Slim version:
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The SoSa isn't strictly necessary, could be replaced, but it can give some much needed healing to buy time for the win.
Fat version:
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The decks are based on the combo: Deja-Vu + quintessence + Shard of Wisdom = 2x6 spell damage untargetable creatures at the cost of (2 :time + 3 :aether + 1 :rainbow) = 6 total quanta.
So you get 12 spell damage for 6 quanta and they are immune to CC. Pretty good deal IMHO. Plus with the SoFr it could be even 18 damage.
Strategy tips:
1. hold back playing SoFr until your damage is out on the field and can afford it
2. do not play DejaVu if you can't quint it right away
3. if you have more SoW in the hand than Vu, you may play multiple on a single Vu before splitting
A little bit of statistics. I ran the game simulator by Xenocidius on the fat version 1000x versus FGs, and this is what I got:
Player
Wins: 357
Winrate: 35.7 %
Average TTW: 19.34
EMs: 24
EM rate: 6.72 %
Computer
Wins: 643
Winrate: 64.3 %
Average TTW: 14.5
EMs: 346
EM rate: 53.81 %
I've been playing around with a similar deck in PVP2. I get turn 5 - 7 wins unless the draw is really terrible. The worst matchup by FAR is mono fire rush ... any suggestions?
I played up to 6 Quints but you rarely need more than 2 and the precogs find them easily. I had a SoFr but it never proc'd so I took it out ... it seem like a much longer game plan to go that way anyway ;)
The quanta is 90% reliable ... but I would like to upgrade 2 more aether pends to replace the time tower/Pend
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So I've been messing with this deck since before it was a deck on the forums ... HATE the name wise vu btw ... and while it's not a duo I can only think to post this here ;)
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The base deck had 3 card slots that I've tried EVERYTHING in ... precog - Hourglass - 6th Quint - Lobo / Discord / shields .... eventually I whittled away at my card collection until the 3 I settled on were Chaos Power, Fog Shield and Shard of Patience. CP is another 1 cost buff and with all those novas it's usually a decent draw. Fog Shield is a no brainer ... SoP is the most situational but opening hand it's nice as well as VS SoSaC and sometimes reflect shields.
The one MAJOR failing of this deck is that either quint or deja is buried a LOT .... SoW draws fine and 2 of the 3 extra cards I've discussed seem to show up every game! Elements needs a deck searching card or some form of deck manipulation BADLY!! However, I can't imagine how it would be implemented so that play doesn't CRAWL ...
Anyway, I hope someone will appreciate this version and maybe offer some feedback!
EDIT: I replaced the SoP with a Long Sword ... and I'm VERY happy with it!
I was about to post something very similar to this as a new deck idea, but while searching for similar already-posted decks, I found this thread, and am instead posting here.
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I made this deck for PvP2 not having seen this thread or heard of anything similar. This version works great in PvP2 (I just finished a run of W:24/L:1 only losing to a guy who put up a jade shield), but I can't speak for how it would do in Arena.
After reviewing this thread here are some opinions:
- The 6 Deja/Quint other decks use is too much. 5 encourages one in opening hand or early on, and discourages too many in opening hand or late game. Could even drop to 4 Quint if you're feeling lucky.
- Speed is one of the deck's biggest strengths. Adding more speed with Precog makes it even stronger. Plus, knowing if you will be facing SoSac is always helpful.
I had not thought of using SoFre. I see it could get around reflective shields, but SoFre is a % chance, and the chance is too low without 3 or more in play. In today's PC heavy environment, including 3+ permanents in your deck to counter something you almost never see isn't worth it. If reflective shields start getting more popular than this will make more sense.Don't use SoFre.- The deck's combo is super fast, consistent, uses low quanta, and ignores most shields leaving rushes as your other biggest threat. SoSac seems your best defense as it is very strong against rushes, requires no quanta to play, it's strongest counter (purify) is not frequently found in other rush decks, and you usually don't have to worry about the quanta wipe as almost no quanta is required late game.
- It may be possible to use Thunderbolt instead of SoSac as defense against rushes.
- Having no same-turn, instant, time quanta is a weakness. Nova or Time Tower remedy this, but (so far) I feel SoSac or Precog is generally more helpful.
- If you are having trouble bursting a SoSac using opponent from a safe-ish 70-80 HP to below 40 HP in one turn, Silence could be a helpful card to sub into your deck.
- Don't use this deck as your Arena deck. The AI makes some really, really stupid decisions when playing with these cards. While mirror match testing with this as my arena deck I saw the AI split a 1/1 Quint-ed Deja-Vu, then on the next turn play two SoWis on the first split Deja Vu, followed immediately by playing another Deja Vu. I cast Precog and he had a quint in his hand.
My version:
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Basically the same with some rewind, adds a lot of protection against rush decks.