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Offline ChapuzTopic starter

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  • Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.
  • The weird Voodoo guy
  • Awards: Slice of Elements 11th Birthday CakeSlice of Elements 10th Birthday CakeDeckbuilding Competition - Tower Defense WinnerSlice of Elements 9th Birthday CakeSlice of Elements 8th Birthday CakeSlice of Elements 6th Birthday CakeSlice of Elements 5th Birthday CakeSlice of Elements 4th Birthday CakeBrawl #1 Winner - Team Nyan Sharks
Brawl #3 Round 4 Voting https://elementscommunity.org/forum/index.php?topic=54383.msg1134317#msg1134317
« on: April 26, 2014, 12:40:39 am »
Time's up!
« Last Edit: May 01, 2014, 05:21:13 pm by Naesala »
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Offline ChapuzTopic starter

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  • Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.
  • The weird Voodoo guy
  • Awards: Slice of Elements 11th Birthday CakeSlice of Elements 10th Birthday CakeDeckbuilding Competition - Tower Defense WinnerSlice of Elements 9th Birthday CakeSlice of Elements 8th Birthday CakeSlice of Elements 6th Birthday CakeSlice of Elements 5th Birthday CakeSlice of Elements 4th Birthday CakeBrawl #1 Winner - Team Nyan Sharks
Re: Brawl #3 Round 4 Voting https://elementscommunity.org/forum/index.php?topic=54383.msg1134320#msg1134320
« Reply #1 on: April 26, 2014, 12:54:07 am »


Spoiler for Task:

Elements "The Game"
Design a sport to be played by Elementalists or creatures.

Special Rules: Please limit to under 250 words (we will be using The Word Count Tool for validation). Submissions breaking these rules will be disqualified.
Spoiler for DDD:
Growthball

- Played by any creatures
- Gameplay is bouncing/throwing a ball back and forth between the players. The ball grows proportionately as the users use their means/abilities to grow. If any player ends up weaker than the ball, that player is out (or rather, crushed :P) Last player standing wins.

Special Notice: CHIMERA NOT ALLOWED - as soon as he joins the game, he is the only player left standing ;)
Spoiler for Whispers in the Dark:
Throw Dolls

Here we come for a new version of throw darts! The goal is quite simple, like in darts your goal is to get exactly 301 points, here you want to catapult dolls until your opponent has exactly 31 HP left! Be the first to bring your opponent to 31 HP!

Rules :
  • You are not allowed to have any other ways of damaging your opponent than with your Voodoo Doll.
  • Your Voodoo Doll is not allowed to deal damage by attacking.
  • Healing is forbidden.
  • The game ends if one player has exactly 31 HP left, if one player goes below 31HP or both players run out of Voodoo Dolls.
  • Giving your opponent exactly 31 HP will win you game. Taking your opponent's HP below 31 will make you lose. If both players run out of Dolls before anyone reaches 31 HP, whoever is closest wins.


Spoiler for Cuckoo's Nest:
Most elementalists have a better understanding of probability, programming or some other number related science. So it's pretty safe to say, most elementalists are nerds (including the author of this text).
I'm asking you, the reader, think about it, what's the best sport for a nerd? Give it a second...
What did you come up with? In my opinion, the best sport for a nerd is: none at all! Well, at least nothing using any muscles. Well, not really all the muscles, using the fingers is all right.

Keeping that in mind, a perfect sport for an elementalist would be to sit in front of the computer, and do something not too meaningful but still entertaining together with other elementalists like... say... brawl? Or an Elements the game World Championship? Esports are the best sport in which a nerd can excel in my mind.

We made that possible, creatures are real, so you can now really control them, and fight for the first place, for being the best elementalist in the world.

You now do this in your browser, you will be able to do that for real, you'll be given real creatures to control and make them fight for your win.

Spoiler for Silver Ferns:
PILLAR THRILLER

There are three teams of different elements. Each has up to 9 creatures with a combined attack sum of no more than 48. The playing field is a 6-point star with the middle hexagon outlined. Each triangle around the hexagon is a section. Every other section is a "home" for a team. Each team gets a stack of quanta (27 pieces) in their "home".

Spoiler for simplified playing field:

The aim of the game is to build one pillar of their element in every section and to stop the other teams from doing this.

It takes 3 pieces of quanta to make a pillar. A creature can carry up to two at a time. A creature can take one piece of quanta from an opposing creature if they have more attack than them and can take two if they have an ability. Quanta cannot be destroyed. Pillars cannot be broken while being built, but it can be broken up when it's done. It takes two creatures to break down a pillar and they must not be holding any quanta while doing so.

No more than three creatures of a team can be a section at a time - excluding their "home”.

Attack only matters in the sense of whether you can take quanta from another creature, so creatures cannot attack others with their attack points; it's disqualification for the creature if that occurs and  if it occurs twice the team is disqualified. Health is irrelevant.

Abilities cannot be used.

Spoiler for Divine Light:
Elements Jousting

Basic Rules
Each competitor will pick an element which has a special set of skills explained bellow. Each competitor will be given an elemental suit of armor and a dragon of their element to serve as a mount. While all different, each suit does have one universal feature, A grid guard on the left shoulder. The goal is to hit the grid guard with your elemental lance. Hitting the guard is worth one point, breaking the lance is worth 5 points, and knocking your opponent off his mount is worth 10 points. Rounds are best of five.

Elemental advantages
Each armor set will give you a unique advantage, choose wisely.

 :entropy Perception filters foul your opponent's aim
 :death Your opponent's mount may turn into a skeleton, counting as a knock off
 :gravity Your lance will be drawn to your opponent's grid guard.
 :earth Your plate armor will make it impossible to be knocked off your mount.
 :life After each joust your will be healed of injurys.
 :fire You can choose to double the overall points gain
 :water Freeze the wingtips of your opponent's dragon.
 :light Cause holy flash before impact to blind your opponent.
 :air Your joust will take place in a lightning storm.
 :time Time will move slightly slower for you, allowing you to aim better.
 :darkness You and your steed will be shrouded in haze.
 :aether Hits your psionic lance land gain you two more points.



Spoiler for Task:

Baroque
Depict one or several creatures in a Baroque Painting Style (may use any medium, but should match the style)

Special Rules: Only use original or royalty-free art. Provide credit where necessary. Use of work from other members of the Elements Community (even with permission) is strictly forbidden.

Spoiler for Divine Light:


Spoiler for Silver Ferns:
http://imgur.com/BubtgqR

Cast From Grace
This is a picture of a Fallen (or, rather, Falling) Elf in a baroque style. It can be classified as a baroque painting due to its use of chiaroscuro to symbolize the immersement of the Fallen Elf into evil , as well as the emotional touch of the Elf reaching its hand up to the light as it is swallowed by darkness.


Spoiler for Cuckoo's Nest:


The Crusader in Meditation (pencil on paper, digitally enhanced)

To make the composition I took elements from Rembrandt's "Philosopher in Meditation" and Koninck's "Philosopher with an Open Book".

It displays a subject in meditation, which is one of the main themes in Baroque (alongside the connections between mundane and divine and depicting an action at its climax) and uses Chiaroscuro to create dramatic shadows, which is one of the signature techniques of the Baroque period.

A crusader inside a sanctuary is contemplating a window, waiting to be summoned.

Spoiler for DDD:


Spoiler for Whispers in the Dark:




Spoiler for Task:
A Deck of Emotions
Create a deck themed around one wedge of the wheel of emotions in each of it's levels, and write a short explanation.

Special Rules: Decks must be playable in-game. Voters will be highly encouraged to take originality and potential winnability into consideration.

Spoiler for Cuckoo's Nest:
Hover over cards for details, click for permalink
Deck import code : [Select]
4so 4vj 4vj 4vj 4vj 4vj 4vj 5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 71b 749 77i 77i 7dg 7dg 7dk 7dk 7dk 7dm 7dm 7dn 7do 7do 7ee 7ee 7ee 7ee 7ee 7ee 7f2 7f2 7gq 80d 8po


This deck is built to fit the amazement wedge of the wheel of emotions.

First off, this deck distracts the opponent of its real strategy. When playing it in PvP, my opponent first thought it's a OTK deck and tried to deal fast damage to kill me before my final blow. He realized his mistake too late and decked out without him having recieved any damage.
Facing the same opponent again with the same decks, he used a different strategy and kept his hand mostly full so I couldn't rush a deckout. This just worked in my favor as I was able to collect plenty quanta and, to his surprise, I finished him off.
Even after 5 games with the same decks, my opponent asked "what's the strategy of your deck o.O?". He was rather amazed.

Additionaly to the amazement wedge, this deck has links to its neighboring wedges by the emotions of disapproval and awe:
disapproval: This deck has 6 Shards, which are pretty much in every PvP event frowned upon, disliked and disapproved.
awe: This deck has a chance to win against bigger decks with up to 52 cards, though the opponent would have to play pretty bad for that to work. Also, playing a random mark card in a deck is always a cause of awe.

Spoiler for Divine Light:
Hover over cards for details, click for permalink
Deck import code : [Select]
7n2 7n2 7n2 7n2 7n5 7n5 7n5 7n5 7n5 7q2 7q2 7q2 7q2 7q2 7q2 7qb 7qb 7qb 7qb 7qb 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 8pr

(Interest, Anticipation, Vigilance)

The Vigilant Eyes keeps watch over the battlefield.
The Anticipation of the Eggs' hatching is increasing every second.
What Interest is greater than the interest of the future...?

The plan is simple. The Eagle Eyes stays vigilant and destroys the enemy creatures, all while you wait for the Fate Eggs to hatch. Use the Animate Weapons to let more Eyes onto the field and use the Precognition to see your opponents deck if you are interested, as well as draw your cards faster.

Spoiler for Silver Ferns:
Emotion: REMORSE

Hover over cards for details, click for permalink
Deck import code : [Select]
52j 52j 52j 52j 52j 52o 52o 52o 52o 52o 52o 52q 52q 52q 5oo 5oo 5oo 5oo 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 8pk


Strategy:
 Feel absolutely no Remorse as you stall with your Shield of Sadness [a.k.a.Wings] and see your opponent getting Bored to :death! Use the Disgusting Webs of your Loathsome Spiders to ground any airborne hitters. Behold as your Arsenic of Grief is filling your opponent with Pensiveness [and poison counters]! Victory will come swiftly with this Deck of Remorse.
 Though not really recommended for Elders (Pharaoh/Scarab can be really annoying), it can farm Half-Bloods pretty well for a fully unupped and almost rareless deck and can often make its way through Bronze.
 Just do not expect fast matches, okay? :P

Q: Upgrading order?
A: 1st: Arsenics; they're greatly going to improve the potential winability of this deck!
              2nd: Poison; same reasoning as Arsenic.
              3rd: Death Pendulums; faster quanta production.
              4th: Flesh Spiders; however, I would have kept one or two unupped just for Maxwells.
              5th: Wings; -1 cost wont't change a lot.

Q: Why it is a fair HB farmer?
Spoiler for answer:
A: First of all, we must take into account that HBs are completely random decks. Then, we must count the strengths & weaknesses of our Deck of Remorse as well as calculating the amount of cards that can counter our deck. So here we go:

 * The greatest weakness of this deck is PC, because it counters the superb defence of Wings as well as the most reliable damaging source of this deck, which is Arsenic. So, we have the following counters:
 Deflagration|Explosion
 Steal|Improved Steal
 Butterfly Effect|Buttefly Effect
 Pulverizer|Pulverizer

That is 8 cards between 256 non-pillar & non-pendulum cards (I won't bother counting Nymphs), so the chance for a HB to have packed one of these is about 3% (pretty low if you ask me). Furthermore, in case of BE it also needs a low-atk creature and there are 59 low-atk creatures between 256 cards (23% chance, minus the fact most of these are growers and untargetable by BE after a while or lose a much more significant ability, minus the fact an AI can never use a BE properly) to use it and Pulvy needs 2 or 3 :gravity quanta to use his PC (chances to generate enough :gravity quanta via Quantum Pillars are low, let alone an AI can't use Pulvy's PC properly), lowering the chances even further. This shows the overall weakness of the HBs towards permanents.

* CC is also a weakness, but not that great. Flesh Spiders aren't the best hitters and the true reason this deck needs them is because of their Web ability. However, there are about 80-85 cards with CC out of 256 non-pillar & non-pendulum cards (I won't bother counting Nymphs once again) and only about half of them (40-43) are really good against Flesh Spiders (16% chance to appear). But even without spiders, only 62 creatures are airborne of 256 cards (24% chance to appear). Moreover, the most commonly spammed airborne creatures are Dragons (because every element has one of them) which are easily countered with even a single Flesh Spider (dragons are expensive, AI rarely makes any other move on the same turn it plays one of them, they lack any PC or CC ability and became totally harmless after Webbed if Wings is in play).

* Quanta control (Devourer, Black Hole, Discord, Earthquake, Trident) can be annoying, especially in the beginning when you're tough on quanta. However, due to the small cost of the cards used in the Deck of Remorse, a player is more likely to prevail such a difficulty.

* There are however some annoying, quite hard counters towards this deck. Momentum, Charger, Titan, Psion can be devastating in numbers and DR shields like Titanium, Diamond, Jade, Permafrost, Dissipation, Hope with Light-emitting creatures and Dims completely block your Arsenic and its poisoning, letting you fight only with Poison Spells (Purify also hurts this deck really bad). Ironically, the most annoying shield that greatly counters this deck is Wings! Fortunately, 12 hard counters and several other smaller and softer counters aren't that bad against randomly generated decks.

A: Can we have some actual HB results?
 Sure, here it is:
 
Spoiler for Half-Bloods Testing Results:
Games played: 33
 Wins: 20 (1 Elemental Mastery)
 Loses: 13
 Winrate: 60%
 It doesn't look like a lot, but according to my experience it is a quite good result for an unupped deck.

Spoiler for Card By Card Breakdown:
Wings:
 It represents sadness because relying to a shield spam tactic is just sad. :(
 It is also boredom because it is really boring for your opponent who waits for 5 turns in order to attack you. :P
Flesh Spider:
 It represents Loathing and disgust. If you disagree, give this cute spider a kiss! :-*
Arsenic & Poison:
 They both represent grief and pensiveness. They cause such feelings to your opponents as they see themselves about to die due to mass poisoning, muhahaha! ;D

Spoiler for DDD:
A Deck of Emotions
Create a deck themed around one wedge of the wheel of emotions in each of it's levels, and write a short explanation.

Special Rules: Decks must be playable in-game. Voters will be highly encouraged to take originality and potential winnability into consideration.

Pensiveness, Sadness, & Grief
Hover over cards for details, click for permalink
Deck import code : [Select]
5uq 5uq 5uq 717 717 717 717 72i 72i 72i 72i 72i 72i 72i 72i 7h0 7h0 7h0 7h0 7h0 7h0 7t8 7t9 7t9 7tb 7um 7um 7um 7um 7um 8pp

(Grieving in the) Graveyard
Nymph's Tears (of sadness)
(Pensiveness) sets in at Nightfall

The most "death-like" wedge contains the levels 'grief', 'sadness', and 'pensiveness'.  Nymph's Tears is included as the sadness represented by sad tears many feel in grieving (grief) at a loved one's grave (Graveyard).  Done so at Nightfall is likely to lead to pensive mood.  Dusk, Steal, and Vagger help improve "winability" of the deck as shown with a breezy run in AI3 (3-0, 7 TTW, 7 TTW, 10 TTW) and decent showing in AI4 (2-1).

Spoiler for Winning screenshots...:










Spoiler for Whispers in the Dark:
Hover over cards for details, click for permalink
Deck import code : [Select]
744 744 744 744 744 744 745 745 745 745 745 745 74c 75m 75m 75m 75m 75m 75m 7gk 7gm 7gm 7gm 7gm 7gq 7gr 7gr 7h3 7h3 7i6 8pp


Swallow is a well known deck used in Platinum arena amongst other high-level areas of play. Its strategy is simple: play your Otyughs quickly and grow them with Shard of Patience until they devour everything. Any player who would see Water Mark followed by Gravity quanta would immediately think of Swallow and start to organize their strategy accordingly.
 
Well, I introduce you to Pseudo Swallow! A deck that at first sight would seem like Swallow, but don't be fooled so easily!

Pseudo Swallow will begin as any Swallow; gathering some quanta at first, distracting the opponent making them play cautiously and reserved so that their creatures won't be easily devoured along with destroyed permanents, thus giving us the first part of the wedge; Distraction.

Then, all of a sudden, the player starts spamming Chargers and Crawlers for a fast rush with sole purpose to finish the game as soon as possible, thus giving us the second roof of the wedge; Surprise!

The surprised opponent will react immediately with CC or by trying to outrush the deck, but high HP Chargers and Crawlers along with Dessication and Arctic Squids will make their lives even more difficult and amaze the poor stunned opponent, concluding with the third and final part of the wedge; Amazement.
« Last Edit: April 28, 2014, 06:11:06 am by Naesala »
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Offline ChapuzTopic starter

  • Legendary Member
  • ******
  • Posts: 6081
  • Country: ar
  • Reputation Power: 72
  • Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.
  • The weird Voodoo guy
  • Awards: Slice of Elements 11th Birthday CakeSlice of Elements 10th Birthday CakeDeckbuilding Competition - Tower Defense WinnerSlice of Elements 9th Birthday CakeSlice of Elements 8th Birthday CakeSlice of Elements 6th Birthday CakeSlice of Elements 5th Birthday CakeSlice of Elements 4th Birthday CakeBrawl #1 Winner - Team Nyan Sharks
Re: Brawl #3 Round 4 Voting https://elementscommunity.org/forum/index.php?topic=54383.msg1134321#msg1134321
« Reply #2 on: April 26, 2014, 12:55:44 am »


Spoiler for Task:
Alphabetical Counter
Design two cards: one for your team and one of the next team alphabetically using both team names for the thematic. While staying in thematic, make your card hard counter the card you made of the other team.

Special Rules:
All card submissions must follow the CIA Guidelines, with one important exception: NO card art alowed. You can say and explain anything about the card in <100 words.


Spoiler for Death Dost Dominate:

NAME:
Silver Fern
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
0|4
TEXT:
0 Spores: All your nearby creatures are put in stasis, or if they are already, have the stasis removed.
NAME:
Bracken Fern
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
0|3
TEXT:
0 Spores: All your nearby creatures are put in stasis, or if they are already, have the stasis removed.

ART:
-
IDEA:
Death Dost Dominate, Brawl #3
NOTES:
  • Nearby means all creatures within 2 tiles.
  • Creatures in stasis are untargetable, but don't attack.
  • The spores ability is an activated ability, and thus can be lobotomized.
  • Ferns have the passive ability 'Fern': they aren't affected by their ability, and destroying a Fern removes all stasis on all nearby creatures.
SERIES:
-


NAME:
Rigor
ELEMENT:
Death
COST:
3 :death
TYPE:
Permanent
ATK|HP:
-
TEXT:
Creatures that do not attack for 3 consecutive turns gain 'rigor': they die if they don't attack next turn.
NAME:
Rigor Mortis
ELEMENT:
Death
COST:
3 :death
TYPE:
Permanent
ATK|HP:
-
TEXT:
Creatures that do not attack for 2 consecutive turns gain 'rigor': they die if they don't attack next turn.

ART:
-
IDEA:
Death Dost Dominate, Brawl #3
NOTES:
  • Rigor is shown as a status like momentum and adrenaline.
  • If they do attack next turn, the rigor status is removed.
  • A creature with adrenaline needs to not make any attacks for the specified number of turns to contract rigor, as opposed to counting each adrenaline iteration as a turn. Yes, this means adrenaline functions as a counter to Rigor.
SERIES:
-
[/quote]

Spoiler for Divine Light:
Cuckoo's Nest to counter with Divine Light

Spoiler for Cuckoo's Nest card:
Cuculus Canorus

Spoiler for Divine Light card:
Angel of Mercy

Spoiler for Cuckoo's Nest:
Boogeyman | Pitch Black
The generated creatures are the copies of the targeted creature, except they become Dark.  The unupped version makes 1|1s whiles the upped makes 2|2s.
This is the card that I feel represents team whispers in the dark.  I started with the Boogeyman in mind, but then instead of having him steal dreams, I made him steal the shadows of creatures.  If you don't get the reference of the Upped name, you should watch Rise of the Guardians which is an awesome movie.
Cuckoos Revealed | Cuckoos Revealed
And here is our counter card.  Once again, I focused on the invasion aspect, except this time, the invaders are coming back to mama elemental.  The unupped version has a 50% chance of grabbing each generated creature (creatures made by an effect as opposed to playing a creature card).  The upped just grabs them all.  In the case of going up against the boogeyman, well you can thank him for making you some neat copies of your effect creatures.  It is on the undercosted side looking at just the effect, but most generated creatures do tend to be weak, and once one hits the field you can play around it.

Spoiler for Silver Ferns:
Sheltering Ferns | Guardian Ferns
Pretty simple card, a sort of targeted Seraph effect for the unupped version, raised to 2 turns since it's not a creature. Upped card is pretty different, allowing you to use excess life quanta to protect your big creatures. It also gives you a way to finally use all that random :life from Rustler to protect itself and maybe even some FFQs.
Enlightened Prophet | Divine Prophet
Another simple card, but pretty powerful. It is very strong with blessing, although it is vulnerable to CC and cannot hit players, meaning you need to commit more than just that to winning. As a result, this card is countered easily by the Ferns, since they protect your creatures and make the Prophet effectively just a waste of quanta.

Spoiler for Whispers in the Dark:
Wither King | Wither King
Representing Death Dost Dominate

"Wither - This creature loses -2|-2 each turn or +2|-2 if current attack is negative. Attack cannot go beyond 0 but the creature can die." If Wither King dies before a creature with "Wither" dies, the effect stays but no bonus will happen upon death. A creature dying from "Wither" only benefits the Wither King that targeted the creature. "Wither" can only be given to a creature once. Using the curse skill with 1 HP will use the ability but kill the Wither King.

Whisper | Whisper
Representing Whispers in the Dark

Ability is passive. You can't kill a whisper. If you attack it, it duplicates and attacks you back. Since this card cannot "die", any card that triggers from death effects will have no effect here. So if a Wither King were to target this, it would just de-buff itself slowly whilst Whispers keep on coming back again and again. And if the Wither King decids to not use its ability, the Whisper will outpace it in the end.



Spoiler for Task:

Forum Upgrade
Come up for a new Forum or Subforum and explain why we need it.

Spoiler for Whispers in the Dark:
The Elements Videos Subforum

Introducing the Elements Video Subforum: where you can share your elements news in a more digital medium! A place to share your video tutorials or matches or anything you like!

With the rise of video clips as a key part of online gaming communities, it'd be cool for Elements to encourage the creation of such videos and reward those who succeed in making quality content! What kinds of videos would we put in such a subforum?

- Tutorials. We saw last round how useful a video tutorial is. Some things can be explained better with images, so we should explain them here!  From learning to play Firecell, to getting quick tips on deckbuilding, there's so many videos a new player could benefit from!
- Matches. Don't you wish you saw the final match of War 7 first hand? Record your games and put them here, for all to see.  This can be used for any event where decks are posted publicly, such as War, tPVP, Trials, or even the World Championship!
- Montages. Elemontage? Sure! Keep it relevant and it belongs in a place like this. Show off you beating a load of FGs with photons or whatever else tickles your fancy!
- Anything you like! Well, so long as its on topic, post it. Vlogs, Slideshows, anything you can think of!

