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Offline tyranim

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Re: Abomination https://elementscommunity.org/forum/index.php?topic=14550.msg489767#msg489767
« Reply #24 on: April 29, 2012, 11:05:23 pm »
Still sounded like a nerf more than a buff to me
Do you have any arguments or are you just saying that?
opinions dont need to be argued.

i personally think the biological breakdown idea.
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Offline killsdazombies

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Re: Abomination https://elementscommunity.org/forum/index.php?topic=14550.msg489768#msg489768
« Reply #25 on: April 29, 2012, 11:06:30 pm »
Perhaps life? Maybe time... IDK, I guess time makes more sense, and death synergizes more with entropy... 

Offline Captain Scibra

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Re: Abomination https://elementscommunity.org/forum/index.php?topic=14550.msg489780#msg489780
« Reply #26 on: April 29, 2012, 11:40:03 pm »
I generally feel that Abomination could use something special. 
Every element needs at least one vanilla creature. Leave the abomination alone, and if you really like this idea, try and make a card that does this, or convince someone to.

Dragons... However, I'll assume that you mean mid-range, which is true. 

Suggestion though:  Abomination is technically a mutation, but with a "down syndrome".  Perhaps it can have the classification of a mutation and have synergies with PU, where it would produce another abomination with slightly higher stats, and an :entropy or :entropy :entropy skill.
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Offline Alchemist

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Re: Abomination https://elementscommunity.org/forum/index.php?topic=14550.msg489790#msg489790
« Reply #27 on: April 30, 2012, 12:04:54 am »
I generally feel that Abomination could use something special. 
Every element needs at least one vanilla creature. Leave the abomination alone, and if you really like this idea, try and make a card that does this, or convince someone to.

Dragons... However, I'll assume that you mean mid-range, which is true. 

Suggestion though:  Abomination is technically a mutation, but with a "down syndrome".  Perhaps it can have the classification of a mutation and have synergies with PU, where it would produce another abomination with slightly higher stats, and an :entropy or :entropy :entropy skill.
Not just a suggestion but a great idea. PU on a mutant = better mutant, PU abomination = better abomination. I like the idea, but it has one flaw (mine has more than one though). Mutator decks will be made of 2 elements -  :entropy :aether, plus there are already 2 ways for getting mutants, and this one would be 3rd. Maybe if abomination copy had a skill that wouldn't "limit" to  :entropy cost, since it's not a limitation, but big advantage.
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Offline Drake_XIV

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Re: Abomination https://elementscommunity.org/forum/index.php?topic=14550.msg489821#msg489821
« Reply #28 on: April 30, 2012, 02:19:51 am »
Sorry, but this seems pointless.  Abomination is a decent mid-hitter and is not in a real need for a buff.

Offline killsdazombies

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Re: Abomination https://elementscommunity.org/forum/index.php?topic=14550.msg489823#msg489823
« Reply #29 on: April 30, 2012, 02:21:44 am »
I feel it's a bit weak, and underused, but in the case a buff is deemed worthy, I think the most deserved would one of the above.

Offline Alchemist

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Re: Abomination https://elementscommunity.org/forum/index.php?topic=14550.msg489838#msg489838
« Reply #30 on: April 30, 2012, 03:15:14 am »
Sorry, but this seems pointless.  Abomination is a decent mid-hitter and is not in a real need for a buff.
Yes, but you are looking the card, how it's well-rounded and neat, and missing rest of the picture. We're talking how does it fit the game. Why did it became so useless if it is so good? You might have been right before all those patches and shards came and turned concept of "balance" upside-down. And this subject does not concern abomination itself as a single card, it also suggests it's synergies with certain strategies and cards.

On the other hand what about GoTP? Now thats a decent mid-hitter, and it's obvious why is he still commonly played. It's mid cost, mid hit, has a PASSIVE (as I am suggesting for abomination), and has good synergies (also suggesting for abomination). And I am not hearing anyone saying "nerf GoTP - he is way much better than other cards from his class". Why? Cause cards like Ghost make the game more interesting.
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Re: Abomination https://elementscommunity.org/forum/index.php?topic=14550.msg489839#msg489839
« Reply #31 on: April 30, 2012, 03:18:34 am »
I guess that really is an issue.

So, taking your side for the moment, I don't think it'd be best to give Abomination Aflatoxin counters.  However, it'd be neat to have him generate Malignant Cells on death without the Poison.  And if he were afflicted with Aflatoxin, you generate two cells.

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Re: Abomination https://elementscommunity.org/forum/index.php?topic=14550.msg489842#msg489842
« Reply #32 on: April 30, 2012, 03:24:47 am »
Why not a simple -1 casting cost? Keep it simple.
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Offline Drake_XIV

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Re: Abomination https://elementscommunity.org/forum/index.php?topic=14550.msg489856#msg489856
« Reply #33 on: April 30, 2012, 03:37:57 am »
I always saw :entropy creatures as unnaturally balanced in cost|attack, so that never really came to mind...

Offline Naesala

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Re: Abomination https://elementscommunity.org/forum/index.php?topic=14550.msg489871#msg489871
« Reply #34 on: April 30, 2012, 03:50:38 am »
Why not a simple -1 casting cost? Keep it simple.
isn't it better to expand the meta with interesting ideas rather than simply up or down costs?
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Re: Abomination https://elementscommunity.org/forum/index.php?topic=14550.msg489873#msg489873
« Reply #35 on: April 30, 2012, 03:56:36 am »
Why not a simple -1 casting cost? Keep it simple.
:entropy it's about chaos and randomness, so why simple? 
why so serious?   :)

I guess that really is an issue.

So, taking your side for the moment, I don't think it'd be best to give Abomination Aflatoxin counters.  However, it'd be neat to have him generate Malignant Cells on death without the Poison.  And if he were afflicted with Aflatoxin, you generate two cells.
Now you're talking! His death could be trigger for skill. Aflatoxin effect (desired one) gets even doubled, so it's also buffing aflatoxin - instead of using it less. And you don't get 2 cards in one pack as I suggested - but still have to find the way to kill the abomination (if you want to), and aflatoxine would probably be the best way. I'm impressed  8).  I really like this idea, as the one with PU synergy by Malebolgia (mostly).
« Last Edit: April 30, 2012, 04:02:03 am by Alchemist »
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