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Robotocracy

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[Official] Chimera | Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg180237#msg180237
« on: October 20, 2010, 03:13:51 am »


One of the newest cards to enter elements, chimera is one of the most interesting and unique cards in the game.  It could've had a lot of potential for new strategies, which is why it is particularly unfortunate that chimera, in its current state, is completely useless.

Let me explain.
Chimera allows you to combine all your creatures into one, so on first glance it appears to be a powerful card.  However, once you get over the initial novelty, you realize that the chimera only has two benefits you could use: it has momentum and gravity pull.  The cost you pay for these benefits is disproportionately large:  first off, all the abilities your creatures might have had are gone.  The next HUGE drawback you notice is that now instead of having to deal with a whole mass of creatures, your opponent only has to deal with one creature.  One creature that can be frozen, lobotomized, paradoxed, or delayed.  Or how about reverse time?  If your chimera gets reversed, you end up with the chimera SPELL card in your hand next turn.  All your creatures are gone.  Or even worse, if your chimera gets antimattered and the sum of all your creatures' attack power is now given to your opponent as healing.  So at the end of the day you've used up precious deck space, 7-8 quanta, and made your creatures significantly more vulnerable in exchange for essentially a worse off version of unstoppable.

Also, did I mention that chimera's two only assets actively work against each other?
The two strategies you could use with chimera is either
1)   Using the gravity pull to have the chimera work as a sort of living shield (note that it doesn't block poison, spells, or even weapons).  In this case momentum doesn’t hurt, but it really doesn’t help much.
Or
2)   Using the momentum to rush your creatures’ damage over a pesky shield.  In this case, the gravity pull has allowed all of your opponent’s creatures to gang up on your chimera, ensuring its quick death.

By the way, if you thought about using twin universe on your chimera to double your attack power, it doesn’t work.  There can only be one chimera on the field at a time.

As you can see, chimera is hurtful rather than helpful in the vast majority of all situations.  It is in no way viable for serious deck building.  I’m not sure how (suggestions?) but it really needs to be buffed.
« Last Edit: April 16, 2015, 02:14:48 pm by Treldon »

guolin

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg180249#msg180249
« Reply #1 on: October 20, 2010, 03:27:59 am »
While I personally dislike the Chimera, I've seen it used effectively in a number of decks. However, it doesn't help Mono-gravity AT ALL. Flying Titans + Gravity Pull is better usually, too.

Number 2) is the reason behind some Chimera decks, as little critters can be blocked by the pesky Permafrost Shield or Hope (!!!!).

Offline BC

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg180257#msg180257
« Reply #2 on: October 20, 2010, 03:37:21 am »
I think chimera needs a passive ability ("chimera") that releases fused creatures upon death, with probably a penalty on attack and hp.

Offline Ekki

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg180260#msg180260
« Reply #3 on: October 20, 2010, 03:44:28 am »
I think chimera needs a passive ability ("chimera") that releases fused creatures upon death, with probably a penalty on attack and hp.
I don't think that would be actually useful... Why would you want to un-fuse your chimera, in order to bring back your old creatures, but debuffed?  :-\

I thought of reducing its quanta cost, it doesn't matter how much, because it'll never be OP...

I really like chimera and I'd want to see it buffed ;D
Maybe run a poll

Offline EvaRia

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg180263#msg180263
« Reply #4 on: October 20, 2010, 03:48:34 am »
Why not give it a mutant ability too?
I mean, it's essentially a bunch of creatures mashed up together right?
That would be cool.

Offline BC

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg180267#msg180267
« Reply #5 on: October 20, 2010, 03:52:11 am »
I don't think that would be actually useful... Why would you want to un-fuse your chimera, in order to bring back your old creatures, but debuffed?  :-\
Hm? You wouldn't unfuse it yourself. It unfuses itself when it is killed. Card advantage is good, that's why chimera is so unpopular right now. Putting all of your eggs in one (rather fragile) basket is a very bad idea. By making it actually give the fused creatures back open death (although with penalty), you lessen that problem.

Offline Ekki

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg180271#msg180271
« Reply #6 on: October 20, 2010, 03:57:00 am »
Understood  ;D
It's a good idea, but I don't know how would the coding of it work  ???
I still stick to the "reduce the cost" idea  ;D

Offline SnoWeb

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg180351#msg180351
« Reply #7 on: October 20, 2010, 07:25:05 am »
I agree! It is a great "I shot myself in the foot" card. I love to see it played by AI it is where it is the most helpful. It has to be buffed!
However, I don't see a good solution right now.

doomeister

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg180362#msg180362
« Reply #8 on: October 20, 2010, 08:02:25 am »
Why not make it immortal? It can still be killed fairly easily because of gravity pull, but will be immune to its main weaknesses like antimatter etc.

Offline SnoWeb

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg180368#msg180368
« Reply #9 on: October 20, 2010, 08:30:44 am »
Why not make it immortal?
I though about that one. The thing is that it doesn't really fit the theme, IMO. I would rather remove the gravity pull.

Offline TheonlyrealBeef

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg180392#msg180392
« Reply #10 on: October 20, 2010, 10:23:54 am »
Unfusing Creatures is simply impossible, you put 23 creatures on the field, use Chimera, and put 22 more creatures on the field, now where are they supposed to defuse to?  ???

Anyway this card is best as a last attack card, every crippled/disabled creature (frozen field against Permafrost anyone?) gets usefull attack again, allowing for an attack that cannot be stopped nor forseen, just make sure it doesn't last long enough to get targetted.

I might use it more if the cost were reduced though.

Mifurre

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg180393#msg180393
« Reply #11 on: October 20, 2010, 10:25:41 am »
Pack Chimera with Aflatoxin + Condor + Fractal + RoF and you got my FG farm deck

 

blarg: