YawnChainHow 2 - 0 chrissi1988
Deck used both games:
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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vg 4vg 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5li 7jo 7k2 7k2 7k2 7k2 7k2 8pq
~34.61538% LIGHTLast time, I met a chrissi well-equipped with
aides. This time around,
had left the list, so it became safe to bring a deckouter, and fear neither Eternity nor PC.
Game 1: Excellent starting hand with Diss Shield, 2 Imp. Miracles, and a handful of Amethyst Pillars. Set up safely, chrissi forfeited honorably halfway through.
Game 2: A single Amethyst Pillar in the starting hand, but the rest had variety (the lone unupped Miracle decided to join the fun!). More Pillars started flowing in, chrissi stayed at three Glories for a good while, and a shieldbreak+Miracle+new shield later, the game was in the bag.
Was extremely worried about RoL/Hope, which would've broken through the Shield with ease, as well as a Dim Shield/UG OTK Stall, which I had no way of getting past save outrushing and Reflective.
Good games.