To be serious again, I am a fan of the little cards and I endorse creating some use for them. The antlion is just cannon fodder unupped. Upped antlion is actually not a bad card. Four attack is really good for 2
![Earth :earth](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/earth18x18.png)
objectively. Problem is earth has 2 main attackers and 4 attack is a tad light for a main attacker anyway. Burrowed you got 2 attack, which is utterly unimpressive to useless in case of a shield. The borrowing is already nicked from the shrieker anyway, which you might burrow to save it. That means you have an ability which is neither very useful or very original for antlion.
For the record, I did use antlions in ultimate ultimate rush decks to complement the Graboids/golems. It's fun but once you have 12 attackers the rest is near redundant really. Against a real deck, heavy attackers and some spells are almost always better than 17-18 attackers.
I would like a cool ability. Since the earth animals dig, I prefer sand bagging of sorts. In other words, if the antlion throws sand certain target(s) can lose accuracy for X amount of turns. It can be cumulative or not. Another idea is to target the perma's to delay those.
Finally, if nobody likes that, I would suggest active burrowing. The antlion covers friend (or foe) in sand. This protects the target, but also halfs attack.
I don't care if it costs more, so I'm not suggesting a buf as such. I just think this can cause people to experiment, play, and enjoy the card more.