An Army of Aliens, Come to Reclaim Their WorldThe Ancestors
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There is only one word that describes the Ancestors.
Anger.
Anger at the loss of their home. Anger at the humans, who destroyed it. And most of all, anger at themselves, for not having the foresight to leave warnings about their Artifacts, to not hide them more deftly, to not leave them guarded even after millennia.
They failed to prevent the loss of their realm, and they hate us for it.A Weapon: Not to Defeat, but to Control | |
NAME: | Memetic Manipulator
| ELEMENT: | Aether
| COST: | 5
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | : Mind Manipulate Target creature's attack is... 60%: Negated 40%: Doubled
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| NAME: | Mind Controller
| ELEMENT: | Aether
| COST: | 5
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | : Mind Control Target creature's attack is... 80%: Negated 20%: Doubled
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ART: |
| IDEA: | Go Frak Yourself
| NOTES: | Having searched planets and homeworlds of races left in the past, our understanding of technology has greatly improved. One such technology is that of mind control. The race we found it from did not seem to be capable of fighting well, and their efforts had only hindered the Ancestors, proving only a speedbump against their efforts. A race with better technological prowess, like us, will be able to use it to a much greater extent.
Unfortunately, this technology is only an adaptation of what the original users could do with it. While effective, its chance of success can often be lacking, and its duration only temporary. This is on account of how the Ancestors have such strong mental fortitude, that they will oftentimes resist the temptation of the Mind Control. In such cases, the efforts will only anger them, increasing their strength. In either case, their bolstered strength or their befuddled mind, the effects are but temporary, and will wear off soon after.
| SERIES: | Brawl #7 Round 6
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Us, the Last Bastion against the UnstoppableHover over cards for details, click for permalink
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All copies of Phase Salvager should be replaced with Memetic Manipulator.
Our firepower cannot beat theirs. They are too strong, too powerful, and they will only become moreso.
What we lack in immediate firepower can be made up for with technology and sheer will. Our
Wardens will protect us as best they can, while we scramble their ancestral minds with powers such as our
Manipulator and
Lobotomizer.
But all these efforts are for nought if we cannot kill them! With standard creatures unable to dent their armour, our best option is to
replicate what they have. Their powerhouses are ours too, and our defences should be able to hold them off for long enough while we slowly but surely are able to put an end this destructive war.