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Offline theelkspeaks

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Re: Brawl #3 - Round 2 voting https://elementscommunity.org/forum/index.php?topic=54247.msg1132770#msg1132770
« Reply #12 on: April 12, 2014, 02:09:58 am »
Can someone from Silver Ferns explain what your bonus task is supposed to look like? It's baffling me at the moment.

Boxing/Pro Wrestling ring with a digital #3 in italics overlaying it.

Oh, now that I can see what it is, it's actually one of my favorites for that task!  I was really perplexed at first - looked like some gold double arch with some blue border, and I was really really confused.  But I think I might vote for yours now - cool idea!
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Offline Apoch the Mad

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Re: Brawl #3 - Round 2 voting https://elementscommunity.org/forum/index.php?topic=54247.msg1132772#msg1132772
« Reply #13 on: April 12, 2014, 02:17:33 am »
Yep, our artist also does Escher mosaics.

Offline Zawadx

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Re: Brawl #3 - Round 2 voting https://elementscommunity.org/forum/index.php?topic=54247.msg1132773#msg1132773
« Reply #14 on: April 12, 2014, 02:28:04 am »
Actually Elk, your vote won't count here. The winner of the Bonus task will be decided by the BMs. Though you can totally try to persuade them.
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Offline MyNameIsJoey

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Re: Brawl #3 - Round 2 voting https://elementscommunity.org/forum/index.php?topic=54247.msg1132774#msg1132774
« Reply #15 on: April 12, 2014, 03:13:21 am »
For the bonus task, I absolutely love cuckoo's nest icon.
If i were to have 1 vote for it, I wouldn't even vote to get my team points because I like it so much. And you need a lot to get me to not try to win.

Card designer : I like death's card. It's simple, and let's you keep that one creature you don't want dead.
Hurricane isn't bad either, but paradox is already an ability i hate, so it won't get my vote, but hey that's totally personal.

Deck Builder : I like the idea of using deliver in the cuckoo's nest's submission. It totally fits the ''theme'' they've been having around their cuckoo since the start.

Writer : I've got to say, cuckoo's you've been doing great job this round. This submission had me disappointed in some places, but overall it was great.

I've got no comment to make on the two other tasks.
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Offline rob77dp

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Re: Brawl #3 - Round 2 voting https://elementscommunity.org/forum/index.php?topic=54247.msg1132781#msg1132781
« Reply #16 on: April 12, 2014, 04:19:43 am »
These vote discussion posts are really enjoyable (this goes to all rounds so far and most all posts, not just this one)!

Also, I'd like to note that eljoemo is simply discussing here as Brawl-participant-votes count only in their team's respective private forum topic.
:P

Spoilers by rob77dp to make it less of a wall (wall was OK as original post, but don't need it full-on twice!)
My feelings/ votes on the results of this round:

(If I offend anyone, please don't take it personally. I'm just trying to be honest. Just work harder next round to win me over.)

Spoiler for Boss/FE - WITD, DDD:

Judged on which appeals most to me personally.

Whispers: Awesome, as always.
Ferns: tl:dr. First time I saw the wall of text, I skipped past. After reading all the others, I came back and just gave up before too long from confusion. If I can't even read the rules, I'm not going to join the event. Sorry but no.
Death: At first I was like, "what is this?", "it's just playing against the trainer?" And then I got through and was pleasantly surprised. I like the idea of death effects and stuff. And using the trainer technically not PvP so it's all good. Gets my second place.
Cuckoo's: I've never really been a fan of those types of events. All the complication and rules just confuddle my simple mind. I'm sure your idea's good, but it just doesn't appeal to me. Sorry.
Light: Yeah, an event that uses newbies teaming up with vets seems good on paper, but in reality... How many dead accounts are there with <100 posts compared to those with 100+. I have nothing against new members, the more the merrier after all, but an event that depends on the attendance of newbies sounds like it won't end well.

Spoiler for Card Designer - WITD, SF:

Judged on originality, as well as the links between Element <--> Name <--> Mechanic. That is, the name has to link to both the element and the mechanic, but they can't link themselves.

Light: A light card with a mass miniature rage potion on a stick; interesting... The ability didn't exactly strike me as "WOW!" but the main flaw was that I don't feel the links were strong enough to make sense. A champion kind of fits in light, and the mechanic kind of fits the card. And for that reason, the ferns beat you to second place.
Cuckoo's: Did you even try at all to be original? Yes, you fit the description of the task, but it looks like you just picked 2 current buffs and stuck them on a random element, then made it look like it fits (which I don't really agree with). Sorry but you don't even get effort points for that.
Death: Trigger passive ability, WAT?! Overlooking that, it feels to death related. The ability relies on the death of the target creature, so why is this "not death"? Aside from that hiccup, I don't feel like earth is the best element to have as the cost. Plus, this would require the game to remember the card which was there. Basically, there's not one huge thing I don't like, just lots of small ones.
Ferns: At first I thought this was OP and game-wrecking (and in a sense I still do). It's almost perfect for air based stalls. Maybe not the most balanced card here, but for being original and innovative, you get the vote. That and the fact that this fits perfectly thematically.
Whispers: Especially awesome, as always

Spoiler for Deckbuilder - WITD, DL:

Based on how well the deck uses the CI&A cards, and fits the theme.

Ferns: Using only one CI&A card which isn't really crucial to the deck isn't enough to get a vote from me. Sorry.
Cuckoo's: See above, except your card was more important to the deck, which is a plus. And with eggs and damsels, you got the nest thing going on. But others were just better.
Light: That's more like it, 3 CI&A cards, working together to make a powerful deck. It works as a concept, its fits the whole "divine light will bat you" deal. It was just a really good submission. And +1 for using Krys' card.
Death: Divine Light just slipped you into third place. Yes, you had the CI&A cards happening, but they were more like flavour to an already in use deck, as opposed to being the crucial cards. If you'd have done that, you may have got the vote instead of DL, but only because I like Schrodinger's Cat.
Whispers: Awesome, as always.

Spoiler for Writer - WITD, CN:

Based on the lulz, as well as the potential to cause this.

Ferns: I'll admit, the ending left me disappointed. Hot teachers telling you to come for "a special welcome" always works as erotica, and you left me hanging. But your ending made me laugh (and question my life choices) so you got that.
Whispers: Awesome, as usual.
Light: I don't think there was a point during reading this when I fully understood what was going on. Combine that with some cringe-worthy plot devices and a grammatical mistake within the first 4 words, and its obvious why you came last for me.
Nest: “Your Devourer’s unburrowing.” And that's why you won.

Spoiler for Bonus - WITD, DL:

Just voted for what I liked. I'm not gonna review each one, because I'm lazy, but Divine Light did the best job (except WITD, they were awesome, as usual).
Some replies and 'responses' where it applies to my team, DDD.  As you said, no enemies should be formed from this back-and-forth, hence read as what they are - replies and responses.

Boss/Expert Combo-
Thank you for your vote of confidence, eljo!  :)  Now, here's hoping you vote for real inline with your stated opinion on this task.  ;)

Card Designer-
Trigger passive... this is not something so strange!  Phoenix is a similar situation where the "phoenix" ability just sits there until the Phoenix creature is killed.  The initial "triggered by its death" aspect is what puts it in Death... the anti comes in on its rebirth from the ability as described in the submission.  Earth cost may seem a bit contrived however it was determined by the team that it fits well enough and adds another layer of anti (Death + rebirth [Life-like in effect and from similar Fire mechanic] + Earth cost) to the submission.

Deckbuilder-
CI&A cards were not even required, so the use of them as "flavour" (Canadian invasion!) really should not count against it.  Not using any?  I could probably see why that goes against the spirit of this event+task.

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Offline OldTrees

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Re: Brawl #3 - Round 2 voting https://elementscommunity.org/forum/index.php?topic=54247.msg1132785#msg1132785
« Reply #17 on: April 12, 2014, 04:42:53 am »
Deckbuilder-
CI&A cards were not even required, so the use of them as "flavour" (Canadian invasion!) really should not count against it.  Not using any?  I could probably see why that goes against the spirit of this event+task.
At least 1 CI&A card was required. Throwing the required card in as flavor would not be against the rules, but would be minimum effort on the task. Multiple CI&A cards and/or deeper incorporation into the deck is what this task expected.
« Last Edit: April 12, 2014, 04:46:07 am by OldTrees »
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Offline rob77dp

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Re: Brawl #3 - Round 2 voting https://elementscommunity.org/forum/index.php?topic=54247.msg1132786#msg1132786
« Reply #18 on: April 12, 2014, 04:50:25 am »
Deckbuilder-
CI&A cards were not even required, so the use of them as "flavour" (Canadian invasion!) really should not count against it.  Not using any?  I could probably see why that goes against the spirit of this event+task.
At least 1 CI&A card was required. Throwing the required card in as flavor would not be against the rules but would be minimum effort on the task. Multiple CI&A cards and/or deeper incorporation into the deck is what this task expected.

* Reads task again and notes the "and" included within to indicate at least one CI&A card was required.  D'oh!

I suppose some may consider it below-the-task to use CI&A cards specifically to 'flavor' a somewhat-done-before deck (Soul Catcher + Cats) in a way that address common or annoying weaknesses (that Poison is countered well by healing/stalls-that-heal and a lack of healing for itself against fast rushes).  That's fine, I just replied to state my opinion on the matter.  Sadly, I did include some incorrect statements in my reply.  C'est la vie.

[O.T. - I am really enjoying you being back and posting during this even, OT.  You did most all of your epic work and effort prior to my return to the game so this helps put substance to the lore-and-legend you have around this forum.  :) ]
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Offline Skotadi Phobos

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Re: Brawl #3 - Round 2 voting https://elementscommunity.org/forum/index.php?topic=54247.msg1132787#msg1132787
« Reply #19 on: April 12, 2014, 04:59:15 am »
Hey Masters, ya'll should update the voting thread for Divine Light.
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Offline OldTrees

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Re: Brawl #3 - Round 2 voting https://elementscommunity.org/forum/index.php?topic=54247.msg1132789#msg1132789
« Reply #20 on: April 12, 2014, 05:20:45 am »
* Reads task again and notes the "and" included within to indicate at least one CI&A card was required.  D'oh!

[O.T. - I am really enjoying you being back and posting during this even, OT.  You did most all of your epic work and effort prior to my return to the game so this helps put substance to the lore-and-legend you have around this forum.  :) ]
Don't worry. Your deckbuilder caught the "and". I thought those 2 cards were well incorporated to augment the base deck. Not a great submission, just a good submission. (Nice to see Eternal spells are still remembered)

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Offline eljoemo

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Re: Brawl #3 - Round 2 voting https://elementscommunity.org/forum/index.php?topic=54247.msg1132792#msg1132792
« Reply #21 on: April 12, 2014, 05:30:52 am »
Card Designer-
Trigger passive... this is not something so strange!  Phoenix is a similar situation where the "phoenix" ability just sits there until the Phoenix creature is killed.  The initial "triggered by its death" aspect is what puts it in Death... the anti comes in on its rebirth from the ability as described in the submission.  Earth cost may seem a bit contrived however it was determined by the team that it fits well enough and adds another layer of anti (Death + rebirth [Life-like in effect and from similar Fire mechanic] + Earth cost) to the submission.

