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Offline CrockettRocket

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Re: Forum Brawl #5 - Round 3 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61512.msg1227582#msg1227582
« Reply #12 on: March 15, 2016, 11:09:15 am »
Alright I have to ask Abyss Brawlers artist/FE... when changing marks I didn't see a place in where you changed it. So is changing marks random and you just keep clicking the symbol, or is it just the next element and it rotates through. Also, why is that mechanic on the login screen? If I don't play for 2 years do I need to remember the mark I used or else it'll be changed? Seems only relevant for people just starting the game. Other then that I love the submission!
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Offline JonathanCrazyJ

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Re: Forum Brawl #5 - Round 3 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61512.msg1227583#msg1227583
« Reply #13 on: March 15, 2016, 11:14:19 am »
It rotates through, and it is thematic. It's nice to have some movement in a welcome screen design :)
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Re: Forum Brawl #5 - Round 3 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61512.msg1227588#msg1227588
« Reply #14 on: March 15, 2016, 11:30:23 am »
Andre, is that landscape your design? If so, it seems you have a ready submission for round 4 :P

I used a reference and texture packs but it was built from scratch. I'll make something else though.
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Offline CrockettRocket

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Re: Forum Brawl #5 - Round 3 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61512.msg1227590#msg1227590
« Reply #15 on: March 15, 2016, 11:34:43 am »
It rotates through, and it is thematic. It's nice to have some movement in a welcome screen design :)
I agree, but it has some thematic problems. I usually don't publically vote, but for FE/artist my 2nd vote is going to gaias pride as they too do show movement in their login screen, but their is no problem with it imo. However plus rep for whoever did this task (which is..?)
« Last Edit: March 15, 2016, 11:50:42 am by CrockettRocket »
A world war? Am I invited?
Thanks to skotadi for saying this in chat. Made me laugh pretty hard, and fits with me not getting drafted. :silly:

Offline Fippe94

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Re: Forum Brawl #5 - Round 3 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61512.msg1227592#msg1227592
« Reply #16 on: March 15, 2016, 11:46:32 am »
Note that the mark image shown on the login screen has no connection to the mark in your actual deck, it's just an image.
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Offline CrockettRocket

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Re: Forum Brawl #5 - Round 3 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61512.msg1227593#msg1227593
« Reply #17 on: March 15, 2016, 11:50:09 am »
Note that the mark image shown on the login screen has no connection to the mark in your actual deck, it's just an image.
I'll have to roll a 2 sided die then :/
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Re: Forum Brawl #5 - Round 3 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61512.msg1227594#msg1227594
« Reply #18 on: March 15, 2016, 11:53:44 am »
Andre, is that landscape your design? If so, it seems you have a ready submission for round 4 :P

I used a reference and texture packs but it was built from scratch. I'll make something else though.

But I assume you used a software for 3D graphics? I love the art :)
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Re: Forum Brawl #5 - Round 3 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61512.msg1227595#msg1227595
« Reply #19 on: March 15, 2016, 11:58:59 am »

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I think I can easily abuse it: Only play 1-2 cards(1-2 time factories) in the first 5-3 turns, then play this to reshuffle all their pillars(and anything they played with the quanta they gained so far). Then play your remaining opening hand pillars. However triple check my evaluation of this one, this kind of effect messes with my intuitions.

Note that that is a trick that would only work once since after the first time, your opponent would start holding a few things back.  Also note that if you are employing that strategy, you are passing up the opportunity to damage the opponent while they damage you.  One last note: Your quanta is reset, your opponent's is not, so they come out at an advantage for getting cards out faster.  Now you might be able to pull off some interesting things by playing this, then playing towers to power out a creature at an empty field, but that takes a lot of effort.  So yes, with the right setup this card can be pretty strong, and that's the point.
You are underestimating the power of putting all your opponent's quanta sources (besides their mark), and everything they spent quanta on so far back in their deck. Sure they have some quanta left. However they just had their turn so they are unlikely to have much excess & the game is still early so you can tank the early damage.

Would people start holding back when they saw an opening 1-2 Time Factory play? If they went first then they either already messed up by playing their pillars or they yielded the 1st turn advantage to whatever deck they are facing. Even worse, if they are facing a stall time deck, the stall time deck can do the 1-2 Time Factory play to earn 3-5 free turns of stalling. So unless this single card dominates a large number of the PvP decks, the only counterplay to it is overall harmful to the person using the counterplay.

The submission is creative, but early game destruction(via shuffling back into the deck) of all the opponent's quanta sources was something that made the balancing that much harder.
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Offline CrockettRocket

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Re: Forum Brawl #5 - Round 3 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61512.msg1227619#msg1227619
« Reply #20 on: March 15, 2016, 04:22:38 pm »
A world war? Am I invited?
Thanks to skotadi for saying this in chat. Made me laugh pretty hard, and fits with me not getting drafted. :silly:

Offline JonathanCrazyJ

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Re: Forum Brawl #5 - Round 3 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61512.msg1227629#msg1227629
« Reply #21 on: March 15, 2016, 05:52:49 pm »
Don't decide by a diceroll dude. I'd be saying this even if you picked us. Take a good look at the two and decide which you like more. Don't make Brawl voting an RNG exercise :/
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Offline CleanOnionTopic starter

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Re: Forum Brawl #5 - Round 3 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61512.msg1227646#msg1227646
« Reply #22 on: March 15, 2016, 07:16:31 pm »
One might as well not vote.

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Re: Forum Brawl #5 - Round 3 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61512.msg1227651#msg1227651
« Reply #23 on: March 15, 2016, 08:31:50 pm »

Time Warp | Time Warp Again {Yay! No need for (upped) tags}
I think I can easily abuse it: Only play 1-2 cards(1-2 time factories) in the first 5-3 turns, then play this to reshuffle all their pillars(and anything they played with the quanta they gained so far). Then play your remaining opening hand pillars. However triple check my evaluation of this one, this kind of effect messes with my intuitions.

Note that that is a trick that would only work once since after the first time, your opponent would start holding a few things back.  Also note that if you are employing that strategy, you are passing up the opportunity to damage the opponent while they damage you.  One last note: Your quanta is reset, your opponent's is not, so they come out at an advantage for getting cards out faster.  Now you might be able to pull off some interesting things by playing this, then playing towers to power out a creature at an empty field, but that takes a lot of effort.  So yes, with the right setup this card can be pretty strong, and that's the point.
You are underestimating the power of putting all your opponent's quanta sources (besides their mark), and everything they spent quanta on so far back in their deck. Sure they have some quanta left. However they just had their turn so they are unlikely to have much excess & the game is still early so you can tank the early damage.

Would people start holding back when they saw an opening 1-2 Time Factory play? If they went first then they either already messed up by playing their pillars or they yielded the 1st turn advantage to whatever deck they are facing. Even worse, if they are facing a stall time deck, the stall time deck can do the 1-2 Time Factory play to earn 3-5 free turns of stalling. So unless this single card dominates a large number of the PvP decks, the only counterplay to it is overall harmful to the person using the counterplay.

The submission is creative, but early game destruction(via shuffling back into the deck) of all the opponent's quanta sources was something that made the balancing that much harder.

I agree it's a strong card, but you can't just toss it into any deck and get the full use out of it.  In a typical positive result on playing it, you'll end up with a few towers and a decent creature against an opponents empty field but having quanta and whatever they have in their hand.  At the cost it is, I'm pretty sure it's balanced.
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