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Offline Espithel

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Re: Forum Brawl #5 - Round 1 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61350.msg1225962#msg1225962
« Reply #36 on: March 02, 2016, 02:06:02 am »
Team VoteRound 1by Espithel
BossFiery Hot Mixtape
Because being honest makes us lose points
League of Shadows
gg.
ArtistFiery Hot Mixtape
I believe the ability to imitate a converter is a talented skill indeed.
League of Shadows
ASCII art using multiple tiny dots that you zoom out and see tones are boring, anyway. Good classic design.
CDFiery Hot Mixtape
Thermodynamics are hot.
Gaia's Pride

Because it's not gravity and it's not horribly unbalanced.

Now, Toadally neutral. the issue with making cards for cheap and using the fact that you can't use multiple copies of them as a downside, is that that 3 drop is just going to replace wyrm, an already highly viable card, as a 1/2 of in SouFflé decks. Why are you making SouFflé decks strictly better? Pls.
DB & FEFiery Hot Mixtape

We're just going to tell them to make these decks anyway. Why not just save time?
You lot decided to sacrifice function for originality. I'm annoyed.
League of Shadows
Your examples simply make the best decks, even though it has the highest potential for error.
WriterFiery Hot Mixtape
Quote from: wikipedia
Gershon Legman, who compiled the largest and most scholarly anthology, held that the true limerick as a folk form
is always obscene, and cites similar opinions by Arnold Bennett and George Bernard Shaw, describing the clean limerick
as a "periodic fad and object of magazine contests, rarely rising above mediocrity".
From a folkloric point of view, the form is essentially transgressive; violation of taboo is part of its function.
Minus the fact that it's the only true limerick, it's actually somewhat memorable. And funny.
The chaosomes
Because I have to vote on someone else to give my own team points (e.e)
Might as well give it to the better team if I'm going to be a snarky arse.
« Last Edit: March 02, 2016, 02:10:14 am by Espithel »

Offline trashduke

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Re: Forum Brawl #5 - Round 1 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61350.msg1225973#msg1225973
« Reply #37 on: March 02, 2016, 05:26:59 am »
Community VoteRound 1by trashduke
BossLeague of Shadows Abyss Brawlers
Artist The Chaosomes Abyss Brawlers
CDGaia's PrideFiery-Hot Mixtape
DB & FELeague of Shadows - awesome idea!***
WriterGaia's PrideThe Chaosomes

Nice job all brawlers!
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Re: Forum Brawl #5 - Round 1 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61350.msg1225978#msg1225978
« Reply #38 on: March 02, 2016, 07:23:59 am »
Community VoteRound 1by Basman-1453
BossA Toadally Newtral Team
(Dude, that's a toadally, frogging swag logo! :D )
Abyss Brawlers
(Is that thing supposed to be a Hydreigon? XD)
ArtistLeague of Shadows
(I love how they give the task an unorthodox
interpretations. XD)
The Chaosomes
(Awesome, like their name says, issues surrounding
ASCII converters notwithstanding)
CDLeague of Shadows
(I found myself preferring their interpretation of
gravitational wave over AB's ^^;)
A Toadally Newtral Team
(Rad mechanics. Maybe with some little quanta
tweaks. Those themes probably fits Light or
Gravity better, though, prolly Aether too.)
DB & FELeague of Shadows
(It's a rad idea to let newbies at least have an
idea how to really use the cards they are starting
with. More importantly, it lets you actually choose
what you start with. :D Just rad.)
Abyss Brawlers
(A very close call with A Toadally Newtral
Team's entry, I must admit. It was the starting
decks they offered that tipped the scales to
their favour.
WriterAbyss Brawlers
(Great references to the game's less notable
mechanics. Also, that last line in the last limerick
is just hilariously relevant to that one losing
condition, decking out XD)
League of Shadows
(What are you doing, trashtalking on round one
of the six rounds Brawl is composed of? XD)

Thoughts:
Deck Builder/Forum Experts
While LoS is clearly on the lead in my book, the second place is less clear-cut. One thing is clear, though; I'm not going to vote Fiery-Hot Mixtape.
Also, ATNT and AB offer painfully similar ideas they might even open possibilities of backdoor deals accusations

Writers
Another "one clear winner, less clear-cut seconds, some 'clearly not gonna vote this' candidates" here XP
This time, it has even more potential seconds, since there's only one 'clearly not gonna vote this': Fiery-Hot Mixtape.
The other three (GP, ATNT, and TC) are pretty close to LoS, but that trashtalk managed to sway me to the Dark Side of the Force of Fate of the Forum. XD
« Last Edit: March 03, 2016, 09:53:50 pm by Basman-1453 »
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Re: Forum Brawl #5 - Round 1 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61350.msg1225981#msg1225981
« Reply #39 on: March 02, 2016, 07:53:25 am »
@ Bas RE: DB/FE R1 Submission:
The idea is that a newer player can experience a deck/strategy several times before being allowed (What newbie doesn't end up charging headlong into the next difficulty, ready or not?) to escalate the opposing difficulty level.
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Offline Basman-1453

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Re: Forum Brawl #5 - Round 1 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61350.msg1225982#msg1225982
« Reply #40 on: March 02, 2016, 07:59:52 am »
Ahh, got that covered. XP
Gonna salvage GP from my DB/FE 'unvotables' list now~
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Re: Forum Brawl #5 - Round 1 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61350.msg1225988#msg1225988
« Reply #41 on: March 02, 2016, 09:11:18 am »
Community VoteRound 1by Calindu
Boss******
Artist******
CD******
DB & FELeague of ShadowsAbyss Brawlers
Writer******

I'll rank the submissions for DB

Spoiler for 1. League of Shadows:
I like how you built the decks, you allow the new players to have some sort of control over their starting deck while not allowing them to auto build a very strong deck or a very bad deck.
Also, you offer proper explanation for each card added.

Spoiler for 2. Abyss Brawlers:
I like that you kept the starting decks as 40 cards decks with a main element and a support one. I also like that you allow players to choose between a control and a rush, and also that you don't give them bad decks.

Spoiler for 3. The Chaosomes:
Same as with Abyss Brawlers, just that you don't have 2 decks per element and some of those decks are kind of bad.

Spoiler for 4. Fiery-Hot Mixtape:
Starting decks shouldn't really be 30 cards killing machine, I agree they shouldn't be as bad as they are now, but they shouldn't be Psiontal mono aether either. Also, in most CCGs, the starting deck you get is quite bad, it improves over time instead.

Spoiler for 5. Gaia's Pride:
First of all, you weren't asked to revamp the quest system, which is pretty much what you did.
Secondly, the idea behind most of your themed decks is wrong, some of those strategies aren't that easy to understand for a newbie or aren't interesting.
Let's take a look at Earth's themed deck, Immortal, while fairly interesting for a player that knows the game, for a newbie you are looking at 10+ minutes of boring to death against an Ai2.
Thirdly, you haven't specified anything about what new players will do with their themed decks? If they manage to somehow still play the game after winning 2 games with Immortal against Ai2, will they get it and go suicide with it into Ai3? Or will they actually get a new deck?

I won't vote for anything else.
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Re: Forum Brawl #5 - Round 1 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61350.msg1226077#msg1226077
« Reply #42 on: March 03, 2016, 01:13:31 am »
Community VoteRound 1by Zawadx
BossThe ChaosomesA Toadally Newtral Team
ArtistAbyss BrawlersA Toadally Newtral Team
CDA Toadally Newtral TeamAbyss Brawlers
DB & FEGaia's PrideLeague of Shadows
WriterFiery-Hot MixtapeAbyss Brawlers

Only minor comments on most stuff as I don't know about them.

Boss and Artist: Voted based on which looked better. But everything really looked fantastic, great job!
CD: Ticking Time Bomb seems really similar to the Time Bomb creature that has been done before. Pauli's is a cool scientific principle, and the application is very neat (even though the card needs balancing). I liked Abyss's implementation of Gravitational Waves better, and it seems much more elgant than the rest. The last three just did not seem interesting.

DB&FE: My initial thoughts on the matter is that starters should be decent decks capable of beating AI2 once the player learns to use its combos, and show a path towards beating AI3. The early AI levels are there for a reason, and a started deck should have scope for improvement. And it should display more of the awesomeness of the game.

Gaia's Pride: I actually like the progression here, as it lets you experiment with a lot of stuff. Ofco we should let the players play around with a deck more than a couple of matches, but that can be fixed. My only problem is having Immortal as a starter deck - it's best to keep some damage sources in the deck at the start.