Just to clear up what I meant, you said the ability would be passive (i.e. airborne, poisonous, scarab, voodoo etc.) but then you gave it a cost, which kind of infers its player triggered, unlike the previously mentioned abilities. "Phoenix" ability still counts as an active, since it can still be removed. The point being, if you targeted, say, an otyugh, it'd have devour for 1 :gravity as the active ability and then exhume for 1 :earth as a passive. Now obviously that just can't happen. I kinda guessed that what you meant was it would gain a passive by the name of "exhume" or something else. And then when it dies, the burrowed skellie has ":earth : Exhume" as an ability.

Going back to the earth cost thing, I suppose it makes sense that the creature's going into the ground and then rising back out with all the burrowed skellie thing, so yeah it can technically be classes as earth. But its kinda like saying "Fire bolts travel through air so it should have an :air cost." Well, maybe not so far fetched, but you get the idea. I just think it would fit better someplace else is all, and it would still be a non-death cost.

As for the deck, using just 1 copy of 1 CI&A card was still legal, just not very fun/ creative/ original. This also goes out to Silver Ferns and Cuckoo's Nest, so don't feel alone. Basically just what Old Trees said. He seems to know a lot more than me so just listen to him. (And no, he didn't pay me to say that)

And yes, I voted in my private section beforehand and just wanted to share my judgements with the public. I'm not one to talk behind people's backs, and criticizing your work in a private thread kind of is that. But I'm not trying to rain on your parade or ruin your day, merely give some feedback and some discussion for the competition.
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Offline OldTrees

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Re: Brawl #3 - Round 2 voting https://elementscommunity.org/forum/index.php?topic=54247.msg1132793#msg1132793
« Reply #22 on: April 12, 2014, 05:40:48 am »
Just to clear up what I meant, you said the ability would be passive (i.e. airborne, poisonous, scarab, voodoo etc.) but then you gave it a cost, which kind of infers its player triggered, unlike the previously mentioned abilities. "Phoenix" ability still counts as an active, since it can still be removed. The point being, if you targeted, say, an otyugh, it'd have devour for 1 :gravity as the active ability and then exhume for 1 :earth as a passive. Now obviously that just can't happen. I kinda guessed that what you meant was it would gain a passive by the name of "exhume" or something else. And then when it dies, the burrowed skellie has ":earth : Exhume" as an ability.
If I understood correctly:
The passive ability is "Reincarnate", the card image has a typo. (I discovered this by carefully reading and rereading the notes)
« Last Edit: April 12, 2014, 05:43:24 am by OldTrees »
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Offline rob77dp

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Re: Brawl #3 - Round 2 voting https://elementscommunity.org/forum/index.php?topic=54247.msg1132795#msg1132795
« Reply #23 on: April 12, 2014, 06:16:27 am »
Just to clear up what I meant, you said the ability would be passive (i.e. airborne, poisonous, scarab, voodoo etc.) but then you gave it a cost, which kind of infers its player triggered, unlike the previously mentioned abilities. "Phoenix" ability still counts as an active, since it can still be removed. The point being, if you targeted, say, an otyugh, it'd have devour for 1 :gravity as the active ability and then exhume for 1 :earth as a passive. Now obviously that just can't happen. I kinda guessed that what you meant was it would gain a passive by the name of "exhume" or something else. And then when it dies, the burrowed skellie has ":earth : Exhume" as an ability.
The passive ability is "Reincarnate", the card image has a typo. (I discovered this by carefully reading and rereading the notes)

Right you are OT.  Argh - the description is right/accurate and the card image text is incorrect.  *sigh*

I hereby humbly request voters to consider DDD's Card Designer submission on the description, graciously overlooking the incorrect card text.
/deepbow
Death War #12/TBD TTG Brawl #6/1st Death War #10/9th GP Brawl #5/6th Death War #9/9th MoL Brawl #4/3rd Water War #8/7th DDD Brawl #3/3rd*Death War #7/5th*Death War #6/11th

 

anything
blarg: