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Forum Brawl #7 - Round 4 - Voting https://elementscommunity.org/forum/index.php?topic=65932.msg1276009#msg1276009
« on: April 11, 2018, 06:50:49 pm »
Time until voting for Round 4 ends:
Time's up!


How to vote
All you have to do to vote in Brawl #7 is to follow these 3 steps!
Note that unlike the previous Brawl, Brawl participants are allowed to vote.

1. Read
Read through all the submissions below to see what you actually want to vote for. Be sure to not accidentally miss one!

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If you have any questions about the voting procedure, don't hesitate to ask!

Feel free to scroll down to see the submissions for this round...

Spoiler for Hidden:
The Plan | BASIC TASK
As your ship speeds across the system, chasing the artifact, you start to think about exactly how to get it onboard the ship. You can't exactly stop nearby it, it doesn't seem to slow down at all. And most of your usual equipment for this will not work at such a high speed. And most importantly, if you slip up, you have basically given the artifact away to your rivals. You need to be creative! Write a short story about how exactly you bring the artifact onboard once you get close enough! If you saved the civilians in Round 3, they can appear in the story to help you out! This task is an Artifact Task! The team that wins this task will get the Artifact! Artifacts can give you special abilities or change future tasks!

Spoiler for Battlestar Go Frak Yourself:
ObjectDistance from starOrbital speed
Baliv VI~5.9 billion kilometres4.67 kilometres per second
Iynov57 million kilometres47.3 kilometres per second
Artifact 4Really closeReally frakking fast


BATTLESTAR - PLANNING ROOM - INT.
(by CleanOnion)

"That's not even close to a useful metric. How fast is it going, Dawn To Dusk? You're my mapper, I need you to know exactly how fast things are going!"

Dawn looks at me with the expression of extreme exasperation as he has been ever since this chase began. "For the last time, it's right next to a frakking star. It's fast as hell, it's hot as hell, and there's no way we're going to be able to get it."

"I don't like your negativity, Dawn."

"Noted, Captain."

"We're going to get that thing before anyone else does it. That ship full of fish will probably just splash water on the star until it's cold enough - just swoop in and grab it."

Dawn makes exactly the same expression, but somehow doubled. "Do you... even know what a star is?"

"I know enough."


BATTLESTAR - ENGINE ROOM - INT.
(by CleanOnion)

The civilians that we've rescued are bunched up in every corner of the ship. The civilians have gathered wherever it's warmest. Mostly near the engine. A heavy steel door slides open and I step into the room.

"Greetings, civilians!" I call out over the crowd. The room falls silent and every eye turns to look at me.

"Please, we're hungry—" one of them starts, but I silence him with a glare.

"You'll get your food after we get something we need. Do any of you know what a Viper is?"

Silence.

"A Viper is a little spaceship with guns that goes fast and shoots stuff. There's a whole bunch of them on this Battlestar that're supposed to defend it. Do any of you think you can pilot one?"

Two hands go up.

"Have any of you ever flown a ship? Driven a car? Rode a bike?"

At each question, a few more hands go up.

I smile. "Perfect. Everyone with your hands up, go to the hangar bay."


BATTLESTAR - EXT.
(by a civilian)

After that bastard CleanOnion and his crew shoved us volunteers into the tiny little fighter-ships and launched us out of fighter-ship-cannons on the side of the Battlestar, we were presented with the sight of a star right in front of us.

Even from sitting inside my fighter-ship I could feel its pull. The windows of the ship seemed to be pretty good at limiting how much light got in.

"Okay." comes CleanOnion's snide, know-it-all voice from the radio. "You and the 30 other volunteers are going to get that Artifact and bring it back to the ship."

I press the button that'll let me talk back. "We're way too close to the star. We'll melt. The Battlestar has the thickest hull, why can't you get it?"

"Because the Battlestar is essential, we can't risk losing it. The Vipers, however, are not."

I slam my hand back onto the button. "You what? Each of these ships contains a human life. You're happy to just let us melt?"

"How about... you don't melt?"  "Good luck."

Good luck indeed. I have no choice but to resign myself to getting this Artifact.


UNREGISTERED STAR 38.A - EXT.
(by the same civilian)

My targeting systems picked up the Artifact about a minute later, heading towards us at unthinkable speeds. If we want to grab it without it smashing out ships apart, we'll have to match its orbital speed.

"Accelerate!" I yell into the radio. I see engines flare into life as we try to speed away from the Artifact.

As it draws closer, I begin to see the Artifact in more detail. It's nothing like the last one — almost like it was made by a completely different civilization with a completely different understanding of what technology is. It's like a crystal, red and triangular, and about as long as one of our tiny ships. It speeds past us. I grip the speed-lever on the control panel and push it as far forward as it'll go. The Artifact seems to stop moving, then begins to move very slowly towards me - as I close the distance.

My hand rests over the lever, speeding up and slowing down to match its speed. I align myself carefully alongside it, and signal for someone else to do the same on the other side. Someone does so.

Sadly, not everyone is quite as delicate. Some rando comes smashing down into the Artifact and knocks it out of our sychronised orbit.

"You useless swine!" I yell into the communicator, and try to find the Artifact on the scanner. It doesn't take long — its headed directly for the star!  It'll take less than a minute before it reaches the surface.

Without thinking I swing my ship around and head at full thrust towards it. I spin around as best I can and push in the opposite direction. My engines are no match for the star, but relative to the Artifact I start to slow down.

I align myself in front of it, matching its speed. I need to get it back to the ship.

One by one, I turn on each of the Viper's weapon systems. They're the only hope I have.

I press all of the buttons at the same time. The ship unleashes a volley of blasts , all aimed directly at the Artifact. An explosion covers my vision, and when it clears, all I can see is that the Artifact is soaring away from me.

I try to accelerate away from the star, but with creeping horror I realize that I'm already at maximum acceleration. My insides go cold.


BATTLESTAR - PLANNING ROOM - INT.

"Captain." Dawn reports. "Artifact secured. One of the civilians literally shot it and it ricocheted right into our hangar."

"Cool." I reply. "Any casualties?"

"One."

"Perfect, one less mouth to feed. Rations time."

Spoiler for Green Night:
42X, 12Y, 41Z, [aX+bY+cZ]=Artifact.
Those are my calculations so far. This seems to be the direction the artifact is taking. Sadly, I do not know the values of a b and c and therefore cannot get to the artifact even if I have a formula. So there goes that plan.

I look around. Many ships have disappeared along the way, not all the crews are still trying. In fact, I see only 3 ships still chasing after the artifact along with us : Paratus, the Battlestar Go Frak Yourself, and the Iron Manta.

We are not the most powerful. We are not the fastest. We are not the smartest. Hell we aren't even the prettiest. Our only way of actually getting this artifact is using the bond that brings us together.

*CASTS FERAL BOND*

No, not that bond, stupid narrator.

So here I am, thinking things in and out, walking around the ship, trying to come up with a plan. We have a spacetropper who can dig, a skill that is very useful in the middle of nowhere in space, obviously. We have a mapper who can make us a map towards the artifact, when it moves to a location we do not know. Also extremely useful. And then we have a deadweight who does nothing. Well, that's not true. Apparently, he brought a frog onboard from one of our trips...

As I am thinking, I hear a voice behind me.

''Sorry to disturb you kind lord.''

I turn around, and see one of the civilians we helped. ''You do not need to call me lord, Joey will do. And you aren't disturbing anything, I can't seem to find a good plan anyway. I may just be a failure at this.''

''That's exactly why I'm here, lord Joey.'' I facepalm.

'' I have talked with my people, and we owe you our lives. Which is why, we have decided to tell you the deep secret of our civilization. You see, we know Teleportation. We can teleport anything, of any Mass, but not to any location. One of us must be with the object, and the other must be at the location where the object must be transported, and act at the same time. Your ship goes to a certain speed, but if we can cannon out 1 member of my community, he can reach higher speed to get to the artifact, and teleport it back to this ship.''

''No way! I am not going to sacrifice one of you for a stupid artifact. It may give meaning to my life, but it is not worth another person's.''

''We knew you'd say that, and it's exactly why we're going to do it. We have 1 courageous man who wants to go on this expedition, don't worry, he'll find his way back, he's been through many an adventure like this one.''

''Ok, what is his name? So I can thank him personally and wish him the best?''

''Indiana Jaune''

So we now have a plan. As soon as the artifact is in range, we'll put it to action.
Will it work?
Will Indiana Jaune survive?
Do I know how to count to five?
Answers to those and more in the next episode!
(I've always wanted to say that)

Spoiler for Paratus:
Quote from: Paratus-6 Video Recording System
Captain Log 46/13/2459. Crew meeting

Doctor C. Andersen: Alright, what in the name of?... Are these real?

Agent Trouble: I'm afraid so. The signal we're going after is moving at a high velocity.

Agent Muffin: What's worse is that the thing is...

Agent Trouble: ...Inside of a living creature that seems to be, hm, modified, somehow. I'm not one-hundred percent sure about the species, but I think it might've been an airborn predator of sorts.

Agent Muffin: Whatever that thing was, now it's a thing capable of surviving without air, warmth or whatever it needed before to survive.
 I don't know about you, Cap, but I've no idea how to take it down. I could pull up Preservation Ark, but it's still in dire need of repair after the attack of that unregistered ship.

Doctor C. Andersen: So, we've got a giant space predator that flies all over the solar system with the speed of a Ferilian Crawler, has the only clue to the location of the Ancestors inside of it's digestive system and the only thing we had to stop that thing was broken by the amateurs on a green pile of rubble, anything else that wants to mess us up?

Agent Trouble: I confirmed with the Parliament, the creature *is* unknown, so we can't risk with damaging.

Note: VRS vent offline due to unexplained events. It seems that agent Muffin had repaired the VRS, after which the crew had reassembled to decide the following actions.

Quote from: Paratus-6 Video Recording System
Captain Log 46/13/2459. Second crew meeting

Agent Muffin: Alright, let me run through this plan again. We get the thing to follow us using a... whistle?

Agent Trouble: Not really how Psionic Communicator works, but for the sake of not wasting time, sure.

