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Offline MyNameIsJoey

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Re: Forum Brawl #4 - Round 1 Voting https://elementscommunity.org/forum/index.php?topic=57767.msg1181966#msg1181966
« Reply #12 on: March 11, 2015, 08:05:47 pm »
thing is, arth, we honestly think our own submissions are awesome, otherwise we would not have submitted them. If i had found 2 teams that i believed did better work than us in any category, I would not have voted for my team.
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Re: Forum Brawl #4 - Round 1 Voting https://elementscommunity.org/forum/index.php?topic=57767.msg1181967#msg1181967
« Reply #13 on: March 11, 2015, 08:19:30 pm »
thing is, arth, we honestly think our own submissions are awesome, otherwise we would not have submitted them. If i had found 2 teams that i believed did better work than us in any category, I would not have voted for my team.
This... although the fact that you must vote for someone else AS WELL as your team means that every team will get an equal amount of self votes, but the extra votes will be distributed to the best objectively, so it evens out?
Only other way to do it would be making voting for your team not allowed, and casting a vote mandatory, but it's whether or not you want to make voting mandatory.
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Offline Kakerlake

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Re: Forum Brawl #4 - Round 1 Voting https://elementscommunity.org/forum/index.php?topic=57767.msg1181979#msg1181979
« Reply #14 on: March 11, 2015, 10:54:19 pm »
Btw guys, I though the fact you have to give some legit explanation for your voting choices would prevent you from voting your own team just for giving an advantage to your own team. I was terribly wrong, but I can't think of any other way to solve this. It looks like we have to live with it... :(
Isn't it obvious that everyone wants to vote for his own team? ~not neccesairily to gain an advantage, but to show your team that you respect the effort they put in their submission and tell them "way to go! good work buddy, yay!" even if it's only a crappy picture with a pony in it. (not talking about myself here, my picture is awesome  8) )
No one wants unhappy or depressed teammembers that don't believe in themselves. This event is all about fun after all.

Offline Zawadx

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Re: Forum Brawl #4 - Round 1 Voting https://elementscommunity.org/forum/index.php?topic=57767.msg1181990#msg1181990
« Reply #15 on: March 12, 2015, 12:24:12 am »
Changing Artist vote from Frostbite to Gravy. The frostbite one had seemed iffy to me from the start, and I love the vivid touches on such a concrete concept from Gravy Train Co. Great job!
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Offline vrt

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Re: Forum Brawl #4 - Round 1 Voting https://elementscommunity.org/forum/index.php?topic=57767.msg1182006#msg1182006
« Reply #16 on: March 12, 2015, 01:57:18 am »
This is exactly why I'm sad you went with abstract. Gravy train has the technically most impressive image, but it's not a purely abstract piece at all.


(.. and neither is Ragnarok, let that be very obvious)
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Offline AD TienzuStorm

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Re: Forum Brawl #4 - Round 1 Voting https://elementscommunity.org/forum/index.php?topic=57767.msg1182009#msg1182009
« Reply #17 on: March 12, 2015, 01:59:16 am »
This is exactly why I'm sad you went with abstract. Gravy train has the technically most impressive image, but it's not a purely abstract piece at all.


(.. and neither is Ragnarok, let that be very obvious)

Yeah, I was so confused when I saw those, I had to look up abstract art to make sure my definition was right (and it was :D)
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Offline ZephyrPhantom

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Re: Forum Brawl #4 - Round 1 Voting https://elementscommunity.org/forum/index.php?topic=57767.msg1182010#msg1182010
« Reply #18 on: March 12, 2015, 02:05:20 am »
For those who don't get what's just been said, Ragnarok's submission is Surrealism, not abstract. That team's artwork doesn't even follow the rules for this round and I feel it would be unfair to give it votes as a result.

Please play fairly if you want some respect, guys. Line pushing and blanket accusations aren't easy to work with.
« Last Edit: March 12, 2015, 07:05:53 am by Zblader »

Offline NaesalaTopic starter

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Re: Forum Brawl #4 - Round 1 Voting https://elementscommunity.org/forum/index.php?topic=57767.msg1182013#msg1182013
« Reply #19 on: March 12, 2015, 02:21:44 am »
Yes, the round is abstract not surrealism. Yes, I said abstract for the very reason of opening with an easier task. Yes, there will be a 1/2 point penalty for late rounds. And yes, everyone is going to vote for their team with the first point arth, that's the entire reason we give two votes.
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Offline russianspy1234

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Re: Forum Brawl #4 - Round 1 Voting https://elementscommunity.org/forum/index.php?topic=57767.msg1182028#msg1182028
« Reply #20 on: March 12, 2015, 04:39:06 am »
Non Brawler VoteRound 1by russianspy1234
BossRagnarokRed Stars
ArtistRed StarsMeaning of life
CDFrostbiteLife
DBGravyRagnarok
FE******
OTRed StarsFrostbite
WriterGravy TrainFrostbite
Bonus******

These are gonna be fairly stream of consciousness, and the comments are basically the first things that jumped out at me. not necessarily the full reasoning.
Explanations:
Boss Task:
The humor of meaning of life fell a little flat for me.  Frostbites looks almost like a regular recipe with some human ingredients replaced with elements ones.  This is a good thing IMO, though one instance of chicken ยป cockatrice was missed.  Ragnarok: like the previous one, but better.  instructions more akin to instructions for an elemental while still keeping the feel of a recipe.  Red stars: ingredients seem more "elements like" but the instructions are more like a regular recipe. The result being a potion (multiples rather) is a nice choice.  Gravy train: might be suffering from being the one I read last here. bonus points for using a holy cow.

Art:
Hard to give any concrete interpretations for this, especially since I'm not much of an art person.  Given that it's abstract art, I'm grading them by how poorly I understood them, since that seems to be how abstract art is measured.

Card Designer:
Life: "Ship" seems like pointless obfuscation, but it is a way to due justice to the task (I'm assuming, having not seen this shipping myself).  The ability is an interesting one, it's pretty hard to set up combos, but what comes out can be pretty interesting...

Frostbite: Interesting card.  Creature's targeting effects are one of the more interesting aspects of the tactics in this game and messing with that dynamic is cool.

Ragnarok: I like the base concept, but the resetting the counter if you play more than one seems like a hack.  I can't really think of a better solution though.

Reds: First thought of reading the card: Wow that's broken.  First thought upon second reading of the card: Huh interesting... I could build a deck around this...  First thought upon careful reading of the card: This is actually kinda weak.  Next thought: I am now having trouble figuring out if you have to play the ability before or after you play the creatures, the wording is semi ambiguous, and I would lean towards after you play the creatures, but that would make it hard to combo with fractal which is what you implied you wanted in the notes.

Gravy train: Before I read the notes, I loved your card.  There is no reason whatsover (either wording wise or balance wise) to make the opponent's spells not limited to the <6 aspect.

Deck:
Life: Not entirely sure what's going on here...  Doesn't seem like mitosis would trigger either Annele's ability or have it's cost reduced by it...

Frostbite: Nice stall deck.  That angelic card is pretty broken though...  You'll probably win with it before the inevitable.

Ragnarok: It's SoSac, hard to build a bad deck...

Red Stars: This deck looks like a nightmare to pilot.  I'd hate to have to plan around when I can and can't heal with SoSac in the deck.  Almost seems like it would do more harm than good.

Gravy Train: Wow seems like a lot of convergent thought on this task...  Gonna swing your way this time in part because I swung against your recipe

Forum Expert:
No votes.  Nothing really jumps out at me and justifications would be flimsy at best.

Off Topicker:
Question, were the off topicker and writer tasks switched?  Kinda seems that way...
Anyways,  a little hard to say what I like best.  Frosbite seems like they put the most work into theirs (as if that's possible to judge by the end result...) but the elements are a bit too... cemented into specific roles for my taste.  I would also have liked to see mention of who gets along with who, etc.
Red stars managed to fit a nice amount of history of how a political system came about and the system itself into a fairly short space.

Writer:
Gravy train made me audibly laugh.   Frostbite was pretty nice as well.  Hurmor being really subjective can't give better explanation than that.
« Last Edit: March 13, 2015, 07:43:15 pm by russianspy1234 »
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Offline dawn to dusk

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Re: Forum Brawl #4 - Round 1 Voting https://elementscommunity.org/forum/index.php?topic=57767.msg1182033#msg1182033
« Reply #21 on: March 12, 2015, 05:29:43 am »
Quote
Life: Not entirely sure what's going on here...  Doesn't seem like mitosis would trigger either Annele's ability or have it's cost reduced by it...
do you not think that nell would stop us if it didnt work that way? :P

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Re: Forum Brawl #4 - Round 1 Voting https://elementscommunity.org/forum/index.php?topic=57767.msg1182040#msg1182040
« Reply #22 on: March 12, 2015, 07:04:07 am »
Quote
Life: Not entirely sure what's going on here...  Doesn't seem like mitosis would trigger either Annele's ability or have it's cost reduced by it...
do you not think that nell would stop us if it didnt work that way? :P
Extra Clarification:
The source of the card idea specifically calls out how it works with Mitosis. Namely that the ability reduces the casting cost of cards and that Mitosis will ascribe an activation cost based off the current casting cost of the card when Mitosis is cast (but the activation cost will not change if Anneles are added/removed after mitosis is played).

Strangely enough this is what I expected as default before I even read the notes back in that round.
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Re: Forum Brawl #4 - Round 1 Voting https://elementscommunity.org/forum/index.php?topic=57767.msg1182041#msg1182041
« Reply #23 on: March 12, 2015, 07:59:40 am »
Card Designer:
Life: "Ship" seems like pointless obfuscation, but it is a way to due justice to the task (I'm assuming, having not seen this shipping myself).  The ability is an interesting one, seems a bit too strong, but it's hard enough to set up the crazy combos that it shouldn't cause too much of a problem.  Lose some points for not actually being implementable in the game due to lack of multi targeting.

Uh, there's not muliti targetting on my cards:
Spoiler for Hidden:
Read that ^ It says 'random'.

(Vote for who you like - just pointing it out (: )
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