any drawn after this are almost always completely dead cards. You'd rather not draw it than draw 2.

Demut

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg192406#msg192406
« Reply #47 on: November 03, 2010, 06:25:55 pm »
Mid-game card, not late game. Mid game, and i think its rather fine. And you do want three, because you must think about this mathematically. You don't need to draw it in the early game, but you do need it in the mid-game. And three cards is the ideal number for drawing at least one by the mid-game.

The standard trifecta to any strategy game is

Rush, boom, turtle.

Rush is an attack in the early game.

Boom is a mid-game assault.

Turtle is a late game assault.

Although people usually assume this is a counter system, there is no reason for it to be. Chess for example.

This is a mid-game assault.

Take the Steam Engine/Chimera strategy. You start your early game placing down one steam machine, making use of ice shield for a defense. Build it up until you can afford the chimera, as soon as you can, use the chimera keeping their high attack power. Play another engine, gravity pull it. If possible play a third and build it up.

The high HP of the steam machines make them ideal.

Without the gravity pull, it would be quite overpowered. If you feel it is up, give it a ten hp boost.

 

blarg: