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genraenera

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg181488#msg181488
« Reply #12 on: October 22, 2010, 01:20:00 am »
While I do agree that it could use a buff of -1 cost to each form, it IS a useful card.  For example, throw it + liquid shadow into your FG rainbow, and you've got a nice EM tool on your hands.  Also fractal Ball Lightning + an armagio or two with chimera is pretty deadly.

Kuross

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg181499#msg181499
« Reply #13 on: October 22, 2010, 01:25:26 am »
I am sorta in the "buff this card" group, but I feel simply lowering it's cost by 1 would be a decent buff. It's current cost is just too high to be viable in this metagame.

Offline EvaRia

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg181548#msg181548
« Reply #14 on: October 22, 2010, 02:52:44 am »
If you're facing an AI that uses gravity, you can night mare a chimera at them and reverse time it afterwords, effectively killing all their creatures.
But yeah, I think a -1 or -2 cost would be perfect.

Offline kurathedog

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg183109#msg183109
« Reply #15 on: October 23, 2010, 09:50:59 pm »
Cost is way too high.

Or make it X, where X is the sum off all your creatures stats +1 per creature.
So it is actually better.

TU flying titan is also fun.

And imagine orisis with this... O.o

Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg183119#msg183119
« Reply #16 on: October 23, 2010, 10:08:57 pm »
Quote
Why not make it immortal? It can still be killed fairly easily because of gravity pull, but will be immune to its main weaknesses like antimatter etc.
When I imagine playing Chimera in a deck, I imagine a :gravity :aether deck with quints and recluses.  Mash them together and pop the blob with immortality.  Or toss in fractals and go with Graviton Guards instead.

Roughly this:

Code: [Select]
747 747 747 747 747 747 74g 74g 74g 74g 75m 75m 75m 75m 75m 75m 80h 80h 80h 80h 80i 80i 80i 80i 81q 81q 81q 81q 81q 81q

Xrbeta

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg183468#msg183468
« Reply #17 on: October 24, 2010, 01:08:15 pm »
haha i like when ai5 uses this card it always fails.

Offline Daytripper

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg183491#msg183491
« Reply #18 on: October 24, 2010, 01:45:14 pm »
Well I have won several games against the Chimera, even while I was losing pretty badly before it was cast. There is the reverse time, or you simply kill the Chimera. If it was immortal, then yes, it would be a terrible weapon. A small buff might be an idea: The Chimera would be immune to spells, but not to regular damage from gravity pull. That way you can use it for a few turns at least.
Shards aren't overpowered, as long as you have them yourself.

Offline Ekki

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg183605#msg183605
« Reply #19 on: October 24, 2010, 04:38:20 pm »
Well I have won several games against the Chimera, even while I was losing pretty badly before it was cast. There is the reverse time, or you simply kill the Chimera. If it was immortal, then yes, it would be a terrible weapon. A small buff might be an idea: The Chimera would be immune to spells, but not to regular damage from gravity pull. That way you can use it for a few turns at least.
Immortal chimera is still affected by gravity pull...

Offline Daytripper

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg183830#msg183830
« Reply #20 on: October 24, 2010, 08:54:10 pm »
Eh, I did not say it would become immortal, just immune to spells. But you are right, there is not much difference if gravity pull and immortality are both activated. But if you had an immortal with momentum, but NOT gravity pull, then it would be very strong.

Shards aren't overpowered, as long as you have them yourself.

Uppercut

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg184038#msg184038
« Reply #21 on: October 25, 2010, 12:58:04 am »
I think its fine as is. Instead of thinking of Chimera as a huge efficient creature think of it as a combat trick for aggro and run just 1 as the push you need against control decks. Not every card needs to function so amazingly well that you can build decks around them.

Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg184064#msg184064
« Reply #22 on: October 25, 2010, 01:14:52 am »
Yeah, I played a :gravity :earth deck against a rainbow the other day and locked out all his creatures with gravity shield and basilisk blood.  Last second, he played chimera and knocked me out.  Definitely a panic-button card.

Offline kurathedog

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg184150#msg184150
« Reply #23 on: October 25, 2010, 03:05:06 am »
It is simply shield override.
The Gravity pull is more weakness than strength, unless it has a lot of health (scarabs, gravity cards).
I guess it is late game card, but at that point quanta doesn't matter, so might as well -1 cost.

Freeze, lobo, and RT are especially strong against this (lobo not so much)
It effectively lobos all your creatures, too.

 

blarg: