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Elements the Game => PvP Event Archive => PvP Events => Events and Competitions => Budokan => Topic started by: majofa on April 02, 2013, 03:45:57 pm

Title: Budokan #3 - RULES
Post by: majofa on April 02, 2013, 03:45:57 pm
BUDOKAN RULES


Budokan is as much a group tournament as it is an individual. Teams and players will use whatever advantage they can gain to take out their opponents.

The first stage of Budokan is the Proving of Worthiness, in which three teams of 12 members compete for the right to move on to Stage 2.

The second stage of Budokan is the Proving of Self, in which the remaining 12 battle among themselves to determine who is deserving of the title of Budosei, the Warrior Saint.


Budokan Stage 1: For Honor

For this stage, 36 players divide into 3 Squads of 12.  Every player is assigned an element -- one per element per Squad.

Squad OneSquad TwoSquad Three
:aether PlayerNamePlayerNamePlayerName
:air PlayerNamePlayerNamePlayerName
:darkness PlayerNamePlayerNamePlayerName
:death PlayerNamePlayerNamePlayerName
:earth PlayerNamePlayerNamePlayerName
:entropy PlayerNamePlayerNamePlayerName
:fire PlayerNamePlayerNamePlayerName
:gravity PlayerNamePlayerNamePlayerName
:life PlayerNamePlayerNamePlayerName
:light PlayerNamePlayerNamePlayerName
:time PlayerNamePlayerNamePlayerName
:water PlayerNamePlayerNamePlayerName



Each of these elements has three players associated with it.  At any given time, one of those three players is the Champion of that element, one of them is the Challenger of that element, and the third is an Aide for the other people on his team (i.e. not participating in that element's fight.)  At the beginning of the Budokan, These roles will be randomly assigned so that each Squad begins with 4 people in each role.

Each round, the Champion and the Challenger fight, and the Aide sits out. 

If the Champion wins, the Challenger and the Aide switch roles.

If the Challenger wins, the Challenger becomes the Champion, the Champion becomes the Aide, and the Aide becomes the Challenger.

If for any reason the match doesn't happen:
it's treated as a victory for the Aide.  The Aide becomes the Champion, the Champion becomes the Challenger, and the Challenger becomes the Aide.

-If both teams do not make an attempt to play then the rule stands.
-If the Challenger does not make an attempt the Aide becomes the Challenger, Champion stays Champion.
-If the Champion does not make an attempt the Challenger becomes Champion, Aide becomes Challenger.
-If both Champion and Challenger make a legitimate effort to meet up but can't the Champion will stay Champion and Challenger becomes Aide. This is not set in stone though and i will make a decision upon individual cases.


Deckbuilding Rules:
- Rounds are best-of-5.
- You may change decks between games.
- Shards are banned, unless BOTH players agree to using them. There will be no specific shard banning, either 'yes' for all, or 'no' for all.
- 'Other' cards are allowed.
- You may use any Mark.
- You may only use off-element cards that match your Squad's Aides. 6 of that element per Aide (Pillars/Pendulums do not count for the 6 cards).
- 33% of cards must be in element (Pillars/Pendulum DO count for this.)
- Mark cards are allowed and match the element they provide.


Upgraded Cards:
Champions are allowed to use 2 upgraded cards for each Champion on their squad.
Challengers are allowed to use 2 upgraded cards for each Aide on their squad.

Winning:
Rounds# of Champions Needed
1-2No winner
3-48 Champions
5-107 Champions

The first team to have the minimum number of Champions for the round, wins the Proof of Worthiness and moves on to Stage 2.
Any player who wins 4 matches in their element permanently becomes the Champion of that element; the other 2 players are eliminated. In addition, that Champion's team receives the Aides' upgraded card benefit for the rest of Stage 1, and the element cannot be used by anyone for the remainder of Phase 1.

Each Round will last 4 days.
Matches are best-of-5 and you can change your decks in between rounds.

Deck Posting: Winners and losers must provide their decklists in the battle result section. A short matchup review and/or play-by-play is recommended but not necessary.



Budokan Stage 2: the Proving of Self

In the second part of the Budokan, the 12 remaining players face off against one another in best-of-five matches decided at random. The goal is simple: don't get skunked. Each time a player loses three-to-zero, they are eliminated. If a round goes by with no one getting eliminated, then the matches will be best-of-three (then best-of-one if needed).

Once four players are eliminated, the remaining 8 join in a cutthroat single-elimination tournament to determine the Budosei as well as the 2nd and 3rd place champions.

Deckbuilding rules:
You MUST have at least 6 cards in your deck that belonged to your Element from Stage 1. Any additional cards may be from any of the elements that have players remaining.


The Budosei will gain this special forum icon to indicate their abilities in the Budokan:  (http://img215.imageshack.us/img215/7449/budokanl.png) (http://imageshack.us/photo/my-images/215/budokanl.png/)
Title: Re: Budokan #3 - RULES
Post by: TribalTrouble on April 03, 2013, 03:32:48 am
in stage 2 what are rules regarding upped vs unupped cards? Are ups allowed or no?
Title: Re: Budokan #3 - RULES
Post by: Naesala on April 03, 2013, 06:43:04 am
Looking forward to this

Just to be clear, if I were the permanent champion of, say, air, my team would count me as a aide and champion regarding numbers of upped cards allowed, and noone, teammates or other teams, could use air cards?
Title: Re: Budokan #3 - RULES
Post by: majofa on April 03, 2013, 06:45:02 am
Looking forward to this

Just to be clear, if I were the permanent champion of, say, air, my team would count me as a aide and champion regarding numbers of upped cards allowed, and noone, teammates or other teams, could use air cards?

Correct, when you're the champion of your element, you leave and let the rest of them fend for themselves, except maybe the morale boost to your team.
Title: Re: Budokan #3 - RULES
Post by: Onizuka on April 04, 2013, 12:07:52 am
Ok, here will be the rules regarding Shards:

Shards are banned, unless BOTH players agree to using them. There will be no specific shard banning, either 'yes' for all, or 'no' for all.

Add this to the rules?
Title: Re: Budokan #3 - RULES
Post by: blarp on April 04, 2013, 01:02:57 am
interesting. Can't commit to anything yet, but would like to learn more :)
Title: Re: Budokan #3 - RULES
Post by: Onizuka on April 07, 2013, 12:37:59 pm
1) Can you use pillar/pends of elements you don't have?

2) What circumstances would allow for a removal of a player that is inactive?
Title: Re: Budokan #3 - RULES
Post by: Onizuka on April 14, 2013, 10:15:49 am
Since apparently subs are a thing now, might as well add to rules?
Title: Re: Budokan #3 - RULES
Post by: ddevans96 on April 14, 2013, 05:57:54 pm
As far as I know, a sub was only allowed for us because Raving and I attempted to play our match in the small timeframe we could and weren't able to.
Title: Re: Budokan #3 - RULES
Post by: RavingRabbid on April 14, 2013, 06:00:15 pm
As far as I know, a sub was only allowed for us because Raving and I attempted to play our match in the small timeframe we could and weren't able to.
(We weren't able to due to server being a lazy ass.)
Title: Re: Budokan #3 - RULES
Post by: Helston on May 04, 2013, 05:39:59 am
Are there upgrades allowed in Stage 2?
Title: Re: Budokan #3 - RULES
Post by: Spielkind on May 06, 2013, 12:34:46 pm
Are there upgrades allowed in Stage 2?

Some answer?!
Title: Re: Budokan #3 - RULES
Post by: majofa on May 06, 2013, 01:12:29 pm
Are there upgrades allowed in Stage 2?

Some answer?!
Of course, why wouldn't there be?
Title: Re: Budokan #3 - RULES
Post by: Helston on May 06, 2013, 02:13:46 pm
None are stated in the rules, so you either missed it or are planning on releasing them later.
Title: Re: Budokan #3 - RULES
Post by: ddevans96 on May 09, 2013, 09:28:52 pm
None are stated in the rules, so you either missed it or are planning on releasing them later.

The first two events both had upgraded cards in Stage 2, which is why majofa replied with what he did.
Title: Re: Budokan #3 - RULES
Post by: Naesala on May 14, 2013, 06:23:49 pm
What happens if, say, all 3 squads get 4 permanent champs? Or two squads tie for first.
Title: Re: Budokan #3 - RULES
Post by: majofa on May 14, 2013, 06:38:09 pm
What happens if, say, all 3 squads get 4 permanent champs? Or two squads tie for first.
Permanent champions automatically move on to the 2nd round, so all 12 would advance.

The minimum number of champions it takes for a TEAM to advance is 7... no 2 teams could have 7 champions at the same time, so there can never be a tie.

--

The rounds will continue until one of the two happen:

1.) A team has 7 or more champions at the end of the round. (Permanent champions from other teams will replace the eliminated players on the winning team)

2.) There are 12 permanent champions. In this case, they all advance.
Title: Re: Budokan #3 - RULES
Post by: majofa on May 21, 2013, 10:13:55 pm
1) Can you use pillar/pends of elements you don't have?

2) What circumstances would allow for a removal of a player that is inactive?
1) No. The rules don't say you can.

2) If they post or PM me that they're leaving. If they haven't logged onto the forums for an extended amount of time.
Title: Re: Budokan #3 - RULES
Post by: neuroleptics on May 23, 2013, 01:33:39 pm
I think the rules as regarding aides need to be revised. Last time, having permanent champ as permanent aide for a team seemed overpowered. Now, it seems like if we took that out, RNG rules which is so much luck dependent. Just a suggestion on rules part. No hard feelings. Trying to make pvp events merrier and better :D
Title: Re: Budokan #3 - RULES
Post by: Pella on June 11, 2013, 01:31:35 am
None are stated in the rules, so you either missed it or are planning on releasing them later.

The first two events both had upgraded cards in Stage 2, which is why majofa replied with what he did.
In Budokan #2 (http://elementscommunity.org/forum/index.php/topic,38754.msg482225.html#msg482225), each player was allowed 10 ups during Stage 2.  Ditto for Budokan #1 (http://elementscommunity.org/forum/index.php/topic,27126.msg344750.html#msg344750).
Title: Re: Budokan #3 - RULES
Post by: xeto17 on June 19, 2013, 01:50:04 am
interesting id love to participate
Title: Re: Budokan #3 - RULES
Post by: Naesala on June 19, 2013, 03:16:16 am
interesting id love to participate
Youre wayyy late. Maybe for Budokan #4
Title: Re: Budokan #3 - RULES
Post by: xeto17 on June 19, 2013, 05:23:58 pm
yes i know lol im saying in the general competition overall :) ive done very well with my life aether and water decks lol
Title: Re: Budokan #3 - RULES
Post by: Helston on June 22, 2013, 05:06:32 pm
Could you describe the Proving of Self a little more clearly in the rules? The Phase 2 rules are very vague, and there's no mention of the rule changes for the elimination tournament.
Title: Re: Budokan #3 - RULES
Post by: Spielkind on June 23, 2013, 10:12:22 am
was the question i had too.... in rules it says, no cards from eleminated, but the new rule shows, any element except your opponents. builed decks now with last rule, hope for no changes, or extension ^^
Title: Re: Budokan #3 - RULES
Post by: majofa on June 23, 2013, 07:19:53 pm
We're past the elimination portion of the event, now it's the tournament portion. The rules are different... Just like last budokan.
blarg: