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Offline bored_ninja777

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Re: Lesson 2: Getting Started https://elementscommunity.org/forum/index.php?topic=17823.msg231984#msg231984
« Reply #36 on: December 24, 2010, 04:07:17 am »
well here is my sketch.. some kind of turtle /dinosaur idk thing
just random inspiration from something i randomly saw in my room.

(http://imageplay.net/)

note to self.. make sure to reverse image next time b4 i want to post it...
~McPasty was here~

Offline Krava

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Re: Lesson 2: Getting Started https://elementscommunity.org/forum/index.php?topic=17823.msg232110#msg232110
« Reply #37 on: December 24, 2010, 09:57:06 am »
@marduk if i may comment, but here it is. when i look at your picture first thing pops to my mind is her broad shoulders. she looks like rambo with tits :). Also upper arm is waaay thicker than lower arm and tiny fists. I like lower part of the dress, in your sketch it has nice and kinda natural texture. Also i think you have good feeling where shadows should go. And i know, for some reason clothing lines are easier to do when sketching with pen than when you start coloring...

Ukratko, samo tako nastavi majstore... :)

Malduk

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Re: Lesson 2: Getting Started https://elementscommunity.org/forum/index.php?topic=17823.msg232118#msg232118
« Reply #38 on: December 24, 2010, 10:42:52 am »
Aha, znaci iz ovih si krajeva i 'Krava' stvarno je krava, a ne neka slucajnost ka 'vrt'.  :)

About the shoulders and thickness of arms, I wanted to give impression of larger robes, and I guess I didnt pin that down just right  :)) I agree that her torso is a bit... strong, but I actually blame tiny hips. If I hide everything under her boobs, shoulder to head ratio seems okay to me.
And that right hand was a serious pain. The hand naturally should go a bit towards the viewer.

Offline ArtCrusade

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Re: Lesson 2: Getting Started https://elementscommunity.org/forum/index.php?topic=17823.msg232533#msg232533
« Reply #39 on: December 25, 2010, 02:42:53 am »
You asked me to post the sketch for the Minor Vampire, so here it is:


Put in some background. Hope it's not too unserious, as the scene is so cliché it might already hurt, thus being funny in a way - and the suggested painting in the background sure looks a lot like a painting of Napoleon. But does the figure need more detail? Is the pose and the proportions alright?

Will post more, as I want to finish some of the requests I took ;)
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wizelsnarf

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Re: Lesson 2: Getting Started https://elementscommunity.org/forum/index.php?topic=17823.msg232551#msg232551
« Reply #40 on: December 25, 2010, 03:59:19 am »
On my way to Christmas. Uploading from the plane. I love technology.

Speaking of planes I made this while waiting for my plane to leave. I think I spent too long on it though (about an hour) and decided to stop once I realized how long I had spent. I started with a skeleton, then painted almost all black over it and then came back and shaded it. The shading was what took forever, that and doing a minor cleanup on the edges. Should I skip the cleanup part for the future?

3rd sketch, SpeedPaint #1


I don't like how squirrel looking it came out as it is supposed to be a lizard. I guess I should have left the tail laying down.

Offline ArtCrusade

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Re: Lesson 2: Getting Started https://elementscommunity.org/forum/index.php?topic=17823.msg232737#msg232737
« Reply #41 on: December 25, 2010, 04:17:43 pm »

It first was a speedpainting, but I decided to finish it and this is the result. I still would like feedback to improve!
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Offline Thalas

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Re: Lesson 2: Getting Started https://elementscommunity.org/forum/index.php?topic=17823.msg232789#msg232789
« Reply #42 on: December 25, 2010, 05:29:40 pm »
 :air Aquarius :air 2. sketch
(http://imageplay.net/)

Edit: I liked aquarius so much that made final version (tried as best as I could)         But it looked too flat and without shadow so I added some
(http://imageplay.net/)                                                                    (http://imageplay.net/)

Offline icecoldbro

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wizelsnarf

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Re: Lesson 2: Getting Started https://elementscommunity.org/forum/index.php?topic=17823.msg233331#msg233331
« Reply #44 on: December 26, 2010, 06:40:30 am »
I have no credentials to critique but let me say this ICB. In the thumbnails, it looks pretty good, actually. However when I clicked it and brought up the full size pic, I felt like I needed glasses. Somehow the soft edges make it blurry. I think you did a good job otherwise - the thumbnails make it look less blurry.

Offline icecoldbro

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Re: Lesson 2: Getting Started https://elementscommunity.org/forum/index.php?topic=17823.msg233333#msg233333
« Reply #45 on: December 26, 2010, 06:50:58 am »
I have no credentials to critique but let me say this ICB. In the thumbnails, it looks pretty good, actually. However when I clicked it and brought up the full size pic, I felt like I needed glasses. Somehow the soft edges make it blurry. I think you did a good job otherwise - the thumbnails make it look less blurry.
yeah i decided to make them with 0% hardness as it felt to rough otherwise. then again im here to learn, nothing else

Offline ArtCrusade

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Re: Lesson 2: Getting Started https://elementscommunity.org/forum/index.php?topic=17823.msg234255#msg234255
« Reply #46 on: December 27, 2010, 06:59:58 pm »
And another speedpainting. It took around 15 minutes and I used my girlfriend's picture as a reference.


Making good line art gives me a hard time.. suggestions?
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Offline pepokish

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Re: Lesson 2: Getting Started https://elementscommunity.org/forum/index.php?topic=17823.msg234310#msg234310
« Reply #47 on: December 27, 2010, 08:40:07 pm »
Sorry for the delay, guys!  This is such a busy time of year... (: 

vrt and I will be coming around to do individual critique, but right now there's something I wanted to make clear to everyone.

Okay, I'm seeing a really big issue with almost everyone's lineart sketches.  I really want you guys to work on defining the shapes within the shapes.  This will help with a lot of trouble I see you guys having with symmetry and proportion.  I made a more in-depth walkthrough to sort of make things clearer, and hopefully it will help.  C:

  • Step 1: We're going to draw a human.  We start out with a basic skeleton, like so:


Traditional media users: make sure to sketch very, very lightly!

Obviously, it's not an actual skeleton.  But there's an indication of a head, and lines marking the spine, shoulders, hips, and ground plane (feet).  Sometimes, I also mark out two very small notches in the spine: one halfway between the shoulders and hips, and one halfway between the hips and feet.  These would indicate the waist/bellybutton/elbows (the human elbows generally match up to the waist) and knees.

In this example, I'll be doing just a simple, face-front standing pose -- but this basic skeleton works for all poses, as well as all objects and creatures (human or otherwise).  Think of it as a map marking out where you plan to go with the sketch.  It's so much easier to see how your proportions and balances are, during this phase. 

I'm just covering basic sketching here, but if you'd like to know more about human proportions in general, check out Andrew Loomis.  Here are a few general proportion guides from his books (mild nudity?): Proportions 1 - Proportions 2 - Proportions 3 .  As you can see, these guides use the length of the head as a unit of measurement.  Once you learn the generalities of these guides, you can begin to stretch and play with them a bit.

  • Step 2: Defining the basic shapes...


Traditional media users: keep it light!

Now we go into further detail, mapping out the different parts of our figure.  Circles mark the joints -- shoulders, knees, and wrists.  This is going to be a female, so there's a nice curvy figure going on.  As you practice, you begin to get a feel for the shapes of things, and how to break complex shapes such as the human form into simple shapes like circles and ovals. 

See how my shapes begin to define the figure, without getting distracted by so much detail?  Here I can see that my figure is leaning slightly off of my center balance line -- so that's something I need to fix.  If I had just jumped right into detailing, going from the head down, I would have missed it -- or if I did notice, it would have been far too late.  Here, I have ample time to fix things up before moving on with the sketch.

  • Step 3: Detailing the sketch...


Ah, there we go.. now we can start sketching in the real figure, clothing, hair, face, etc!  I still want to see those underlying shapes, beneath!  It may not look very pretty, but sketches aren't supposed to!  (:

Traditional media users: now is when you can go in with progressively darker lines.  (: 

--

Okay!  I hope that helped a little.  c:  As I said earlier, vrt and I will come around with individual critique in just a moment.  I just wanted to post this little tutorial, first.

Keep up the great work, guys!  I'm quite impressed by what I've seen, so far!  c:

 

blarg: