Poll

Boss Task

Team AbSTRACT
5 (7.8%)
Team Entropony Cowboys
7 (10.9%)
Team The Crusaderps
14 (21.9%)
Team Fire
13 (20.3%)
Team Expensive Clocks
14 (21.9%)
Team Surf Ninjas
11 (17.2%)

Total Members Voted: 47

Voting closed: May 26, 2013, 01:52:06 am

Poll

Combo Task

Team AbSTRACT
11 (19%)
Team Entropony Cowboys
12 (20.7%)
Team Fire
14 (24.1%)
Team Expensive Clocks
11 (19%)
Team Surf Ninjas
10 (17.2%)

Total Members Voted: 43

Voting closed: May 26, 2013, 01:54:01 am

Poll

Forum Expert Task

Team AbSTRACT
4 (7.5%)
Team Entropony Cowboys
8 (15.1%)
Team The Crusaderps
4 (7.5%)
Team Fire
19 (35.8%)
Team Expensive Clocks
9 (17%)
Team Surf Ninjas
9 (17%)

Total Members Voted: 42

Voting closed: May 26, 2013, 01:57:57 am

Poll

Off-Topicker Task

Team Entropony Cowboys
13 (26%)
Team The Crusaderps
8 (16%)
Team Fire
11 (22%)
Team Expensive Clocks
11 (22%)
Team Surf Ninjas
7 (14%)

Total Members Voted: 36

Voting closed: May 26, 2013, 01:56:48 am

*Author

Offline glennfoo

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Re: Brawl #2 - Round 3 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=49330.msg1072967#msg1072967
« Reply #48 on: May 21, 2013, 07:47:45 pm »
did someone ever try guessing what boss lyrics are representing? they are supposed to represent deck or card combo right? did anyone ever try to find out?  I thought there will be a lot of comments on this one, but not one post :P
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Re: Brawl #2 - Round 3 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=49330.msg1072969#msg1072969
« Reply #49 on: May 21, 2013, 07:49:38 pm »
did someone ever try guessing what boss lyrics are representing? they are supposed to represent deck or card combo right? did anyone ever try to find out?  I thought there will be a lot of comments on this one, but not one post :P
What are your thoughts??  :P :P

Offline vrt

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Re: Brawl #2 - Round 3 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=49330.msg1072985#msg1072985
« Reply #50 on: May 21, 2013, 08:57:59 pm »
Artist Task Review

Good job, all.. 5 of you? I'd love to see your work for this, Paddoo.

  :darkness AbSTRACT
Hah, nice. Very iconic. The proportions are pretty much spot-on, but the flat shading does have a very detrimental effect on the overall shape; there's very little dimension to the character. Don't be afraid to go crazy with some contrast in there! Stronger light would've given a lot of shape to this particular character. Also, focus on drawing the hair's shape before you worry about the texture in it, it's a lot more important to give a strong idea of where the hair actually is than to make sure it looks line-y. All in all though, it's a pretty darn good one! But, err - is that a tire track on his shield?! xD

  :entropy Team Entropwny Cowboys
Nice shape, but like AbSTRACT's, it lacks contrast and definition. Make sure you have the shapes and light down before you work in the texture, because it gives a piece more character when its shape defines it rather than its texture. Give a strong sense of where it's at in a 3-dimensional space, y'know? I also think you could've done a lot more with the composition.. See him from a low side angle, raising his shield into the light, generally being damn epic - something like that? I know you could pull it off! :)

  :fire Team Fire
Very neat, but a little bare. More textures and light contrast would've done a lot to convince me of this. For reference, have a glance over at my Ferox in Round 1 of last Brawl; a strong focus on texture and directional light gives a lot more shape to organic materials. I'd have also loved to see a little more complex armor shape, it definitely would've helped the piece.

:light Team Crusaderps
Certainly derped.

  :time Team Expensive Clocks
This actually reminded me of an old sketch I made, even though I can't figure out where the heck it went.. It's a very solid composition, and the perspective is -mostly- spot on. Only the pool's perspective seems a little flat, and the water ripples reflect that by not matching the shape of the pool. Speaking of which.. Why's there ripples? There's not much to indicate that the water shouldn't be perfectly still and reflective. The other issues here are simply a feeling of it unfinished; there's a lack of texture and some pretty rough shading still in there. All in all though, good job.

  :water Team Surf Ninjas
It's a less derpy canine than we've seen before in this brawl, but there's still some points of criticism on this fella. Mainly, I believe he's lacking contrast badly - his body is a big glob of essentially the same shade of black. More definition, more play with the light - it would've gone such a long way here! Same for the background, it's pretty easy to add in some definition by moonlight. Lastly.. The starfield is kind of 'lumpy' for lack of a better word. There's just too many stars. What really bugs me though, is that I feel you could've taken this so much further in terms of pushing the character. Artists have made various renditions of hellhounds over the years, and when I look at this and then at this piece, I feel like you didn't really stray very far from the 'dog with fire' and that's a shame.


I strongly recommend everyone voting based on their own taste and perception of beauty. This is merely my own.
So long and thanks for all the fish!

Offline russianspy1234

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Re: Brawl #2 - Round 3 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=49330.msg1072994#msg1072994
« Reply #51 on: May 21, 2013, 09:05:10 pm »
  :time Team Expensive Clocks
Why's there ripples? There's not much to indicate that the water shouldn't be perfectly still and reflective.

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Offline Astrid

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Re: Brawl #2 - Round 3 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=49330.msg1072996#msg1072996
« Reply #52 on: May 21, 2013, 09:12:21 pm »

  :time Team Expensive Clocks
This actually reminded me of an old sketch I made, even though I can't figure out where the heck it went.. It's a very solid composition, and the perspective is -mostly- spot on. Only the pool's perspective seems a little flat, and the water ripples reflect that by not matching the shape of the pool. Speaking of which.. Why's there ripples? There's not much to indicate that the water shouldn't be perfectly still and reflective. The other issues here are simply a feeling of it unfinished; there's a lack of texture and some pretty rough shading still in there. All in all though, good job.


I've never drawn water before so I just tried something. I only had 4 days to complete it so I didn't get it finished. That's common in a competition like this.

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Offline OldTrees

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Re: Brawl #2 - Round 3 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=49330.msg1073013#msg1073013
« Reply #53 on: May 21, 2013, 10:52:56 pm »
Card Review
Spoiler for Hidden:
Not much to say this round. It is nigh impossible to judge them using a standard criteria and the authors knew what they wanted to do.

Mine Dwarf
What is a Mine Dwarf? I would have expected it to be a dwarf from the mines or a "Mining Dwarf". (Only mentioned for the authors benefit. Not worth considering.)
The theme of the ability Ambush confuses me.
It triggers after a successful attack so after combat has happened. So the ambush happens after the Dwarf revealed themselves? Furthermore I do not understand why an ambush would cause a permanent attack boost for the dwarf. The random damage is spot on for an ambush effect if it only targets enemy creatures. However since there was room in the text and there was no clarifying note, it seems like a Dwarf can kill itself as a result of its own ambush.
In conclusion, you might have wanted to call the skill "Berserker" or make the ability match the ability name.

Sentinel
The text should say Sentinel has the skill. (Only mentioned for the authors benefit. Not worth considering.)
The skill Vigil and the notes that accompany it show careful thought.
My only concern is that it acts similar to Hope when the Vigil skill skeleton had more potential than that.


Symbiotic Armor speaks for itself.


Meditation Pool speaks for itself.


Hellhound
The Marked for Death ability is interesting.
Undying is a mechanic that you either like or dislike.
Personally I dislike it for 2 reasons (1 thematic, 1 mechanic)
  • Current undead do not have Undying and Undying only makes sense if all undead have it.
  • Count the elements that can interact with Undying.


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Offline andretimpa

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Re: Brawl #2 - Round 3 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=49330.msg1073031#msg1073031
« Reply #54 on: May 22, 2013, 12:40:44 am »
did someone ever try guessing what boss lyrics are representing? they are supposed to represent deck or card combo right? did anyone ever try to find out?  I thought there will be a lot of comments on this one, but not one post :P

The ones I recognized:
 :darkness : Shrieker rush
 :entropy : Buffs + deja-vus
 :light : Instosis

I think  :water is Panda-dolls, but I'm not sure and I have no idea what  :fire is (the closest I could get was Firestall)
I won't spoil what  :time is
Every time a graboid evolves, an elemental gets his wings.
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Offline CuCN

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Re: Brawl #2 - Round 3 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=49330.msg1073037#msg1073037
« Reply #55 on: May 22, 2013, 12:58:26 am »
I think :water is dischole. My guess for :time would be PDials.

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Re: Brawl #2 - Round 3 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=49330.msg1073038#msg1073038
« Reply #56 on: May 22, 2013, 01:02:10 am »
Dischole does make more sense, know that I reread it.
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline Hyroen

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Re: Brawl #2 - Round 3 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=49330.msg1073044#msg1073044
« Reply #57 on: May 22, 2013, 01:29:17 am »
OldTrees, how would you personally modify Sentinel to tap into its hidden potential while still being clear and innovitive?
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Offline OldTrees

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Re: Brawl #2 - Round 3 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=49330.msg1073099#msg1073099
« Reply #58 on: May 22, 2013, 06:34:45 am »
OldTrees, how would you personally modify Sentinel to tap into its hidden potential while still being clear and innovitive?
Have the rider effect not be DR. Oh it should scale like DR does but there was the opportunity to be even more innovative while still being clear.

Don't get me wrong, I really like the card.
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Offline Atom_heart

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Re: Brawl #2 - Round 3 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=49330.msg1073147#msg1073147
« Reply #59 on: May 22, 2013, 11:59:23 am »
I think :water is dischole. My guess for :time would be PDials.

;)

 

anything
blarg: