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Offline RootRanger

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Re: RULES https://elementscommunity.org/forum/index.php?topic=24113.msg310106#msg310106
« Reply #12 on: April 11, 2011, 10:04:06 pm »
I think decks should be posted. I think people will want to follow the event in the later rounds, where few people remain. Also, if someone wants to know the decks used they can spectate the matches.
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QuantumT

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Re: RULES https://elementscommunity.org/forum/index.php?topic=24113.msg310666#msg310666
« Reply #13 on: April 12, 2011, 09:41:32 pm »
I think decks should be posted. I think people will want to follow the event in the later rounds, where few people remain. Also, if someone wants to know the decks used they can spectate the matches.
Ah yes, I completely forgot about spectate, which thoroughly ruins any possibility of keeping the decks secret.

Offline DSSCRA

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Re: RULES https://elementscommunity.org/forum/index.php?topic=24113.msg310717#msg310717
« Reply #14 on: April 12, 2011, 11:13:26 pm »
I think decks should be posted. I think people will want to follow the event in the later rounds, where few people remain. Also, if someone wants to know the decks used they can spectate the matches.
Ah yes, I completely forgot about spectate, which thoroughly ruins any possibility of keeping the decks secret.
You could just come on as a guest so people don't know who is about to fight. (you would just arrange before hand, through forum pm, who is going to go on as a guest)
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Offline TStar

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Re: RULES https://elementscommunity.org/forum/index.php?topic=24113.msg310747#msg310747
« Reply #15 on: April 13, 2011, 12:15:13 am »
I think decks should be posted. I think people will want to follow the event in the later rounds, where few people remain. Also, if someone wants to know the decks used they can spectate the matches.
Ah yes, I completely forgot about spectate, which thoroughly ruins any possibility of keeping the decks secret.
You could just come on as a guest so people don't know who is about to fight. (you would just arrange before hand, through forum pm, who is going to go on as a guest)
I think it's just easier to post decks.
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Scaredgirl

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Re: RULES https://elementscommunity.org/forum/index.php?topic=24113.msg310993#msg310993
« Reply #16 on: April 13, 2011, 12:25:25 pm »
Decks will have to be posted because otherwise there is room for exploiting.

Example:

- Players A and B fight
- Player A wins (keeping his deck a secret)
- Player B tells Player C what deck Player A was using
- Player C beats Player A who uses the same deck again

We have no way of stopping Player B from telling deck secrets, which is why not posting decks is not an option.

Any other ideas or suggestions?

Offline TStar

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Re: RULES https://elementscommunity.org/forum/index.php?topic=24113.msg311066#msg311066
« Reply #17 on: April 13, 2011, 02:52:01 pm »
I'm only concerned that this is starting to look very similar to the Regular draft event, just with more cards for each team and no community pool.  I think something big needs to be changed to really separate the two.  I still think secret drafting could be very interesting as a strategic option where teams can "hide" cards until later rounds to try and get an edge.  It will also make teams have to scout out their opponents to try and know what cards they have access to.  Just a thought.  I just think something need to really set this apart.
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Offline DSSCRA

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Re: RULES https://elementscommunity.org/forum/index.php?topic=24113.msg311319#msg311319
« Reply #18 on: April 13, 2011, 10:22:20 pm »
I'm only concerned that this is starting to look very similar to the Regular draft event, just with more cards for each team and no community pool.  I think something big needs to be changed to really separate the two.  I still think secret drafting could be very interesting as a strategic option where teams can "hide" cards until later rounds to try and get an edge.  It will also make teams have to scout out their opponents to try and know what cards they have access to.  Just a thought.  I just think something need to really set this apart.
Yes keeping draft picks secret would be best (like in mtg : P)
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Offline plastiqe

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Re: RULES https://elementscommunity.org/forum/index.php?topic=24113.msg314967#msg314967
« Reply #19 on: April 18, 2011, 08:20:14 pm »
Sounds like it'll be fun.  Ya'll should put more effort into constructing the booster packs, make them as much like a real life elements booster pack as possible (rares, uncommons, slightly even distribution of elements and of powerful cards, etc).  Random booster packs are random.  And I agree it'd be more fun if the booster drafting was done with pm in secret, Gl1tch (http://elementscommunity.org/forum/index.php/topic,16929.msg232062#msg232062) had the right idea.

Offline TStar

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Re: RULES https://elementscommunity.org/forum/index.php?topic=24113.msg315016#msg315016
« Reply #20 on: April 18, 2011, 09:11:05 pm »
That's basically what is going to happen.  The secret drafting would be a great way to set it apart from the other Draft event.  I really don't want then both to just turn into slightly modded versions of each other.  We have to be really careful about changing the rules of on to make it the same as the other.
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Re: RULES https://elementscommunity.org/forum/index.php?topic=24113.msg319492#msg319492
« Reply #21 on: April 25, 2011, 10:24:51 am »
We talked about this earlier in chat.. I'll give a summary here as well.

I don't think that events should be designed to please only the participants. I personally enjoy watching these PvP events, just like I would enjoy watching football or something. This is why I'm not a big fan of PM's in events. I generally try to avoid them as much as possible because when things happen 1vs1 in "secret", it goes against the whole idea of forums.

Also apart from being bad for viewers, PM's also make it more complex to organize. What I suggest here, is basically players doing all the work and Organizer just observing, making sure everything goes well. If we used PM's, it would be a totally different, and we would depend on the organizer being online and doing his or her thing.

As for the uniqueness of this event.. a drafting event is a drafting event. The drafting mechanics I propose here, are completely different from drafting mechanics used in the original Draft event, which is all it needs to be unique. If we use MtG as an example, it has tons of different events where the drafting is different, but the actual gameplay is the same. We have the same thing here. It's not like after having one Elements draft event, we have to force all future drafting events to be somehow super unique, by making the non-drafting process different. I like to design events around one "thing". In War it's Vaults, in this event it's the Booster Packs. I like most of the event revolve around these booster packs, and not make some random rules just to try to artificially make the event more unique.

As a summary, I think that having unique drafting method is usually enough to make an event unique. After all, the concept of drafting was not created on these forums, it has been around for a long time, and it's what many people think is the coolest part of CCG's.

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Re: RULES https://elementscommunity.org/forum/index.php?topic=24113.msg319872#msg319872
« Reply #22 on: April 25, 2011, 09:52:11 pm »
While I understand what you are saying but the drafting isn't really supposed to be the exiting part of the draft and having the picks be public just makes drafting horrible and filled with hate drafts. (a hate draft is when you draft something only to screw someone else over) With the way you are having drafting work (the way when you get a card no one else can use it) and the way cards are clumped make hate drafting even easier. Now you may be saying "what's the problem with hate drafting it is just good strategy" and yes hate drafting is good strategy but it makes for boring games with bad decks. Also I don't really like cells they seem rather pointless and while they speed up drafting they end up adding a larger swing imho (ie they make first picks for some people a lot better) but even if you get a god pack in normal drafting you only get one of the good cards instead of 3.
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Offline jippy99

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Re: RULES https://elementscommunity.org/forum/index.php?topic=24113.msg319972#msg319972
« Reply #23 on: April 26, 2011, 12:33:25 am »
I agree with SG here that having a different drafting style is enough to make this event different from other drafting events.  One of the reasons I support public drafting is because it is fun and very amusing to see what others are picking and their strategies.  I know from the Draft that the drafting part was one of the most fun parts in the entire event and was probably the only time our team united as a whole to make decisions.  I would strongly advise keeping drafting public for the good of the event and the people watching and participating.
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