Actually, they were last because of lazy players and/or massive vault penalties (i don't know if these two correlated in any way).
About the pulverizer: I totally agree.
Ouch - I was referring more to Kaker's comment about feeling like he is always running into a counter...
Penalties killed Water in the last War and there is no doubt that unavailable players (I think the term "lazy" might be a bit extreme) killed Gravity's chances. There is no disputing the effect these factors had. However, (in the context of Kaker choosing a element based on PvP preference) I think there is a valid argument that some elements have an advantage.
Whether this is as big a factor as penalties and effort (I don't think it is) is beside the point. Unless you feel all things are currently equal between elements in PvP?
I argued with Kaker's evaluation of the elements. I think
held its ground for quite a long time, and at one point it was about to take the lead (then suddenly and unexpectedly lost several matches in a round).
is a strong element, it died definitely from inactivity. About the winner elements, i think
is a weak element, yet they shined in the last war, and i think they lost only due to weird circumstances. (
should have died 2 rounds earlier without getting the bye, then suddenly win). People consider
a weak element, yet we held our ground, and we made some mistakes without which we would have been even better (though every team made mistakes). So, i think, yeah, some elements may be stronger than others, but the outcome of last war was a result of vault penalties, luck and maybe sometimes other circumstances that shouldn't have even happened.