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Offline majofaTopic starter

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Budokan #2 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=40030.msg496643#msg496643
« on: May 11, 2012, 04:19:08 am »
Please leave suggestions and feedback here.

Offline glennfoo

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Re: Budokan #2 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=40030.msg496679#msg496679
« Reply #1 on: May 11, 2012, 05:24:55 am »
I never regretted joining budokan. If not because of budokan, I will never have gotten into Team Fire in this War 5. Budokan is my first forum game event I join. I have no time for other forum game now but luckily budokan has given me enough chance to end up in Team Fire this time.  This budokan has let me make friends with many people. I love it. And it gives me fond memories of being a permachamp in my favourite element, Fire.
Not to mention I am new to the forums at that time.

I love it.
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Offline ralouf

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Re: Budokan #2 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=40030.msg496704#msg496704
« Reply #2 on: May 11, 2012, 07:35:53 am »
Was cool I liked the event.

Maybe 4 wins isn't enough to get perma champ and kill people too fast.
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Re: Budokan #2 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=40030.msg496725#msg496725
« Reply #3 on: May 11, 2012, 08:59:19 am »
Perm champ OP.
You're just as selfish as I am. You're just not as good at it yet.

Offline Calindu

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Re: Budokan #2 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=40030.msg496796#msg496796
« Reply #4 on: May 11, 2012, 12:52:24 pm »
Perm champ OP.
This.
+I think a player should be eliminated at 3 losses, and the winner of the next match in the element to become Perma Champ?
You know, a long time ago being crazy meant something. Nowadays everybody's crazy.
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Re: Budokan #2 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=40030.msg496942#msg496942
« Reply #5 on: May 11, 2012, 08:25:44 pm »
I know I'm not the only person in this boat, but I want to make sure people see this early on.

In early rounds of "Proving of Self" I did not like the constraints on deck building because there really weren't any. Giving players the option to use all of the elements with at least 6 in-element (including pillars and pends) seems too simple and not the best way to approach this part.

I definitely thought the later rounds put more [and better] constraints on building.

Just tossin' in my two :electrum
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Offline Laxadarap

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Re: Budokan #2 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=40030.msg496946#msg496946
« Reply #6 on: May 11, 2012, 08:56:01 pm »
Perm champ OP.
This.
+I think a player should be eliminated at 3 losses, and the winner of the next match in the element to become Perma Champ?

Personally, I feel like 4 games is a enough to win, possibly a bit easy though.  However, with your suggestion, 3 losses I get, but what about a totally uneven matchup for the "decider" game? 

I know I'm not the only person in this boat, but I want to make sure people see this early on.

In early rounds of "Proving of Self" I did not like the constraints on deck building because there really weren't any. Giving players the option to use all of the elements with at least 6 in-element (including pillars and pends) seems too simple and not the best way to approach this part.

I definitely thought the later rounds put more [and better] constraints on building.

Just tossin' in my two :electrum

Its the early round, I personally don't see why it needs lots of constraints?  Means you have to anticipate more, but can bring anything you want.  In the later rounds, the one mark per round was a pretty amazing idea.  It helps a couple elements a LOT more than others, but it still makes you think really hard, and it makes it very hard to bring powerful decks.  In my case, Novas helped a LOT with splahing, say unstoppables, but thats 12 cards in a deck.  Makes for very interesting matches.  But not gonna lie, I feel like the rules favor certain elements more *cough cough aether*, like running All the PUgons, all the fractal decks, and dimm shields when your opponent can only bring PC like 3/4 times (including BE, which nobody uses).  Oh well though, I still had a fantastic time, not even mad about losing I enjoyed it so much  :P
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