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Offline CleanOnionTopic starter

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[ROUND 5] Captain & Mapper https://elementscommunity.org/forum/index.php?topic=65937.msg1276054#msg1276054
« on: April 13, 2018, 03:09:08 am »
NAME:
Black Hole
ELEMENT:
Gravity
COST:
8 :gravity
TYPE:
Permanent
ATK|HP:

TEXT:
3:light : For one turn, players cannot generate quanta and enemy creatures do not attack. Drain all :light quanta.
NAME:
Cosmic Void
ELEMENT:
Gravity
COST:
8 :gravity
TYPE:
Permanent
ATK|HP:

TEXT:
2:light : For one turn, players cannot generate quanta and enemy creatures do not attack. Drain all :light quanta.

ART:
dawn to dusk
IDEA:
dawn to dusk
NOTES:
Despite first impressions, Black Hole cannot be activated every turn to stall your opponent indefinitely — as it drains all of your :light (like Fractal), it can be activated at best once every other turn. This also means there's no point in having more than one played at a time.

The cost is 3 :light, or 2 :light if upped. This prevents the user from running the card off a :light Mark — you have to have at least one Pillar, Pendulum, or some other :light source.

Of course, if there's a Black Hole present, it means for sure that there's no sunlight... you might find that Sundials won't work at all!
SERIES:
Brawl #7 Round 5
« Last Edit: April 19, 2018, 08:47:44 pm by CleanOnion »

Offline CleanOnionTopic starter

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Re: [ROUND 5] Captain & Mapper https://elementscommunity.org/forum/index.php?topic=65937.msg1276058#msg1276058
« Reply #1 on: April 13, 2018, 04:33:04 am »

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Re: [ROUND 5] Captain & Mapper https://elementscommunity.org/forum/index.php?topic=65937.msg1276059#msg1276059
« Reply #2 on: April 13, 2018, 05:20:02 am »
No. Being able to stasis every other turn would be too strong.

Offline dawn to dusk

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Re: [ROUND 5] Captain & Mapper https://elementscommunity.org/forum/index.php?topic=65937.msg1276060#msg1276060
« Reply #3 on: April 13, 2018, 06:59:10 am »
Procrastination does something very similar, and it seldom sees play

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Re: [ROUND 5] Captain & Mapper https://elementscommunity.org/forum/index.php?topic=65937.msg1276061#msg1276061
« Reply #4 on: April 13, 2018, 07:01:17 am »
It's the 'enemy creatures can't attack' part that is too strong. Procrastination, the creatures get to attack before they get stasis'd.

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Re: [ROUND 5] Captain & Mapper https://elementscommunity.org/forum/index.php?topic=65937.msg1276064#msg1276064
« Reply #5 on: April 13, 2018, 08:11:49 am »
And the next turn they can't attack. In both cases, enemy creatures cannot attack once every 2 turns

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Re: [ROUND 5] Captain & Mapper https://elementscommunity.org/forum/index.php?topic=65937.msg1276084#msg1276084
« Reply #6 on: April 13, 2018, 06:00:40 pm »
Yeah, but you can put a Sundial down every other turn.

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Re: [ROUND 5] Captain & Mapper https://elementscommunity.org/forum/index.php?topic=65937.msg1276086#msg1276086
« Reply #7 on: April 13, 2018, 09:40:14 pm »
But that's all you can do, unless you have a ton of light pillars available. Gravity by itself isnt too great at stalling, which is where the BH Sundial combo would come into play, presumably. Miracle would require 3 turns to play (assuming you have less than 12 light pillars in play, which, while not impossible, if a stall deck has locked an opponent so much that they get 12 pillars, they're favoured to win anyway), and even cards like Sanct and SoDiv are hard pressed. You can run it off the mark, sure, but that requires a stall deck without healing which is incredibly difficult to achieve, and would also mean you can't use the Sundial draw.

Perhaps then, it would be considered to increase the ability cost to 2 :light? I think you would still find that too strong, but it does mean you can't run it off the mark.

EDIT: Thinking about it more, the quanta lock is quite brutal, since it hinders the use of Pendulums. Best case scenario is that you play them, wait for the pends to generate Light, then lock the gravity side
Perhaps the Sundial combo is too strong, though
« Last Edit: April 13, 2018, 09:45:58 pm by dawn to dusk »

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Re: [ROUND 5] Captain & Mapper https://elementscommunity.org/forum/index.php?topic=65937.msg1276166#msg1276166
« Reply #8 on: April 16, 2018, 05:57:35 pm »
What about a card that changes the field?  Similar to flooding.

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Re: [ROUND 5] Captain & Mapper https://elementscommunity.org/forum/index.php?topic=65937.msg1276200#msg1276200
« Reply #9 on: April 19, 2018, 09:42:54 am »

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Re: [ROUND 5] Captain & Mapper https://elementscommunity.org/forum/index.php?topic=65937.msg1276201#msg1276201
« Reply #10 on: April 19, 2018, 09:43:20 am »
Card would inherently negate the effects of Sundial as an unwritten side effect, because there is no Sun

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Re: [ROUND 5] Captain & Mapper https://elementscommunity.org/forum/index.php?topic=65937.msg1276212#msg1276212
« Reply #11 on: April 19, 2018, 04:52:13 pm »
That could work then.

 

blarg: