Ok, so obviously my description for the two teams decks that won over the other 3 wasn't good enough for team whispers in the dark. Let's compare team whispers in the dark's deck to every other deck shall we?
Let's start off with the deck images.
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710 710 710 710 710 710 713 713 713 713 713 713 718 718 718 71a 71a 72i 72i 72i 72i 7n8 7n8 7n8 7n8 7n8 808 808 808 808 80g 80g 80g 80g 80g 81q 81q 81q 8pr
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534 534 534 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71c 71u 71u 71u 71u 71u 71u 72i 72i 72i 72i 72i 72i 8pk
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7t8 7t8 7t9 7t9 808 808 808 808 808 808 808 808 808 808 80a 80a 80a 80a 80a 80i 80i 80l 80l 80l 80l 80l 81q 81q 81q 81q 8pt
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6rl 6rl 6rl 6rl 6rl 74a 74a 74i 7n2 7n2 7n2 7n2 808 808 808 808 808 808 808 80a 80a 80a 80a 80a 80b 80b 80b 80l 80l 80l 8pl
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75m 75m 75m 77f 77f 78q 78q 78q 78q 7ms 7ms 7n1 7n2 7n2 7n2 7n2 7n2 7n5 7n5 7n5 7n5 7n5 7n5 7n7 7nq 7nq 7nq 7nq 7oe 7oe 8pr
Alright, for the last one: 3 gravity pends, 4 earth pends, 2 wind towers, 2 air pendulums. Let's combine the wind towers and air pendalums into "air generation" to keep it simple. 3 gravity generation EoR, 4 Earth generation EoR, 4 air ER. He/she has 4 earth pendalums for 2 earth cards. He/she has 2 gravity cards for those 2 earth cards' abilties. First 9 of his cards seem kind of like a waste in deck space. How much do you really need to destroy stuff when you have sofree? I wouldn't use this deck myself, because I don't care for destroy+sofree.
WitD against this now. Wings is a good stall card, especially when combined with phase spiders. Then you threw in poison to fit with pretty much the darkness/death theme I've seen from you guys. Good job. But I havnt tried your deck and the weird 3 pendalums from death and aether seems weird to me. I also don't like one thing else fundamentally that I try to avoid when deck building: the number of quantum generation cards for that element is greater then the number of creatures+permanents, the way I can circumvent this for myself to personally use the deck is using mitosis or fractal.
Based on that description WitD wins there.
WitD now vs DDD. I've already gave a deck description for WitD, so let's do an analysis of DDD's deck.
7 straight up aether towers to play 3 TU's, 3 psions. Thats on the rather low side imo, but then the animate weapons and gavels just destroy the quanta balance to me.
WitD wins.
WitD vs Cuckoo's nest.
Cuckoo's nest: 2 improved dusks and steal, rather good defense. I like how they didn't do a 3 improved dusk or 3 improved steal. I prefer that 2|2 split. 10 aether towers means when you draw a lightning rather late game your quanta will be absolutely fine, they actually have an over abundance of quanta with the 4 aether pendalums. This is corrected by fractal on a creature costing 5. Almost always if you have an empty hand when you fractal, which you probably will with such quanta abundance you'll have 5 towers making it very easy to pump out those psions and be a bit rushy about it. Being like what, a 7 turn rush? With 5 thunderbolts is a good deck to me. Great job, not gonna +rep it though cause it's a psiontal.
Cuckoo's win.
WitD vs DL
DL: 6 shards of sacrifice, I'm not against shards at all. I rather welcome them, more cards to use and in a voting competition where most people hate shards I congratulate them for their bravery for submitting a task with shards. Anyway, 12 turns of stall, at least. You can stretch that stall out too because of the healing involved. Sometimes 2 shards of sacrifice can mean 5 turns of stall. 2*3=6 and 5*3=15. I consider the shards to be 12-15 turns of stall. They also used 3 grey nymphs for a platinum grinder and I liked the overall effectiveness of the idea. 12 quanta generating cards is a bit overkill, probably change 1 or 2 into flesh recluses imo. All the cards are cheap. I'd need to check the Quanta Index for it. Your wings deck is more draw prone being 38 cards rather then 30 and has a potential for only 10 turns more of stall. Too much relying on that wings. I like a more consitant deck that will draw most of its cards. In the end, for person preference I choose the not split quanta for better consitancy and more stall cards with a smaller amount of stall vs a CC prone deck that relies on its defense if the opponent is airborne. I don't consider the special spin you win off gold worth anything in opinion because arena is always changing, its lucky that you got those 3 of the potential 497 that -might- have beaten your deck because of bad quanta.
If you have any questions about why I chose one submission over the other continue to question me, I'll always have an answer because I did truly unbiased voting. But do
not[/i claim I wasn't unbiased simply because you don't understand the full logic I used to pick each submission. Thank you.