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Offline mrpaper

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  • mrpaper is a Mummy waiting to discover the path to glory.mrpaper is a Mummy waiting to discover the path to glory.mrpaper is a Mummy waiting to discover the path to glory.mrpaper is a Mummy waiting to discover the path to glory.
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Re: Booster Draft #2 - Round 3 https://elementscommunity.org/forum/index.php?topic=50290.msg1086758#msg1086758
« Reply #12 on: July 13, 2013, 03:47:14 pm »
mrpaper 3
blacksmith 1
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5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5rk 5rt 5rt 5rt 5rt 5rt 5rt 5s4 74a 74a 74a 74a 74a 74a 7q0 7q0 8pl

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5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5uo 5uo 606 606 606 606 606 606 606 606 622 622 622 7um 7um 7um 7um 7um 7um 80i 80i 8pu

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52g 52g 52o 52q 52q 542 5i5 5i5 5i5 5i5 5i5 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 718 718 718 718 718 71a 71a 7gl 8pk

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5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5i4 5i4 5ic 5ic 5ic 5ig 5ig 5ig 5ig 5ig 5jm 5jm 78q 78q 7gk 7gk 7gk 7i6 7i6 7i6 8pp

ggs and see ya in trials!

Offline Blacksmith

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  • Blacksmith is a Ghost, obsessed with their Elemental pursuits.Blacksmith is a Ghost, obsessed with their Elemental pursuits.Blacksmith is a Ghost, obsessed with their Elemental pursuits.Blacksmith is a Ghost, obsessed with their Elemental pursuits.Blacksmith is a Ghost, obsessed with their Elemental pursuits.Blacksmith is a Ghost, obsessed with their Elemental pursuits.
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Re: Booster Draft #2 - Round 3 https://elementscommunity.org/forum/index.php?topic=50290.msg1086760#msg1086760
« Reply #13 on: July 13, 2013, 03:57:38 pm »
mrpaper 3
Blacksmith 1

lost
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52t 52t 52t 52t 52t 52t 542 542 542 542 542 542 542 542 61q 61q 61q 61q 61q 61q 624 624 624 624 624 624 6rj 72i 72i 72i 8pu

This game was pretty close.

Won
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4so 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f2 5f2 5f2 5f4 5f4 5f4 5f4 5f4 5f4 5gi 5gi 5gi 5gi 5gi 5gi 5gi 7dg 7dg 7f2 7f2 8po

Got a heavy quanta draw, paper got countered.

Lost
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4sj 4vh 4vh 4vh 4vh 4vh 4vh 4vl 4vl 4vl 4vl 50u 50u 50u 5uk 5uk 5uk 5uv 5uv 5uv 5v1 5v1 5v1 5v1 5v1 5v1 6ve 6ve 6ve 6ve 8pt

Got 1 entropy pend, got out rushed. First time this lost for me congrats paper.

Lost
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5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oj 5oj 5oj 5om 5om 5om 5om 5om 5om 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 7ms 7n3 7n3 7n3 8pn

Got a all pillar/pend drar so quanta was never a problem. I draw a ffq but in time I got out rushed.

Yeah GG's paper and see ya later.
Purple Hillbilly reporting, ready for teamwork and shiny times. 

Offline Calindu

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  • Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.
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Re: Booster Draft #2 - Round 3 https://elementscommunity.org/forum/index.php?topic=50290.msg1086802#msg1086802
« Reply #14 on: July 13, 2013, 08:19:30 pm »
Calindu 2-3 Pella

WIN

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LOSS

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LOSS

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52g 52g 52o 52o 52o 52o 52o 52o 52q 52q 542 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 71a 71a 7gl 7gl 7gl 7gl 7gl 7gl 8pk


WIN

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LOSS

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5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 606 606 606 606 606 606 606 77c 77c 77c 77c 7t4 7t4 7t4 7t4 8pm


Well played Pella, ggs!
You know, a long time ago being crazy meant something. Nowadays everybody's crazy.
War

Offline Pella

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Re: Booster Draft #2 - Round 3 https://elementscommunity.org/forum/index.php?topic=50290.msg1086804#msg1086804
« Reply #15 on: July 13, 2013, 08:30:28 pm »
Pella 3:2 Calindu ... Zso_Zso called this "Pella's Revenge".  For my part, the result was an unexpected, though pleasant, surprise.

Duel #1 (LOSS):  Liquid Dragons
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5bs 5bs 5de 5de 5de 5de 5de 5de 5de 5uu 5uu 5uu 5uu 5uu 5uu 5v8 7ac 7ac 7ac 7ac 7ad 7ad 7ad 7ad 7ad 7ad 7bu 7bu 7bu 7bu 8pt

This deck was a good idea in principle.  My quanta was way too slow to make it work, though.


Duel #2 (WIN):  Earthquake/Ghost of the Past
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593 593 593 593 593 593 59c 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 78q 78q 78q 78q 78q 78q 78q 7qe 7qe 7qe 7qe 7qe 7qe 8ps

I was nervous when I saw neurotoxin, and even more nervous when he starting Rewinding my Ghosts.  The Ghosts held, though, and the Nymph helped when she did her thing, too.  I think what saved me was that Calindu played only one Scorpion during the entire duel.


Duel #3 (WIN):  Mono-Death Rush
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52g 52g 52g 52g 52g 52h 52h 52h 52h 52h 52h 542 542 542 542 542 710 710 710 710 713 713 713 713 713 713 72i 72i 72i 72i 8pk

Death rush w/ critters v. Death rush w/ poison.  Mine was faster.


Duel #4 (LOSS):  Water-Light Stall
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5i7 5i7 5i7 5i7 5i7 5i7 5ia 5ia 5ia 5ia 5ia 5ia 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5mq 5mq 5mq 5mq 5mq 5mq 5mq 7gp 7gp 7gp 7gp 7gp 7k2 7k2 7k2 7k2 7k2 7la 7la 7la 7la 8pp

I forgot that Miracle consumes all remaining :light.  I should have saved my extra Light Pendulums to build up :light for a second Miracle.  I didn't, and that's why I lost.  With a second Miracle, I'd have decked him out easily.


Duel #5 (WIN):  Cock-Frog Rush
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Originally, I planned to bring this deck to Duel #4.  However, I remembered that this deck was the best counter I had to Devtal, and I somehow sensed that Calindu was holding back his Devtal, so I held this until Duel #5.  I was exactly right.  His :earth was slow.  By the time he played his Diamond Shield, it was too late.  I already had too many critters in play.  Even his Black Dragon didn't matter at that point.

Very good match, Master Calindu.  I am humbled by the result.  I look forward to meeting you in battle again.
War 7, Team Death
(Honourary Member, Mascot)

 

anything
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