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Offline thatnewguy

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=20873.msg266090#msg266090
« Reply #12 on: February 07, 2011, 01:50:58 am »
Wanting to buff a card without an arguement of why it needs a buff? Madness I say! Also, I meant the arguement you had with root ranger of why it needs a buff (see below).
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Offline Higurashi

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=20873.msg266091#msg266091
« Reply #13 on: February 07, 2011, 01:51:52 am »
Catapult is quite powerful if used right. It's, however, less straightforward than most cards and is thus not as well used. That does not indicate it needs a buff. Try using it a bit in monogravity. It fits perfectly into its element.
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Offline Ekki

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=20873.msg266092#msg266092
« Reply #14 on: February 07, 2011, 01:53:27 am »
Root Ranger,

Your argument is too selective and convenient. You say rarity has nothing to do with card balance all the way till the end and say, "It is not used as much as it should be because one of the strongest combos with it involves rares." I don't mind what he said, but rarity is an imbalancing factor, not a balancing one. So the problem is the rare, not the catapult. Anyone will EVER accept in Elements that you use rarity as a balancing factor (take it smoothly, it's just that I feel rarity balancing pretty much as something personal :D)

I also find it funny that anyone should say, "It is not used as much as it should be" about any cards. Really, you think there should be a card that should not be used much? Interesting.

This is not about who wins any kind of argument. This is about making the card more playable because that leads to "more enjoyment in the game," which is what is important IMO.

I find it funny that while we all know this card is almost never used in reality (I haven't run into a single user with this card in the past 3 months including AIs), there aren't more voices about this card. But, then again, if nobody is using it, I guess it makes sense that nobody really cares lol. AI's are static, thus it's a programming "problem", if it is a problem. And how much a card is used is neither an argument of balance. Sure, you can take it in account, but then Quantum pillar is 10x more used than any other cards, and Graboid, like 2x. Sometimes, people just don't see the potential in one card, but the best way of knowing the UPness of a card is playing against it...

Anyhow, I'm a fire user, so it's not a big deal to me either way. Just thought it was sad that there was a good card being unused/wasted.


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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=20873.msg266094#msg266094
« Reply #15 on: February 07, 2011, 02:01:13 am »
thenewguy,

You make one post, and repond to a post I made in response to yours. And, your response to my post refers to a completely different post I made to someone else? I must say that's completely on you. Next time try quoting what you are referring to rather than jumping all over. Even though your user name says thenewguy, you are apparently not a new guy at all, so shouldn't you know better? I still don't appreciate the way you twisted my words by the way. That's not a nice way to converse with people.
Anyhow, like I said before this really doesn't matter to me personally. I'll let gravity users or anyone who actually uses this card worry about it. Closing the poll. Ciao.

Offline RootRanger

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=20873.msg266097#msg266097
« Reply #16 on: February 07, 2011, 02:03:37 am »
Your argument is too selective and convenient. You say rarity has nothing to do with card balance all the way till the end and say, "It is not used as much as it should be because one of the strongest combos with it involves rares."

I also find it funny that anyone should say, "It is not used as much as it should be" about any cards. Really, you think there should be a card that should not be used much? Interesting.
Ahem, but you've misunderstood me. Card strength in PvP leads to balancing. This is usually determined by how often the card is used, but when one of its strongest combos involves rares, this skews the usage. Thus, you need to go to hypothetical strength of the card or usage in an environment where all rares are available. It is a balanced card based on that.
This is about making the card more playable because that leads to "more enjoyment in the game," which is what is important IMO.
Prevention of a metagame with overpowered cards is takes priority over popularity of a certain card.
I find it funny that while we all know this card is almost never used in reality (I haven't run into a single user with this card in the past 3 months including AIs), there aren't more voices about this card. But, then again, if nobody is using it, I guess it makes sense that nobody really cares lol.
Balancing is based on PvP play because that is where the metagame is. With the AI, if a card is unbalanced, it is easy to change how much that card is used. You can't do this in PvP.
Nope. Not by any chance. I'm too good to lose against a deck like that. I win all my games in 5-6 turns on average. My winning ration is 9 wins and 1 loss every 10 games.
So either you -
Play almost all AI and your balancing experience is mostly void
Or, less likely, you are some PvP prodigy despite having no experience in tournaments and leagues
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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=20873.msg266101#msg266101
« Reply #17 on: February 07, 2011, 02:10:29 am »
So either you -
Play almost all AI and your balancing experience is mostly void
Or, less likely, you are some PvP prodigy despite having no experience in tournaments and leagues
Haha. I'm not one of those AI farmers. I've no interest in doing stuff like that. I wouldn't call myself a prodigy, but I am actually that good (not trying to brag about it, but you've forced me into clearing my name here). In a certain very internationally famous card game, I had a very high record (won most games with 1 turn kill). When I decided to quit that game, I sold my account on eBay for about $400. I'm new to Elements, but I'm no stranger to card games. In fact, I woudln't be surprised if I have more collective game experience than you to be honest.

Anyhow, apparently this thread is not needed, so I won't be making any posts here. If you wanna respond to me, use PM please. Ciao ;)

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=20873.msg266107#msg266107
« Reply #18 on: February 07, 2011, 02:15:24 am »
So either you -
Play almost all AI and your balancing experience is mostly void
Or, less likely, you are some PvP prodigy despite having no experience in tournaments and leagues
Haha. I'm not one of those AI farmers. I've no interest in doing stuff like that. I wouldn't call myself a prodigy, but I am actually that good (not trying to brag about it, but you've forced me into clearing my name here). In a certain very internationally famous card game, I had a very high record (won most games with 1 turn kill). When I decided to quit that game, I sold my account on eBay for about $400. I'm new to Elements, but I'm no stranger to card games. In fact, I woudln't be surprised if I have more collective game experience than you to be honest.
Just so you know, winning card games on the first turn is something that anybody with basic knowledge of the game mechanics is capable of.

If you aren't playing in tournaments or league, then you're only playing weak opponents in pvp, so your win record really isn't worth much.

Offline Gocubbies1212

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Catapult|Trebuchet https://elementscommunity.org/forum/index.php?topic=20873.msg373444#msg373444
« Reply #19 on: July 30, 2011, 03:05:52 am »
(http://imageplay.net/img/m7Gbd216049/catapult.bmp)


Catapult is a pretty low-grade card unless you are running some kind of scarab/catapult deck.  For this reason, I think It should be changed to deal damage equal to the HP of the creature that is being "catapulted".  This will get more people to use the card, and think of more counter decks to it.  Also, who wants to use the same boring deck all day?  I'm realizing more and more that unless I can find other decks, I'm going to get bored pretty fast.  Launching your creatures at your opponent and dealing damage equal to that creature's HP is a fun deck to use.  It's also annoying when you spend time using basilisk bloods on an armagio until he has high hp, then catapulting him at the opponent.  If not deal damage equal to the hp, then at  least raise the max damage allowed or reduce the amount of damage subtracted from the hp to know how much damage is being dealt.





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Offline Nepycros

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Re: Catapult|Trebuchet https://elementscommunity.org/forum/index.php?topic=20873.msg373455#msg373455
« Reply #20 on: July 30, 2011, 03:31:23 am »
It's a card that has to be the center of the deck. It functions best in duos like Gravity/Time or Gravity/Earth, and even gives a boost to mono-gravity, but other than that, its uses are almost nonexistant.
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Offline Gocubbies1212

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Re: Catapult|Trebuchet https://elementscommunity.org/forum/index.php?topic=20873.msg373460#msg373460
« Reply #21 on: July 30, 2011, 03:44:32 am »
That is true.  but do you see many catapult decks?  If we went through the trouble of making the card available in the bazaar, then I think we should at least make it good enough that people want to find a way to use it.
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Offline RootRanger

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Re: Catapult|Trebuchet https://elementscommunity.org/forum/index.php?topic=20873.msg373463#msg373463
« Reply #22 on: July 30, 2011, 03:54:55 am »
Flying.
Titans.
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Offline Nepycros

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Re: Catapult|Trebuchet https://elementscommunity.org/forum/index.php?topic=20873.msg373464#msg373464
« Reply #23 on: July 30, 2011, 03:56:23 am »
Flying.
Titans.
Armagios.
Colossal Dragons.
Massive and improbable swarm of Scarabs.
Basilisk Blood.

It's amazing how in 13 words, we've summarized all of the uses for this card.
Perception is the source of misunderstanding.

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anything
blarg: