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Offline Espithel

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Re: Brawl #6 - Round 2 - Voting https://elementscommunity.org/forum/index.php?topic=64071.msg1256436#msg1256436
« Reply #24 on: February 01, 2017, 08:35:29 pm »
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Re: Brawl #6 - Round 2 - Voting https://elementscommunity.org/forum/index.php?topic=64071.msg1256437#msg1256437
« Reply #25 on: February 01, 2017, 09:22:44 pm »
To FROGS and S7, I would suggest that you read what the task is asking you to do more carefully.

Task says depict your team travelling through the unique landscape, not depict the unique landscape your team travels through.
If that's not what you meant, I would suggest that you write what the task is asking us to do more carefully.
And while we're at it, that's the sort of comment I find insulting. Implying we can't read.
That's a reasonable enough comment to make, but it's not going to get me to change my voints.

Like I said in a post on the Round 2 thread, I was looking for landscapes. I wrote that post, my voints post and this post as a Voter, not a Brawlmaster, and just like any other voter I can vote based on whatever criteria I like. Other voters may well appreciate your submission a lot more than I did personally.

However, you are right, the task does imply emphasis on the team rather than the landscape. As a voter, I placed my emphasis on the landscape. I apologise for my comment, but I won't edit it away.

Speaking of voints, my votes are now complete. Good luck for Round 3!

Offline dawn to dusk

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Re: Brawl #6 - Round 2 - Voting https://elementscommunity.org/forum/index.php?topic=64071.msg1256438#msg1256438
« Reply #26 on: February 01, 2017, 11:25:22 pm »
Said in chat last night, that I don't see a problem if it is barely over the limit, say by 25 words. This number basically just shows the limit of how different word counts can be. If it's obvious they didn't try to check the wordcount, say if the number was 1100 or something, then there would be a problem.

Basically, if the problem is fixed by either using a different word count tool, or by removing things like "Have fun," then I really don't see a problem.

Offline Zyardran

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Re: Brawl #6 - Round 2 - Voting https://elementscommunity.org/forum/index.php?topic=64071.msg1256440#msg1256440
« Reply #27 on: February 02, 2017, 01:04:59 am »
To FROGS and S7, I would suggest that you read what the task is asking you to do more carefully.

Task says depict your team travelling through the unique landscape, not depict the unique landscape your team travels through.
If that's not what you meant, I would suggest that you write what the task is asking us to do more carefully.
And while we're at it, that's the sort of comment I find insulting. Implying we can't read.
Joey, I'm 100% sure he didn't intend it like that. It's critique, it's what you get in brawl when people comment on your work. Quite frankly btw, I think "I would suggest that you read what the task is asking you to do more carefully." is entirely different from: "I would suggest that you read what the task is asking you to do."

Just a thought.
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Offline Aves

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Re: Brawl #6 - Round 2 - Voting https://elementscommunity.org/forum/index.php?topic=64071.msg1256443#msg1256443
« Reply #28 on: February 02, 2017, 01:48:00 am »
TTG: I can see how this game would be amusing. It seems similar to Explosm's Joking Hazard - I'm sure there are more known versions of games like this, just none come to mind at the minute. The only criticism I can make is that how will it be played once the tentacles leave the shore?

...you mean, there are parts of the world that aren't covered in seashells?  :o First you're telling me there's no water, and now this!? (Also, flavor text! ;) )
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Offline JonathanCrazyJ

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Re: Brawl #6 - Round 2 - Voting https://elementscommunity.org/forum/index.php?topic=64071.msg1256454#msg1256454
« Reply #29 on: February 02, 2017, 10:18:20 am »
TTG: I can see how this game would be amusing. It seems similar to Explosm's Joking Hazard - I'm sure there are more known versions of games like this, just none come to mind at the minute. The only criticism I can make is that how will it be played once the tentacles leave the shore?

...you mean, there are parts of the world that aren't covered in seashells?  :o First you're telling me there's no water, and now this!? (Also, flavor text! ;) )

Seriously though, it's a collectible shell game, so you keep the shells you find / win. Not being on a beach just means you won't add to your collection unless you win strings.
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Re: Brawl #6 - Round 2 - Voting https://elementscommunity.org/forum/index.php?topic=64071.msg1256553#msg1256553
« Reply #30 on: February 05, 2017, 09:28:38 am »
No more votes?
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Offline ARTHANASIOS

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Re: Brawl #6 - Round 2 - Voting https://elementscommunity.org/forum/index.php?topic=64071.msg1256554#msg1256554
« Reply #31 on: February 05, 2017, 10:23:25 am »
No more votes?
They may wish their votes remain hidden from the public, you know. :P
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Offline Fippe94

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Re: Brawl #6 - Round 2 - Voting https://elementscommunity.org/forum/index.php?topic=64071.msg1256555#msg1256555
« Reply #32 on: February 05, 2017, 10:32:49 am »
Even so, all voters must still at the very least post something about their favorite submisson in each category. Personally I've been a bit busy, so my votes will likely be made tomorrow.
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Offline worldwideweb3

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Re: Brawl #6 - Round 2 - Voting https://elementscommunity.org/forum/index.php?topic=64071.msg1256568#msg1256568
« Reply #33 on: February 05, 2017, 08:16:44 pm »
@TTG Enchanter.

Does the shaper only activate on the turn its played? or can it be activated more than once (ie EoT)?
Also, for the other one, won't the permanent have summoning sickness? you cant use the ability on the turn its stolen. Or are you assuming that that's possible?
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Offline Aves

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Re: Brawl #6 - Round 2 - Voting https://elementscommunity.org/forum/index.php?topic=64071.msg1256572#msg1256572
« Reply #34 on: February 05, 2017, 09:11:28 pm »
@TTG Enchanter.

Does the shaper only activate on the turn its played? or can it be activated more than once (ie EoT)?
Also, for the other one, won't the permanent have summoning sickness? you cant use the ability on the turn its stolen. Or are you assuming that that's possible?
The intent was only once-- burst, not consistent damage. As for the life card, imagine that SoR is autoplayed on the permanent, or something to that effect-- if we didn't do that, then it wouldn't be able to use the stolen perm's effects at all because it reverts control afterwards.
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Offline JonathanCrazyJ

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Re: Brawl #6 - Round 2 - Voting https://elementscommunity.org/forum/index.php?topic=64071.msg1256573#msg1256573
« Reply #35 on: February 05, 2017, 09:41:06 pm »
Shaper hits the board, and once, only once, on the FOLLOWING TURN it activates. so the opponent has a turn to react before the burst.

Also, regarding the "just make 24 pillars and 6 shapers" that deck would not be great. assuming 7 pillars and a shaper opening hand:

Turn 1: 3 damage (97 hp)
Turn 2: draw pillar, 9x3 = 27 damage (70 hp)
Turn 3: draw shaper, 6 damage (64 hp)
Turn 4: draw pillar, 11x3 = 33 damage (31 hp)
Turn 5: draw shaper, 9 damage (22 hp)
Turn 6: Lethal

That's fully upgraded for 6 ttw with a pretty much perfect draw, and not getting hit once by CC. Definitely not OP.
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