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Offline YoungSotTopic starter

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Battle - Walkthroughs and Tips https://elementscommunity.org/forum/index.php?topic=39362.msg489548#msg489548
« on: April 29, 2012, 03:15:00 pm »
If you have any tips, tricks, or complete walkthroughs that you'd like to post for your fellow battler's benefit, this is the place to put them. Be sure to read the introduction first, and if you have questions or feedback about the game, post them in the appropriate feedback topic.

Offline furballdn

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Re: Battle - Walkthroughs and Tips https://elementscommunity.org/forum/index.php?topic=39362.msg489551#msg489551
« Reply #1 on: April 29, 2012, 03:18:12 pm »
Furball's official tips and walkthroughs reserved~ (your help would be appreciated for a comprehensive guide!)

General tips
Spoiler for Hidden:
If you meet a monster and can one shot it, go ahead! The first strike on a creature doesn't cost stamina.
Shard of imbalance and the False God event are more efficient than buying Basilisk blood and Rage potions.
Avoid the steel golem. It costs 10 gold, you have a chance to lose hp, and all you get if you win is basically a full heal.
Avoid the False God as well unless you need the stat boost.
Do all your quests in the beginning so you don't lose them in events.
When upgrading energy, go in short burst so you can finish the day without wasted energy.
Use up all your stamina and energy before you go buy the upgrades from the store.
Drag out battles for length if you can. You'll get more exp.
Being under level 20 is great for level grinding. After you pass 20, you encounter all creatures, so it becomes harder to level up.
If you want to level up quickly, avoid all noncombat events. Use your energy to get you money to support you.

Stats
Spoiler for Hidden:
HP: no cap. Not really the most important stat to upgrade, but it will come in handy when creatures have more hp. If you really want to get high hp, around 75 should be pretty good.

Attack: Cap of 100. Determines how much damage you do. Winning attacks against enemies also gives you more exp. Generally, it's good to be 1 attack higher than all the def of the creatures you can face, and 6 higher if you want guaranteed exp gain. Be careful though, upgrading too much attack will cause battles to be over too quickly and may cut down your optimal exp gain.

Defense: Cap of 100. Determines how much damage you take. Probably most important stat. If your attack is higher than all creatures that you face's attacks, you'll only take 0-5 damage per hit. This allows battles to last longer and give you more time to level up as well as survive. If you're playing single player and don't care about pvp, then 71 defense should suffice.

Stamina: Cap of 25. Determines how much you can explore/battle. One of the most important stats, besides defense. It's important you upgrade to 25 early so you can get 75 stamina per day, but be careful. If you spend all your upgrade points here, you may find yourself unable to win battles.

Energy: Cap of 25. Least important stat. All Energy does is determine the quests you can do. Energy is basically a stat that is exchanged for money. While getting 25 early will help you out in the very long run, I don't recommend it. Money can be gotten by exploring and using stamina instead, so stamina is a better choice than energy.

Quests
Spoiler for Hidden:

Monsters, average stats ,and max def needed to reduce damage
Use these to determine how to boost your stats as you level up!
Spoiler for Hidden:
0:   11|9 16
1:   12|13 13
2:   14|15 16
3:   16|13 16
4:   16|14 18
5:   17|16 18
6:   19|26 20
7:   21|20 21
8:   23|23 25
9:   23|19 24
10: 23|24 23
11: 24|23 26
12: 25|25 28
13: 30|27 30
14: 26|31 26
15: 32|33 33
16: 32|36 34
17: 35|39 36
18: 37|33 37
19: 40|39 40
20+70|60 70

Events
Spoiler for Hidden:
Carnival event: either lose 20 or gain 40 (average +10 gold)
Deja vu event: either lose 30 or gain 50 (average +10 gold)
False god event: lose 30 gold, and either gain 4atk and 4def or lose 1 energy
Azure dragon event: either lose 10hp and 1 stamina, or gain 70 gold
Tournament event: ???
« Last Edit: April 30, 2012, 02:04:59 am by furballdn »

Offline Drake_XIV

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Re: Battle - Walkthroughs and Tips https://elementscommunity.org/forum/index.php?topic=39362.msg489717#msg489717
« Reply #2 on: April 29, 2012, 08:48:11 pm »
Drake XIV's Corner

Battle
Quest NameLevelEnergySuccess RateReward(s)
At The Local Taver01~75% (9/12)12 Gold
Moderation12~67% (6/9)44 Gold
The Oracle26~60% (3/5)360 Gold
It Is Imperative That You Acquire The Entire Set38- (0/0)>315(?)
Indigestable410- (0/2)Reward(s)
Ashes, Ashes, We All Fall Down513- (0/0)390(?)
p@ssWORD2217615~25% (1/4)1200(?)
Desynch717- (0/0)2890(?)

Any help on providing Success Rates and Rewards would be greatly appreciated.

Some rewards and success rates are questionable since they were only tested upon by one person.

General Tips
- Just as a reminder, this is a combat based text RPG of sorts.  Meaning, attack and defense are dire stats in this game.  So while you may want to allocate points to Stamina to make the most of each Reset, do not forget to invest in attack or defense to make yourself viable in fighting creatures.  If not, your stamina and money will be going to waste as you use all your money to heal after a fight or three.
- Not all quests have to be done.  The Steel Golem and False God events are rather situational.  Only pursue them when you need cheap healing or stat boosting.
- Watch your health.  It may be a given, but considering the Azure Dragon and Tournament events, when you drop below 10 HP, I suggest grabbing a Heal.  Also, unless you exceed 50 Max HP, Miracles are pointless.
- Save boosting your stats until you are out of Stamina and Energy.  One Basilisk Blood and One Rage Potion is cheaper than One Shard of Imbalance and usually, you only need to boost your stats in increments of 3.
« Last Edit: May 01, 2012, 11:02:42 pm by Drake_XIV »

Offline YoungSotTopic starter

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Re: Battle - Walkthroughs and Tips https://elementscommunity.org/forum/index.php?topic=39362.msg489730#msg489730
« Reply #3 on: April 29, 2012, 09:15:19 pm »
Random tip:
If you are running out of hp or stamina while fighting a monster, you can open the shop in a separate tab, buy what you need to keep going, and then return to the tab where you're fighting the monster.

EDIT: I plan to get this feature removed at some point though.
« Last Edit: May 01, 2012, 02:06:31 pm by YoungSot »

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Re: Battle - Walkthroughs and Tips https://elementscommunity.org/forum/index.php?topic=39362.msg489747#msg489747
« Reply #4 on: April 29, 2012, 10:02:44 pm »
Note for readers: The feature mentioned in the preceding post has already been removed.

My tips on stat allocation for levels under 20:
  • ATK/DEF:
    Study the monster's list. Range=Level. You can only fight monsters that are equal or less than your level. Try to always keep your ATK and DEF in a way that you can easily win a round against the strongest monster you can fight at your level.
    Winning a round means dealing more damage to the monster than the monster deals to you. Every time you fail to do so, you are wasting stamina.

    If you want the most experience ASAP, do not raise ATK too much. Most experience comes from succesful attacks rather than monster kills. The more damage you do to the monster, the faster it dies. Try to keep ATK in a way that you can easily win rounds but not deal too much damage to kill the monster too fast.
    Doing so however, leaves you with less stamina for other explore events that give some gold, wich are important at low levels.

    Now, if you are unluky with the events/quests and your gold is very low, do not bother too much with ATK/DEF until you can afford the shop items to gain them. Another option is finding a generous false god. (explore event)

  • Stamina:
    Max Stamina (25) as soon as possible, while keeping the ATK/DEF up to date.

  • Energy:
    After Stamina is maxed, max energy (25) for more gold, again whithout losing focus on ATK/DEF.

  • Health:
    In my opnion it is best to not put a single point here before level 20.

Update:
Stats Walkthrough
This is my recomendation, you do not have to follow it exactly.
LevelAttackDefenseStaminaEnergyHealth
0101010525
1121310525
2151510525
3171513525
4171815525
5191818525
6191823525
7192125525
8202425625
92124251025
102324251325
LevelAttackDefenseStaminaEnergyHealth
112626251325
122728251525
133030251525
143330251725
153533251725
163934251725
173936252025
184137252225
194340252225
204540252525

Some tips on explore events:
Avoid the steel golem unless you need healing.
Avoid the false god unless your ATK and/or DEF are under their max.
« Last Edit: May 08, 2012, 01:02:53 am by Wizy »
(Temporarily?) retired from the game.

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Re: Battle - Walkthroughs and Tips https://elementscommunity.org/forum/index.php?topic=39362.msg489750#msg489750
« Reply #5 on: April 29, 2012, 10:09:41 pm »
@furballdn

The Carnival Event is a possible net loss of 20 gold [8 for entry, 12 is stolen], not 26.  That makes average game 10 gold.

Offline Drake_XIV

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Re: Battle - Walkthroughs and Tips https://elementscommunity.org/forum/index.php?topic=39362.msg490314#msg490314
« Reply #6 on: April 30, 2012, 11:05:45 pm »
Also, the Tournament event is:

Initial fee of 10 Gold.  Chance to gain 40 gold or to take 10 damage [Confirmed]
« Last Edit: May 01, 2012, 11:11:37 pm by Drake_XIV »

Offline furballdn

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Re: Battle - Walkthroughs and Tips https://elementscommunity.org/forum/index.php?topic=39362.msg490315#msg490315
« Reply #7 on: April 30, 2012, 11:10:06 pm »
Squid quest gives either 331 or 341 or something. Also, it'd be helpful if your quest menu gave an average for how much each energy point is worth for attempting a quest.

Offline Drake_XIV

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Re: Battle - Walkthroughs and Tips https://elementscommunity.org/forum/index.php?topic=39362.msg490320#msg490320
« Reply #8 on: April 30, 2012, 11:15:59 pm »
What do you mean?

Offline furballdn

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Re: Battle - Walkthroughs and Tips https://elementscommunity.org/forum/index.php?topic=39362.msg490325#msg490325
« Reply #9 on: April 30, 2012, 11:19:06 pm »
What do you mean?
If moderation has a half chance of succeeding, average gain is 22. moderation also costs 2 energy, so average gain per energy is 11. If Oracle's success rate is 3/4 (really? I expected it to be more the other way around or something), the average gain is 270. Oracle quests costs 6 energy, so average gain per energy is 45. I'm saying you should add two more columns (or rows, whichever go vertical) to the table to accommodate that.

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Re: Battle - Walkthroughs and Tips https://elementscommunity.org/forum/index.php?topic=39362.msg490327#msg490327
« Reply #10 on: April 30, 2012, 11:20:24 pm »
Oh, well those numbers aren't finished yet.  I do have limited Energy, so I'm just tallying up the success rates so far.  Hopefully I can get enough attempts to determine a reasonable chance.

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Re: Battle - Walkthroughs and Tips https://elementscommunity.org/forum/index.php?topic=39362.msg490332#msg490332
« Reply #11 on: April 30, 2012, 11:28:44 pm »
Oh, well those numbers aren't finished yet.  I do have limited Energy, so I'm just tallying up the success rates so far.  Hopefully I can get enough attempts to determine a reasonable chance.
I'll probably help you out a bit then, because the final quest's success rate is ridiculous.

 

blarg: