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Forum Brawl #5 - Round 4 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61586.msg1228269#msg1228269
« on: March 21, 2016, 11:28:31 pm »
Time's up!

Standardized voting will use this table:

Spoiler for code:
Code: [Select]
[table]
[tr][td][table][tr]
[td]Community Vote[/td][td]Round 4[/td][td]by [/td]
[/tr][/table][/td][/tr][tr][td][table][tr]
[td]Boss & Writer[/td][td] *** [/td][td] *** [/td]
[/tr][tr]
[td]Artist[/td][td] *** [/td][td] *** [/td]
[/tr][tr]
[td]CD[/td][td] *** [/td][td] *** [/td]
[/tr][tr]
[td]DB[/td][td] *** [/td][td] *** [/td]
[/tr][tr]
[td]FE[/td][td] *** [/td][td] *** [/td]
[/tr][tr]
[td]Bonus[/td][td] *** [/td][td] *** [/td]
[/tr][/table][/td][/tr]
[/table]

DO NOT FORGET TO OFFER A PROPER EXPLANATION FOR YOUR VOTING DECISIONS!





Spoiler for BOSS and WRITER:
Grand Debate
Write a story in which an Elements Philosopher and Elements Religious Figure debate over some topic.
(Note: The entire story needn't be the debate, that just must be a portion of it.)

Spoiler for A Toadally Newtral Team:
TO STALL OR NOT TO STALL

Once upon a time in the lands of the elementals there lived many peaceful tribes all in content with each other. The 12 tribes each had different resources to look over, and different areas of the elemental world to tend to. One day a war broke out and many warriors from each of the tribes met up to battle each other. Some tried rushing each other, while others sought to stall the opponents out. The many wise leaders of the Kingdom of Light met to discuss their potential battle tactics. The one question that each continued to ask was, "To Stall or not to Stall?" To finally settle the debate, they called upon a philosopher and their High Priest.

The philosopher began with, "A Stall is easily defeated by momentum. Therefore a Rush would be better."

The High Priest countered with, "The Holy Zanzarino blessed us with miracles upon high. We must Stall to the ends of the world."

"Miracles are nothing to unbelievers. They just continue. You have to kill them, not wear them out by pacifism."

"We will become one with the lord in our mighty sanctuaries. Zanzarino will come to us."

"If Zanzarino will come to us, what is to stop him from going to the others? There are twelve different groups of us. Why would us, the Light, be any more worthy?"

"We must find allies with power. If we can seek alliance with the Fire elementals we can destroy the enemies and stall out the competition."

"I will admit that an alliance with Fire would make us nearly invincible. However, just with fire leaves ten others. What could it be about our stalling that would inspire Zanzarino?"

"Why else would Zanzarino have used us in other tools for stalls, such as Sundial?"

"I do not know. We definitely do not have a great capacity for killing our opponents outright, and Fire does not have as much healing as we do. Allying with them could also be beneficial, as they tend to Rush, and they have some of the fastest Rushes. I cannot help but feel that we are outclassed though, perhaps by Time or Aether."

"We have no means of rush power on our own, both the Archangels and our Golden Dragons are too few to send to battle field.."

"Perhaps an alliance with Aether would be better? They have incredible stall capabilities and are incredibly offensive."

"Stalling is the aim we are looking for, Dimensional Shields will protect us in our Sanctuaries. Keeping ourselves alive will be of great benefit."

"Our survival is certainly important. Are you sure, though, that an alliance is the proper way to go?"

"Zanzarino believes in us the same way we believe in him, if he wishes for us to alliance he will allow it."

"How do we know that we do not do something against his rules, however?"

"If we had, he would have released powers of doom upon us. Floods, Rains of Fire, Plagues, and a great masses of Pandemonium."

"But nothing that explicitly states what those rules would be?"

"... None."

"But surely that means Zanzarino has abandoned us, or does not care for us!"

"No. He has faith in us as we do him. He believes that we will do the right thing."

"Not all beings are moral."

"Can you judge a being by its morality?"

"If it is aware of the rules and chooses to disobey them, yes."

"Then Zanzarino will judge them, and he will Patch them out."

"... fair enough. But we have diverted from the question. To Stall or not to Stall?"

"But...."

And then the philosopher finished with, "We do what we can."

Silence reigned.
The philosopher and High Priest continued to stare at each other in silence as they thought about the conversation they had just had. They agreed to finish another day after the war was done and went back to their posts, still thinking how else to prove their point to the other.

Spoiler for The Chaosomes:
Look all I'm asking is that if updates come through incremental change, where did Elements come from in the first place?

Well if Zanzarino made the game, then what made Zanzarino?

Zanzarino made the game from nothing! He is all powerful and beyond time and space, he doesn't need a beginning.  You don't believe in that sort of stuff, so what was there before the beginning?

Well, a million abominations typing on a million keyboards will eventually recreate the great works of Zhakspeer.  Maybe there were random bits of code flying through the aether, and they came together to make a barely functioning game.  Then, after a while, the game started evolving to better suit the needs of the players.

Blasphemy.  When Zanzarino returns, he will take up the true believers and put them into a new game.  One that's more balanced, and has lots of new cards.  And you'll be stuck in this crappy world.

This crappy world is all we have right now.  We might as well try to make the most of it.

Spoiler for Gaia's Pride:
The girl with the red hair straightens as she speaks, as if her height correlates directly with the validity of her argument. "Would you challenge the one that created you?"

A man in a suit and tie sits motionless at his desk, seemingly ignoring the teenager standing in front of him and continuing to scribble on the papers in front of him. "They've created nothing. Even if they had, I'd be all for challenging them if the situation demanded it."

"I can't believe this."
 The girl glares at him sharply before continuing. "Don't you have any respect?"

"Respect for what? I don't know who told you that some random rich people made the universe, but they're a lunatic."

"Don't call the Oracle a lunatic! His prophecies come true!"

"The Oracle...? You know what a self-fulfilling prophecy is, right?"

The girl seems to waver a bit at this, making a halfhearted attempt to stare the businessman down.

"It's not practical to participate in the Arena," continues the man in the suit. "Challenging these so called 'gods' of yours is far more profitable when it comes to competitive battling."

"You're not the one doing the battling!" *exasperated sigh* "So stop paying the people who do!"

"Money makes the world go around, young lady."

"Why's it always about money with you? My mother made a living in the Arena."

A brief flash of... something... crosses the man's face. "Your mother, frankly, is irrelevant."

"I knew it. You never loved her."

The sound of the door slamming doesn't even register with the girl's father as he begins to quietly weep.

Spoiler for Abyss Brawlers:
"Number 30,122,519, you may proceed to the audience chamber..."

The Oracle sighed wistfully as he looked down towards the crowds from his shrine loft. The premonitions he'd seen in the turning of his Elemental Wheel indicated that there was to be conflict in the day ahead. Surprisingly, a conflict involving him directly. Even as he heard his assistant Eve, the one and only Rainbow Nymph, call out this next number, he felt that somewhere in that throng of Elementals seeking guidance was a disturber of what little order existed in the mass.

As usual, with some vague words, a gift, and a battle premonition he was able to soothe his next visitor. Anybody disappointed with their gift did not concern him - for, of course, fate did not suddenly change her plans for anyone. Generally the Oracle didn't change suddenly for anyone either, which he knew was going to be the problem as soon as a certain irregularity cropped up…

Eve called the next number with some confusion. It was over a million places higher than the last.

It meant someone was meddling with this established audience system. Again, the Oracle sighed. The only people in the realm powerful enough to put cracks in this old magic were the ones liable to think themselves above it. The False Gods. And while occasionally they came to seek advice, similar to other Elementals, more often it seemed to involve arguing and failed attempts to bully him.

Sure enough, a figure nearly twice as large as any other Elemental approached through the mass of patient Elementals. After clear condescension towards the crowds as well as irritation with the thickness of the throng, the figure eventually lifted into the air and began skiing through it, propelled by winged sandals.

“Ah, always hot-headed, Hermes,” sighed the Oracle to himself, moments before the fuming False God fluttered into his chamber.

"Hermes." Keeping his voice calm, the Oracle simply granted the respectful nod he did to everyone. Hermes, for his part, returned a scalding look. "I assume you had help from...Paradox? Or perhaps Lionheart? They both take pride, as I recall, in their capacities for clairvoyance."

"That’s your bloody problem, Oracle, you recall too much! Every day Our powers are further damaged because you point young Elementals in one of Our directions and allow them to prepare for a fight which you know they normally can only guess."

"Frankly, Hermes, it is your pride, not your power which is damaged. We have discussed this before." Though at this, the so-called God rapidly put a flaming sword to the philosopher's throat. Unperturbed, he answered the threat with, "We have discussed that before too."

Hermes snarled. "You take pride in reminding people of what they don't want to hear. Guess what, since you too have to be reminded of what you don't want to hear, WE ARE GODS. You are but a prophet, a leech feeding off our existence so that your followers keep coming back."

“The world is changing, Hermes,” muttered the Oracle, calmly retrieving his staff from beside his seat and lowering the blade with it. “You are Gods, or as close that exist in our realm, true. But war-gods. Your power and pleasure lies in battle. What would you do if you no longer had foes to fight? Would you be GODS then? Elementals are drawn to the Arena, where they battle shades of each other. They profit both in coin and cards, cards which you cannot offer them. If I did not remind them of your existence, would they remember to fear or fight you at all?”

"YOU GO TOO FAR!” screamed the insulted deity, “We are powerful, and any lowly Elemental would be proud to say they vanquished us fairly. But there are plenty who are too WEAK and you enable them to prey on Us!”

"As opposed to pray to you? Is that what you want Hermes?”

"You accept audiences with hundreds, possibly thousands of Elementals every day, give them whatever jumble of junk you somehow manage to dig up, tell them where to find Us knowing that they will ask the elders among them how best to defeat us - and you call that balance?"

"Yes."

"You cheapen the achievements of those who beat us with dignity. We are GODS! Our rightful place is as the most powerful beings in the land!”

The Oracle, observing the wheel, murmured, "At least you admit you're not invincible." Speaking again to his visitor, he replied, "Yet who holds the most power among the people – The God, or the Prophet who tells the people of the God?"

“I’D SAY THE GOD IF THE PROPHET HAD A SWORD THROUGH HIS THROAT!”

“Until the prophet no longer speaks of the God, and the God is forgotten. I say this not to diminish you, or place myself above you. The answer is we are two halves of the same whole. Without me, the Elementals will forget. They may stop coming back day after day to chance their luck against your strength. Without you, my gifts are hollow, and they would not come to me to seek my guidance.”

Other than the crackle of the flames along Hermes’s spine, and the slow creak of the shifting Elemental Wheel, silence grew between the two. The Oracle watched as the rage crumbled away from Hermes’ eyes, like ash from a smouldering coal.

“Would you like your fortune, Hermes?”

“I would like a great many things. I feel all I am likely to get from you is my fortune, however.” With a resigned sigh, he crossed the room to the balcony upon which he had entered.

Somberly, the Oracle spun the great wheel, watching until it clicked to a stop. “The Burning Pendulum: Today will be the foundation of something significant. The world is on fire, but is it a conflagration, or a controllable tool?  You must decide.”

Hermes stood on the balcony, preparing to fly. He turned to give the Oracle once last look. “You’ll never change, will you?”

“Fate never changes. Why should I?”

“The world is on fire. I like that.”

Spoiler for League of Shadows:
The crowd bustled and clamored, filling the village square with noise and excitement. A traveler had arrived! With the events of the past year fresh in mind, the villagers had been wary at first, determined not to fall prey to some wandering charlatan's trickery. The last such intruder to their rather isolated settlement had made off with the Head Farmer's prized cockatrice eggs! However, upon hearing the newcomer's profession, their fears were allayed, and much rejoicing was to be had. Bells were rung, flags were waved, and various articles of food were quietly snatched up by the local urchin gangs. What could cause such a spontaneous celebration, one might ask? A storyteller was here! "A story!" they shouted. "A story!" they demanded, and their worldly visitor acquiesed. With a jug of horned frog milk in hand and a pipe in mouth, he began his tale.

"There lies an island in the Abyssal Ocean, where a great city once ruled over the waves and held sway over the lands of the Elements. We call this city Zanzarinopolis, though nobody alive today knows what name its denizens used. It is said that on its founding, the Oracle himself appeared before ScaredGirl, who held primacy among the elementals of his time, blessing him with the strength and wisdom needed to rule wisely. Accepting the Mark of the Oracle, ScaredGirl founded a settlement, what would one day grow to become the reigning power of the elemental realms, and bestowed upon himself the title of Executive Administrator of the Official Elements Community Fora. Under his reign, the people grew strong and propserous, hunting the native creatures and tending to the land. Those strong in arms and quick in flight honed their skills in his armies, whilst those of great wit and tinkering ability crafted spells and enchanted artifacts with great care. A system of laws was set into place, and as the years went by, the wise elders began to pass down their knowledge in the temples, which initially numbered twelve-- one for each element.

When the Executive Administrator erected the first Oracular temple, elemental energy blossomed in this new city, an entire quantum's worth for each of its dozen pillars, and this bounty was approved by the Gods as they threw a nova into the sky. At this, the thinkers rejoiced-- and the captains marched. With this energy the admin set off on an unparalleled expansion, putting into place many of the modern and standard elemental traditions as we know them today, among them the Naming of the Staff Positions and the Trials of Mastery. Yes, I see you recognize these titles! Perhaps slightly diminished appellations in the modern age, but it is a testament to the Executive Administrator's legacy that even his captains are worshipped today as mini-Moderators in their own right. Yes, the False Gods themselves kneeled before ScaredGirl on that fateful day, and at dusk they rode out to expand the borders of Zanzarinopolis. Soon rumors spread of this great new leader, carried by messengers in all directions, rumors of the strength of his captains, of the splendor of his cities, of the power of his feats. Elementals of all types flocked to his banner, eager to share in the glory of SG. From fallen druids to firefly queens, from hungry otyughs to firey lava golems, from powerful dual turn sundials of the desert to the barren cold wastes of dead graveyards, all came to know the might of SG. As the armies spread, cities threw open their gates and cheered, eager to receive the blessings of the High King. The flag of Zanzarinopolis soon flew over all nations, and for the first time in history, all elementals served a single Administrator. Thus began the Golden Age of Elements.

But this utopia was not to last. As the decades passed, so too did the unity of the people. In the Oracle's Temple, the wisest of the elementals gathered to address the growing discord and dissent, but their efforts only served to exacerbate the problems as they processed the incoming streams of complaints.

'Life is better than Fire!'

'T50 gave me too much free stuff! I want a real opponent, damnit!'

'How do I beat AI-2?'

'World of Elements coming: Soon™'

'Only noobz use Dim shield! Pls nerf!'

At this, the Master of Aether grew incensed. 'Dim shield is not OP! There exist a plethora of counters to it. Not a day goes by when some sneaking darkness elemental doesn't steal a dozen or two, or the fire elementals lobbing fire bolts and explosives into our domain! Dim shield is fine as is!'

At this, the wise Idea Guru interjected, 'The existence of a counter does not necessarily prove or disprove the OP-ness of a card. What is truly important is the impact such a card has on the metagame, the number of cards and strategems it suppresses and counters, compared to the number of cards that it is weak against.'

The Aether elemental replied, 'The complaint in question has no legitimate basis! Plenty of decks can deal with dim shield. Does not the poison of death elementals bypass our shields? The momentum of the gravity elementals? What of those masters of defense, the wielders of miracle and shard of gratitude? Dimensional shield has no effect against stalls. Dimensional shields are also expensive; quantum denial has spelt the doom of many an aether wielder. It is clear that even decks that lack those direct counters of pulverizer, explosion, and steal can be effective against decks using dimensional shield. Therefore, it is not OP.'

'It should be noted that the presence of dim shield completely counters an entire classification of deck-- The rush deck. Do you deny that dim shield oppresses and dis-incentivizes the use of far more deck combinations than would counter it? The size of the metagame is surely smaller because of it.' The old thinker pointed out.

'Those decks that would be blocked completely by dim shield are interchangeable; in my view, it is only one deck that truly suffers, the generic 'rush-and-put-out-creatures-asap' deck.' The Aether Master retorted.

'Let us then compare the effect of dimensional shield to that of other shields, using titanium shield as a baseline comparison. Titanium costs four units of quanta, and blocks two damage per creatures per round of battle. Dimensional shield costs six units of quanta, blocks all physical damage, but lasts only three rounds.' suggested the Idea Guru. 'If we take titanium shield as an example of a well balanced artifact, then if dimensional shield blocks more damage for a cheaper price, it is OP.'

'Very well. Dimensional shield requires recharging-- it must be replaced every three rounds, and each replacement costs 6, versus titanium shield's 4. To simplify for the purposes of our debate, let us say that dimensional shield costs 5 times titanium shield. 6 to 4 is a 1.5 times cost, and the average duel sees at least three to four uses of dimensional shield. Against three emerald dragons, dimensional shield blocks 30 damage a turn, versus titanium shield's 6. That ratio seems fair to me.'

'Well--'

The discussion continued in this manner, first for days, then weeks as the two defended their positions. The Council of Elementals engaged heavily with this discourse, applauding well made points and ridiculing poorly reasoned ones. It is said that in these final hours, the Council received enlightenment on the nature of balance. Unfortunately, this did nothing to reduce the number complaints, which began to pile up, scroll after scroll after scroll, until finally, Zanzarinopolis collapsed under the weight of the increasing demands, and fell under the waves. Thus ended the First Age of Elements. Thus ended the Age of ScaredGirl.


Fiery-Hot Mixtape: No submission


Spoiler for ARTIST:
A Beautiful (or Apocalyptic) Vista
Depict a landscape that one might find in Elements.

Spoiler for League of Shadows:
Click to expand.


:D

Spoiler for Fiery-Hot Mixtape:
*Cough*

So the great and mighty Fabian has been dealing with some heavy issues and has been unable to fill in the only weakness me and Meow have, here at FHM 2 girls 1 brawl. As a result, I've had to step in. This is going to be horrid.

Seeing I'm going to abyssmally fail at this task, I decided to try something... Very, very different.

Spoiler for Hidden:
Before the war that destroyed the crowns, elements lived in alliances and harmony, to the point of symbiosis. Across the world, you will see lost relics of this age from time to time, but none are as rare or as held in such high esteem as the Zenith Cubes.

The aether mages were the greatest at teleporting to and fro, acting as merchants and guides, but these portals were fragile and easily disruptible. The earth mages wanted to be able to sell their high, high quality smithery, and struck a good deal with Aether. They build stronger teleporters, and they be allowed to use them.

It was an immediate success, with Zenith Cubes being used both in the sky and in the space between dimensions. Even though those who sided with aether overtook them and turned them into horrific siege engines, There is still an eerie sense of camaraderie, even after the last peaceful inhabitants of these cubes past away aeons ago. All those signs, all those little secrets. All those things only friends would do to each other.


So yeah. Instead of just painting it, I sculpted out a small map for you lot to have a bit of an exploration in. I've hid a few secrets, too. In case you missed it:
http://www.roblox.com/games/28605419/Zenith-Cube

And for the righteous who don't want their computer to catch AIDS by downloading roblox, here's some beauty shots:
Spoiler for Hidden:

Spoiler for The Chaosomes:
The Aether Capital



The vector original

Spoiler for Abyss Brawlers:













Spoiler for A Toadally Newtral Team:
Spoiler for Nightfall:

click to enlarge

Spoiler for Hidden:
What you see is where the domains of :air and :life meet, while :darkness is taking over from :light for today.
Kudos if you can name all the cards present

Spoiler for Gaia's Pride:


An elements landscape!
« Last Edit: March 21, 2016, 11:41:37 pm by CleanOnion »

Offline CleanOnionTopic starter

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Re: Forum Brawl #5 - Round 4 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61586.msg1228270#msg1228270
« Reply #1 on: March 21, 2016, 11:28:45 pm »

Spoiler for CARD DESIGNER:
Mechanic's Apprentice
Create (and provide two examples of) a new card mechanic that could be applied to several new and/or pre-existing creatures. At least one example must be a new card.

Spoiler for Gaia's Pride:
Augmentation
verb
ôɡˈment/
1. make (something) greater by adding to it; increase.

Augmenting is a new mechanic that affects quanta. The most basic form of it will be:

Quote
Double a quanta pool

This can be seen in a spell form like this:
Spoiler for Hidden:
NAME:
Augment
ELEMENT:
Other
COST:
9 :rainbow
TYPE:
Spell
ATK|HP:

TEXT:
Double the amount of quanta in target's element; drain all quanta not of that element.
NAME:
Improved Augment
ELEMENT:
Other
COST:
8 :rainbow
TYPE:
Spell
ATK|HP:

TEXT:
Double the amount of quanta in target's element; drain all quanta not of that element.

ART:
N/A
IDEA:
Gaia's Pride
NOTES:
This will affect your quanta even if the target is not on your field.

SERIES:
Card Designer Task, Brawl 5 Round 4


However, this will also be available on creatures as well. For example:
Spoiler for Hidden:
NAME:
Nature Queen
ELEMENT:
:life
COST:
6 :life
TYPE:
Creature
ATK|HP:
5 | 1
TEXT:
Augment: Your :life quanta pool is doubled while Nature Queen is in play.
NAME:
Nature Queen
ELEMENT:
:life
COST:
6 :life
TYPE:
Creature
ATK|HP:
5 | 2
TEXT:
Augment: Your :life quanta pool is doubled while Nature Queen is in play.

ART:
N/A
IDEA:
Gaia's Pride
NOTES:
This only happens with Nature Queens on your field (so you would not gain the bonus as well when the opponent plays a Nature Queen).

SERIES:
Card Designer Task, Brawl 5 Round 4

This ability could be altered to fit other elements and be placed on several vanilla creatures throughout the game (with obvious re-balancing since it is a fairly powerful ability). For example, this ability could be given to creatures like



Now obviously, having a bunch of creatures with the same ability with different elements is boring (*cough cough* every creature quanta generator :P *cough*). So here's another card to settle that problem. It's not even a creature; this one's a permanent! (ooh how exciting)

Spoiler for Hidden:
NAME:
Bizarre Beacon
ELEMENT:
:entropy
COST:
6 :entropy
TYPE:
Permanent
ATK|HP:

TEXT:
While Bizarre Beacon is in play, your :entropy quanta is generated into random elements.
NAME:
Bizarre Beacon
ELEMENT:
:entropy
COST:
5 :entropy
TYPE:
Permanet
ATK|HP:

TEXT:
While Bizarre Beacon is in play, your :entropy quanta is generated into random elements.

ART:
N/A
IDEA:
Gaia's Pride
NOTES:
For clarification, think of this like regular augmentation but the doubled quanta is placed in random quanta pools rather than all in Entropy

Example situation:
You have 75 :entropy quanta.
You cast an upgraded Bizarre Beacon.
You now have 70 :entropy quanta.
70 quanta is now spread out throughout the 12 quanta pools (this quanta is NOT the 70 :entropy you currently have, it's quanta that is being created right now and being spread around)
You now probably have 75 :entropy and around 5-6 quanta in all the others.

SERIES:
Card Designer Task, Brawl 5 Round 4

Spoiler for The Chaosomes:
Our new mechanic is a passive ability called Feedback.  Feedback is triggered by targeting the creature with a spell or ability.  The effect can be either positive or negative depending on the card.  Here are a few examples:

Spoiler for Simple proof of concept example:
NAME:
Chorus Angel
ELEMENT:
Light
COST:
4 :light
TYPE:
Creature
ATK|HP:
3 | 3
TEXT:
Feedback: Gains +1|+1
NAME:
Chorus Angel
ELEMENT:
Light
COST:
3 :light
TYPE:
Creature
ATK|HP:
3 | 3
TEXT:
Feedback: Gains +1|+1

ART:

IDEA:

NOTES:

SERIES:


Spoiler for Slightly more complicated positive effect:
NAME:
Straining Seer
ELEMENT:
Time
COST:
4 :time
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
Feedback: Draw a card.
NAME:
Straining Seer
ELEMENT:
Time
COST:
3 :time
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
Feedback: Draw a card.

