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Offline JonathanCrazyJ

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Re: Forum Brawl #5 - Round 1 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61350.msg1225775#msg1225775
« Reply #12 on: February 29, 2016, 07:05:41 pm »
Spoiler for Hidden:

At least it wasn't converted :P

Oh lol, busted Gaia XD
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Offline Zyardran

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Re: Forum Brawl #5 - Round 1 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61350.msg1225776#msg1225776
« Reply #13 on: February 29, 2016, 07:06:46 pm »
Spoiler for Hidden:

At least it wasn't converted :P

Quote from: chat
[14:03:25] Discord [»] CleanOnion: You said ASCII art could be taken from the net, yes?
[14:03:34] CleanOnion [»] Discord: I did
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Offline Solaris

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Re: Forum Brawl #5 - Round 1 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61350.msg1225777#msg1225777
« Reply #14 on: February 29, 2016, 07:08:21 pm »
Spoiler for Hidden:

At least it wasn't converted :P

Quote from: chat
[14:03:25] Discord [»] CleanOnion: You said ASCII art could be taken from the net, yes?
[14:03:34] CleanOnion [»] Discord: I did
And was this stated for public knowledge?

Offline JonathanCrazyJ

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Re: Forum Brawl #5 - Round 1 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61350.msg1225778#msg1225778
« Reply #15 on: February 29, 2016, 07:12:12 pm »
It doesn't really matter, I think it's funny, but totally allowed. MMC's posting is just as valid. No point in making drama though, just laugh and continue :)
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Offline CleanOnionTopic starter

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Re: Forum Brawl #5 - Round 1 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61350.msg1225779#msg1225779
« Reply #16 on: February 29, 2016, 07:12:57 pm »
You ain't gotta vote for it

JCJ has the right idea! This is Brawl guys, not a brawl

Offline Solaris

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Re: Forum Brawl #5 - Round 1 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61350.msg1225780#msg1225780
« Reply #17 on: February 29, 2016, 07:15:04 pm »
You ain't gotta vote for it

JCJ has the right idea! This is Brawl guys, not a brawl
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Offline worldwideweb3

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Re: Forum Brawl #5 - Round 1 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61350.msg1225781#msg1225781
« Reply #18 on: February 29, 2016, 07:19:21 pm »
Community VoteRound 1by worldwideweb3
BossThe ChaosomesA Toadally Newtral Team
ArtistThe ChaosomesAbyss Brawler
CDFiery-Hot MixtapeThe Chaosomes
DB & FEAbyss BrawlersThe Chaosomes
WriterGaia's PrideA Toadally Newtral Team


I'll put in others as week progresses.
« Last Edit: March 02, 2016, 06:41:16 pm by worldwideweb3 »
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Offline OldTrees

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Re: Forum Brawl #5 - Round 1 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61350.msg1225804#msg1225804
« Reply #19 on: February 29, 2016, 10:10:47 pm »
Community VoteRound 5by OldTrees
Boss******
ArtistGaia's Pride***
CDThe ChaosomesFiery-Hot Mixtape
DB & FELeague of ShadowsThe Chaosomes
Writer******

Artist:
I like uncluttered art.

Card Design thoughts
Lots of things are part of science. A scientific principle/theory is a subset.
Gaia's Pride: Obviously the science tie in is "time". No actual principle/theory is self evident. On stricter challenges I would merely demerit for this but on open challenges I pass these entries by.

A Toadally Newtral Team: Clear principle and accurate depiction of the principle. Unfortunately the effect will not see play. It is essentially an "only play one" effect although it get recognized for doing so via an effect rather than doing so arbitrarily (Legendary from MtG is an example of arbitrary).

Abyss Brawlers: While based on gravitational waves (due to the recent event), I question the "stabilize" mechanic in the depiction. The card effect stacking and having the lower bounds of 0|1 makes me highly question its balance.

League of Shadows: Based on gravitational waves (due to the recent event). Nice link. Interesting effect created by the minor control the player has over the card effected (via waiting/playing).

Fiery-Hot Mixtape: Clear principle and accurate depiction of the principle. However finding a use for the card that does not end up as inefficient is hard. I suspect it is underpowered, which given the low cost is a design challenge.

The Chaosomes: Clear principle. The depiction seems off but that could be my fault or it could be the more challenging principle to depict. The effect is useful. I think it is balanced for its cost even considering the gravity shield | diamond shield / general buff usages.

Spoiler for Brawl unrelated card design thoughts:
Time Bomb - I see you are attempting to build in counterplay. Unfortunately EtG does not have much CC that can target your own creatures. So that particular counterplay might not be a good choice. I am misremembering something else.