Doctor C. Andersen: Yep. After that's down, we've got some chemical anesthetics, which Muffin is going to inject our lizard friend with.
 After that comes the tough part - the dissection of the life form and removal of the artifact from it's stomach

Agent Trouble: Are you sure that you're gonna know how to do this? You don't sound confident

Doctor C. Andersen: Parliament sent us some material on Terra's lizards, which seem to be the closest relatives of a thing we're dealing with. Hopefully this study and my medical knowledge will make everything go smootly

Agent Muffin: Doesn't really sound like a plan.

Doctor C. Andersen: Correct, but we can't lose this one either.

Note: Doctor Andersen and Agent Muffin were assigned to contact with the creature, seeing how carnivorous nature of creature, designated as ANC-054, could cause damage to Agent Trouble. Instead, Agent Trouble piloted Psionic Communicator. It is important to note that due to disruptions in Psionic Communicator's work caused by the Artifact itself, Agent Muffin was damaged severely, managing to complete his duty despite being on a verge of losing consciousness. Agent Muffin had been rescued by Agent Trouble and given medical attention by Doctor Andersen. Both agents will receive awards from the Parliament's representatives after returning to the ICO.

Spoiler for Iron Manta:
Interstellar Correspondence Transmitter: The Iron Manta Approved by The Deep Council of Blistermarsh
Recipient: Deep Council Expenses and Claims Department
Content:
Dear Expenses and Claims,

I am aware this is the 17th occurrence in my career as an Orbit Admiral I have submitted an Emergency Expenses Adjustment, but I assure you, this was entirely necessary for operational purposes.

From a purely economical point of view, securing a artifact of the ancients will surely pay for the damage to the Iron Manta's Landing Barb, the starboard fin, and Mechanic Solaris' medical bills.

Please see the attached mission plan for Operation Stingray. Everything went to plan, the Landing Barb pierced the alien cruiser's hull, and Spacetrooper Russian, Mechanic Solaris and myself were able to safely disembark through the Landing Barb. Russian and I proceeded to the artifact's location in the ship's brig, as Mapper Espithel's vision indicated, and as he guided us via comms link.

Now, the actual heist went without a hitch. We froze then shattered the brig's blast doors, blinded the guards with squid ink, blew the safe's locks with a puffer fish and used Mind Flayers to make the damn priests forget why they were there when they showed up. That was funny.

Anyway the main problem was caused because we hadn't realised we had pierced the ships fuel tank when we deployed the landing barb. When we arrived back at the barb, Mechanic Solaris, who we had left to guard the barb, was using all 8 of his tentacles to plug spurting gouts of high octane rocket-fuel. He was holding on to the barb with his teeth to stop it being shot off into space.

We boarded the barb, and dragged petrol soaked Solaris with us, and I ordered Espithel to retract the stinger. Unfortunately, as the barb scraped out of the ship's hull, it caused a spark, and the barb's tip caught flame. That caused us so much terror you wouldn't believe, because as I told the crew, the most important thing in our voyage is to not cause collateral damage to the ship or any civilization that may end up invoicing the Expenses and Claims Department. We were all so concerned with the Barb catching fire that we didn't realise Mechanic Solaris was engulfed too until we started smelling calamari.

Anyway I sorted it all out, I got Espithel to stop laughing, and he re-calibrated the barb to land in our own accountancy office in the starboard fin, and the internal water quenched the flames. I figured that was the best place to go for as nobody has used the accountancy office all voyage. Unfortunately that means I now have had to send you this missive from the bar.

Attached are Solaris's medical reports and the pre-mission report for Op Stingray.

OA JCJ

Attachments:
Spoiler for Op Stingray:
Quote from: Op Stingray

It is too dangerous to employ teleportation channels at this speed to an unknown craft. The margin for error is too great, and even a meter out and we could be teleported into a wall or an engine. However, we have theorized a potential solution.

As you are aware, when landing safely on any planet, we use our long landing stinger to anchor the Iron Manta to the planet, calibrating the landing barb to ground level. We then descend the stinger and exit through the landing barb.

If we calibrate the landing barb to sink into the center of the alien ship, it will plunge there, thinking it was landing on a planet. The margin for error is the entire breadth of the alien ship. The crew will be protected within the barb, so hitting an engine will not be lethal, and if we miss altogether the stinger will just dangle in space and we can try again.

The Iron Manta's speed will then easily be brought to match the alien ship's speed, and we can disembark.

If our piercing location is catastrophic for the alien ship, our own thrusters can bear the load of their ship for a few minutes, and once everyone is safely back within the barb, we can jettison and leave the broken alien ship to float off into space.


Spoiler for Medical Report: Mechanic Solaris:

Quote from: Spacetrooper Russian
Unfortunately we have no doctor on board. From a cursory glance, 6 tentacles are charred to the bone. I say that, I'm not sure Solaris's species have tentacle bones.
Couldn't stand smell, induced medical coma.