ART:

IDEA:

NOTES:

SERIES:


Spoiler for Even more complicated sometimes positive sometimes negative depending on the deck.:
NAME:
Jiggle Jelly
ELEMENT:
Entropy
COST:
3 :entropy
TYPE:
Creature
ATK|HP:
3 | 2
TEXT:
Feedback: Randomly convert some of your quanta into other elements.
NAME:
Jiggle Jelly
ELEMENT:
Entropy
COST:
2 :entropy
TYPE:
Creature
ATK|HP:
3 | 2
TEXT:
Feedback: Randomly convert some of your quanta into other elements.

ART:

IDEA:

NOTES:
Works like being hit by Discord.
SERIES:


Spoiler for Simple negative:
NAME:
Uncontrolled Flame
ELEMENT:
Fire
COST:
5 :fire
TYPE:
Creature
ATK|HP:
7 | 2
TEXT:
Feedback: You take 5 damage.
NAME:
Uncontrolled Flame
ELEMENT:
Fire
COST:
5 :fire
TYPE:
Creature
ATK|HP:
9 | 2
TEXT:
Feedback: You take 5 damage.

ART:

IDEA:

NOTES:

SERIES:


Spoiler for A Toadally Newtral Team:
NAME:
Corruption
ELEMENT:
Death
COST:
5 :death
TYPE:
Spell
ATK|HP:

TEXT:
Target creature gains corruption. On attack, change 1 card in opponents hand to attacking creature.
NAME:
Corruption
ELEMENT:
Death
COST:
4 :death
TYPE:
Spell
ATK|HP:

TEXT:
Target creature gains corruption. On attack, change 1 card in opponents hand to attacking creature.

ART:

IDEA:
Brawl
NOTES:
The new mechanic idea is "Corruption". When the creature that is targeted with this spell attacks. The opponents 1st card in hand will change to the attacking creature. If the first card is already said creature, it will change the second card in hand into the attacking creature, and etc.
SERIES:





NAME:
Bacteria
ELEMENT:
Death
COST:
4 :death
TYPE:
Creature
ATK|HP:
X|1
TEXT:
X is the number of bacteria in play. On attack, change 1 card in opponents hand to attacking creature.
NAME:
Bacteria
ELEMENT:
Death
COST:
3 :death
TYPE:
Creature
ATK|HP:
X|1
TEXT:
X is the number of bacteria in play. On attack, change 1 card in opponents hand to attacking creature.

ART:

IDEA:
Brawl
NOTES:
The new mechanic idea is "Corruption". When the Bacteria attacks, it changes the first card in the opponents hand to the attacking creature (a bacteria). If the first card is already said creature, it will change the second card in hand into the attacking creature, and etc.
The attack is based off of the number of Bacteria in play, this includes both sides of the field. So if your opponent plays 2 Bacteria, and you play 4 Bacteria, all 6 bacteria would each have 6 attack.
SERIES:


Spoiler for League of Shadows:
Spoiler for Raccoon | Raccoon:
NAME:
Raccoon
ELEMENT:
Life
COST:
2 :life
TYPE:
Creature
ATK | HP:
2 | 2
TEXT:
:life Compost: Discard a card and heal 5HP. Each time the enemy discards a card heal 5HP. Biological.
NAME:
Raccoon
ELEMENT:
Life
COST:
2 :life
TYPE:
Creature
ATK | HP:
2 | 5
TEXT:
:life Compost: Discard a card and heal 5HP. Each time the enemy discards a card heal 5HP. Biological.

ART:

IDEA:
League of Shadows
NOTES:
Biological: Creature is a living, and breathing organism and as such it may have certain weaknesses, but also certain strengths. Affected by all other cards/mechanics normally except for:
  • Owl's Eye | Eagle's Eye: Makes Biological creatures Bleed, resulting in a loss of 1HP per turn and it can stack. If this reaches 3 stacks, creature is destroyed.
  • Infection: Non-Biological creatures are unable to be infected. Voodoo passive overrides this.
  • Adrenaline: Can only be applied to Biological creatures.
  • Purify: Can only be applied to Biological creatures.
  • Dry Spell | Desiccation: Can only be applied to Biological creatures.
Spoiler for Biological / Non-biological Examples:
  • :aether Spark | Ball Lightning: Non-biological
  • :aether Lobotomizer | Electrocutor: Non-biological
  • :aether Phase Dragon | Elite Phase Dragon: Biological
  • :aether Immortal | Elite Immortal: Biological
  • :aether Phase Salvager | Phase Salvager: Non-biological
  • :aether Psion | Psion: Biological
  • :aether Phase Spider | Phase Recluse: Biological
  • :aether Turquoise Nymph | Aether Nymph: Biological
  • :air Firefly Queen | Elite Queen: Biological
  • :air Azure Dragon | Sky Dragon: Biological
  • :air Owl's Eye | Eagle's Eye: Non-biological
  • :air Wyrm | Elite Wyrm: Biological
SERIES:


Spoiler for Horned Frog | Giant Frog:
NAME:
Horned Frog
ELEMENT:
Life
COST:
2 :life
TYPE:
Creature
ATK | HP:
3 | 3
TEXT:
Biological.
NAME:
Giant Frog
ELEMENT:
Life
COST:
2 :life
TYPE:
Creature
ATK | HP:
5 | 3
TEXT:
Biological.

ART:
Elements the Game
IDEA:
League of Shadows
NOTES:
Biological: Creature is a living, and breathing organism and as such it may have certain weaknesses, but also certain strengths. Affected by all other cards/mechanics normally except for:
  • Owl's Eye | Eagle's Eye: Makes Biological creatures Bleed, resulting in a loss of 1HP per turn and it can stack. If this reaches 3 stacks, creature is destroyed.
  • Infection: Non-Biological creatures are unable to be infected. Voodoo passive overrides this.
  • Adrenaline: Can only be applied to Biological creatures.
  • Purify: Can only be applied to Biological creatures.
  • Dry Spell | Desiccation: Can only be applied to Biological creatures.
Spoiler for Biological / Non-biological Examples:
  • :aether Spark | Ball Lightning: Non-biological
  • :aether Lobotomizer | Electrocutor: Non-biological
  • :aether Phase Dragon | Elite Phase Dragon: Biological
  • :aether Immortal | Elite Immortal: Biological
  • :aether Phase Salvager | Phase Salvager: Non-biological
  • :aether Psion | Psion: Biological
  • :aether Phase Spider | Phase Recluse: Biological
  • :aether Turquoise Nymph | Aether Nymph: Biological
  • :air Firefly Queen | Elite Queen: Biological
  • :air Azure Dragon | Sky Dragon: Biological
  • :air Owl's Eye | Eagle's Eye: Non-biological
  • :air Wyrm | Elite Wyrm: Biological
SERIES:


Spoiler for Abyss Brawlers:
Mechanic: Counter Tactics
Counter Tactics are effects that activate during your opponent's turn when they do a specific action. Traps gives more depths to the decision making in the game, since now players might have something else to think about when playing cards. Either  they do the action, and take the hit, or they avoid doing to prevent the activation of the Counter Tactics. Of course, for some Counter Tactics you can try to play around them, like giving your opponent something weak when they play Thief, and this too adds another strategic element to the game.

Here are some examples of the new mechanics, including a new permanent, a new creature, and a remade old creature:

NAME:
Auto Turret
ELEMENT:
Gravity
COST:
4 :gravity
TYPE:
Permanent
ATK|HP:

TEXT:
Whenever your opponent plays a permanent, they take damage equal to its cost +1.
NAME:
Auto Turret
ELEMENT:
Gravity
COST:
4 :gravity
TYPE:
Permanent
ATK|HP:

TEXT:
Whenever your opponent plays a permanent, they take damage equal to its cost +2.

ART:

IDEA:

NOTES:
It does trigger on pillars and towers too, so this could have good synergy with a couple of early silences if you are able to play one or a few of these before your opponent can play most of their early-game pillars.
SERIES:
Counter Tactics

NAME:
Thief
ELEMENT:
Darkness
COST:
3 :darkness
TYPE:
Creature
ATK|HP:
1 | 3
TEXT:
When your opponent plays a non-pillar permanent, destroy this card and steal the permanent.
NAME:
Thief
ELEMENT:
Darkness
COST:
2 :darkness
TYPE:
Creature
ATK|HP:
1 | 4
TEXT:
When your opponent plays a non-pillar permanent, destroy this card and steal the permanent.

ART:

IDEA:

NOTES:
Works a bit like a preemptive Steal. It is cheaper, but doesn't let you choose which perm to steal. Still this could be good against perms you know are happening, like Dim Shield in MOno Aether, or a Titan in Catatitans.

If you have several of these on the field, only one will trigger for each permanent played.
SERIES:
Counter Tactics

NAME:
Cockatrice
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
4 | 4
TEXT:
When targeted by your opponent they are silenced and their weapon is delayed.
NAME:
Cockatrice
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
5 | 5
TEXT:
When targeted by your opponent they are silenced and their weapon is delayed.

ART:

IDEA:

NOTES:
The ability will trigger even if the cockatrice dies as a result of the spell.
SERIES:
Counter Tactics

Spoiler for Fiery-Hot Mixtape:
IDEA:
Espithel
NOTES:
Introducing caring about being targeted, the new invention by your favourite saltily demoralised corruption god! The idea is simple, of course. Something happens if you, or your opponent, targets the card. How it's targeted is irrelevant - Buff it, debuff it, blow it up! (AoE not withstanding.) The effect'll happen before the effect of the target takes place.

For example, cockatrices petrify things when they look at them, and I'd think zapping them with a bolt of lightning would not go unnoticed. This card

The beauty of this mechanic is how modifiable it is, as well as the fact it can self-insert into more complex mechanics.

This is a negative effect, one that discourages targeting. You can easily make an effect that makes targeting it encouraged, stacking tons of buffs onto one creature and creating a twist on the "Buff a vampire stilleto to absurd proportions" deck, or big vag. However, you can still go a few layers deeper and create cards such as this one:


IDEA:
Espithel
NOTES:
My vanilla cards are designed to show you clean, simple cards that can get added into the game.
My custom cards are designed to show you interesting explorations of this mechanic.

This is a card that you can splash 1-3 of in a deck that wants to run a lot of PC in case they're scared of dims, or a lot that wants to run a lot of enchant artifact in case they're retarded.

The drawing is the reward for targeting, and everything else is to try and stop from you not immediately using it and then targeting it; Look at all the earth it gives you! And if you try to enchant it to get all that earth and free cards, it caves in when targeted to give you the finger. That's not cool. You gotta play the risk, d00d.

I would expect this to be a card played in war, giving earth a bit of a mind-game against annoying elements like :aether or :water, which don't have PC (Traditionally). If you don't prepare for this and give it to them for free, you're going to cry at all that card advantage.

But this is just a random strange permanent. How about something cleaner, simpler, and kinkier? Introducing:

IDEA:
Frozengaia
NOTES:
The momentum and undelaying riders are there to spice up the thing and make this worth targeting on its own. You have all the ways of buffing its ATK, and if you're to compare this to Big Vag, you just need special bonuses, like vampirism or momentum.

The readying rider is there to give it in-element synergy with basilisk blood and the warden, whilst the momentum rider is there to not force you to combo this with gravity every single kekking time.

Now, the upgraded card is strong on its own. to prevent it from being utterly silly silly with decks that don't care about targeting, I've removed the readying rider to make it less resiliant. You gotta build up those targets!

But how do you get enough targeting cards? Are the wardens enough? But they only work on this card. Other cards we could make that beg to be the target of stuff probably don't want to be delayed, or lobotomised, or infected every shiva-damn turn. As a result, we could do with some more reliable targeting cards to make this work. Such as...

IDEA:
Myrmiredon
NOTES:
To stress:
My vanilla cards are designed to show you clean, simple cards that can get added into the game.
My custom cards are designed to show you interesting explorations of this mechanic.

Here, we have a lobotomisable gravity pull for spells. The difference between the unupped and upped is that the unupped copies, whilst the upped redirects. That means double SoW, double blessing, double targeting. That's why it costs 2.5x more than the upped. Of course, it also opens you up for massive 2-for-1s with RT, freeze, and the ilk, something which the upped actively tries to prevent.

The best part of this mechanic is how it can easily insert itself into other mechanics; I was planning to show you a divination card with the chaining being triggered by the targeting, not the usage of one of its abilities, but we all know how... Divisive divination cards are.

I hope these four cards divide all the voters into two neat categories, though: People who vote for FHM, and people with no taste.
Thanks and good night/day/afternoon/midnight/noon/bedtime/breakfast/super/grey goo!




Offline CleanOnionTopic starter

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  • Awards: Writing Competition - Yellow JournalismWriting Competition - FractaloreTeam Competition - The Spy Who EMed MeArt Competition - Raise the BannersWriting Competition - The Seven Wonders3rd Place Weekly Challenge Winner: September 2015Weekly Design August 2015 - Silver
Re: Forum Brawl #5 - Round 4 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61586.msg1228271#msg1228271
« Reply #2 on: March 21, 2016, 11:28:55 pm »

Spoiler for DECKBUILDER:
(personal) Story Time!
Create a deck based on your own personal hero (or an event meaningful to you), and explain the connection!

Spoiler for League of Shadows:
The Dark Nightby The League of Shadows
Hover over cards for details, click for permalink
Deck import code : [Select]
7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t5 7t5 7t5 7t9 7t9 7ta 7ta 7tb 7tb 7td 7td 7td 7td 7td 7td 7th 7th 7um 7um 7um 7um 7um 7um 8pt

A competitive mono Darkness deck dedicated to our beloved Batman.


"Bats frighten me. It's time my enemies shared my dread.""Look, listen. I know why you choose to have your little, ahem...group-therapy sessions in broad daylight. I know why you're afraid to go out at night. The Batman."
"The first time I stole so that I wouldn't starve, yes. I lost many assumptions about the simple nature of right and wrong.""Men fear most what they cannot see."
"You must become more than just a man in the mind of your opponent.""...perhaps you should read the instructions first."

And, of course, as with all League of Shadows decks...

Click to expand.



Spoiler for Abyss Brawlers:
My desk is based on my hero: ~Napalm.
In War #3, we joined forces and vanquished all our opponents with our fiery passion.

       

Hover over cards for details, click for permalink
Deck import code : [Select]
5fc 5fc 5fc 5fc 5fc 5fc 6rk 74a 7dg 7dg 7dg 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dr 7dr 7jp 7jp 7jp 7jp 7jp 7jp 7n0 80a 8pm


When thinking of a deck to represent our bond, I needed to look no further than the :fire element and our favorite card Phoenix. With many Phoenix-based decks to choose from, I decided on ImmoPhoenix (Cremations in the deck above). She loved the versatility this deck had and the speed that it could crush its opposition.

I still remember how much she disliked the changes that Zanz made to :fire and the obvious weakening of this deck. Even so, it's the deck I'll always remember her by.

Maybe someday Zanz will return to update the game and we'll see the return of many old players and friends, ~Napalm included.

Spoiler for The Chaosomes:
My life has been plagued by quite a few medical problems.  No specific event really sticks out.  No specific doctor or procedure.  Just a constant slew of them trying to make me feel better.  Some working somewhat, but never completely.  Helping, but never solving the problem.  A problem that slowly gets worse while only symptoms are treated.
Hover over cards for details, click for permalink
Deck import code : [Select]
7ai 7ai 7ai 7ai 7ai 7ai 7al 7al 7ba 7ba 7ba 7ba 7ba 7ba 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7k2 7k2 7k2 7k2 7k2 7k2 7k3 7k3 7k3 7k3 7k3 7k3 7k6 7k6 7k6 7k6 7k6 7k6 7kc 7kc 7kc 7kc 7kc 7kc 7km 7km 7km 7km 7km 7km 7la 7la 7la 7la 7la 7la 7la 7la 8pn

As such, this deck contains many healing cards.  Cards that heal the symptoms of the opponent (damage) but don't really have any way to deal with the actual problem (their creatures).  Sure, technically you can win by decking the opponent out, or with the slow damage of the Nymphs (nurses) but like life, playing this deck will probably only end in defeat.

Spoiler for Gaia's Pride:
I have chosen my childhood sports hero, Brett Favre as the basis of my deck.

rob77dp's Homage to Brett Favre, Retired NFL Quarterback
Brett Favre, QB
Hover over cards for details, click for permalink
Deck import code : [Select]
5ih 5ih 5oh 5oh 5uq 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 6ve 77a 77m 77m 77m 77m 77m 7ai 7ai 7ai 7jr 7jr 7jr 7qb 8pm


*Note* While this deck does not play particularly well, each card has been selected with a purpose and therefore it has very solid ties to the task of connecting a deck to a hero.

Explanation of cards:

Steel Golem
Brett Favre - 4 cost creature representing his jersey number (4) and the Steel Golem's 9 HP are representative of his toughness (record 297 consecutive regular season starts).

Vanadium Warden
Offensive Line - 'Guard' ability represents what offensive lineman do for a quarterback (such as Brett Favre) with the quantity 5 being representative of the typical NFL 5 offensive lineman sets or lineups. Also, they are the same element, like a 'team', as the main hero!

Pegasus
Receivers - Fast and can 'fly' down the field (airborne in Elements; running fast in slang real life language) for targets for the Quarterbacks to throw to.

Precognition
Pre-snap read of the defense by the quarterback.

Improved Heal
Trainers and team doctors.

Nightfall
Let's play this game at night...

Thunderstorm
...in bad weather...

Flooding
...flooding the playingfield.

Entropy Pendulums and Supernova
Quanta generation so the deck can play cards as a deck and not just be a lifeless pile of cards.

Spoiler for A Toadally Newtral Team:
Spoiler for Timdood's Personal Hero:
If I had to choose one person to call a personal hero, it'd be my friend and mentor Thomas.He's taught me quite a lot about myself, the world, and really just opened my eyes in general.
In his honor, I present to you this deck!

Best Friends
Hover over cards for details, click for permalink
Deck import code : [Select]
5rg 5rg 5rg 5rg 5rn 5rn 5rn 5rn 5rn 5rn 5rr 5rr 5rr 62m 62m 62m 62m 62m 62m 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 8ps



Card selections:
Anubis:  The ideal teacher.  A good teacher will give you the wisdom and knowledge to shield yourself from anything, much how an Anubis will imbue a target with the knowledge to do just that.
Precognition:  With knowledge, you begin to almost see the future.  Not in a literal sense, but you know enough to predict what will happen and prepare for it.  It's very much the same with seeing what cards your opponent has in hand; you can play around them.
Shard of Wisdom:  After you know how to protect yourself, you don't stop learning.  The natural next step is how to more effectively attack your opponent.  Shard of Wisdom not only increases the damage you do, but bypasses shields, making your attacks that much more potent.


Fiery-Hot Mixtape: no submission


Spoiler for FORUM EXPERT:
Antlion, Black Hole, Cloak, Dirk....
Design an Elements Alphabet!
If you choose to make a new font, there's no need to convert it to a font file format (.ttf, .otf, etc)

Spoiler for Abyss Brawlers:
LetterTransliterationMeaning
AAir
BBlue Crawler
CChrysaora
DDragon
EEarth
FFire
GGraboid
IImmortal
LLife
MMummy
OOtyugh
PPheonix
RRustler
SSquid
TTrident
WWater

Note that certain letters would be combinations/replacements of other letters.

  • C for K
  • CW for Q
  • I for Y
  • I for J

Spoiler for Gaia's Pride:
A - Absol
B - Belligerence
C - CleanOnion
D - ddevans96
E - Espithel
F - Fippe94
G - Gandora
H - Hyroen
I - iancudorinmarian
J - Ji412jo
K - Khaleesi
L - Linkcat
M - Mathman101
N - Newbiecake
O - Opsinis
P - Physsion
Q - qwerter
R - Russianspy1234
S - Skyironsword
T - TheonlyrealBeef
U - UTAlan
V - vrt
W - willng3
X - Xenocidius
Y - YoungSot
Z - Zblader

Spoiler for The Chaosomes:
First and foremost, let's start with the basics, here are the phonemes translated into our alphabet:

(note the missing rings on v/w and jh and zh).

The writing system borrows heavily from Hebrew, with vowels appearing below consonants.  Unlike Hebrew this still reads left to right.  Also unlike Hebrew (and like English) consonants can be combined the form new consonant sounds (s+h making a 'sh' sound instead of needing a separate letter for example).
The symbols are far more complicated than most writing systems.  The system was invented and mostly used by an aristocratic priest class in the beginning.  As such, they wanted a system that seemed regal, and was less accessible to the uneducated masses.  Eventually, a less stylistic "cursive" was invented, and is what is used when most people write, though books are still published in this classic style.

Spoiler for Here are the vowels (in all of their tiny pixel glory):
AA → http://smg.photobucket.com/user/russianspy1234/media/Brawl%205/vowels/o.png.html?sort=3&o=0
AE → http://smg.photobucket.com/user/russianspy1234/media/Brawl%205/vowels/hard%20a.png.html?sort=3&o=8
AH → http://smg.photobucket.com/user/russianspy1234/media/Brawl%205/vowels/hard%20u.png.html?sort=3&o=5
AO → http://smg.photobucket.com/user/russianspy1234/media/Brawl%205/vowels/soft%20a.png.html?sort=3&o=2
AW →http://smg.photobucket.com/user/russianspy1234/media/Brawl%205/vowels/soft%20a.png.html?sort=3&o=2
AY → http://smg.photobucket.com/user/russianspy1234/media/Brawl%205/vowels/soft%20i.png.html
EH → http://smg.photobucket.com/user/russianspy1234/media/Brawl%205/vowels/e.png.html?sort=3&o=9
ER → http://smg.photobucket.com/user/russianspy1234/media/Brawl%205/vowels/hard%20u.png.html?sort=3&o=5
EY → http://smg.photobucket.com/user/russianspy1234/media/Brawl%205/vowels/soft%20a.png.html?sort=3&o=2
IH → http://smg.photobucket.com/user/russianspy1234/media/Brawl%205/vowels/hard%20i.png.html?sort=3&o=4
IY → http://smg.photobucket.com/user/russianspy1234/media/Brawl%205/vowels/ee.png.html?sort=3&o=7
OW →  http://smg.photobucket.com/user/russianspy1234/media/Brawl%205/vowels/o.png.html?sort=3&o=0
OY → http://smg.photobucket.com/user/russianspy1234/media/Brawl%205/vowels/o.png.html?sort=3&o=0
UH → http://smg.photobucket.com/user/russianspy1234/media/Brawl%205/vowels/hard%20u.png.html?sort=3&o=5
UW → http://img.photobucket.com/albums/v241/russianspy1234/Brawl%205/vowels/oo.png

Want to see what a word would look like in this alphabet?
Check it out.

Phonemes grabbed from: http://www.speech.cs.cmu.edu/cgi-bin/cmudict

Spoiler for League of Shadows:
A is for antiaverage,
Elemental, admin and friend!
May his sky-diving record-breaking never end!
N is for Nova,
A cataclysmic explosion!
Gain an instant 12 quanta and set your bow in motion!
B is for Black Dragon,
with scales as dark as night!
Even Archangels cower in fear when she takes flight!
O is for Otyugh,
the hungry orange guy!
His favourite Elemental dish is Minor Phoenix pie!
C is for Chapuz,
the weird Voodoo champion!
With his decks at your side, your opponents will fall in one turn!
P is for Purify,
the pain of PDials in Platinum!
Better find another way to earn some more electrum!
D is for Discord,
the deadly purple sword!
Wielding her in chat, you'll never be bored!
Q is for Quantum Tower,
where the magic flows in streams!
It produces all kinds of quanta - except the kind you need!
E is for Earthquake,
shaking soil, rock and clay!
A guaranteed method to make your opponent not want to play!
R is for RootRanger,
Grandmaster of all!
Beware his beloved Jonnington McFirestall!
F is for Fractal,
the bane of CI&A!
Cast it just once, and play the same creature for days!
S is for Sundial,
a totally balanced card!
Remember when you thought PVP was actually hard?
G is for Granite Skin,
the mighty power of Earth!
Laugh as your opponents fail to measure your girth!
T is for Twin Universe,
a distortion of reality!
Just copy all their creatures - there's no need to bring any!
H is for Hope,
the shield of the faithful!
Protect your health points from all attacks physical!
U is for Ulitharid,
the psionic-waving fish!
He loves making Gravity Elementals lose their Focus!
I is for Iridium Warden,
shiny metallic defender!
Delay your enemies until they surrender!
V is for Voodoo Doll,
a fun little plaything!
With stabs, cuts and burns, hear your enemies sing!
J is for Jade Dragon,
an enormous forest beast!
While he may look scary, his diet is actually just leaves!
W is for Wyrm,
the high-flying wyvern!
Watch out for Afdarenty and his Shards of Wisdom!



K is for Kuroaitou,
our Master of Games!
From Mafia, to Relic Sweeper, to dangerous RAIDs!
X is for Xenocidius,
the expert programmer!
For testing your decks, nothing beats his simulator!
L is for Lycanthrope,
just a regular guy!
But when the full moon rises, you'd better be able to fly!
Y is for YoungSot,
fifth Master of Fire!
His infernal armies could turn whole cities to pyres!
M is for Miracle,
the master of stalls!
Pretend you're about to fall, then bounce back and recover it all!
And Z is for zanzarino,
the father of Elements!
Will he ever escape from Scaredgirl's basement?

Spoiler for A Toadally Newtral Team:
Spoiler for Font and Translation:

Spoiler for History:
History of the Elemental Alphabet
Long ago, the kingdoms communicated, but had no way of keeping theair communications recorded. Amongst the more known communities, oral dialects were fine, but in other shadowy kingdoms of loneliness and deceit, sought beings were often killed These creatures marked their territory, and over time different markings belonged to different territories. These Marks began to infuse stone with their power, and those became the first pillars. From the Marks, too, the general consonants of each creature were derived. And from the Marks the Elemental Alphabet was born.




Spoiler for Fiery-Hot Mixtape:
ABCDEFGHIJKLMNOPQRSTUVWXYZ, you ain't getting an alphabet out of me.


Spoiler for BONUS:
Something Something Star Wars!
Create a tribute to Star Wars! Can be anything Star Wars related, from cards to decks to stories, etc. You could even build a Death Star that shoots Antlions!

Spoiler for Abyss Brawlers:

A long time ago in a corner of the internet far, far away, 12 Elements were created. But they were not all that encompasses the make-up of the universe. Zanzarino was special, gifted, and close to god-like in the eyes of his followers...
But he knew nothing of the Midichlorians from which he was conceived. There was a 13th Element. The Force Element!
Its Quanta is marked by the symbol of the Light Side of the Force, but inverted, highlighting the central power spikes which are prominent in the Dark Side of the Force. The Force Element is indiscriminate, and does not lean either to the Dark or the Light.



 
art: http://starwars.wikia.com/wiki/LothalNet_comm_tower_E-272

 
art: wallpapercave.com/wp/RPWoXaS.png http://ecx.images-amazon.com/images/I/51uAZWKEgBL._UL1500_.jpg

 
art: http://www.komando.com/happening-now/301253/boeing-invents-real-star-wars-style-force-fields/all

 
This is Force's Dragon. Art: http://www.starwars.com/databank/imperial-star-destroyer

 
art: http://starwars.wikia.com/wiki/File:Force_Choke_TCG.JPG

 
art: http://www.geeky-gadgets.com/wp-content/uploads/2010/07/mastermind-gg.jpg

 
Creatures in slots 1 and 2 take 1 damage. Slots 3 and 4 take 2 damage. Slots 5 and 6 take 3 damage etc.
art: http://powerlisting.wikia.com/wiki/File:Palpatine-Force-Lightning.jpg

 
art: http://clubpenguin.wikia.com/wiki/File:Star_Wars_Takeover_Docking_Bay.png

 
art: https://i.ytimg.com/vi/y-kSIZ7uMxo/hqdefault.jpg

 
art: http://orig07.deviantart.net/2b71/f/2012/262/1/4/day_7___bantha__1hr__20_minutes__by_cryptid_creations-d5f91d4.png


Spoiler for Gaia's Pride:
Cards of War
When an unknown ally enters the field of battle, allies are given the element of surprise. The opponent is caught of guard, and can give an edge in war. This card represents that, by buffing allies that may not be expected, emphasising this advantage that it may hold.

Alternatively, it may also give the weak and unfamiliar a starter, to get them going to achieve great things.
Totally not foreshadowing
Spoiler for Hidden:



The Deck to Face the Apocalypse
In a post-apocalyptic world, where little remain, those who do remain must scavenge off the scraps that remain. They can multiply quickly, and given their situation, they will accept any advantage they get. They can obtain energy from spectral towers, a protection against the dangers from the apocalypse, and may even be given blessings from the stars! Phase Salvagers are used to represent these here, as they salvage what they can find, protecting it from further harm, or they can band together, potentially risking the harm of others, but creating a larger, and safer, group.

The void is unhappy with this. They do not like the revolt that is coming, and will do whatever it can to take the remaining back into its blackened depths. Even if it means helping one enemy to take down another.


Spoiler for Deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
7tb 7u2 7u2 7u2 7u2 7u2 7u2 808 808 808 808 808 808 808 808 808 808 808 808 80i 80i 80m 80m 80m 80m 80m 7ss 8sc 9bd 5xa 8pt



So how does this tie in with Sci Fi?
When one hears "Sci Fi," either one of 2 images comes to mind. The first is a laser battle in space, with a race (humans for instance) in spacecrafts, in a war against a harmful race of aliens. The other option is a futuristic civilisation, perhaps dystopian, with super-advanced technology (or the remnants of it), and toys with the theory of the unknown and "what could be in the future".

We toy with the latter, to bring a card, scavenged after the wreckage of the armageddon, and brought as a blessing from the stars to assist in those fighting to survive. The deck follows on with this story and theme, with the only creatures being frail and dying if not helped, but when given assistance, they can do great things. While their enemy is struggling to fight the planet as they slowly wither away from the harsh conditions, their fragmented sanity broken beyond healing.

Spoiler for The Chaosomes:


Spoiler for A Toadally Newtral Team:
A long time ago on a forum far far away..... there are wars and brawls that occur sporadically throughout. 5 species saw the brawls as meaningless violence and sought to become more peaceful to better their communities.
5 reptilian ancestors joined together to create what is now known as..

The Toadally Newtral Team


Fiery-Hot Mixtape: No submission



Spoiler for CHALLENGES:
Team Road Trip!
A Toadally Newtral Team VS Gaia's Pride

Stake: 8 points!

- Organize a team road trip for your brawl team. Make an itenerary list of destinations, travel plans, and other site seeing activities you might do while picking up or meeting each person from your team. (teammates do not have to give out their locations if they don't want to, use generic locations in this case). Make travel plans for 1 week worth of Road Trip/Vacationing.
Include:
  • At least 2 different  types of transportation (personal car, bus, plane, boat)
  • Some food from the local destinations (At least one each of Breakfast, Lunch, Supper)
  • At least 2 tourist attractions for the team to enjoy together(Professional Sports Game, Museum, Holiday Resort)

Example: Most of Team ABC's members are from North America, and a few from South America. None of them have been to Europe. The boss plans a trip to Europe for them all to meet up and go on a cruise ship sailing into different ports around Europe. They enjoy a fresh made supper at a local restaurant, and then enjoy music in the evening at a street performance.
(I did not give lots of detail in example to save on potential ideas for the challenger and challengee)

Spoiler for A Toadally Newtral Team:
A Toadally Newtral Road Trip!



Day 0.5 - Travel Day
- mathman, ji412jo, Timdood3, and Arum all meet up on the East coast of America and fly to the UK to meet up with Treldon.

Spoiler for Flight Plan:

Day 1 - Meet and Greet
- Meeting in the UK, the whole team is together and goes to the bar for a few drinks and the chance to visit and get to know each of their travel companions better.
- Food:
  • Beer!
  • Chicken Wings
  • Extra Beer.
  • Nachos and Cheese
  • More Beer!
- Entertainment:
  • Sports games on the Television
  • Chatting with the group


Day 2 - Driving Day!
- We rent a car and all drive through the country side. What is a road trip without sitting in the car for 8 hrs with your buddy's having a good laugh.
- We arrive in Paris and go check in to a hotel for the night.
- We all have a beer in our rooms after driving all day and not being able to drink on the road.


Day 3 - Sight Seeing and Travel
- Tired from the Previous Days travel, we spend the day hanging out around Paris taking in the culture and atmosphere.
- Sight-seeing at the Louvre, Eating fresh made bread by the Eiffel Tower. and enjoying the cold beers in our hands.


Day 4 - Travel to the Mountains
- We all pile into the car for another day of travel over to Switzerland, to check out the famous Alps.
- We decide that some exercise would be good for use so we all try going skiing.
- After a few nice runs, and many crashes we all huddle into the warm building by the fire with a nice hot cider.


Day 5 - Off to Rome
- Another travel day to Rome, to see more amazing sites.
- We check out the Leaning Tower of Pisa, and the Roman Collesium.
- Eat a wonderful Pasta Carbonara for lunch.

Spoiler for Travel Plans Days 2-5:

Day 6 - Winding Down with a Train Ride
- We all get on a train and head back towards the UK.
- We enjoy the scenery and the sensation of relaxing on the train as we slowly finish off our trip together.


Day 7 - Goodbyes, and Final Drinks.
- We all go for one last round of drinks as we say our farewells and goodbyes to each other.


Day 7.5 - Travel Day back.
- mathman, ji412jo, Timdood3, and Arum all leave the UK on a flight back to America, and then each have their own transfers back to their homes.

Gaia's Pride: No submission. Challenge forfeitied for 5 points in favour of ATNT



Additionally, there is a wager for 30 points from The Chaosome's Forum Expert VS League of Shadow's Forum Expert. The winner will steal 30 points from the other.

Enjoy voting!

Offline majofa

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Re: Forum Brawl #5 - Round 4 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61586.msg1228291#msg1228291
« Reply #3 on: March 22, 2016, 05:18:05 am »
Did some people misunderstand the Forum Expert task?

Aside from the Fiery-Hot Mixtape's submission (which was kinda funny).. 2 others just matched up words with the already existing alphabet...

Did I miss something, or did they?

---

Also, Abyss Crawlers' is like Hieroglyphics.

Offline russianspy1234

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Re: Forum Brawl #5 - Round 4 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61586.msg1228297#msg1228297
« Reply #4 on: March 22, 2016, 05:38:56 am »
Did some people misunderstand the Forum Expert task?

Aside from the Fiery-Hot Mixtape's submission (which was kinda funny).. 2 others just matched up words with the already existing alphabet...

Did I miss something, or did they?

---

Also, Abyss Crawlers' is like Hieroglyphics.

The task was a bit (I think intentionally) vague.  We interpreted it to mean creating letter equivalents that are Elements themed, then stepped it up a notch and made it not be a 1to1 replacement.  I can see the validity of making an elements themed Alphabet Book like Gaia and LoS did too though.
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Offline majofa

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Re: Forum Brawl #5 - Round 4 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61586.msg1228300#msg1228300
« Reply #5 on: March 22, 2016, 05:58:01 am »
Design an Elements Alphabet! - seems pretty straight forward to me... no 'book' mentioned.

The title was probably misleading, but as stated in a previous round, not necessarily the thing to base your submissions on.

Offline Arum

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Re: Forum Brawl #5 - Round 4 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61586.msg1228302#msg1228302
« Reply #6 on: March 22, 2016, 06:03:36 am »
Well, think of it this way. Which is more time consuming? Creating an alphabet, or playing the alphabet game?

Toss in the fact that Clean0nion said that it was not necessary to upload the font as a .tff or .off (if those are the proper file names) and you have two things that insinuate an alphabet with letters should be made, rather than an alphabet 'book'.
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Re: Forum Brawl #5 - Round 4 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61586.msg1228303#msg1228303
« Reply #7 on: March 22, 2016, 06:05:25 am »
Well, think of it this way. Which is more time consuming? Creating an alphabet, or playing the alphabet game?

Toss in the fact that Clean0nion said that it was not necessary to upload the font as a .tff or .off (if those are the proper file names) and you have two things that insinuate an alphabet with letters should be made, rather than an alphabet 'book'.

I'd also like to note that Brawl isn't a "who puts in more time" contest though either...
Death War #12/TBD TTG Brawl #6/1st Death War #10/9th GP Brawl #5/6th Death War #9/9th MoL Brawl #4/3rd Water War #8/7th DDD Brawl #3/3rd*Death War #7/5th*Death War #6/11th

Offline Arum

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Re: Forum Brawl #5 - Round 4 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61586.msg1228304#msg1228304
« Reply #8 on: March 22, 2016, 06:07:08 am »
No, but one can be done in thirty seconds and doesn't really offer a chance to go above and beyond whereas the other can increase in elegance and design with the more time you spend on it. That is what I meant by "takes more time".
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Re: Forum Brawl #5 - Round 4 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61586.msg1228305#msg1228305
« Reply #9 on: March 22, 2016, 06:09:58 am »
No, but one can be done in thirty seconds and doesn't really offer a chance to go above and beyond whereas the other can increase in elegance and design with the more time you spend on it. That is what I meant by "takes more time".

Only one of those I would estimate to be anywhere near a 30 second task.  In any case, may the community vote in masses and the best submissions win!
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Offline Aves

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Re: Forum Brawl #5 - Round 4 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61586.msg1228307#msg1228307
« Reply #10 on: March 22, 2016, 06:10:37 am »
The criteria you place your vote on is yours alone, of course, but what russianspy said was basically it. We choose to interpret the task as "Make an elements themed alphabet" -- the alphabet in our submission being the standard 26 of the english alphabet, and then we applied an elements theme to each letter. Could we have made cool looking arcane symbols and called them letters that correspond to various phonemes? Certainly, and plenty of teams have done a fine job of it. But is that the only valid way to approach the task? I respectfully disagree.

Spoiler for CleanOnion and Physsion:
[13:35:56] CleanOnion [»] Physsion: you have a range of options - you could either make a new font with elements-like symbols (as hinted at in the description)
[13:36:20] CleanOnion [»] Physsion: or you could just arrange Elements things alphabetically, as hinted in the title of the task
[13:37:05] CleanOnion [»] Physsion: you  could make a song to the tune of "ay bee cee dee ee eff gee", ( /  twinkle twinkle little star / baa baa black sheep, it's all the same  tune)
[13:37:20] CleanOnion [»] Physsion: consider it like an Artist task where the theme is Alphabet
[13:37:58] CleanOnion [»] Physsion: maybe inspiration will strike you elsewhere
[13:38:27] CleanOnion [»] Physsion: maybe make a whole new method for etg creatures to share ideas

Edit: Arum, I assure you that we took much longer than 30 seconds to complete our submission.

Edit2: I do take all credit for FHM's submission though :P

Edit3: Alright, alright, that one did take like 10 seconds to type out.
Spoiler for proof:
« Last Edit: March 22, 2016, 06:49:52 am by Aves »
:darkness War # 4, 9, 10
:darkness League of Shadows :darkness Brawl # 5

The Tentacle's Grip Brawl # 6

Offline CleanOnionTopic starter

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Re: Forum Brawl #5 - Round 4 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61586.msg1228314#msg1228314
« Reply #11 on: March 22, 2016, 06:28:49 am »
All tasks are completely open to interpretation. However, you may base your voting criteria on anything you like of course.

 

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