Does a quinted 34 attack creature really come up all that often? I feel like you'd usually already be dead by that point. I suppose it could come up through Chimera (although then there's only 1 creature on the board and you'll usually miss) . . . growth creatures can get that big, but usually someone looses first.
And honestly I think quinted growth creatures need a counter, as right now there's no realistic way to remove them (fire shield only does one damage/turn so as long as it keeps growing it'll never die, and thorn carapace will take long enough you're usually dead before the creature is).
Continuing the comparison to spider+wings, the web ability can also stop 34 damage/turn (if there's a flying creature that big), and you get to pick which creature.
In light of dredge
killing the creature, yes it might need a nerf, but I'm just brainstorming here. Maybe boost the cost to 2 or 3
? And probably make it so the flooding moves back after a turn, since otherwise you could end up with the next square things summon into and leave it there, preventing you opponent from getting any more creatures.
Toxic crawl seemss really weak to me, since it only does anything at all versus
swarm decks (not common) or if they aflatoxin their own creatures (again, not very common).