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Offline omegareaper7

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Re: Chimera|Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg1085390#msg1085390
« Reply #108 on: July 07, 2013, 04:44:59 pm »
1: Gravity pull makes ONE creature a shield. Big shield > little shield, no?
2: Same applies for momentum, why give one creature it when you can give all, AND get the bonus effect of a shield that could be life saving?
3: Instosis and firecell to name a few. Would name more, but search feature is, sadly, still very limited right now. (Only lets you search for 1 page worth of decks)
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Offline kaempfer13

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Re: Chimera|Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg1085392#msg1085392
« Reply #109 on: July 07, 2013, 05:19:51 pm »
1: Gravity pull makes ONE creature a shield. Big shield > little shield, no?
2: Same applies for momentum, why give one creature it when you can give all, AND get the bonus effect of a shield that could be life saving?
3: Instosis and firecell to name a few. Would name more, but search feature is, sadly, still very limited right now. (Only lets you search for 1 page worth of decks)
I absolutely agree with 1 and 3, however 2 has huge drawbacks.
- A chimera made out of creatures that are used mainly for attacking will not survive longer than 2 turns, removing all your dmg output
- It costs more
- Doesnt give bonus stats
- Lower drawing chances


Doesn't this deck is better without Chimera?

Aether mark
12 grav pillar, 6 grav pend, 6 Titan, 6 PU, 6 Animate weapon, 6 SoF, 6 Overdrive, 3 Catapult. Kay it's raw, and not perfect, but Overdriven Titan is sounds better. This Chimera can be frozen down/Rewind...

What you describe is a rather slow break with SoFo and with no real defense; I was using sth like this:
Hover over cards for details, click for permalink
Deck import code : [Select]
55s 55s 55s 560 560 560 576 576 576 576 576 576 61r 61r 61r 61r 61r 61t 61t 621 621 74c 75m 75m 75m 7n2 7n2 7n2 808 80b 8pu
This easily produces chimeras that are twice as durable as you are and is not really designed for fast dmg, but for a slow but powerful defense. Adding Grav pillars and sofos probably improves that deck, but that is only because sofo is insanely op; my point is however that we are talking of completely different decks. Your deck tries to dish out unavoidable dmg as fast as possible (well actually it can be faster), while mine uses chimera mainly defensively (though once set up - which, unfortunately, takes longer than necessary- my deck deals almost unavoidable dmg as well)
But I am getting very offtopic right now. Anyway Chimera can be useful in a few decks, but I am not sure whether it is viable outside of otks, where it guarantees the instantkill.
Maybe giving it bonus hp for every creature involved could be a fair buff.
« Last Edit: July 07, 2013, 05:28:50 pm by kaempfer13 »
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Offline Zergva

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Re: Chimera|Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg1085405#msg1085405
« Reply #110 on: July 07, 2013, 06:48:46 pm »
1: Gravity pull makes ONE creature a shield. Big shield > little shield, no?
2: Same applies for momentum, why give one creature it when you can give all, AND get the bonus effect of a shield that could be life saving?
3: Instosis and firecell to name a few. Would name more, but search feature is, sadly, still very limited right now. (Only lets you search for 1 page worth of decks)

1, Infinite is the best, so SoF have won this argument :D (I said it's raising in every turn!) Chimera kill every of your creatures and if it dies, you can pack your deck away. 

2, It's just not worth in duo. High cost, no + dmg (kay, if the opponent have shield and you don't have PC, but using a PC instead this is better), and you lose every ability from your monsters. Momentum gives + atk and it's not overused either (Momentum still don't needs your creatures to die). And avoiding shield is now has a slight overreputation (Psion, SoW). The defence is not really matters (Emphatic bond works better).

3, Buffering, but I think it's specially can be good (but only for) OTK.

Offline omegareaper7

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Re: Chimera|Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg1085408#msg1085408
« Reply #111 on: July 07, 2013, 07:27:56 pm »
1: Shard of focus with gravity pull and only take so much damage. A few armagios with chimera fusion can take more. Albeit less potentially, but after 30 or so damage, chimera wins.
2: So allowing all the dragons and other creatures the ability to pass through shields is bad? I still fail to see this point. If i had 6 dragons and a phase shield was up or something like a spider wings combo, then why would this be bad? Yes, its obviously a late game card, but that doesn't not make it a bad card. Bond doesn't provide momentum, and needs several creatures to be good. While on the otherhand, chimera can get by with a relatively less amount.

A point I have left out from before, chimera can also make room on the field for more creatures. Albeit, not handy most of the time, should not be forgotten.

Most importantly though, why would any of your proposed buffs really help it? Cheaper cost? Doesn't help any of the issues discussed so far. +0/1? Again, how does this help with its issues?
« Last Edit: July 07, 2013, 07:34:31 pm by omegareaper7 »
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Offline Submachine

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Re: Chimera|Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg1098710#msg1098710
« Reply #112 on: September 23, 2013, 12:48:43 pm »
Bah, necropost warning! ?_?

IMO I don't think this card needs to be changed, but if I would, I would request a new option in the poll:
Remove gravity pull.
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Offline Robsta43

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Re: Chimera|Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg1098738#msg1098738
« Reply #113 on: September 23, 2013, 07:13:44 pm »
Chimera as it is is useful in some decks.  I have 1 copy in my  :gravity :time pharaoh deck (40atk, 250 hp chimeras look cool), although it isn't useful against almost all decks. 

Pros: Ignores shields and prevents a lot of damage. 
Cons: Reduces your field to only 1 card that can be easily stopped.  High Cost.  Only useful once you have a lot of cards already on the field. 

Suggested buff:
Grant chimera an additional passive that allows it to evade targeting (by being too massive/godlike to target) with a % chance of evading targeting = it's current health.  Note -> this also makes it evade buff cards you play on it. 
Alternately, just make it immortal. 

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Re: Chimera|Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg1100904#msg1100904
« Reply #114 on: October 05, 2013, 07:59:29 am »
I found it is sometimes effective with Pharaohs.

Scarab swarms create a lot of HP for Chimera's defense aspect.

It has the additional advantage of instant effect. Chimera bypasses Dimensional Shield immediately, whereas Shard of Focus must survive a turn at 0|1.

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Offline montrossen

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg1161706#msg1161706
« Reply #115 on: October 22, 2014, 05:42:21 am »
What if it had acceleration/overdrive and momentum? That would keep in theme and give a major bounus.
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Offline Treldon

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg1161719#msg1161719
« Reply #116 on: October 22, 2014, 07:41:22 am »
What if it had acceleration/overdrive and momentum? That would keep in theme and give a major bounus.

Monentum it already has. But since it also has Gravity pull, Acceleration would not be useful, because it will probably die next (few) turns - unless you give it ridiculously huge HP. Chimera is for OTKs
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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg1161744#msg1161744
« Reply #117 on: October 22, 2014, 02:08:23 pm »
Giving it acceleration or overdrive would be useful in the context of OTKs to deal an extra 2-3 damage

Offline montrossen

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg1161841#msg1161841
« Reply #118 on: October 23, 2014, 05:56:59 am »
sorry. I should clarify. I meant acceleration instead of gravity pull.
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Offline Treldon

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg1161853#msg1161853
« Reply #119 on: October 23, 2014, 07:53:33 am »
sorry. I should clarify. I meant acceleration instead of gravity pull.

That would be really OP. A creature with (potentially) awful lot of ATK and no real way to remove it? Everyone and their dogs would be running Chimera decks

Right now you at least have a chance (provided the opponent miscalculates the kill) to kill it if you have big enough total damage output
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