Gravity Wave - Looking into how to exploit this card is a good balance exercise. Attempting to balance the exploits while minimizing the interactions you remove is an interesting problem.

Graviton Waves - By not giving the player complete control but still giving them the tools to manipulate to their target, you created a neat mini challenge for the player.

Higgs Mechanism - Polish that card and submit it to the crucible when Brawl is over.

DB & FE thoughts:
It is important to not remove lesson by handing the answer without also teaching why it is the answer. The 2nd big lesson a newb learns is what to change to their starter deck. The two I selected either made keeping the lesson a design choice or attempted to teach the lesson at deck creation.
« Last Edit: March 04, 2016, 08:50:54 pm by OldTrees »
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"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Offline AD TienzuStorm

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Re: Forum Brawl #5 - Round 1 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61350.msg1225833#msg1225833
« Reply #20 on: March 01, 2016, 01:49:02 am »
Card Design thoughts
Lots of things are part of science. A scientific principle/theory is a subset.
Gaia's Pride: Obviously the science tie in is "time". No actual principle/theory is self evident. On stricter challenges I would merely demerit for this but on open challenges I pass these entries by.

Not that it'll change your vote since it wasn't the reason it deterred you, but for clarification:

I did save this conversation with Nae because I got the feeling our submission would be questioned since it is in fact a thought experiment rather than a principle/theory. I asked Nae and she condoned this.

[21:43:25] AD_TienzuStorm [»] Naesala: Hi
[21:43:35] AD_TienzuStorm [»] Naesala: Question about Card Designer challenge for Round 1
[21:43:44] AD_TienzuStorm [»] Naesala: Do thought experiments count?
[21:43:50] Naesala [»] AD_TienzuStorm: One second
[21:56:11] Naesala [»] AD_TienzuStorm: Sure!
[21:56:46] AD_TienzuStorm [»] Naesala: So for example, Schrödinger's Cat would be a viable submission?
[21:56:58] Naesala [»] AD_TienzuStorm: Correct
[21:57:13] AD_TienzuStorm [»] Naesala: Okay ty ^^

(irrelevant parts cut out obviously)

But yeah. Just saying. :P

Also, a question about this particular snippet that I found interesting. (the part in yellow)

Time Bomb - I see you are attempting to build in counterplay. Unfortunately EtG does not have much CC that can target your own creatures. So that particular counterplay might not be a good choice.

What do you mean by this? I want to say the obvious thing that basically every single target CC card can target your own creatures, but I get the feeling that you're not talking about that.
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Offline russianspy1234

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Re: Forum Brawl #5 - Round 1 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61350.msg1225850#msg1225850
« Reply #21 on: March 01, 2016, 05:03:31 am »
The Chaosomes: I like the feel of these decks the best. Not too efficient, but consistent in terms of design (though that entropy deck... eh.)

Thanks, exactly what I was going.  The entropy actually has a 50% win rate against AI3 but I agree it looks a bit janky.
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Offline OldTrees

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Re: Forum Brawl #5 - Round 1 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61350.msg1225851#msg1225851
« Reply #22 on: March 01, 2016, 05:16:15 am »
Time Bomb - I see you are attempting to build in counterplay. Unfortunately EtG does not have much CC that can target your own creatures. So that particular counterplay might not be a good choice.

What do you mean by this? I want to say the obvious thing that basically every single target CC card can target your own creatures, but I get the feeling that you're not talking about that.
Doh. I am losing my memory. I did mean single target CC. I vividly remember either creatures or permanents on your own side being nigh impossible to remove once upon a time. However that does not seem to be true for creatures at this time. Ugh, how long ago did that change?  :-[ :-[
Edit: I think the memory might have been from back when the 1st "Summon nasty monster to enemy side" card idea was suggested years ago. Random access memory + long time = misinformative memories. :-[ :-[

Sidenote: Not all thought experiments are the same. The Cat Thought Experiment created as an argument against the quantum mechanics hypothesis. Your thought experiment falls into the philosophic discipline of Ethics. Thank you for clearing up the "why" though.
« Last Edit: March 01, 2016, 05:39:04 am by OldTrees »
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"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Offline Aves

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Re: Forum Brawl #5 - Round 1 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61350.msg1225885#msg1225885
« Reply #23 on: March 01, 2016, 02:51:51 pm »
Just noticed this-- Onion, you'RE PERFECT AND HAVE MADE NO MISTAKES THUS FAR
« Last Edit: March 01, 2016, 03:15:49 pm by CleanOnion »
:darkness War # 4, 9, 10
:darkness League of Shadows :darkness Brawl # 5

The Tentacle's Grip Brawl # 6

 

blarg: