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5l9 6rn 6rn 6rn 6rn 6rn 6rq 6rq 6rq 6rq 710 710 710 710 710 710 715 715 71c 71c 71c 7dm 7dm 7dm 7f2 7f2 7f2 7n2 7n2 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q5 7q5 7q8 7q8 7q8 7q8 7q8 8ps
??? are fire pendulums.
So as I like to incapacitate opponents, I thought I'd try a deck-in (rather than a deck-out, see what i did there?).
Rough strategy is to alfatoxin an opponent's creature, and using a shell buckler to absorb damage whilst using shards to heal any damage already taken.
Animate your eternities, and use shards to wind back your opponent's monsters forever
(the photon is there so you dont deck out- go nuts!)
(reason for there being 4 is to rewind back your opponents' monsters, so that they keep drawing malignant cells whilst not drawing anything else)
Explosions are there to get rid of pesky things, e.g. any established electrum hourglasses, shields which will distract your eternities, an eternity or a lobo.
of course, this means your enemy will CONSTANTLY be generating useless quanta.
PROS:
unstoppable when on their 'last hand'
CONS:
takes a little while to start up, not hugely suitable for gods because of their drawing two cards, though it's beaten neptune.
Also vulnerable to creature control (but only if it's drawn in their 'final hand') and permanent control (though they largely aim for electrum hourglasses)
(also, I thought of doing this as a rainbow deck, it may be an interesting side, with quints and the new 'nightmare' card- as malignant cells have no cost, the AI plays them anyway, rather stupidly.)
any interesting mediations from the build are appreciated