A Toadally Newtral Team: I like the rush and stall distinction, though it could be termed better for new players. The decks are great, with enough damage and stuff to help players get a grip on the game.

Abyss Brawlers: Like above, but I like your implementation a bit better. More card variety is best to start with.

League of Shadows: Neat idea, but where do you go from there? Not introducing duos seems to be an iffy idea to me, because being restricted to one element might make it harder for a player to get into the deckbuilding of the game. But I do like the customization features.

Fiery-Hot Mixtape: Yeah, no. Giving players ready-made decks doesn't seem like a good idea to me.

The Chaosomes: Decent but I think others have done it better.

I went with Gaia and Shadows because I liked how they implemented playing with the decks rather than just handing them out.

Writing: Needs to be more funny. Voted for the funny ones, A Toadally Newtral Team gets honorable mentions
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Re: Forum Brawl #5 - Round 1 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61350.msg1226164#msg1226164
« Reply #43 on: March 03, 2016, 11:24:15 pm »
With all the stuff that the other teams made about the artist's task, I feel really wasted. I put a hecka efforts, and tried to do something that was worth it. I seriously hoped for the other teams to do their best. At first, when I saw their submissions, I was astonished, as I knew I would lose with honor. Then this revealing came, that most of the teams used ASCII converters, and just modified everything. Even though the use of ASCII converters was allowed, I seriously was expecting the other teams would make me lose with honor, not with machines. It's pretty sad to know that some teams put whatever efforts they can just to see that the competitors just do almost nothing. Not even a little bit. Yes, maybe you did modify the converted images, but that isn't what the thing is really about. The ASCII art is a challenge, not something where you just give images to machines. ASCII art is making it whole, maybe a base or two that you remake yourself, but... Not machines.

This, is just like a mutiny. You disrespected the ASCII art style whole.
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Re: Forum Brawl #5 - Round 1 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61350.msg1226165#msg1226165
« Reply #44 on: March 03, 2016, 11:29:38 pm »
Hey fab. I know you're upset and all, but I'm pretty sure most teams use converters because they don't know how to properly make ASCII art by themselves. Sorry bud ^^"
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Re: Forum Brawl #5 - Round 1 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61350.msg1226168#msg1226168
« Reply #45 on: March 03, 2016, 11:37:28 pm »
With all the stuff that the other teams made about the artist's task, I feel really wasted. I put a hecka efforts, and tried to do something that was worth it. I seriously hoped for the other teams to do their best. At first, when I saw their submissions, I was astonished, as I knew I would lose with honor. Then this revealing came, that most of the teams used ASCII converters, and just modified everything. Even though the use of ASCII converters was allowed, I seriously was expecting the other teams would make me lose with honor, not with machines. It's pretty sad to know that some teams put whatever efforts they can just to see that the competitors just do almost nothing. Not even a little bit. Yes, maybe you did modify the converted images, but that isn't what the thing is really about. The ASCII art is a challenge, not something where you just give images to machines. ASCII art is making it whole, maybe a base or two that you remake yourself, but... Not machines.

This, is just like a mutiny. You disrespected the ASCII art style whole.

Don't worry too much until you see the final voting, I wouldn't be suprised to see yours win or come second :)
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Offline Espithel

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Re: Forum Brawl #5 - Round 1 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61350.msg1226170#msg1226170
« Reply #46 on: March 03, 2016, 11:45:31 pm »
Hey fab. I know you're upset and all, but I'm pretty sure most teams use converters because they don't know how to properly make ASCII art by themselves. Sorry bud ^^"

Implying you're supposed to make good art?

Offline Naii_the_Baf

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Re: Forum Brawl #5 - Round 1 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61350.msg1226171#msg1226171
« Reply #47 on: March 03, 2016, 11:53:25 pm »
Hey fab. I know you're upset and all, but I'm pretty sure most teams use converters because they don't know how to properly make ASCII art by themselves. Sorry bud ^^"

Implying you're supposed to make good art?
I do know and notice that I'm not the best, but effort is effort and this brawl isn't about machinery making tasks that are supposed to be manmade.
I still prefer exactly what people prefer: true potential. Not, the... (Whatever you want to call it) you people did.
« Last Edit: March 04, 2016, 12:02:07 am by fabian771 »
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anything
blarg: