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Offline Zaealix

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Re: Forum Brawl - Rules https://elementscommunity.org/forum/index.php?topic=33794.msg427775#msg427775
« Reply #36 on: November 19, 2011, 12:48:35 pm »
*AHEM* Legit was the one who said that, not SG.
However, I'm sure that when he sees your comment he will be attempting to regurgitate that foot.
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Offline moomoose

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Re: Forum Brawl - Rules https://elementscommunity.org/forum/index.php?topic=33794.msg427808#msg427808
« Reply #37 on: November 19, 2011, 03:14:16 pm »
im not sure i understand the purpose of the artist position existing at all if you dont want the team with the best person in that position to have an advantage over the team with with the worst person in that position, and potentially win the contest due to the artist.  remove the category if you dont want that position to cause a swing in the points standings.
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Re: Forum Brawl - Rules https://elementscommunity.org/forum/index.php?topic=33794.msg427831#msg427831
« Reply #38 on: November 19, 2011, 04:07:51 pm »
If the Artist position is the only real issue, maybe eliminating that position is the right way to go.  (Maybe replace it with a PvE'er position or something.)  Those with mad art skillz can still be useful in card design, etc.  Or maybe the rules for artist events should clearly say "the picture that best represents x", emphasizing the idea rather than the artistic ability.  That's prolly not enough, though.

I don't think this is an issue here, but it's always worth considering what happens if one team runs away with it.  We can't expect teams that are essentially already eliminated to maintain interest over the last four weeks.

Masters are given a bonus for success in War during the Trials.  Is the plan also to give a bonus for success as a Boss during the Trials?  Or is that a bad idea given that being a Boss isn't compulsory?
It might be an issue, it might not. But I don't think we should just remove that role because art has always been a big part of the forums and CCG's in general.

Sure, we could emphasize the idea rather than the artistic ability, but most people will still vote based on their own system. I would be amazed if a stick figure with a great idea would beat a technically superior picture in a public poll. If we look at past art polls, the technically superior usually wins.

If everything goes as planned and we get enough participants, then yes I think Forum Brawl should give a bonus to Trials. It would motivate Masters to participate and it makes sense.


Do you really think its going to be a big issue?
I don't know. I just think that 2-4 people dominating and others having no chance to win, is a real possibility. Of course it depends a lot on the actual tasks. And maybe we shouldn't speculate it too much and just make it happen. IF it fails, it can always be fixed in Forum Brawl #2.


I didn't think being a General was compulsory either. The only thing that should be compulsory is managing the card section.
Well, actually the idea is that Master title is kind of a reward, rather than a job. Original plan was that Masters would have to keep their card sections organized, but I've kind of discarded that plan. It doesn't sound right to have people first fight like crazy for the title, and then reward them with work.

I think Master title should be about many volunteer projects and events where the Master can join.


Perhaps you should combine the Artist and Writer role into one role. This way more people can fit into the role and you will only need 60 participants instead of 72, essentially killing two birds with one stone. You could also name it something like "Creative Arts" and incorporate a variety of art styles such as video, music, writing, and both digital and hand-drawn art. For example a task could be: Create a work of art that captures the themes and abilities of your team's element. So the Creative Artist of the Air team could write a poem about Air, use Photoshop to make an epic picture of all the Air cards, or record a video where he/she jumps off buildings in an attempt to capture the freedom of Air. The submissions would be judged by both skill level and how well it captures the element as a whole, so if one person is the greatest digital artist in the world, he/she will not necessarily win every challenge.
Like already mentioned, painting art and writing are two totally different things. Many are skilled in one of them, but very few in both. Finding 12 artists is difficult enough, finding 12 artists who can write, would be a nightmare which would lead to us getting mostly awesome stories and stick figures, or crappy stories with great art.

That "Creative Arts" thing is pretty interesting though. It would require well-rounded skills and would be a bit difficult to judge, but it could work.


im not sure i understand the purpose of the artist position existing at all if you dont want the team with the best person in that position to have an advantage over the team with with the worst person in that position, and potentially win the contest due to the artist.  remove the category if you dont want that position to cause a swing in the points standings.
Art is a big part of Elements and forums so I don't think it should be removed. All we need to do is maybe tweak the role or the tasks a bit so that a person with superior skills doesn't auto-win all the tasks.

Re: Forum Brawl - Rules https://elementscommunity.org/forum/index.php?topic=33794.msg427838#msg427838
« Reply #39 on: November 19, 2011, 04:24:33 pm »
very cool idea, I would love to be a deckbuilder or a writer


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Re: Forum Brawl - Rules https://elementscommunity.org/forum/index.php?topic=33794.msg427855#msg427855
« Reply #40 on: November 19, 2011, 05:13:48 pm »
That Artist role is my main concern right now. It's going to be difficult to find 12 artists, and it's going to be even more difficult to find 12 artists where skill level is roughly the same. Otherwise it could easily lead to a situation where the same 1-2 people win every single challenge. My first reaction for this problem was to expand the role somehow, but I'm not sure how we could do that so that it would still make sense.
Well, the solution, as far as I see it, is judging creativity. Even a professional artist can't just "train" his creativity. Well, if he's a professional, it's likely that he's innately creative, but that also applies to some people that have drawing as a hobbie. So I think judging creativity rather than skills -while taking in account some level of skill- could be a good idea (though I don't know how to do that).
My other idea is to merge the Card Design and the Artist role. I mean, cards need art. Art is important to the card. You could judge the card idea and the card art separately or altogether, and you would be sparing the job of having to make a topic for each art round. This option should take in account mostly how the art is related to the card, rather than how awesome the card art is. I think adding a disclaimer in the polls will help in this case. Just my 5 :electrum

Offline Tom Bombadil

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Re: Forum Brawl - Rules https://elementscommunity.org/forum/index.php?topic=33794.msg427886#msg427886
« Reply #41 on: November 19, 2011, 07:00:44 pm »
Very nice competition...I think it'll be the first in which I sign in, and i love the role of off-topicker (also writer fits for me); I'm definitely looking forward to Forum Brawl to begin
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Re: Forum Brawl - Rules https://elementscommunity.org/forum/index.php?topic=33794.msg428800#msg428800
« Reply #42 on: November 21, 2011, 07:20:14 pm »
That Artist role is my main concern right now. It's going to be difficult to find 12 artists, and it's going to be even more difficult to find 12 artists where skill level is roughly the same. Otherwise it could easily lead to a situation where the same 1-2 people win every single challenge. My first reaction for this problem was to expand the role somehow, but I'm not sure how we could do that so that it would still make sense.
Well, the solution, as far as I see it, is judging creativity. Even a professional artist can't just "train" his creativity. Well, if he's a professional, it's likely that he's innately creative, but that also applies to some people that have drawing as a hobbie. So I think judging creativity rather than skills -while taking in account some level of skill- could be a good idea (though I don't know how to do that).
My other idea is to merge the Card Design and the Artist role. I mean, cards need art. Art is important to the card. You could judge the card idea and the card art separately or altogether, and you would be sparing the job of having to make a topic for each art round. This option should take in account mostly how the art is related to the card, rather than how awesome the card art is. I think adding a disclaimer in the polls will help in this case. Just my 5 :electrum
You would be surprised how disassociated Art and Card design are most of the time. People design a card and then find art or find art and then design a card. Few people alternate and dual* specialists are even rarer.

*Quad actually, there are 3 non Art sources of card design (Meta, Mechanic and Term)
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Offline n00b

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Re: Forum Brawl - Rules https://elementscommunity.org/forum/index.php?topic=33794.msg429031#msg429031
« Reply #43 on: November 22, 2011, 03:15:34 am »
Seems like something I'd definitely be into... good ideas :)
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Re: Forum Brawl - Rules https://elementscommunity.org/forum/index.php?topic=33794.msg429461#msg429461
« Reply #44 on: November 23, 2011, 01:00:26 am »
I had originally intended this to be a forum game, but I think it would be better here

have another role (not sure on the name) that focuses on giving suggestions, and the best suggestions get the most points

Offline FlareGlutox

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Re: Forum Brawl - Rules https://elementscommunity.org/forum/index.php?topic=33794.msg429691#msg429691
« Reply #45 on: November 23, 2011, 02:23:26 pm »
I had originally intended this to be a forum game, but I think it would be better here

have another role (not sure on the name) that focuses on giving suggestions, and the best suggestions get the most points
Suggestions about how to improve etg as a whole, about how to improve the forum, or general suggestions, that can be about anything?
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Offline 1chase1997

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Re: Forum Brawl - Rules https://elementscommunity.org/forum/index.php?topic=33794.msg431180#msg431180
« Reply #46 on: November 26, 2011, 10:25:36 pm »
i would LOVE to be a deckbuilder in this!

Offline darkrobe

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Re: Forum Brawl - Rules https://elementscommunity.org/forum/index.php?topic=33794.msg435851#msg435851
« Reply #47 on: December 07, 2011, 02:01:43 am »
As far as card designer versus artist. Very different indeed. I love designing cards, but my art honestly is terrible. That doesn't make my cards bad.

One way to split the difference though. Have a round where people design the cards (sans art), then have another round where artists from each team try to come up with the best art for those cards. Or vice versa.

A way to tie together each of the components of card design.

 

anything
blarg: