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Offline Alchemist

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Abomination https://elementscommunity.org/forum/index.php?topic=14550.msg489431#msg489431
« Reply #12 on: April 29, 2012, 07:38:44 am »
I just got the sickest idea. Imagine that abomination gets in game affected by aflatoxin. He would do his 3 hits, and turn into malignant cell, and elves would do the rest. If you think about it, its slower than mutating photons, and on the other hand, it gives consistency in spawning. And abomination looks like he'd like that idea.
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Re: Abomination https://elementscommunity.org/forum/index.php?topic=14550.msg489433#msg489433
« Reply #13 on: April 29, 2012, 07:40:30 am »
And?
Where is the buff idea?
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Offline Alchemist

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Re: Abomination https://elementscommunity.org/forum/index.php?topic=14550.msg489434#msg489434
« Reply #14 on: April 29, 2012, 07:41:24 am »
you get lots of material to mutate with elves
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Re: Abomination https://elementscommunity.org/forum/index.php?topic=14550.msg489435#msg489435
« Reply #15 on: April 29, 2012, 07:43:05 am »
And?
Where is the buff idea?
He is suggesting that Abomination should be afflicted with Aflatoxin when it enters the game.

This seems like a very specific buff and would probably be detrimental where elves aren't involved. I guess it makes sense though.
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Offline Alchemist

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Re: Abomination https://elementscommunity.org/forum/index.php?topic=14550.msg489446#msg489446
« Reply #16 on: April 29, 2012, 08:06:57 am »
And?
Where is the buff idea?
He is suggesting that Abomination should be afflicted with Aflatoxin when it enters the game.

This seems like a very specific buff and would probably be detrimental where elves aren't involved. I guess it makes sense though.
exactly - any kind of shield, or mass cc, even shockwaving 1st cell makes is useless. But with elves - some old decks that became useless these days will be brought back to life, like Scaredgirl's rainbow decks - which are my personal favorite. Difference would be that this way you wont need to wait to long to get oty, FFQ, elf, and 2 quints, and to choose who to quint, and who not to - it became 2 slow for todays competition. This way you probably wont use quint, since you even hope that your creatures will die faster, and you will bring more of them. And it might buff graveyards and feral bonds as well.
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Re: Abomination https://elementscommunity.org/forum/index.php?topic=14550.msg489559#msg489559
« Reply #17 on: April 29, 2012, 03:32:48 pm »
Not really a fan. Abomination doesn't need buffing and this idea seems too narrow and also treads on aflatoxin.

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Re: Abomination https://elementscommunity.org/forum/index.php?topic=14550.msg489563#msg489563
« Reply #18 on: April 29, 2012, 03:41:47 pm »
Every element needs at least one vanilla creature. Leave the abomination alone, and if you really like this idea, try and make a card that does this, or convince someone to.
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Offline Alchemist

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Re: Abomination https://elementscommunity.org/forum/index.php?topic=14550.msg489759#msg489759
« Reply #19 on: April 29, 2012, 10:43:17 pm »
Every element needs at least one vanilla creature. Leave the abomination alone, and if you really like this idea, try and make a card that does this, or convince someone to.
I don't know... on a level of AI3 and PVP1 vanilla creatures are OK, but later on - there are only few good vanillas. Ghost of the past and stone golem are mostly used. I'm not sure if phoenix counts as vanilla. Ghost is great for its passive,  stone for good att/hp/cost ratio, and most of other vanillas rot at the bottom of our stash. So abomination would still be a vanilla that does something after few turns (like ghost - skilla vanilla). And besides, why does every element need to have vanilla creature? If an element is more spell related - why no vanilla spell instead, or vanilla permanent for permanent related element?
I know and agree with you that other card could do it - I just thought of abomination since it became kinda useless, and elves are also falling into oblivion.

Not really a fan. Abomination doesn't need buffing and this idea seems too narrow and also treads on aflatoxin.
If a card becomes obsolete it needs buffing, no matter how balanced it might seem. Now, I might misunderstood your sentence so you may correct me. Look at SoF - 5 quantum of any type, and you get 3 deflagrations and a black hole during minimum of 4 turns, right? That's the new enviroment for brainstorming and card buffing. And that's my reply to "narrowness" you mentioned. On the other hand, aflatoxin on 1-2 hp creature works 3x faster than on 5 hp abomination, so aflatoxine itself is still faster in combinations with photons.  Aflatoxin on abomination affects only him (or it - or her?), while aflatoxine itself still can be casted on every other creature, as CC spell. So it doesn't tread on afla, it although is an alternative that some deck will use for card number reduction.

Alternative to 1st idea : For 2 :death abomination applies aflatoxine to itself. Can be used only once. 

This way you still can use upped abomination for butterfly.

 

« Last Edit: April 29, 2012, 10:46:10 pm by Alchemist »
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Re: Abomination https://elementscommunity.org/forum/index.php?topic=14550.msg489760#msg489760
« Reply #20 on: April 29, 2012, 10:48:21 pm »
Still sounded like a nerf more than a buff to me
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Re: Abomination https://elementscommunity.org/forum/index.php?topic=14550.msg489761#msg489761
« Reply #21 on: April 29, 2012, 10:55:33 pm »
How about "Biological Breakdown" 2-3 :entropy   Abomination becomes a malignant cell (Does not divide on first turn)

Offline Alchemist

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Re: Abomination https://elementscommunity.org/forum/index.php?topic=14550.msg489763#msg489763
« Reply #22 on: April 29, 2012, 10:56:51 pm »
Still sounded like a nerf more than a buff to me
Do you have any arguments or are you just saying that?
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Re: Abomination https://elementscommunity.org/forum/index.php?topic=14550.msg489766#msg489766
« Reply #23 on: April 29, 2012, 11:04:18 pm »
How about "Biological Breakdown" 2-3 :entropy   Abomination becomes a malignant cell (Does not divide on first turn)
Not bad, speeds up a process a bit, so - a buff definitely. Skill cost (and name) is ok, although I'd keep it's cost out of  :entropy, because it's kinda too easy than.
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anything
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