Spoiler for Hidden:
Colored Vision | BASIC TASK
Due to its speed, you sensors seem to lose contact with the artifact sometimes, and for a few minutes at a time you cannot tell where it is. It's gonna be impossible to get to it unless you know where it is at all times! You suddenly notice the colored sphere you picked up in the ruined city. It's glowing! Before you can stop yourself, you reach towards it and pick it up. Your vision is immediately filled with an explosion of color! As the strong colors fade, your vision becomes clear. You can see the artifact in front of you, floating in space. Your clarity allows you to pinpoint its exact location relative to your ship! Using the artifact as a sensor, you guide your ship towards the artifact...
Draw an image of your vision of the artifact flying around in the solar system! The main color used must be the same as the color of the sphere you picked up in Round 2!

Spoiler for Paratus:


As you can probably guess, if you've read the captain task entry, we wanted to have artifact devoured by an alien creature, which would evolve into something weird under the influence of said artifact. So... we made this.

The ""main color"", meaning the hue we chose was 210, which is pretty blue, if you ask me. That said, we played a lot with saturations and values of the color to actually make things look good.

Spoiler for Iron Manta:

Spoiler for Green Night:

Spoiler for Battlestar Go Frak Yourself:

Spoiler for Hidden:
Fighter Ships! | BASIC TASK
During the chase, your ship bumps into the other ships chasing the artifact, and it is very annoying. Actually, the fact that there are others chasing the artfifacts is very annoying. Much of your battery power and ammunition was used up in the fight against the pirates, but you have a few things left, as well as some cool things salvaged from the ruined city! You decide to build a couple of small fighter ships that you can deploy against your rivals. Build two decks.
  • You can use up to 2 upgraded cards in total per artifact you have won.
  • If you did not save the civilians, you can use a maximum of 10 creatures total in your decks.
  • Your decks must contain cards from exactly 4 elements.
  • If you do not choose to pick up some asteroids in the current Event, you can use a maximum of 1 weapon and 1 shield in your decks.
Note that the limitations applies to cards used in total, not for each deck. These decks will be used in a PvP Event! Build them carefully! (The PvP event will not award any points, however it might help you in other tasks, just like other Events)

Spoiler for Paratus:
Hover over cards for details, click for permalink
Deck import code : [Select]
58u 58u 58u 58u 58u 58u 590 590 590 590 5f0 5f0 5f0 5f0 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fc 5fc 5fc 5fc 5fc 5fc 8pm

Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 5bv 5bv 5bv 5bv 5bv 5bv 5c1 5cg 5cg 5cg 5cg 5f9 5f9 5f9 5f9 5f9 5f9 5fc 5fc 5fc 5fc 5fc 5fc 5gi 5gi 5gi 5gi 8pn

Spoiler for Iron Manta:
Light Cruiserby Iron Manta
Mark: Aether
Hover over cards for details, click for permalink
Deck import code : [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f6 5f6 5f7 5f9 5f9 5fe 5fe 5fe 5gi 5gi 5gi 5gi 5l9 5l9 5l9 5l9 5l9 5l9 5lj 5lj 5lk 61p 61p 61p 61q 61q 61q 61q 61q 622 622 8pu


Orbit Admiral, Sir! We found a spare Ultraphoton Power Crystal in storage! It's almost a suicide craft, we can set a fire under the crystal and then launch it from the Manta Cannon! It is set to launch massive gulfs of flame and electricity, but it could easily overheat and burn out. It will be piloted with three of the rescued civilians to avoid Iron Manta personnel danger, they have been instructed that a (purely theoretical, though they think it is guaranteed) return plan is possible by calibrating the energy in the crystal correctly. It is technically possible, so there is Hope.

Heavy Dreadnoughtby Iron Manta
Mark: Gravity
Hover over cards for details, click for permalink
Deck import code : [Select]
55k 55k 55k 55k 55k 55k 55m 55m 55m 55m 55m 55m 55q 55q 55t 55t 55v 55v 560 561 561 561 563 563 56i 56i 56i 56i 576 576 576 576 576 74i 74i 8pl


We found these giant mechanical items on the last planet. We figure that by strapping them together and flinging them from the canon, we can focus their gravitational potential energy and just smash right into the enemy. Sort of a wrecking ball. Of course, if we can get one of the mechs working before take off, we could send this thing into Overdrive! It's also possible that the massive gravitational flux could cause a black hole, but I'm sure that won't happen...

Spoiler for Green Night:
Damnit! We have nothing left but we still have to fight.

That's not true!

Mathman? What's your idea?

I've been bringing frogs and tons of weird stuff on board for just this occasion!

Hover over cards for details, click for permalink
Deck import code : [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bu 5bu 5bu 5bu 5bu 5bu 5c7 5c7 5c7 5c7 5c7 5cg 5um 5um 5um 5um 5um 5um 5up 5up 5ut 5ut 5ut 5ut 8pt


Hover over cards for details, click for permalink
Deck import code : [Select]
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5s4 5s4 5s4 5s4 5s4 5s4 5t2 5t2 5t2 5t2 61q 61q 61q 61q 61q 61q 624 624 624 624 624 624 8pu


Dang, those actually look solid! gj mathman.

Spoiler for Battlestar Go Frak Yourself:
With the left over junk we barely had enough to build one ship, let alone two. While looking through our piles of scrap metal, an idea presented itself. We could build two subpar fighters, or we could build one with mostly attack capabilities and another with good defense. These two could work in tandem to protect each other's deficiencies.

