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Offline Cheesy111

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Re: Brawl #2 Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=47921.msg1078979#msg1078979
« Reply #60 on: June 10, 2013, 04:18:48 am »
Unlink Brawl teams from elemental ties/Don't give Masters first dibs on Brawl teams.

Brawl is an artistic competition event.  While the event relates to Elements as a whole, there is no reason for it to be related to Mastership of elements or for it to have teams related to elements. 

Offline Naesala

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Re: Brawl #2 Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=47921.msg1078999#msg1078999
« Reply #61 on: June 10, 2013, 06:13:04 am »
Unlink Brawl teams from elemental ties/Don't give Masters first dibs on Brawl teams.

Brawl is an artistic competition event.  While the event relates to Elements as a whole, there is no reason for it to be related to Mastership of elements or for it to have teams related to elements.
No.

Unless it is demanded by the entire community and/or admins.
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Offline vrt

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Re: Brawl #2 Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=47921.msg1079008#msg1079008
« Reply #62 on: June 10, 2013, 07:11:00 am »

All this 'represent an element' nonsense is detrimental to the quality of the community and its events. The only events that should use elements are the ones that rely heavily on color bias in PVP (such as War). Other than that, all it does is divide the community, or even favor votes due to it being "omg entrpoxnx my favorite elementzorz". Heck, in this particular instance, it shows just how little activity we actually have - 12 teams is way more than we're going to see fielded in this Brawl. It's ridiculous and pointless to limit user creativity this way.
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Offline Shrink

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Re: Brawl #2 Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=47921.msg1079036#msg1079036
« Reply #63 on: June 10, 2013, 10:57:47 am »
Unlink Brawl teams from elemental ties/Don't give Masters first dibs on Brawl teams.

Brawl is an artistic competition event.  While the event relates to Elements as a whole, there is no reason for it to be related to Mastership of elements or for it to have teams related to elements.
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Offline ARTHANASIOS

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Re: Brawl #2 Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=47921.msg1079038#msg1079038
« Reply #64 on: June 10, 2013, 11:11:51 am »
In order to make elemental relations within the Brawl less "alien", we may have task that include elemental ties the one way or another. For example, what about a Card Designer Task which demands to redesign an OP/UP card of your brawl team's element (a :darkness card for Abstract, an :entropy card for Entroponies etc.)? This keeps/increases the ties of the teams with their respective element and offers a balanced task because no element lacks UP/OP cards which require improvement.
 8)
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Offline Cheesy111

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Re: Brawl #2 Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=47921.msg1079109#msg1079109
« Reply #65 on: June 10, 2013, 07:04:11 pm »
In order to make elemental relations within the Brawl less "alien", we may have task that include elemental ties the one way or another. For example, what about a Card Designer Task which demands to redesign an OP/UP card of your brawl team's element (a :darkness card for Abstract, an :entropy card for Entroponies etc.)? This keeps/increases the ties of the teams with their respective element and offers a balanced task because no element lacks UP/OP cards which require improvement.
 8)

I don't think this solution would deal with vrt's(legitimate) concerns about element votemongering.

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Re: Brawl #2 Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=47921.msg1079143#msg1079143
« Reply #66 on: June 10, 2013, 09:06:16 pm »
Unlink Brawl teams from elemental ties/Don't give Masters first dibs on Brawl teams.

Brawl is an artistic competition event.  While the event relates to Elements as a whole, there is no reason for it to be related to Mastership of elements or for it to have teams related to elements.
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Offline ARTHANASIOS

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Re: Brawl #2 Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=47921.msg1079151#msg1079151
« Reply #67 on: June 10, 2013, 09:35:04 pm »
I don't think this solution would deal with vrt's(legitimate) concerns about element votemongering.

My intention wasn't to satisfy vrt, but to give a fair suggestion & feedback about Forum Brawl. Moreover, I personally like that Brawl has the teams related with a certain element and my above post was in order to satisfy people who feel the same as me. Sorry if I am selfish here...
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Offline glennfoo

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Re: Brawl #2 Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=47921.msg1079182#msg1079182
« Reply #68 on: June 10, 2013, 11:17:00 pm »
I don't think this solution would deal with vrt's(legitimate) concerns about element votemongering.

My intention wasn't to satisfy vrt, but to give a fair suggestion & feedback about Forum Brawl. Moreover, I personally like that Brawl has the teams related with a certain element and my above post was in order to satisfy people who feel the same as me. Sorry if I am selfish here...

I on the other hand prefer teams related with a certain element too. after all, we are not making card, or art, or video specifically on the element. none of the cards we have submitted are based on fire element.
besides, it is easier to choose a boss if the master volunteered for it. if not then there are always volunteers, like this brawl.
just my point of view.
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Re: Brawl #2 Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=47921.msg1079203#msg1079203
« Reply #69 on: June 11, 2013, 12:40:16 am »
Trials has absolutely nothing to do with the tasks that are required for Brawl, so it makes no sense at all for masters to get dibs as bosses. I think that everyone that wants to be a boss should apply, saying why they would make a good boss and it would be completely up to the Brawlmasters to choose how many teams they want and who the bosses of said teams will be. If a master wants to be a boss, he will have to apply and convince the Brawlmasters that they'd make a good boss, just like anyone else would have to.

I'm also against teams having a connection with an element. As glenn just pointed out, nothing you do during the entire Brawl needs to be related to any given element, so when you give a team an element you are just giving it a meaningless label, that as vrt pointed could even be skewing the votes. I don't think naming teams after elements makes Brawl a better event. Having a more unbiased voting base would make it a better event (I believe that Brawlers shouldn't be allowed to vote for the same reason, but I digress).

I'll post my full feedback when voting is over.
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Offline Pella

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Re: Brawl #2 Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=47921.msg1079212#msg1079212
« Reply #70 on: June 11, 2013, 01:02:28 am »
I'm new here.  This is the first Brawl I've seen.  I have no way to tell whether elemental affiliations are affecting votes or not.  I can tell you that such an effect would be more than disappointing.  I joined Brawl under the delusion that my work would be judged on its own merits, and against the work of the other competitors.

If it's true that elemental affiliations directly affect the voting, then it's equally true that I never again will compete in Brawl unless elemental affiliations are removed.
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Re: Brawl #2 Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=47921.msg1079254#msg1079254
« Reply #71 on: June 11, 2013, 06:10:52 am »
I am of the position that:

Your brawl team should be tied to something tangible for the brawl to make specific challenges of. If we tie brawl teams to the elements then we need to make the elements internally relevant. If we do not tie them to the elements then we need to tie them to something else.

The solution is found related to the team name. Each team in addition to choosing a team name will choose a brawlmaster approved team theme.
Look at our team names: AbSTRACT, Entropony Cowboys, The Crusaderps, Fire, Expensive Clocks and Surf Ninjas
With the exception of the overly general Team Fire and the overly specific Team Entropony Cowboys, each team name could easily be matched with one of a dozen potential themes.
AbSTRACT might choose Abstract Ideas as a theme. This would translate for the card designer to Cards with abstract ideas. Maybe this would be a bunch of creature metaphors. Or maybe it would be abstract ideas captured in the medium of spells and skills.

Team Entropony Cowboys would of course have chosen a theme in no way related to Entropy, Ponies or Cowboys. (They are entropy what did you expect?)

But you mention the bosses have an element assigned to them? Go with volunteers. Have us, the minions, continue to judge the worthiness of bosses during ties in the auction. Do not tie elements to the bosses. Masters can compete as Bosses but other players can also complete as bosses. If there are too many bosses then some might be eliminated/moved to the minion pool. However only worthy bosses should remain. This might mean a master is eliminated. (Of course, Trials should ensure all Masters are worthy Bosses but that it not always the case.) Also there is worthy and there is Worthy.

Now to address the guilds:
1) Each player on a winning team earns points for the guild they are part of. "Team Fire" Could have been 6 Water Guildmates if everyone but the boss were all of guild water. Not really a team fire if 6/7ths are water. If the players and not the teams should be tied to guilds then the Guilds are no reason to tie the teams to elements.
2)I really don't want it to be standard practice to
Spoiler for Only read if you have the moral fiber not to cheat:
have brawl contestants receive a free vote per member of their guild.
« Last Edit: June 11, 2013, 06:21:24 am by OldTrees »
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