It would also enable another medium to be used for competitions. Capture the most EPIC moment in game and win a forum icon. Defeat a False God in the quickest time, why not? Make a video showing EtG in real life, sounds great to me.

Spoiler for Divine Light Late; 1/2 points:
Projects - A Brand New General Discussion Subforum

We need a new subforum for projects. Yes, we already have council members to create projects and such, but a new subforum with the title "Projects." For an example, there are the current openEtG project and also the 1.4 NPC project. These would instead be posted in this new subforum.

Have a new idea for the community? You can write up all about it in the 'Projects' subforum. That way others can comment and improve your project, and when it's ready, it could be submitted to the council/put up for community voting. And finally, your little project could be implemented! Even Elements started out as a pet project for Zanz; maybe your pet project could reach similar heights to EtG. (Okay, that would be kinda impossible.)

Right now we have around 20-30 staff members to think up projects in specified areas. And they're all very good at their job, and that's what we trust them to do. But we have at least ten times that many people able to think up projects for the forums and able to work on those ideas. Why not give them all a platform to get together and develop their ideas?

'Projects'. It's just what our community needs.

Spoiler for DDD:
FORUM: Community Promotion
Why is this needed?
It is a commonly held view the Elements community is no longer expanding and likely contracting.  Getting current members involved in various ways to curb this ebb and erosion serves to keep members here and garner new members simultaneously.

Sub-forums:
Donating Why? Donations can be used to motivate further development and to keep the community functional.
- How to donate.
- Why donate.
- Who to donate.
Useful Skills Why? A member using their skills to help the game is a member that stays longer AND provides a more attractive environment for new members.
- Member skill list
- Wanted skills
Expand Elements' Influence Why? Elements has a unique way of grabbing the interest of many that just "tried it a few times".  Getting more to try playing leads to more players and trickles into more forum regulars.
- Who did you invite to try Elements this week?
- Advertising opportunities

Spoiler for Cuckoo's Nest:
Elements Forum Hell
Welcome to Hell.  You should know why you are here.
Several other forums have a Hell section.  Bad topics/posts (aside from truly offensive stuff) get moved there instead of being deleted, and banned members still have access to it and can post there.  Why we need it?  Well we have a fairly small community, might be nice to let even undesirables have a place in it.  It would also give them a chance to "rehabilitate" themselves.  If they prove themselves to be productive in that section, then they can be be reinstated (reincarnated?) as fully functional members of the community.  If nothing else, it could make for a fun read occasionally.  I don't envy the moderator that gets stuck with that job though.

Spoiler for Silver Ferns:

LET'S BATTLE!!!

A submission dedicated to save Battle forum game from the brink of destruction!

 "A new forum... or subforum. But, for what?"
 The above phrase was running through my mind the whole day after reading the Forum Expert task of Round 4. Was there a need for anything new? EtG forums seem pretty full of everything and with many activities, enough for the community to self-sustain itself for a very long time.

 "What does the community really miss?"
 That was an easy question to ask myself yet its answer was very tough. According to my ideals and beliefs, a new forum or subforum must include something huge, famous, that is important to the current EtG forums yet it does not need to be directly connected to EtG or the community itself; it must be a part of the forums yet a seperated thing, a self-sustained entity.

 "But is it possible for such a thing to exist? And if it does, what is it?"
 This was probably the most critical question I had to answer. The solution came as my cursor was searching for "Help" yet it mistepped a button to the right, right onto "Battle". That's right! Battle has the right to hold its own forum or subforum since it is an extremely important part of our community, yet it is a self-sustained entity at its own right! Am i right? The righteous battle of Battle has just begun!

 "But Battle is dead!"
 Shut up! Battle is not dead! It is alive. ALIVE! >:(
Ok, in all seriousness, Battle is not in a very good condition lately. And that's the reason we need a Battle-related forum/subforum asap.
Consider the following:

1) The "Battle" button to the top of the forums and the Battle-related off-topic thread can't provide enough advertisment for our beloved forum game. If you ask most people what the "attack player" button does, they are probably going to think it is an anti-reputation button or something, showing that most of forum members do not even know what Battle is in the first place! However, a new forum/subforum about Battle would definitely be something which catches people's attention and can't be missed! After all, we can't expect Battle to stay alive when most people do not even know it exist, can we?
 ::)

2) The new sections included are going to rejuvenate the interest of the community. Who is going to remain untouched by a new, well-organised battle forum where he/she can easily suggest new neat monsters and/or quests, bugs, balancing issues, events & competitions, graphical changes or whatever it comes into his/her mind?
 :D

3) Of course, we are going to recruit a new Battle-related Admin whose responsibilities are going to include (but not limited to) maintance of Battle's coding, rules update, organizing and running Battle-related events etc.
 8)

"Ok ARTH, we had enough of your fantasies! Show us some of your plans or stfu!"
 Hey! I am you! How dare to treat me, I meant you, like this? You, you... me!
But it is fair enough I have to provide some more info and planning, so here we go:


1) In case we had a subforum, it should look like this:



Spoiler for Battle Subforum Breakdown:

A) Introduction
Introduce yourself to the Battle community and learn the basics.


The Introduction board includes 3 categories; Introduce Yourself, Rules and Battle Basics (plus any Introduction topic which doesn't fit in any of these categories).

Spoiler for Introduce Yourself:
Much like the respective EtG topic, every new Battle player is advised to post in here and introduce himself/herself to the Battle community.
Spoiler for Rules:
Much like the respective EtG topic, Rules does NOT neccecarily include descriptions of in-game rules of Battle (read Battle Basics below) but it ought to state the rules of polite behaviour within the Battle community (no spamming, no insults, no threats, no trolling, no PK overdoze etc.) as well as the punishments of any hypothetical rulebreaker.
Spoiler for Battle Basics:
Here, a newcomer may find any in-game rules of battle in rich detail as well as some basic advice and basic strategies (but not too advanced ones; better let those to be created by Battle vets in the General Discussion thread; see below).

B) General Discussion
Feel free to discuss anything Battle-related in this board.


As the description itselfs states, this board is for discussing anything that is related with our beloved Battle forum game, yet it doesn't fall in any other category. Despite of being too general, this is probably going to be the most used Battle's forum section.

C) Suggestions & Feedback
Any idea of how to improve Battle? Post it here!


A vital section of Battle and the only one which can truly offer longlivity to the game, this board works much like the corresponding EtG board. It gives the chance to Battle players to express themselves and suggest improvements as well as notifying for any balancing issues, bugs etc. Moreover, since Quests and Monsters are the two aspects of the game which need to be expanded (and have the potential to be expanded infinitely), they will have their respective threads in here (though an "Item Suggestions" thread wouldn't be bad, we don't really view it as a dire need right now).

Spoiler for Quest Suggestions:
Here players can suggest changes to the current quests' rewards, text, energy points and, of course, they can suggest entirely new quests on their own!
Spoiler for Monster Suggestions:
Here players can suggest changes to the current monsters' statistics, level, image and, of course, they can suggest entirely new monsters on their own!

D) Events & Competitions
Any currently active, Battle-related events & competitions can be found here.


Battle is a forum game which can spam dozens of competitions, if there is an active Battle Admin to run them of course. :P
Both active and inactive competitions as well as competition suggestions can be posted in here. However, only the "Hall of Heroes", the currently active "Tasks" (any inactive task should be moved into a respective "Task Archive" topic or something) and the currently running major event (like "The War of Three Houses") deserve a direct link to them as well as their own thread.


Spoiler for Hall of Heroes:
This is not any event or competition of any short. It is actually the place where the winner of each task is mentioned, honored by allies and envied by enemies!
Spoiler for Tasks:
The currently active Task(s) can be found in here.

Spoiler for The War of Three Houses:
The "War" of the Battle forum game; The War of Three Houses was actually a massive Battle event which was discontinued due to inactivity. However, since it is an excellent example of how epic a Battle-related event & competiton can be (and because we hope that, one day, it will be continued once again, much like WoE; hey! Can't I keep dreaming?) we thought it was a more-than-worthy aspect that should definitely deserve a thread of its own...

E) Battle Chat (Shoutbox)
Wish to join the Battle-related chatroom (a.k.a. Battle Shoutbox)? Click Here!


Chatrooms need more love (and more direct links), especially the Shoutbox which serve as the chat room of Battle. More active chatters brings more people and more people bring more active players and more active players bring more Battle awesomeness! The Shoutbox opens in a seperate tab.
:D


2) In case we had an entirely new forum, it should look like this:



* Every window (Battle, History, Stats, Navigation etc.) are movable via Dragging & Dropping its headline, minimizable by Double Clicking its headline and resizable by dragging its edges.

* The "Search" button, if pressed, it will provide a selection of searcg engines to choose from. You can choose one of the following:
 1) EtG Community Search engine that opens the EtG forum on a new tab.
 2) Google and/or similar Search engines.
 3) Battle Search engine that searches specifically for battle related topics and, most importantly, for other Battle players to attack!


* The "Options" button offers a number of different options, like changing the colour of any part of any window and/or button (headline, text, background, border etc.) as well as changing the Font's type and size of any window and/or button. Furthermore, you can change the forum background with one included in a pre-made list, import a new background directly from your PC or use a single color as the background of the Battle forums. You will have almost unlimited power to the forum's appearence!

* The "Log Out" button changes to a "Log In/Register" button if you log out.

Other Suggestions

{-} The Exploring Map of Battle should be replaced by Vrt's world map.

{-} Competitions like "Design A New Battle Quest, Item and Monster" should definitely be held.

{-} Guilds may haven't been popular at EtG forums, however they would definitely be successful in a forum game like Battle. Battle has many similar aspects with other browser RPGs which have implemented clans & guilds with great success! Furthermore, with the hybrid marks selection being finished, we can have up to 120 Guilds (12 Mono Guilds and 108 Dual Guilds). A guild should be ranked according to the amount of total kills & overall gold each of their member gathered and can participate at Battle-related events & competitions that allow the participations of Guilds. This should definitely keep players interested!

Think about it... ; - )

« Last Edit: April 28, 2014, 05:20:01 pm by Naesala »
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  • The weird Voodoo guy
  • Awards: Slice of Elements 11th Birthday CakeSlice of Elements 10th Birthday CakeDeckbuilding Competition - Tower Defense WinnerSlice of Elements 9th Birthday CakeSlice of Elements 8th Birthday CakeSlice of Elements 6th Birthday CakeSlice of Elements 5th Birthday CakeSlice of Elements 4th Birthday CakeBrawl #1 Winner - Team Nyan Sharks
Re: Brawl #3 Round 4 Voting https://elementscommunity.org/forum/index.php?topic=54383.msg1134323#msg1134323
« Reply #3 on: April 26, 2014, 01:07:06 am »


Spoiler for Task:

Lore Task
Choose an NPC/AI with very little or no lore and write a more in depth lore.

Spoiler for Whispers in the Dark:
"It was a long time ago when I've seen her. Or just I felt it long, I don't know. But she will arrive, soon... She wouldn't miss my new gift. She always likes my gifts. With that laugh, with that smile... She should appear soon. I shouldn't say it, but I trust in you. I've made a new dolly for her! Look! Amazing, doesn't it!?... No, I can't use this in a battle, it's for her! I know that my own dollies a bit old and scratched, makes me weaker in fight, but I don't care. What would happen if she had seen that I've broke that dolly... No, I can't let this, she'll hate me for ever. Ohh, and who is her? Forgotten that you don't know. But she'll arrive soon and you can meet her. How much I'm waiting here? A year or so... I don't really count. She'll come. But don't touch her, she is mine! I fear about the thing happened last time. Some sort of little demons appeared in the middle of our... khm... moment and done bad, bad things with those dolls. Sometimes they just appear. She went really angry said it was my fault, but I did nothing, trust me! And it was only a tiny, tiny thing, I didn't knew it will lead to things like that. She said she never want to meet me again. But she didn't mean it. I know she didn't mean it. Don't look at me like that! I see you want to say, but I'm not... Ohh, so you have to go. That's okay, go if you want. But if you meet Hecate, say her that I waiting for her and have a present! I'm... my name... just say that I'm one of the Elders. She will know that it's me! Goodbye!"

Spoiler for Divine Light:
13.

Even in the world of Elements, it’s an unlucky number.

Consider the thirteenth element, for example. It has been shunned as ‘Other’, removed from the glory of War and reduced to a mere relic of its former glory. To this day the Chroma Palace stands in the Oracle Plains, but few dare to draw near, fearing the unlucky ruins for its violent past.

Or maybe not daring to face the thirteen unlucky individuals set there to keep eternal vigil.

Long hailed as the center of all elemental realms, the Chroma Palace is a rumored to be linked to their very fabrics. ‘The Palace of a Thousand Portals’, it used to be called in ancient days. Elementals of various disciplines and designations would pass through its network every day.

But then one day, the Pantheon of False Gods rose from 11 to 29, and the bolstered forces of the False Gods started their long-sought invasion of the Elemental world.

The forces of the twelve elements united under the banner of Chroma. The only hope for the weak elementals was the Chroma Palace Network, which allowed them to sabotage the False Gods’ forces. But Gods are Gods, and in the end they managed to enter the very fabric of the elemental realms and lay waste to the Chroma Palace. Soon they had subjected the entire world of Elements, starting a reign of terror which continues to this day.

And their first action as Supreme Overlords? To set a guard upon their one fear, the Chroma Palace. Thirteen where selected for this gruesome task, their names unknown, their pasts secret from all. Perhaps they were young back then, but today they are famed as The Elders.

It is said that there was one Elder for each Element, at the beginning. But the flow of time touches all, and even the Elders have changed in the meantime. Only one has managed to stay true to its original element, shrouding itself in the stillness of the Aether. But none have weakened over time, and none have relaxed their watch.

Even today, every newfound Elemental must be awe-inspired by the Elders in their time. They are the final obstacles on the way out of the Palaces, guardians of the gateway to No Man’s land brimming with endless possibilities. Once you’re outside, you could challenge a Half-Blood, face off other players in the Arena or wreak havoc in Duels. But nope, you’re stuck on the inside, with those thirteen guardians standing ready to stop you. And maybe if you overcame them, you could go on to become a Godslayer, first in your respective League or a Champion of duels.

But you’ll still remember those thirteen Elders who provided you with your first challenge.

Spoiler for DDD:

Morte
A fanatic of death, Morte spent years perfecting his deck. Most would consider his combination of elements 'weak' or 'unsynergized' but Morte disregarded these statements. This is what first attracted the False Gods. But the gods needed proof that Morte had what it took. Morte was asked to join the gods, but only if he could perfect his deck. He spent some time killing players as a halfblood until finally, he had done it. He had perfected his deck. Now, his legend lives on, stories being passed down through the generations of how a simple commoner became one of the greats.