CODENAME: TITAN
This ship is fitted with all the armor we could scrap together and, obviously, focuses on soaking damage. With the Accelerations we attached to the engines it can still deal a bit of damage through ramming its enemies.
Hover over cards for details, click for permalink
Deck import code : [Select]
55p 55p 55p 55r 55r 55s 55s 55s 55t 55t 562 562 56i 56i 58o 58o 58o 58t 58t 58t 58t 58t 58t 594 594 596 596 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 7n2 7n2 8pl


CODENAME: FIREBALL
This ship is all Fire Bolts and Lava-blasting. It harnesses the power of :fire we discovered on a visit to a previous planet.
Hover over cards for details, click for permalink
Deck import code : [Select]
4so 4so 4so 4so 58o 58o 5aa 5aa 5aa 5aa 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f6 5f6 5f7 5fa 5fa 5fa 5fa 5fa 5fa 5gi 5gi 5gi 8po

Spoiler for Hidden:
A Story from the Past | BASIC TASK
As you behold the emptyness of the space, you remember the ancient beliefs of your culture about how the universe was created. Write down those beliefs in detail. Using images is NOT allowed in this writing task.
If you won the artifact task in round 2, you can use it to project images from the long forgotten history of your race. You are allowed to use max 1 image in this task.

Spoiler for Green Night:
I remember when I was young. The Green Night was my home. Mother and Father, as i called them, would tell me why I can't go outside the ship unless we land.

Space as we know it has been hostile. It has been so ever since the whispers have taken control of it. A long long time ago, there was a conflict between 5 groups of people. Team Divine Light, The Cuckoo's Nest, Silver Ferns, Death Dost Dominate and Whispers In the Dark. For years and years they battled it out, but rather than fight and suffer losses, they decided to have a contest. Over a few rounds, with multiple tasks asked, and only one winner at the end. Brawl, as it was called, creates such movement in the whole universe, that it causes it to collapse and start anew. The universe you see now has not been the one existing since the beginning of time, far from it my son. But before that brawl, space was a fine place to live...

This brawl was particularly fierce. The competition was rough and the race was tight. In the end, it was won by none other than Team Divine Light, who decided : This was a fair fight, we all had fun. Let's all go to heaven as this universe is collapsing and stay together in peace for eternity. But one team was not happy with that. One team was not happy with the results. One team thought it deserved to win : Whispers In the Dark. Whispers tried to gather up some more points left in the universe as it was collapsing, and ended up in a loophole. They stayed in the universe, they stay in every universe since then. They have no home so they live in space, and take up all the oxygen just to survive. When you're alone in the night and hear a sound, you turn around, and nothing is there. You think you might have imagined it but you didn't. The whispers are here, they have never left, and they never will.

''And they
Will Never you alone
They'll always be there
Make your last prayers.''


---------------------

Please do not consider the hyperlink as part of the submission, it is just to explain the reference.
Spoiler for Paratus:
History of Serenity takes its roots back in the early stages of theocratic civilization named Inmou'la. Inmou'la people believed themselves to be messengers of Nature Deities, the creators of Life as they knew it. Sacred texts showed that early Inmou'la were obsessed with their Deities, making countless sacrifices of food, land and even their own vision receptors, to please their Lords. It all changed when an Inmou'la named Kersteib was supposedly chosen by Inmou'la deities. She was proclaimed as the High Priestess at a very young age and lived in a church for the majority of what Inmou'la would consider a childhood. When Kersteib became old enough to take the place of the High Priestess, she announced that Deities have shown her the truth about the world's work and want her to share it with the rest of the Inmou'la, but in return Inmou'la would have to swear to protect the land given them by the gods.

Inmou'la followed the behest, and to gain the truth, made their land into a beautiful paradise. Kersteib kept her word and shared the vision of what gods showed her - Inmou'la lived on one of many scales of an enormous leviathan, whose massive body was floating in endless color-changing sky. Gods of Orange and Azure Suns would shine down on the Great Giant, smiling, seeing how Inmou'la learned and evolved under their light. They foresaw incredible future of the people of Inmou'la, showing them to become a force of life and healing.

Needless to say, Inmou'la, currently known as Terphaty, inevitably discovered that there was indeed no gods or giants their home was built on. Instead, they found that they were on a planet, and there were many other planets to explore. Absence of deities didn't stop Terphaty from changing planets they'd find on their way. Ultimately, Terphaty and some amount of befriended species would form an organization made to improve planets by making them more habitable - Serenity.
Spoiler for Battlestar Go Frak Yourself:
One. It always starts with one.

One simple atom, one simple planet, one simple star. Everything starts with one. Our universe is no different. We all started as one. And then that one turned into two, and three, then four and many more. Different forms of each other, all living in the same ways. All stemming from the same basic design, yet all so different in so many ways.

Our planet started as just a simple rock. Small, cold, barren. No life, nothing to breathe its air or bathe in the light that shone on its surface. A simple rock became a planet, and a planet became our home.

Our many travels to distant star systems have only succeeded in confirming these beliefs.

One is all things and all things are one. One star system, one galaxy, one universe. Even when we traverse to other planes, we know without question that this belief will hold true.
Spoiler for Iron Manta:

Spoiler for Hidden:
Low on Resources... | BASIC TASK
During your travel to the barren planet you overused some of your spaceship materials; the battery of your scanning device, the fuel of your engine or the ammunition of your weapons. Now, as you simultaneously scan the deep space for the artifact, flying at max speed and preparing your weapon systems for any possible threat, the shortage in your resources is beginning to show.
  • If you took the SCAN action in Round 1, create a card that represents low battery.
  • If you took the LAND action in Round 1, create a card that represents low fuel.
  • If you took the ATTACK action in Round 1, create a card that represents low ammunition.

Spoiler for Paratus:
NAME:
Empty Tank
ELEMENT:
Gravity
COST:
4 :gravity
TYPE:
Spell
ATK|HP:
N/A
TEXT:
Reduces your creatures' attack by 2 for one turn. The reduced damaged is used to restore health.
NAME:
Empty Tank
ELEMENT:
Gravity
COST:
3 :gravity
TYPE:
Spell
ATK|HP:
N/A
TEXT:
Reduces your creatures' attack by 2 for one turn. The reduced damaged is used to restore health.

ART:

IDEA:
ToaMagna, DoctorC and HeavenSent
NOTES:
We didn't really know how to make a card that represents a lack of something, without it being a little bit on a daft side, so instead we chose to represent a bunch of crew members getting together to replenish the lost fuel for a turn or two. Or six, depends on how many cards there are in your deck. But yeah, the HP is meant to represent the fuel tank and creatures periodically would refill it, so that it doesn't go 100% empty.
SERIES:

Spoiler for Battlestar Go Frak Yourself:
NAME:
Aetherial Reducer
ELEMENT:
Aether
COST:
2 :aether
TYPE:
Permanent
ATK|HP:
N/A
TEXT:
:aether: Sacrifice target card to gain double its cost as corresponding quanta.
Pillars/Pendulums generate 3.
NAME:
Aetherial Repurposer
ELEMENT:
Aether
COST:
2 :aether
TYPE:
Permanent
ATK|HP:
N/A
TEXT:
:aether: Sacrifice target card to gain double its cost as corresponding quanta plus 2.
Pillars/Pendulums generate 4.
DESCRIPTION:
""Our fuel is low, but thankfully we're prepared for situations like this. Our scientist, through sheer luck, discovered how to tear a rift in space-time itself. This rift leads to a parallel dimension with a higher energy concentration than our own. We put stuff in and, in exchange, receive double or more energy back in return. This energy can then be used to fuel our own Dimensional Quantum-Phase Engine.""

This card can be used as a Fractal accelerator. It can also be used if you don't draw a lot of quanta. It's not super strong, but can be used in niche situations. You'll find it's better than you think.


Spoiler for Green Night:


I have no time to make a pretty table, but in notes I wanted to add : The effect stacks, but the permanent does not. A bit like Sanctuary.

Spoiler for Iron Manta:
NAME:
Conserve Fuel
ELEMENT:
Fire
COST:
6 :fire
TYPE:
Permanent
ATK|HP:

TEXT:
Players can't spend more than 5 quanta on their turn.
Lasts 3 turns.
NAME:
Slow Burn
ELEMENT:
Fire
COST:
6 :fire
TYPE:
Permanent
ATK|HP:

TEXT:
Players can't spend more than 5 quanta on their turn.
Lasts 4 turns.

ART:

IDEA:
The Iron Manta
NOTES:
Lore

Sir, Sir! We need to conserve our fuel... the landing really drained us..

Not a problem.. EVERYONE is low on fuel! EVERYONE landed!


Design
  • Sanctuary does not stop it, as it only affects a player on their opponent's turn, and this would be an effect on your turn.
  • It costs 6, so can not be chained, there will always be a gap.

SERIES:
Brawl 7
"

Spoiler for Hidden:
On the Origin of a Crew | BASIC TASK
Tell us about where your crew comes from! Are you all from the same planet? Or are you from all over the galaxy? Tell us about your home planets, what the society looks like, and what race you are! You can deicde to only talk about your Captain's home, or your whole crew! Or maybe everyone is from the same place? All up to you! This task does not have the normal 1000 word limit!

Spoiler for Green Night:
For as far as I can remember, I have been on the Green Night. I used to have family here, though they told me they were not my real parents. But they died long ago. Luckily this ship is very easy to pilot. I seem to be doing everything right when I'm in here, and everything wrong when I'm outside. I want to stay on this ship forever. It will be the Green Night and I against the world.

Days, months, years have passed. I'm bored. Incredibly bored. But still would rather not go outside. Everybody is so strange outside. Countless wars, political debates, religious massacres, no matter the planet, the galaxy, the same mistakes are made everywhere over and over again. Do they never learn? Do they even want to learn? Why would I want to join them.

Last month, I found something weird in the library. Some sort of secret passage to another part of the ship where I had never been before. It has some weird instruments I do not know how to use. And there is one book, it is called ''The Ancestors''. I have tried to read it but I don't understand a thing. But I see pictures in it. Pictures that look a lot like me. Could those be in my family? I have to find out!

Sadly, I cannot do that alone. I know how to navigate the green night. But I'd get lost without a mapper. And what if i get attacked? I also need a Space Trooper on my crew. But I can't just let anyone on the Green Night. I need to find people I can trust. But how would I go around finding such people? I do not know.

What is this? An expedition? A call from the Ancestors? And adventurers making application to join crews? That's my chance! I need to build a crew and find those Ancestors. If it means I have to get out of the Green Night, then so be it. I have found my destiny. I will find those Ancestors, and they will tell me where I am from.

For as far as I can remember, I have been on the Green Night. I now have a family here. We all come from different planets, they are not my real family, but we act like so. Together, travelling the galaxies seems like a breeze, and they bring power to me that I did not think I could have. Together, I feel like we can do everything, even when I'm outside my beloved Green Night. Who knows, when this is over, maybe I can even find myself a home. Not only for me, but for Green Night too. It's been working so hard for me all these years, it deserves a rest.

For as far as I can remember, the Green Night has been with me. And that's the way it's always going to be.

Spoiler for Paratus:
DoctorC' Planet: Veilsel
Population: Plantae descendents

Veilsel is often called ""The Reservation Capital"" in Serenity. The entire planet is an exotic reserve for flora and fauna from all around The Interstellar Union. Originally, there was supposed to be only a couple of research/maintenance crews, however, few enthusiastic researchers, led by brilliant prof. Johanna Mitchel developed a stimulant, causing temporary boost in plant's evolutionary process. Result was dozen members of a new species - Plantae descendents, trees and flowers, evolved to the point of sentience. Now, alongside the research teams sent by Serenity, thousands of these evolved plants live in fourteen different maintenance stations, located on Veilsel. The community's mostly dedicated to maintain the Veilsel as one of the top tier reserve planets in Serenity's store, or to train newly graduated biologists. Aside from that, Plantae descendents and Serenity's ecologists offer a hospitable stay to anyone looking for a stroll through the Reservation Capital.

TribalTrouble's Planet: Terra
Population: Humans

Terra was one of the planets Serenity is most known for: By the time the ICO reached Terra, or ""Earth"", as some of the natives call it, the planet was in terrible condition, losing over 83% of all life forms, including almost entirety of sentient population. The few thousand people and a lot of other barely surviving lifeforms left on the planet were transported to several reserve spots in order to preserve the receding flora and fauna of the dying planet. Eventually, Terra was cleared out by Serenity and most of the residents were transported back home, leaving out just a few dozens members of each species on their reserve planets. Nowadays, humanity is thriving under their sun once again. They do take a much more careful approach with how they treat the reformed Earth, however, and with the help of Serenity will hopefully reach their former glory once more. One thing's for certain - humans do take great pleasure in working with Serenity to find better ways to live and learn new things.

Muffin's Planet: Xvatri
Population: Sidri'leni

Xvatri is populated by a lot of different species from all across the Interstellar Union. Main role of the Xvatri is a giant planet-market, so, naturally, many different enthusiasts would come there to trade and make some money. As busy as it gets, Xvatri people don't tend to care about trivial stuff, like relationships or families - they're there for the profit and only profit. The majority, at least. There is, however, a race native to Xvatri, called Sidri'leni, from which MrMuffin came to Serenity. Most of Sidri'leni were pushed away by the marketers and traders, almost forced to leave until Serenity's Parliament declared that Sidri'leni should have at least 60% of their planet back. Xvatri was handed back to Sidri'leni, though part of it is still used by busy traders.

Spoiler for Iron Manta:
Orbit Admiral JonathanCrazyJ sighed. And to be able to sigh underwater, in zero gravity, with 8 gills, you have to really need to sigh. Unfortunately protocol stated that at the end of every voyage, Orbit Admirals had to take an exam about Blistermarch's social, geological, political and scientific-religious past, to prove he, she or it hadn't forgotten where they came from.

You'd think he wouldn't forget in a 6 week voyage, but the trouble was, it was a decade since his last voyage, which, incidentally, was the last time he needed to know any of this useless information.

He threw his bundle of scrolls aside deftly, so they floated into a neat pile on his desk, the page he was on, visible on top of the stack.



What he was more concerned about was the crew that The Great Council had bestowed upon him.

Thankfully they had given him a Mapper he was used to and trusted in Espithel. Unfortunately is seemed that during Espithel's 10 year hiatus since their last voyage, he had spent it as a lonely, hermit-like creature in the BlisterRim, mapping the nigh-uninhabitable volcanic regions of the planet. For an amphibious sentient who had been born in the deepest parts of the Marsh Trench, this was a big step, and he seemed to be calling himself 'Brightdeep' and had started trying to set his bed-shell on fire, despite it being submerged.

Mechanic Solaris was known to the Orbit Admiral too, but more as a drinking buddy than an actual Mechanic. Honestly, JonathanCrazyJ hadn't expected the Great Council to take him seriously when he submitted a Crew-Request for the maverick mechanic, Solaris had a reputation more for mechanizing Sea-Cider pumps to shoot directly into punters' gills than for making rocket parts. He also had a reputation for trying to drown passing fish, which was usually ineffective. All the same, it was nice to have some company on board.

Then there was Russian. JonathanCrazyJ liked Russian. Everybody liked Russian. He was a fantastic Space Trooper. Brave, ingenious, ruthless in battle. There was just something strange about him. Nobody knew where he came from, and he was always very cagey about it. ""The sea, where do you think?"" was his usual answer, but the Orbit Admiral still didn't know the truth. And he always seemed very interested in the Admiral's Log.

The Orbit Admiral shrugged his shoulder fins and grabbed the Blistermarsh Chronicles begrudgingly. Time to read about some horny invertebrates.


Spoiler for Battlestar Go Frak Yourself:
Not everything is as it seems.' These all too familiar words often describe things that at first appear to be obvious, but upon further investigation are contrary to their natural appearance.

Much is the same on the GFY battleship. From the outside viewer it would seem that a hefty crew would be contained inside running the masterpiece of a ship. However, if one only knew the emptiness that is contained inside. There are not even a few crew members, but just one, the captain CleanOnion. Though he is not alone, also aboard his ship is his trusty AI: majofa (MAinframe JOint Facade). Although, 'trusty' might not be the best word. As with most AI, normal human interaction is sometimes beyond the preprogrammed capacity of majofa.

There used to be more that resided on this ship, but CleanOnion no longer remembers them. Unbeknownst to him, majofa has slowly been taking over the functions of the ship. Soon the entire ship will be controlled by the AI and CleanOnion will just be a distant memory...
« Last Edit: June 03, 2019, 02:15:00 pm by Aves »
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Offline MyNameIsJoey

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Re: Forum Brawl #7 - Round 4 - Voting https://elementscommunity.org/forum/index.php?topic=65932.msg1276013#msg1276013
« Reply #1 on: April 11, 2018, 08:10:44 pm »
 non-Log-Keeper submissions have a max limit of 1000 words (except if noted otherwise)

According to wordcounttools.com , GFY's boss task contains 1157 words.
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Offline JonathanCrazyJ

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Re: Forum Brawl #7 - Round 4 - Voting https://elementscommunity.org/forum/index.php?topic=65932.msg1276014#msg1276014
« Reply #2 on: April 11, 2018, 08:18:21 pm »
OOOOH SHOTS FIRED
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Re: Forum Brawl #7 - Round 4 - Voting https://elementscommunity.org/forum/index.php?topic=65932.msg1276015#msg1276015
« Reply #3 on: April 11, 2018, 08:49:30 pm »
This has been fixed by GFY. Since it was only about removing words, and not editing anything further,, and becasue it was done quickly, we allowed them to edit the task.
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Offline JonathanCrazyJ

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Re: Forum Brawl #7 - Round 4 - Voting https://elementscommunity.org/forum/index.php?topic=65932.msg1276016#msg1276016
« Reply #4 on: April 11, 2018, 09:05:44 pm »
What penalty does an edit after the timer usually come with? it seems this would be most fitting.
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Offline Fippe94Topic starter

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Re: Forum Brawl #7 - Round 4 - Voting https://elementscommunity.org/forum/index.php?topic=65932.msg1276017#msg1276017
« Reply #5 on: April 11, 2018, 09:09:58 pm »
GFY will receive half votes on their Captain task.
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Offline MyNameIsJoey

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Re: Forum Brawl #7 - Round 4 - Voting https://elementscommunity.org/forum/index.php?topic=65932.msg1276018#msg1276018
« Reply #6 on: April 11, 2018, 09:11:32 pm »
Are you serious now?

Had I known I would have modified our captain task last round too, added only 1 third-element card the way Paratu's deck did, and gotten only half-point deduction.

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Re: Forum Brawl #7 - Round 4 - Voting https://elementscommunity.org/forum/index.php?topic=65932.msg1276019#msg1276019
« Reply #7 on: April 11, 2018, 09:16:08 pm »
I believe the word-length restriction is of a different nature than task restrictions.
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Offline JonathanCrazyJ

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Re: Forum Brawl #7 - Round 4 - Voting https://elementscommunity.org/forum/index.php?topic=65932.msg1276020#msg1276020
« Reply #8 on: April 11, 2018, 09:17:16 pm »
I believe the word-length restriction is of a different nature than task restrictions.

It's a BIT different, but is still a clear rule, and should have at least late edit penalty.

Edit: seen it has been done. That's close to a fair outcome, but still a bit harsh on GN.
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Re: Forum Brawl #7 - Round 4 - Voting https://elementscommunity.org/forum/index.php?topic=65932.msg1276021#msg1276021
« Reply #9 on: April 11, 2018, 09:19:53 pm »
Ok, so we can break rules, it depends on which rules we break.
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Re: Forum Brawl #7 - Round 4 - Voting https://elementscommunity.org/forum/index.php?topic=65932.msg1276022#msg1276022
« Reply #10 on: April 11, 2018, 09:21:17 pm »
Different rules can have different penalties, yes.
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Offline Fippe94Topic starter

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Re: Forum Brawl #7 - Round 4 - Voting https://elementscommunity.org/forum/index.php?topic=65932.msg1276023#msg1276023
« Reply #11 on: April 11, 2018, 09:27:40 pm »
GFY's Captain submission has been removed from voting until Brawlmasters has discussed the matter.
Try Fragments, my card game!

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KVVV > KYIVV

 

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