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Offline RootRanger

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Re: Catapult|Trebuchet https://elementscommunity.org/forum/index.php?topic=20873.msg373465#msg373465
« Reply #24 on: July 30, 2011, 04:00:30 am »
But if catapult is buffed, Flying Titans will be too strong.
It's better to have a balanced card with few uses than an imbalanced card.

Besides, it's more versatile than unupped dune scorpion, which is very week unless it is paired with one of two cards: Blessing or Momentum.
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Offline Gocubbies1212

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Re: Catapult|Trebuchet https://elementscommunity.org/forum/index.php?topic=20873.msg373480#msg373480
« Reply #25 on: July 30, 2011, 04:38:12 am »
But if catapult is buffed, Flying Titans will be too strong.
It's better to have a balanced card with few uses than an imbalanced card.

Besides, it's more versatile than unupped dune scorpion, which is very week unless it is paired with one of two cards: Blessing or Momentum.
hmm i guess that is true.
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Re: Catapult|Trebuchet https://elementscommunity.org/forum/index.php?topic=20873.msg373856#msg373856
« Reply #26 on: July 31, 2011, 02:07:30 am »
Didn't Catapult already go through a recent buff, increasing its damage?

Buffing it at this point can only make it overpowered, imo.  Cards with narrow uses like this are very difficult to balance, if you want them to be widely playable.

Offline oliby

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Re: Catapult|Trebuchet https://elementscommunity.org/forum/index.php?topic=20873.msg373869#msg373869
« Reply #27 on: July 31, 2011, 03:06:02 am »
I think it would be better for Catapult to reduce maximum health. It would make catapult deck more viable since SoG can't be used to undo all the damage while you're waiting for another creature to fling.

Another option is to cause collateral damage, such as destroying random permanents/damaging random enemy creature, with launching larger creature causing more collateral damage.

Offline Naesala

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Re: Catapult|Trebuchet https://elementscommunity.org/forum/index.php?topic=20873.msg375352#msg375352
« Reply #28 on: August 04, 2011, 02:26:29 am »
I like the idea of collateral damage. Possibly work it like a variable power earthquake, for every X hp destroy Y towers/pendulums. Maybe even give the option to target the player for damage or the towers/pendulums for destruction.
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Offline rosutosefi

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Re: Catapult|Trebuchet https://elementscommunity.org/forum/index.php?topic=20873.msg375396#msg375396
« Reply #29 on: August 04, 2011, 06:31:50 am »
To prevent flying titans from being overpowered, we need to modify the equation itself to increase the effect when using smaller creatures. The current equation is 100hp/(100+hp), which is caps at 100 damage (yeah, calculus stuff) from 75hp/(*some number I don't know*+hp) which is caps at 75.

If it was modified this way, maybe like 75hp/(50+hp), a titan would still deal 37 damage (assuming it's rounded down) but an upped voodoo doll will deal  21 damage instead of 16.
Damage will increase, but it still caps at 75 to prevent almost-1-hit-KO tosses.
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Offline RagingAlien

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Re: Catapult|Trebuchet https://elementscommunity.org/forum/index.php?topic=20873.msg375597#msg375597
« Reply #30 on: August 04, 2011, 08:57:33 pm »
Flying Titans:

Unupped, 1 :air, and i think 7 :gravity.
+Catapult = 1:air 10 :gravity
+activation = 1:air 12 :gravity

and you're going to need 3 cards and one turn for the combo to work, plus a duo.

and that's an idea to base a whole deck around.

definitively an UP combo, and no reason to say the card itself shouldn't be buffed, when it's as unused as it is.

I say it certainly neeps a buff, though i am not yet sure what it should be.
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Offline RootRanger

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Re: Catapult|Trebuchet https://elementscommunity.org/forum/index.php?topic=20873.msg375616#msg375616
« Reply #31 on: August 04, 2011, 09:54:28 pm »
From my time in BL I can assure you that Catapult Flying Titans is not UP. It is possibly the best stallbreaker in all of unupped play, right next to Immophoenix. Also, your numbers are wrong. Titan costs 5 :gravity. Seriously, how long does it take to check?
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Offline agentflare

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Re: Catapult|Trebuchet https://elementscommunity.org/forum/index.php?topic=20873.msg375677#msg375677
« Reply #32 on: August 05, 2011, 12:17:23 am »
Cata-Titan deals a whopping 30 damage per plop. I'd say that's fairly sizable.

Offline rosutosefi

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Re: Catapult|Trebuchet https://elementscommunity.org/forum/index.php?topic=20873.msg375730#msg375730
« Reply #33 on: August 05, 2011, 02:41:06 am »
It would be nice if catapult deals enough damage even when throwing smaller creatures, while keeping the damage from throwing huge creatures low. Doing some math, to make it deal 10 damage even when throwing a 5-hp creature while still dealing 35 damage by tossing titans, one formula I made was (75hp+345)/(67+hp). Catapult needs to deal decent damage from weaker creatures, too. Think of it as a weapon which costs quanta every time it attacks.
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Offline Naesala

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Re: Catapult|Trebuchet https://elementscommunity.org/forum/index.php?topic=20873.msg376036#msg376036
« Reply #34 on: August 05, 2011, 10:20:09 pm »
One idea may be to leave catapult alone, and add more cards that can creat synergy with catapult. Ive seen some ideas that could work: creatures that are already poisoned or frozen that could use their effects and then deal heavy damage.
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Offline Tiko

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Re: Catapult|Trebuchet https://elementscommunity.org/forum/index.php?topic=20873.msg376097#msg376097
« Reply #35 on: August 06, 2011, 01:33:41 am »
One idea may be to leave catapult alone, and add more cards that can creat synergy with catapult. Ive seen some ideas that could work: creatures that are already poisoned or frozen that could use their effects and then deal heavy damage.
Ideas like this: http://elementscommunity.org/forum/index.php/topic,21783.0.html (http://elementscommunity.org/forum/index.php/topic,21783.0.html)
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