Poll

How should brimstone be buffed?

No buff needed
Costless
+1|+0, making it 3|1
other (please specify)
Make the cost 1 :rainbow

Poll

Should Ash Eater be buffed?

No buff needed
9 (26.5%)
make it generate :fire quanta
24 (70.6%)
Other (please specify)
1 (2.9%)

Total Members Voted: 34

Poll

Should Ash Eater be changed in any way?

Don't change.
Give it a Rustler/Leaf Dragon ability.
Other change (explain in post)

*Author

Offline Higurashi

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Re: brimstone eater https://elementscommunity.org/forum/index.php?topic=38768.msg1102806#msg1102806
« Reply #36 on: October 12, 2013, 05:36:29 am »
Giving the unupped one quanta production and buffing the upped one's attack would be optimal and also bring it in line with the rest of the cards. It's actually kind of odd why it's not already like that.
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Offline Blacksmith

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Re: brimstone eater https://elementscommunity.org/forum/index.php?topic=38768.msg1102831#msg1102831
« Reply #37 on: October 12, 2013, 09:34:12 am »
Giving the unupped one quanta production and buffing the upped one's attack would be optimal and also bring it in line with the rest of the cards. It's actually kind of odd why it's not already like that.
The upped version would even be viable with fractal+ruby. Would be fun.
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Offline Tsmuji

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Re: brimstone eater https://elementscommunity.org/forum/index.php?topic=38768.msg1102839#msg1102839
« Reply #38 on: October 12, 2013, 10:49:40 am »
I'd also agree with majofa's suggestion, consider adding a poll?

Offline CuCN

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Re: brimstone eater https://elementscommunity.org/forum/index.php?topic=38768.msg1102885#msg1102885
« Reply #39 on: October 12, 2013, 06:51:12 pm »
Add a poll for the ash eater too?

Offline Youpla

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Re: brimstone eater https://elementscommunity.org/forum/index.php?topic=38768.msg1102887#msg1102887
« Reply #40 on: October 12, 2013, 06:57:20 pm »
What about made Ash Eater a 1/1 with :fire production (like Dragonfly), and leave Brimstone as it is?

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Re: brimstone eater https://elementscommunity.org/forum/index.php?topic=38768.msg1102971#msg1102971
« Reply #41 on: October 13, 2013, 02:49:46 am »
brimstone could have +1 health rather than anything else... for the main reason being that damsel is offense, gemfinder is defense so brimstone would mix with +1 cost

Offline Blacksmith

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Re: brimstone eater https://elementscommunity.org/forum/index.php?topic=38768.msg1103021#msg1103021
« Reply #42 on: October 13, 2013, 10:46:59 am »
brimstone could have +1 health rather than anything else... for the main reason being that damsel is offense, gemfinder is defense so brimstone would mix with +1 cost
But fire is the element that has low health compared to attack. I agree that 3-1 upped and 1-1 un upped is a good add, and both with fiery.
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Offline laxnut90

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Re: brimstone eater https://elementscommunity.org/forum/index.php?topic=38768.msg1103046#msg1103046
« Reply #43 on: October 13, 2013, 03:42:24 pm »
I personally believe every color should have a 0 cost quantum generating creature.  Brimstone eater should become a 0 cost creature and retain its 2/1 status. 

I do not believe that this will be a balance issue because Damselfly is already a 2/1 costless creature.  It is also arguable that Damselfly would still be more powerful due to Shard of Freedom.
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Re: brimstone eater https://elementscommunity.org/forum/index.php?topic=38768.msg1103054#msg1103054
« Reply #44 on: October 13, 2013, 05:15:58 pm »
I personally believe every color should have a 0 cost quantum generating creature.  Brimstone eater should become a 0 cost creature and retain its 2/1 status. 

I do not believe that this will be a balance issue because Damselfly is already a 2/1 costless creature.  It is also arguable that Damselfly would still be more powerful due to Shard of Freedom.
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Re: brimstone eater https://elementscommunity.org/forum/index.php?topic=38768.msg1103097#msg1103097
« Reply #45 on: October 13, 2013, 11:40:47 pm »
Just thought I would throw this out there, but why not make it a 1  :rainbow cost instead of 1  :fire  or costless?
A colorless cost is a slightly weaker reduction than making it costless. That would help keep pace with the need to offset fire's innate advantages, yet it would still help provide versatility by allowing non-fire decks access to fire quanta.

I do agree that ash eater could use the :fire production bump. I've always kind of wondered why it doesn't have that ability.
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Re: brimstone eater https://elementscommunity.org/forum/index.php?topic=38768.msg1103099#msg1103099
« Reply #46 on: October 13, 2013, 11:51:16 pm »
Just thought I would throw this out there, but why not make it a 1  :rainbow cost instead of 1  :fire  or costless?
A colorless cost is a slightly weaker reduction than making it costless. That would help keep pace with the need to offset fire's innate advantages, yet it would still help provide versatility by allowing non-fire decks access to fire quanta.

I like this idea. So I've added an option for it.

Edit: somehow I can't edit vote. Is this supposed to happen?
« Last Edit: October 13, 2013, 11:53:10 pm by timetock »

Offline laxnut90

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Re: brimstone eater https://elementscommunity.org/forum/index.php?topic=38768.msg1103145#msg1103145
« Reply #47 on: October 14, 2013, 05:46:16 am »
Just thought I would throw this out there, but why not make it a 1  :rainbow cost instead of 1  :fire  or costless?
A colorless cost is a slightly weaker reduction than making it costless. That would help keep pace with the need to offset fire's innate advantages, yet it would still help provide versatility by allowing non-fire decks access to fire quanta.

I like this idea. So I've added an option for it.

Edit: somehow I can't edit vote. Is this supposed to happen?

I agree with this idea.  I think every element should have a quanta generating creature that can be splashed in other decks.  Making an upped Brimstone Eater cost  1 :chroma would accomplish this goal nicely for the fire element.

If this change is added, it might also be a good idea to raise Brimstone Eater's stats to 3/1.  This would make it slightly more powerful than Damselfly for 1  :chroma more cost.  It would also keep the  :fire theme of high attack low defense creatures.
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anything
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