Spoiler for Cuckoo's Nest:
Shakif, The Bazaar seller

You! Yes, you! Shakif knows you. Your kind is always looking for shiny things. Everyone wants shiny things, yes yes. So how about this Photon? It's one of the best things you can get and very cheap too! Or how about a Phoenix? A bit pricy, but very strong!  Worth every electrum! Noo~ wait! Where are you going? Stay, there are so many more things you need to see!
Oh, I see you're more interested in dark things. Yes, Shakif knows, there is no shame. I don't judge here. Giving your enemies nightmares while you steal their belongings and mutate their skeletons into hideous abominations. Yes, great fun indeed! There are also interesting creatures you surely will like: Here, a minor vampire, caught in the Nox Fields by some very brave adventurers. Yes, it will serve you well! Or better yet, look here, see this small Lycantrope in the cage? Very cute, no? No! Don't be fooled! Given the right treatment, and a little bit of Darkness love, it will turn into a vicious creature, tearing apart anything that gets too close. Be careful, buy six at once!
Yes, I can see it in your eyes, you know what the real shiny stuff is. Not these small things, Phoenixes and Lycantropes, pah! Stupid stuff for stupid people I say. But you, yes, oh yes you know better. Here, why don't you join me in the back. Yes you see this? It's a rare Nymph Tear. Very rare indeed. Not just anyone can go and collect these like old Shakif can. Normally, I would sell one for a fortune, but for you my friend, I see your great potential. You surely will be the greatest elemental of them all! I like you, so all I ask of you is a small token to keep my family fed.
What, you already have eleven of them? Well, you see? I was right, you are the greatest of them all! No one else would have so many.
So what are you here for? I see Shakif has nothing anyone of your greatness could want.
Oh? You wish to sell? Ah yes, of coruse, you can get rid of this junk here, Shakif takes it all, yes yes, all the junk. Even from Oracle Plains. Shakif can sell them to stupid people, not the likes of you. You are the brightest of them all! How about I help you get rid of some of those extra tears too?  Can't give you full price of course, gotta earn money to buy a purify for my sick daughter, but I'll give you a good deal for them!  Sound good?  Ok! Here, take these coins, now run along, Shakif will need to trade to feed the family.
Fresh new wares! Freshly arrived, vicious obedient creatures from the most outer Nobody's Land! You! Yes, you! I see you know what you want! A relic! ...

Bonus Task!

Spoiler for Cuckoo's Nest:
The whole map and new NPCs have spiced up the PvE aspect of the game (in a way similar than the introduction of the Arena had), and made the grind easier to go through. On the other hand, the PvP aspect was left untouched. This is a very important part of the game, specially for end-game and veteran players that have achieved most of the things that can be done and have acquired most of the cards and upgrades, as well as for people that just enjoy playing against friends. Both of our suggestions are geared towards improving the PvP experience (which has been in a particular bad shape lately).

First proposal:
Just like the new changes made PvE more varied, some changes to 'PvP Duel' should make things less monotonous (and open up the opportunity for completely new PvP events in the community). We suggest to make PvP duels more sandbox-like allowing the players (if both agree with it) to start the match with different HPs, pets, (or other cards already in play), multiple marks, dexterity, or starting quanta (and any combination thereof). This can provide a new playing experience for players, or even act as a handicap system for players of vastly different skill levels.

Second proposal:
This one is a bit more technical and concerns the programming. We suggest making the main server register connection problems with the PvP server, and keeping this information for a while so that it has an idea of the shape in which the PvP server is (this wouldn't even require communication between the two servers, since the game clients could intermediate the talk, as they talk with both servers). If too many of the PvP matches become plagued with problems, then the main server would have this data and an automatic notification could be sent to Zanzarino to solve the problem, maybe with a backup server being used while the problem is fixed (if it can be afforded). This could help to avoid things like the server bugs which are becoming more and more frequent, because Zanz would be getting notified before things get too out of control.

Spoiler for Silver Ferns:
>>> NPC distributions <<<

* Prevent submitting decks with a deck image of a card which doesn't exist in the deck at all:
 Quite a few times, I've encountered NPC decks with a deck image completely alien to the nature of the deck itself. While a minor issue, it really ruins the fan while battling NPCs. There should be appropriate coding to prevent that.

* We need a greater variety of pre-made decks for testing:
 I know, we can test our NPC deck by submitting the code of any deck we like, but the trainer oughts to have a greater variety of pre-set testing decks. Right now, we only have "Fire Start Deck", "Std.Vanilla", "Up.Vanilla", "Stormy" and "Poison Dials", while there is free space for at least +10 decks. At the very least, a shortcut button leading to the "Community Recommended Decks" forum section for faster deck code copy-pasting should be made...

* Easier Interface:
 Once you go back to "change stats" you should be able to instantly return back to the final screen instead of passing through the deckbuilding screen all over again. Moreover, the health of the deck should be draggable.


>>> AIs <<<

* Stop Foolish AI decisions that make certain deck ideas unplayable:
 More accurately:
1) Fractal and Nightmare should target only creatures owned by the AI; why the AI to fractal your Photon when it can create an army of Minor Phoenixs.
2) Mitosis should only be played if the AI has no creatures on its hand.
3) Stop spamming shields on top of other shields; especially replacing upped shields with unupped ones of the same time.
4) Prevent Sundial spamming while AI has a Dim Shield or Wings on play.
5) AI should play Cloak only if there is NOT another Cloak already in play.
6) AI should use CC spells only if it can deal enough damage to kill a creature. Wasting Thunderbolts to Dragons while it could instakill a smaller critter with an annoying ability should be prevented.


>>> Maps <<<

* We need more areas:
 The world's end is easily reached and reduces a great amount of epicness for being able to reach it in mere clicks and less than a minute.

* zoom in/zoom out map feature:
 Sometimes, I feel like I want to zoom in to see more details of each area or just larger hexagon tiles, while other times I would love to zoom out and enjoy a bigger map view and achieve a greater awareness of my surroundings.

* no world's limit [a.k.a. no more "World's End" stuff]:
 In my honest opinion, the EtG world should be round and not flat. In other words, if you reach a "World's End" area, you are moved to its symmetrical counterpart in exactly the opposite side of the world map.

* Areas should have actual effect while traveling:
 Right now, the areas are flat, mountains, trees, marshes, deserts, jungles, hills or water, yet it has absolutely no effect while traveling on them. My suggestion is the following:
 1) You can't travel through a mountain without a :fire creature or an airborne creature in your deck.
 2) You can't travel through a water-filled area without an airborne creature or a creature immune to flooding in your deck.
 3) You can't travel a forest without a :life or :light creature, or without a non-airborne creature in your deck.
 4) You can't travel a marsh without a :death or :darkness creature, or without a poisonous creature in your deck.
 5) You can't travel a desert without a burrow-able creature or a :time creature in your deck.
 6) You can't travel a jungle without a :entropy or :life creature, or a buffing spell in your deck.
 7) Flat areas have no restrictions of any short.

* Bonuses within an area of a realated element:
 If a player has the Mark of his/her deck matching the element of the current area, the mark generates 1 more quantum of its element (e.g. A Mind Flayer water deck with an Aether Mark is going to gain +1 :aether quanta each turn while battling at Erebus Flats).


* You sould NOT be able to change your mark/deck in a wilderness:
 Being unable to change your deck & mark adds greatly to the overall challenge of the game and offers an unmatched RPG feeling while playing EtG (resources while traveling through the wilderness should be sparse). If someone wants to change deck and battle variable opponents, he/she can easily do it by remaining near a palace and instantly face Ai0, Ai1, Ai2, Elders, Half-Bloods, False Gods or the Arena via the corresponding buttons.

* There should be an instant-travel button:
 The instant-travel button should allow you to instantly go back to the palace matching your Mark. Very useful if lost to the wilderness or being too lazy to travel manually.

* NPCs should definitely NOT appear on hexagons with an arrow:
 There's nothing more annoying than trying to travel to a different area and, just because there is a NPC on the respective arrow, you click on the NPC instead of the arrow itself. Coding the game to prevent that kind of spawning shouldn't be too hard imho.

* And one last thing:

Spoiler for Hidden:

Fix

Spoiler for Hidden:

that

Spoiler for Hidden:

annoying

Spoiler for Hidden:

NaN elemental!!!




 I've lost count of how many times my game broke due to the appearence of that thing near the Oracle! You can't enjoy the trainer that way!! It must fixed asap!!!


[/spoiler]

Spoiler for DDD:

Improved AI!!
Adaptive in-game AI featuring:
- Database that stores facts and tendencies about decks used by players in PVE duels.
  * What type of deck at certain AI levels (3, 4, FG, etc) based on Mark (0th turn) and cards played (1st turn and beyond).
     ~ How can the AI's current deck best act to counter best-guess player-deck type?
  * For AI levels utilizing "randomized" deck builds, scan its own deck.
     ~ Query database to determine best strategies of its deck build
     ~ How did human players (that used similar deck builds to current AI random-deck) use similar decks to win in similar match-ups?
- Every turn and card play, AI analyzes game state and variables/facts described above to modify and adapt play style in-duel to better its performance and game decisions.

Spoiler for Whispers in the Dark:
Have you ever played an awesome match and just wanted to show the world, but you can't? What if EtG had a system that would record the moves and messages in a match for you with no extra effort? Wouldn't that really be something?
 
The proposed replay system would do exactly that. It would automatically record each move and message sent into a data code, similar to deck codes, which could then be viewed in-game by loading the specific replay viewing screen. Here you would be able to paste in your replay code, or someone else's, and watch the match as it happened. Amazing!
 
This would involve 2 new screens. The first would be the recording screen. Here the last 10 matched played would be listed, in chronological order. Each match would list the opponent (or level of opponent), match result (Win or Loss), time and date of each match and whether each match was PvP (Player vs Player) or PvE (Player vs Environment). There would also be 2 buttons; one would copy the replay code to the clipboard, for sharing or otherwise. The second would add the replay to your Favourites List. Your Favourites List would be a list of 5 replays which will remain there forever. These would have 2 buttons also, one for copying and one to remove the video from your Favourites List.
 
The second screen would be the Replay Viewer. This would simply consist of a text box to import your Replay Code, a viewing window and a control panel with Play, Pause and Restart buttons.
 
Advantages of such a system:
 
- Share your favourite videos with your friends, or with anyone you like, without the fuss of screen recording, file transfers etc.
- Reprimand Trolls, Flamers, Hackers and other undesirable actions with proof much easier.
- Report Bugs and Glitches with visual evidence, speeding up the entire process.
- Still want to have a file on your CPU. Record your matches at your leisure, without constantly running your screen recording software.

Challenges!
Spoiler for Challenge Task - Silver Ferns vs. Cuckoo's Nest:
Design a new forum tool. The tool can be anything the community needs and has yet to be proposed and made. You don't really have to create the tool, just to describe the way it would work and its usefulness in general. However, any actuall creation of a tool will be viewed as a high plus at voting.


Spoiler for Cuckoos Nest:
Our suggestion is a tool that takes a deck and evaluates 3 things

  • How long does it take, for each card in the deck, to draw it and have the quanta to play it in a scenario that all the cards are played as soon as the quanta is available (measuring only for the first time you are able to play a copy of a card, for example, the first Lava Golem or the first fractal) (Turns to Play)
  • How long does it take to draw the first copy of each card (Turns to Draw a Card)
  • How long does it take to draw a given combo (Turns to Draw a Combo)

Turns to Play should give a measure of quanta balance and speed of the deck that is easier to understand than the QI and is particularly fit for rush decks.
The other 2 measures are more fit to check the reliability of decks where cards are not played as they are drawn, such as control decks and combo decks (mainly OTKs).
One way to improve the accuracy is to take abilities into account (for both creatures and permanents) for their quanta cost (relevant to Turns to Play) and to take into account drawing and card advantage (these play a huge role in OTK decks)

Here are now a sketch of the interface and a Python prototype of the Turns to Play calculator



Spoiler for prototype:

(to see the code I recommend copying and pasting in a text editor. Even better if it has sintax highlight)

Code: [Select]
#We are assuming the following functions have been implemented in the package 'elements'
#The package contains the following objects are implemented in it
#most of these are kinda implemented in the library Pinapple posted in the Tools section.
#An actual implementation of this tool should adapt to it easily
#
#Card object:
#has attributes Name, Code (to be used in deck codes), Upgrade status, Cost,
#Element and Type (creature, spell and permanents, that are further split in pillars, weapons and shields)
#
#Deck object:
#A list of card objects with special methods.
#the attribute CardList is a list such that CardList[i] is the i-th card still in the deck, countin from the top (count starts at 0)
#Methods include:
###InitialDraw, that does the mulligan evaluation, decides on the random order of the deck and returns a list with the starting hand
###Draw, that draws the next card, returning it and removing it from the deck or returning None if the deck is empty
###CardList, returns a dictionary with card Names as keys and their quantities in the deck as values
#the object has a constructor (called Deck) that takes a string with a deck code, a list of card objects or still, another deck to create a copy
#
#There is also a global dictionary that takes a card Name and returns its Card Object

#We are assuming the user is going to behave, so no error checking is being done

import elements
import random

ElementName = ['Air', 'Water', 'Fire', 'Earth', 'Death', 'Life', 'Darkness', 'Light', 'Gravity', 'Time', 'Aether', 'Entropy']
Deck        = elements.Deck(raw_input("Please enter the deck code\n"))
simulations = int(raw_input("Please enter the number of simulations to be done\n"))
#we prompt the user for the data to be simulated
quanta      = {'Air' : 0, 'Water' : 0, 'Fire' : 0, 'Earth' : 0, 'Death' : 0, 'Life' : 0, 'Darkness' : 0, 'Light' : 0, 'Gravity' : 0, 'Time' : 0, 'Aether' : 0, 'Entropy' : 0}
pillars     = {'Air' : 0, 'Water' : 0, 'Fire' : 0, 'Earth' : 0, 'Death' : 0, 'Life' : 0, 'Darkness' : 0, 'Light' : 0, 'Gravity' : 0, 'Time' : 0, 'Aether' : 0, 'Entropy' : 0, 'Other' : 0}
TurnsToPlay = dict((card.Name, 0) for card in Deck.CardList().keys())
#this mixes unnuped and upped cards, to fix this the way to deal with towers/pillars would need to be changed

for i in range(simulations):
    DeckCurrent = elements.Deck(Deck)       #create a copy of the inputed deck
    quanta_cur  = dict(quanta)
    pillars_cur = dict(pillars)
    card_look   = len(TurnsToPlay.keys())   #how many cards we still need to get TurnsToPlay data on this run
    card_found  = dict((name, False) for name in TurnsToPlay.keys())
    turn        = 0
    hand        = DeckCurrent.InitialDraw() #make the draw and account for the mulligan
    #we are set to go
    while card_look > 0:
        hand.append(DeckCurrent.Draw())
        #drawing first assumes you play second. For playing first the draw should be done in the end of the loop
        random.shuffle(hand) #this is to remove biases
        for j in range(len(hand), -1, -1): #play pillars first
            if hand[j].Type == 'pillar':
                pillars_cur[hand[j].Element] += 1
                if hand[j].Upgraded == True:    #separate treatment for towers
                    if hand[j].Element != 'Other':
                        quanta_cur[hand[j].Element] += 1
                    else:
                        quanta_cur[ElementName[random.randint(0, 11)]] += 1
                        quanta_cur[ElementName[random.randint(0, 11)]] += 1
                        quanta_cur[ElementName[random.randint(0, 11)]] += 1
                if not card_found[hand[j].Name]:
                    card_found[hand[j].Name] = True
                    TurnsToPlay[hand[j].Name] += turn
                    card_look -= 1
                hand.pop(j) #the card is played
        for element in ElementName:
            quanta_cur[element] = min(75, quanta_cur[element])
        #apply the quanta cap
        for j in range(len(hand), -1, -1):       
            if hand[j].Element == 'Other':
                if sum(quanta_cur.values()) >= hand[j].Cost:
                    if not card_found[hand[j].Name]:
                        card_found[hand[j].Name] = True
                        TurnsToPlay[hand[j].Name] += turn
                        card_look -= 1
                    cost = hand[j].Cost
                    hand.pop(j) #the card is played
                    while cost > 0:
                        rand_element = random.randint(0, 11)
                        if quanta_cur[rand_element] == 0:
                            continue
                        quanta_cur[rand_element] -= 1
                        cost -= 1
                    #pay the cost
            else:
                if quanta_cur[hand[j].Element] >= hand[j].Cost:
                    quanta_cur[hand[j].Element] -= hand[j].Cost
                    #pay the cost
                    if not card_found[hand[j].Name]:
                        card_found[hand[j].Name] = True
                        TurnsToPlay[hand[j].Name] += turn
                        card_look -= 1
                    cost = hand[j].Cost
                    hand.pop(j) #the card is played
        turn += 1 #end of the turn
    for element in ElementName:
        quanta_cur[element] += pillars_cur[element]
    for j in range(pillars_cur['Other']):
        quanta_cur[ElementName[random.randint(0, 11)]] += 1
        quanta_cur[ElementName[random.randint(0, 11)]] += 1
        quanta_cur[ElementName[random.randint(0, 11)]] += 1
    #pillars generate quanta
    for element in ElementName:
        quanta_cur[element] = min(75, quanta_cur[element])
    #apply the quanta cap
    #this finishes one iteration of the simulation loop
print ("Average turns for the first time the card is played\n")
for card in TurnsToPlay.keys():
    print (card + ": " + str(float(TurnsToPlay[card])/simulations) + "\n")


Spoiler for Silver Ferns:

Catapult Damage Calculator
(Improved!)


A Catapult Damage Calculator (CDC) would be a simple yet quite useful tool designed in order to calculate quickly and without any effort the damage a creature deals to our opponent when launched via a Catapult | Trebuchet.

Spoiler for More Info:

* In the beginning, the user would select the creature he/she wants to launch.
* The list shouldn't include every single ETG creature, just the following:
 Flying Titans
 Armagio
 Voodoo Doll
 Photon
 Chimera (its health will be given by the user)

* After selecting your creature, you would be able to buff it with the following health-increasing buffs:
 Blessing
 Chaos Power (random number)
 Momentum
 Plate Armor
 Heavy Armor
 Basilisk Blood

* There is also a freezing buff (Freeze) and a poisoning buff (Liquid Shadow).
 
* Finally, there are the following buttons:
 "Launch" to calculate the overall damage dealt and if our damage was higher than 100, a message would appear which would inform that our hit was an OTK.
 "Reset" to restart the tool in order to execute different calculations
 "Quit" to close the tool/program
 "Help" to reveal further instrcutions.


The formula used for the calculations is the original one used by the game:

(100 x [creature HP]) / (100 + [creature HP])

The tool has been made!
Download the Windows version here (size = 3 Megabytes): https://dl.dropboxusercontent.com/u/61724283/Brawl%233/ICDC.exe




Spoiler for Challenge Task - Cuckoo's Nest vs. Whispers in the Dark:
"Depict an elemental (of the element of your choice) using a non-digital medium (pencil, pen, charcoal, painting, etc.)"

Spoiler for Whispers:

Spoiler for Cuckoo's:


Rock-dude, the earth elemental, chilling with his mountain buddies.
« Last Edit: April 29, 2014, 06:50:00 pm by Naesala »
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Offline dawn to dusk

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Re: Brawl #3 Round 4 Voting https://elementscommunity.org/forum/index.php?topic=54383.msg1134324#msg1134324
« Reply #4 on: April 26, 2014, 01:20:05 am »
so, uhh, what were the reserves for then?

Offline Zawadx

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Re: Brawl #3 Round 4 Voting https://elementscommunity.org/forum/index.php?topic=54383.msg1134329#msg1134329
« Reply #5 on: April 26, 2014, 01:46:49 am »
Question to the Cuckoo's writer: is Shakif an actual NPC? I don't think he is.

Though he'd totally make an awesome addition to 1.4, as a farmy deck which appears rarely, showering you with cards.
« Last Edit: April 26, 2014, 06:10:23 am by Zawadx »
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Re: Brawl #3 Round 4 Voting https://elementscommunity.org/forum/index.php?topic=54383.msg1134336#msg1134336
« Reply #6 on: April 26, 2014, 02:54:27 am »
Some of the formatting is a tad messed up.

FE task for Silver Ferns contains the Writer tasks

Challenge Spoiler is empty

Random Cuckoo's nest spoiler at the bottom has weird stuff in it (and is random)

I think that's everything but I don't know if submissions are missing and stuff
In Zanz we trust
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Re: Brawl #3 Round 4 Voting https://elementscommunity.org/forum/index.php?topic=54383.msg1134339#msg1134339
« Reply #7 on: April 26, 2014, 04:56:50 am »
Fernz, y ur deck haz soany words? *short* ... Anyways things are about to get tough! I love the concept of all teams for the artist task but I expected more.
Whispers in the dark, brawl #3
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Offline dawn to dusk

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Re: Brawl #3 Round 4 Voting https://elementscommunity.org/forum/index.php?topic=54383.msg1134340#msg1134340
« Reply #8 on: April 26, 2014, 05:09:04 am »
sorry, must nitpick about the writer task.

so we need to redo the lore of one of the NPCs in trainer. this would be the description that NPCs comes with. wouldnt this imply that the lore should FIT in the description section of it? mine doesnt, but it gets very close, missing only a couple words, but others wouldnt be halfway through the story...

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Re: Brawl #3 Round 4 Voting https://elementscommunity.org/forum/index.php?topic=54383.msg1134342#msg1134342
« Reply #9 on: April 26, 2014, 05:36:10 am »
Just a notice to Brawl Masters (I know nae is having forum troubles so maybe Chap can look into it):

DDD should have a PM sent containing Boss Task within proper timeframe.  Please check and if found include it here - thanks!
Death War #12/TBD TTG Brawl #6/1st Death War #10/9th GP Brawl #5/6th Death War #9/9th MoL Brawl #4/3rd Water War #8/7th DDD Brawl #3/3rd*Death War #7/5th*Death War #6/11th

Offline dawn to dusk

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Re: Brawl #3 Round 4 Voting https://elementscommunity.org/forum/index.php?topic=54383.msg1134344#msg1134344
« Reply #10 on: April 26, 2014, 05:37:31 am »
Just a notice to Brawl Masters (I know nae is having forum troubles so maybe Chap can look into it):

DDD should have a PM sent containing Boss Task within proper timeframe.  Please check and if found include it here - thanks!
chap is having forum troubles and cant edit any posts. so nothing can be done right now

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Re: Brawl #3 Round 4 Voting https://elementscommunity.org/forum/index.php?topic=54383.msg1134347#msg1134347
« Reply #11 on: April 26, 2014, 06:52:21 am »
Comments on the other Artists:

Regardig the style/subject chosen

DL: Dude, that's Art Nouveau, not Baroque (and an excellent example of what Art Nouveau means, while we are at it).
SF: The style and subject fit well the task.
DDD: Fits the type of portraits from this time. They'd normally focus on the upper torso and head, but that's a nitpick.
witd: The subject is very Baroque, the lighting chosen fits Renascence better as the contrast between the lit parts and the ones in shadow is not very strong.

On regards to the art I'd love to see these creatures move a bit. They are always striking the same pose as in game, with the exception of SF.

Clearly SF is the one deserving my second vote here.

Question to the Cuckoo's writer: is Shakif an actual NPC? I don't think he is.

Though he'd totally make an awesome addition to 1.4, as a farmy deck which appears rarely, showering you with cards.

He's not an AI in trainer if that's what you are asking. Our idea was actually to flesh out the Bazaar a bit by writing about the  guy buying and selling all that stuff (we are just thinking outside of the box).
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blarg: