RavingRabbid - Nicely done! I see some much more interesting dynamics going on, here. Getting movement in a piece of artwork is something that I personally struggle with -- I find myself focusing on getting the technical aspects correct, and end up with something that looks technically nice, but altogether not very interesting. Using movement lines is a great way to add interest to art, because I think we have a tendency to gravitate towards making something straight up-and-down, right in the center of the paper. And.. well.. that tends to be pretty boring.
So, great job with that little exercise, and thanks for posting it! I'm sure we will go more into depth about movement lines, composition, and perspective later on.
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FredtheCat - Ooh, awesome colours.
Jumping right in without a sketch is definitely a-okay. That's actually a technique that I know vrt prefers. I personally always start with a drawn sketch, but there's really no right or wrong way to make art (well... maybe there is, but I'm sure you get my general meaning, right? Heehee...).
So, I love the background. It looks like an acid trip.
The backgrounds used for Elements card art tends to be pretty abstract, so I see no reason to worry about having any kind of scene or anything going on. I also like where you're headed with your creature, but unfortunately the bevel function makes him pretty flat. If this was your intention, that's not a problem -- but personally, I think the image could be a lot more interesting if the creature had a bit more depth. Using the same technique that you used to draw the facial features, you can add highlights and shadows to the creature yourself. This will make him more interesting to look at, and more believable as a creature. It's up to you to decide, as you work on the shading: is he lumpy, goopy, gaseous, shiny, furry, etc? Simply adding highlights and shadows to an object have the ability to translate these types of characteristics to your audience.
Anyway, I know you specifically said that you didn't use the brush much, because you're just getting used to the tools and such -- and that's perfectly fine! This is a really casual lesson, vrt and I won't be getting too deep into feedback or anything for this lesson, but I did want to mention how even a few simple highlights and shadows can work wonders for translating textures and shapes. C:
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ArtCrusade - I have to say, I love the furry texture of your creature! Sadly, the texture seems to get lost a bit when you add such a dark background... I'm going to agree with TimerClock here, and say that I think solid black may not be a wise choice for the darker parts of the cave. Maybe a really dark blue-grey, instead? I do like your concept, though! And you have quite a lot of really nice textures going on, here. It looks like you've really put a lot of effort into this.
One little thing I wanted to point out, is that the texture of the rocks in the background sort of compete for the attention of the main figure. This is problematic, as you really want your creature to be the main focus of the artwork, for this purpose. One thing that would really help, might be to up the contrast on the creature (brighter highlights, deeper shadows) and lower the brightness of the highlights on the rocks in the background.
May I ask what program you're using, right now? (: