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Offline Phaser

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Re: Anubis | Elite Anubis https://elementscommunity.org/forum/index.php?topic=20496.msg412921#msg412921
« Reply #48 on: October 20, 2011, 03:39:26 am »
Hmmmm..........
Any body notice it's holding a golden trident and it has the Aether's ALCHEMY SPELL?
I agree that it should provide mass creature control but anubis can't be quinted if it ever gets to do it.
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Offline lightmage5

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Re: Anubis | Elite Anubis https://elementscommunity.org/forum/index.php?topic=20496.msg1018099#msg1018099
« Reply #49 on: November 27, 2012, 08:35:58 pm »
What about it being able to quint for a cost of 3  :rainbow , this way mono time could acctually run its own card.

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Re: Anubis | Elite Anubis https://elementscommunity.org/forum/index.php?topic=20496.msg1018100#msg1018100
« Reply #50 on: November 27, 2012, 08:40:59 pm »
What about it being able to quint for a cost of 3  :rainbow , this way mono time could acctually run its own card.
Anubis + Shard of Readiness = Quint only needing  :time quanta.
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Offline Miatpi2

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Re: Anubis | Elite Anubis https://elementscommunity.org/forum/index.php?topic=20496.msg1095982#msg1095982
« Reply #51 on: September 09, 2013, 09:33:23 am »
I've a suggestion for buffing Anubis. What about making Anubis able to not only make creatures Immortal but also REMOVE immortality as well.  ;D I think it would cost  1 :aether more than to give immortality ( :aether :aether :aether for the un-upgraded Anubis and  :aether :aether for Elite Anubis).

I love the idea of giving Anubis full control over life,being able to give immortality and remove immortality,  which I guess is the point with him.

Offline serprex

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Re: Anubis | Elite Anubis https://elementscommunity.org/forum/index.php?topic=20496.msg1095996#msg1095996
« Reply #52 on: September 09, 2013, 01:21:23 pm »
Difficulty in split cost based on target. Otherwise Anubis is the right place for removing immaterial status if there is one (press the oppositeness of :aether :time, differentiate more from Turquoise Nymph)

Annoying to use effectively: :time's CC will have Immortals and Phase Dragons back with their immaterialness next turn. At least it allows for clogging opponents draw, which could be used to break a dim shield chain given Eternity
« Last Edit: September 09, 2013, 01:23:14 pm by serprex »

Offline Tsmuji

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Re: Anubis | Elite Anubis https://elementscommunity.org/forum/index.php?topic=20496.msg1096010#msg1096010
« Reply #53 on: September 09, 2013, 03:05:50 pm »
I've a suggestion for buffing Anubis. What about making Anubis able to not only make creatures Immortal but also REMOVE immortality as well.

I really like that idea, it seems a lot more niche than giving immortality so I'm not sure I agree that it should cost more but like I said, I love the idea.

Offline Miatpi2

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Re: Anubis | Elite Anubis https://elementscommunity.org/forum/index.php?topic=20496.msg1101331#msg1101331
« Reply #54 on: October 07, 2013, 04:42:54 pm »
About my last suggestion (about letting Anubis remove immortality as well) I think, in case Anubis will have that effect, it would be easier to make the immortality-removing effect as a part of the existing one. So if you target a creature without immortality it will gain immortality and an already immortal creature would lose its immortality.
It would be more simple, and I don't know how you would choose which of the skills to activate.

However, I hope you share the same excitement about the remove-immortality idea as I do.  ;D
« Last Edit: October 07, 2013, 04:44:28 pm by Miatpi2 »

Offline aristalis

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Re: Anubis | Elite Anubis https://elementscommunity.org/forum/index.php?topic=20496.msg1114844#msg1114844
« Reply #55 on: December 12, 2013, 10:34:27 pm »
About my last suggestion (about letting Anubis remove immortality as well) I think, in case Anubis will have that effect, it would be easier to make the immortality-removing effect as a part of the existing one. So if you target a creature without immortality it will gain immortality and an already immortal creature would lose its immortality.
It would be more simple, and I don't know how you would choose which of the skills to activate.

However, I hope you share the same excitement about the remove-immortality idea as I do.  ;D

Yeah I've never seen this card used in a best arena deck. This'd be really good. And it'd make Lionheart actually hard to kill, if he unquinted then rewound his creatures before he decked.

Offline Blacksmith

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Re: Anubis | Elite Anubis https://elementscommunity.org/forum/index.php?topic=20496.msg1134482#msg1134482
« Reply #56 on: April 27, 2014, 07:44:06 pm »
I think that the problem with Anubis is that it's to expensive, you can't afford to play it in the decks you want it. I suggest reducing cost of the unupped to 4 :time and make it a 1-3 with the same ability and the upped to a 2-4 for 4 :time.
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Re: Anubis | Elite Anubis https://elementscommunity.org/forum/index.php?topic=20496.msg1134484#msg1134484
« Reply #57 on: April 27, 2014, 08:00:33 pm »
Would be effective if it come into play quinted
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Re: Anubis | Elite Anubis https://elementscommunity.org/forum/index.php?topic=20496.msg1134486#msg1134486
« Reply #58 on: April 27, 2014, 08:39:11 pm »
Would be effective if it come into play quinted

It would, but with 8hp, it's already pretty tough to kill; I don't think that's why anubis sees little play.  The reason I rarely use it is that it's quite expensive to play, and even then, you have to be using both time and aether elements.  It isn't like flesh spider or something, where it is still a cost effective creature even without ever using its ability; at 5/8 for 8, if you aren't using its ability, you're overpaying for the creature.  Blacksmith's idea would definitely make it more playable; I'm not sure if it would become overpowered in that case.

The other thing that makes anubis less attractive than some other dual element cards is that there are multiple ways to do the same thing.  There's quintessence, turquoise nymph, cloak, or even burrow to choose from.

Offline Bluie Gamer

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Re: Anubis | Elite Anubis https://elementscommunity.org/forum/index.php?topic=20496.msg1134518#msg1134518
« Reply #59 on: April 28, 2014, 07:35:15 am »
They should lessen it's cost even by 1 quanta. I mean, sure, in duos or trios or rainbows, it could work as a form of immortalization, but come on! There are some cheaper, but not long term, alternatives to that. Also, by lessening it's quanta cost, we could finally make quite a nice attacker in mono-Time. Seriously, in terms of mono-Time decks, GotP is better.

 

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