Poll

1. BOSS: Which submission best captured the epicness of Elements?

Submission #1
13 (22.8%)
Submission #2
17 (29.8%)
Submission #3
8 (14%)
Submission #4
5 (8.8%)
Submission #5
3 (5.3%)
Submission #6
11 (19.3%)

Total Members Voted: 56

Voting closed: August 30, 2012, 08:42:17 pm

Poll

2. CARD DESIGNER: Which submission had the best card idea for mass CC in an element with no mass CC?

Submission #1
5 (8.9%)
Submission #2
6 (10.7%)
Submission #3
13 (23.2%)
Submission #4
9 (16.1%)
Submission #5
12 (21.4%)
Submission #6
11 (19.6%)

Total Members Voted: 55

Voting closed: August 30, 2012, 08:42:25 pm

Poll

3. DECKBUILDING: Which submission had the best fully unupped deck focused around one of the 10 least used (non-shard, non-nymph) cards?

Submission #1
12 (24%)
Submission #2
9 (18%)
Submission #3
7 (14%)
Submission #4
6 (12%)
Submission #5
7 (14%)
Submission #6
9 (18%)

Total Members Voted: 49

Voting closed: August 30, 2012, 08:42:32 pm

Poll

4. ARTIST: Which submission had the best representation of a False God?

Submission #1
8 (13.8%)
Submission #2
8 (13.8%)
Submission #3
6 (10.3%)
Submission #4
8 (13.8%)
Submission #5
21 (36.2%)
Submission #6
7 (12.1%)

Total Members Voted: 57

Voting closed: August 30, 2012, 08:42:42 pm

Poll

5. WRITER: Which submission had the best Lore of one card currently present in Elements The Game?

Submission #1
12 (22.6%)
Submission #2
6 (11.3%)
Submission #3
6 (11.3%)
Submission #4
8 (15.1%)
Submission #5
15 (28.3%)
Submission #6
6 (11.3%)

Total Members Voted: 52

Voting closed: August 30, 2012, 08:42:51 pm

Poll

6. OFF-TOPICKER: Which submission best defended their opinion about which is the best movie of all time?

Submission #1
8 (16.3%)
Submission #2
8 (16.3%)
Submission #3
6 (12.2%)
Submission #4
11 (22.4%)
Submission #5
10 (20.4%)
Submission #6
6 (12.2%)

Total Members Voted: 48

Voting closed: August 30, 2012, 08:43:00 pm

Poll

7. FORUM EXPERT: Which submission was the best tutorial?

Submission #1
7 (14%)
Submission #2
9 (18%)
Submission #3
8 (16%)
Submission #4
10 (20%)
Submission #5
12 (24%)
Submission #6
4 (8%)

Total Members Voted: 49

Voting closed: August 30, 2012, 08:43:10 pm

*Author

Offline ARTHANASIOS

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  • ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.
  • Cockatrices ftw!
  • Awards: Slice of Elements 10th Birthday CakeCard Design Competition - Doomsday Device(TM)Weekly Tournament WinnerBrawl #2 Winner - Team FireSlice of Elements 4th Birthday CakeElemental Warrior Competition Winner
Re: Brawl #1 - Round 1 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=43004.msg537626#msg537626
« Reply #24 on: August 30, 2012, 09:17:03 pm »
I personally feel quite dissapointed by the results. Forum Expert #5 may have won, but it deserved much greater difference than the rest, Burrowing Tridents deck was quite fun, original and effective while Gorgon's Tears was too common (sorry if I am insulting someone, just my personal opinion), Dream Catcher and Dark Matter submissions deserved better places, Mind Flayer also deserved more votes and the list is still going... but I suppose everyone votes according to his/her own criteria and votes are rarely objective. :(
Brawl #1 team :time, Brawl #2 team :fire, Brawl #3 team Silver Ferns, Brawl #4,7,8 Brawlmaster
War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

Offline Anarook

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  • Anarook is taking their first peeks out of the Antlion's burrow.Anarook is taking their first peeks out of the Antlion's burrow.
  • Spends more time forum trolling than ingame.
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Re: Brawl #1 - Round 1 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=43004.msg537676#msg537676
« Reply #25 on: August 31, 2012, 01:12:24 am »
I'm a bit disappointed in how loosely "Mass CC" was used in the card designer's portion.
IMO at least one of them doesn't qualify as mass cc.

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Offline OldTrees

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  • OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
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  • Awards: Brawl #2 Winner - Team FireTeam Card Design Winner
Re: Brawl #1 - Round 1 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=43004.msg537684#msg537684
« Reply #26 on: August 31, 2012, 01:29:24 am »
I'm a bit disappointed in how loosely "Mass CC" was used in the card designer's portion.
IMO at least one of them doesn't qualify as mass cc.
Most affected all enemy creatures with a CC effect. (Most hard CC some soft C)
1 affected an area on the opponent's side the shape of your creatures. It wasn't a global mass CC but was mass CC in the same sense a spalsh effect would be.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Offline Coffeeditto

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Re: Brawl #1 - Round 1 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=43004.msg537868#msg537868
« Reply #27 on: August 31, 2012, 07:51:59 pm »
This outcome was not expected. Quick, gather the flint and steel and run!
nice

Offline OdinVanguard

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Re: Brawl #1 - Round 1 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=43004.msg537901#msg537901
« Reply #28 on: August 31, 2012, 09:33:24 pm »
I'm a bit disappointed in how loosely "Mass CC" was used in the card designer's portion.
IMO at least one of them doesn't qualify as mass cc.
Most affected all enemy creatures with a CC effect. (Most hard CC some soft C)
1 affected an area on the opponent's side the shape of your creatures. It wasn't a global mass CC but was mass CC in the same sense a spalsh effect would be.
This could be, in part, due to how each designer interpreted the definition of Mass CC being given

Quote
"For these purposes, we are going with the following definition of Mass CC: "Any non-weapon non-shield non-creature card that has the potential to kill or negatively imbue more than one creature without targeting any single or multiple creatures specifically."

The definition was somewhat open ended depending on how one interprets "without targeting any single or multiple creatures specifically"
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

blarg: