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Winged Spider Duo FG Deck V 1.24 https://elementscommunity.org/forum/index.php?topic=8400.msg96574#msg96574
« on: June 20, 2010, 02:20:11 am »
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6rn 6rn 6rn 6rn 7n8 7n8 7n8 7n8 808 808 808 808 808 808 808 808 808 80e 80e 80e 80g 80g 80g 80g 80g 80g 80h 80h 80i 80i 8pr


GODS I HAVE BEATEN SINCE WINGS HAS GONE LIVE
Obliterator
Elidinis
Fire Queen
Chaos Lord
Destiny
Morte
Incarnate
Graviton
Scorpio
 

Q:Why not use phase shield instead of wings?
A:Phase shield 5 :aether 2 turns. Wings. 3 :air 5 turns. Big difference.
Q:Is this deck better than Rol/Hope
A:Im not sure. Honestly, probably not. Starting now, I will note if I think this deck is better than Rol/Hope against a specific FG
Q:Are there any changes to the metagame making this deck better?
A;Yes. The best example is the puffer fish is getting a buff that raises its atk to (I believe 5) which means that it is a lot harder to block all of the damage.

Deck is simple, strategy is simple.
Fractal your recluses. Web any creatures that have airborne, and make sure that you dont waste all your  :air webbing, always leave 3 for your wings.
I posted a general strategy in the next post. A God By God breakdown is in this one.

Heres some important info you need to know about how many winged creatures each FG has, the control cards, and the AMOUNT of control cards.(For amount of any cards shown, you will need to x2, I didnt notice the wiki showed half of the fg deck, ill uopdate it later, but dont have the time for now)

NOTE for the creature count, it is showing Creatures that can still hit you/total creatures

Im no good with tables, so its going to look a little messy.
All amounts of any cards are based off of the wiki, ive changed some things where i see the wiki is wrong
CC=Creature Control PC=Permanent control
God Strategies are listed for the ones I feel there is a need for. This is incomplete, and as I get a better feel for the strategy, I will add more.

Chaos Lord (1/1)
Weapons: Discord (1)
Shields:Dissipation Shield(2)
CC:Maxwells Demon(1), Improved Mutation(3), Fallen Druid(4), Congeal(1)
PC:Unstoppable(1), Explosion(1), Improved Steal(1)
Airborne/Momentumed:Maxwells Demon, Amythest Dragon, RoL, Any mutant he is lucky enough to get, Unstoppable(1) (8/14)
Strategy
This is actually pretty simple. Chaos lord got a Discord out on the second turn, and I didnt get a wing for quite a while, but I still pulled off a victory. It was really easy all around, despite him having a good hand. The Amythest dragon that he got out still wasnt a problem.

Dark Matter: (0/2)
Weapons:Morning Glory(1), Titan(1)
Shields:(none)
CC:Elite Otyugh(2), Gravity Force(4)
PC:Black Hole(6), Gravity Nymph(2)
Airborne/Momentumed:  Massive Dragon, Elite Charger, Titan, has Unstoppable (9/14)
Strategy
This and Divine Glory I consider Impossible.

Decay:(0/2)
Weapons:Electrocutor(1)
Shields:Dusk Shield(1)
CC:Siphon Life(6), Electrocutor(1)
PC:Improved Steal(2), Pest(6)(and however many fractal gives him)
Airborne/Momentumed: None (0/6)
Strategy
Quit. Too much quanta denial
This or Rol/Hope
Hope. too much quanta denial since wings are only powered by your mark.

Destiny: (1/1)
Weapons:Eternity(2)
Shields:(none)
CC:Maxwells Demon(2), Fallen Druid(2), Rewind(4), Eternity(2)
PC:(None)
Airborne/Momentumed: Maxwell Demon, and whatever he mutates, and hatches that has airborne (2/10)
Strategy
Nothing real specific here. A very easy god. Even if you DONT get a lobo early, you usually wont have to worry about the fate eggs. Wings will still block it. Theres not a very good chance of him getting an airborne creature, and maxwells is a weak one. I will warn to be careful about playing recluses. If you get too many Rewound, then you will not get to your next wings. Quinting 2 is still enough though, and occasionally playing more when not getting the wings will be an issue.

Divine Glory:(0/1)
Weapons:Morning Glory)6)
Shields:None
CC:None
PC:Explosion(3)
Airborne/Momentumed: Animate Weapon(5)
Strategy
A very simple strategy.
Move your mouse right above Divine Glory's hand. See that button that says menu. Click it. See the button that popped up that says ok? Hit that one.  Continue on with your FG grinding.

Dreamcatcher: (0/1) Butterfly Effect.... Nuff Said.
Weapons:Discord (2)
Shields:None
CC:Rage Elixer(1), Congeal(1), Shockwave(2), Thunderbolt(1), Purple nymph(1)
PC:Black Hole(1),Quicksand(1), Pest(2) Butterfly Effect
Airborne/Momentumed:Elite Deja Vu,  (1/14)

Elidnis: (1/1)
Weapons:Jade Staff(1)
Shields:Jade Shield(1)
CC:Congeal(5), Ulitharid(3)
PC:none
Airborne/Momentumed: Forest Spectres, Elite Phase Dragons (9/15)

Eternal Phoenix:(0/1)
Weapons:none
Shields:none
CC:Fire Lance(2), Fire Storm(1), Thunderbolt(1)
PC:Explosion(4)
Airborne/Momentumed:  Minor Phoenix, Ruby Dragon (8/8)

Ferox: (0/1) I was stupid and started webbing his cockatrices. THEY DONT FLY!!!!
Weapons:Jade Staff(1)
Shields:Jade Shield(1)
CC:none
PC:none
Airborne/Momentumed: Jade Dragon, Leaf Dragon, RoL (16/24)

Fire Queen:(1/1)
Weapons:Farenhight(2), Eagles Eye(3)
Shields:None
CC:Eagles Eye(3), Fire Lance(3)
PC:none
Airborne/Momentumed:Animate Weapon(3) Eagles Eye(3), Firefly Queen,  Spawned Firefly (6/6)
Strategy
Nothing specific for this one. Just lobo the queens and when theres nothing else to lobo, be sure to lobo the

Gemini:
Weapons:Electrocutor(1)
Shields:Phase Shield(4)
CC:Electrocutor(1)
PC:(none)
Airborne/Momentumed: Momentum(4) Elite Phase Dragon, Massive Dragon (4/11)

Graviton: (1/1)
Weapons: Titan(1)
Shields:Gravity Shield(1)
CC:Elite Otyugh (3), Gravity Force(1), Fire Storm(1)
PC:Explosion(2)
Airborne/Momentumed: Unstoppable(3) Elite Charger (2/12)
This was surprisingly easy. Ill give you a simple breakdown of the battle.
He played chargers. I played a lobo. He played some Armagios, I played some recluses, and lobod 1 charger. He deflagged my lobo, and momentumed that armagio. Later he deflagged the wings I put down. Ultimately, I outrushed him, but een if he had 50 more hp, I woulda won because I was gaining control.


Hermes:(0/1)
Weapons: Fahrenheit
Shields: Fire Buckler(1)
CC:Fire Lance(6), Fire Storm(2), Rage Elixer(2)
PC:Explosion(6)
Airborne/Momentumed: Ruby Dragon, Fire Spectre (5/15)
Strategy
Quit. Nuff Said
This or Rol/Hope
Neither. Trust me on that one.

Incarnate: (1/1)
Weapons:Vampire Dagger(1)
Shields:Bone Wall(4)
CC:Retro-Virus(4), Bloodsucker(4)
PC:none
Airborne/Momentumed: Retrovirus, Vampire (10/14)
Strategy
It was pretty easy battle. The vamps dont do enough damage, so even though he got a good rush out, I still succeeded. Viruses are horrible CC as well, so a lobo took care of everything I needed/

Miracle: (0/1)
Weapons:Jade Staff(1), morning Glory(1)
Shields:Jade Shield, Solar Buckler
CC:none
PC:none
Airborne/Momentumed:Light Dragon, Jade Dragon, Leaf Dragon, Elite Pegasus, Firefly Queen, Firefly (11/11)
Strategy
There really is nothing about this God that is hard. It would have been a really easy victory but I miscalculated how much time I had left in wings. I used 1 too many so I had a space between 1 wing and the next. I would have easily won, but I just had to use web when it wasnt necessary

Morte: (1/2)
Weapons:Arsenic(2)
Shields:Bone Wall(3)
CC:Retrovirus(6), Improved Plague(3)
PC:none
Airborne/Momentumed: Ivory Dragon, Retrovirus, RoL, Archangel, Condor (20/21)
No real strategy to this one... Just the general strategy works good. I probably would have won my second battle, but I didnt get a recluse until I only had 13 cards left in my deck, and by the time I drew it, he had 3 dragons out.

Neptune: (0/1)
Weapons:Poseidon(1), Eagles Eye(1)
Shields:Permafrost Shield(2)
CC:Congeal(? wiki says 1, but I dont think thats right), Shockwave(4), Arctic Octopus(4), inundation(4)
PC:none
Airborne/Momentumed: Arctic Dragon, Eagles Eye (3/10)
Strategy
I would have beat Neptune, but I was down to 9 cards in my deck and still only saw 1 wings. I hadnt drawn any other. Something important to remember against neptune. It may seem like a good idea to spam creatures and waste all of his CC but it isnt. It is much better to let his hand clog up that way he can only draw 1 card a turn. Try not to play anything without quinting it until necessary.

Obliterator: (1/2)
Weapons:Pulverizer(2)
Shields:Diamond Shiled(2)
CC:Gravity Force(5)
PC:Momentum(4), Pulverizer(2)
Airborne/Momentumed: Basaalt Dragon (5/11)
Strategy
Obliterator can be hard or easy depending on his hand. If he doesnt get a pulvy it can be pretty easy. His only CC is Gravity force, so what Im about to say is very important. Try to play your recluses 2 at a time, that way he can only destroy one, and you will be able to use web. If he gets a pulvy I quit, otherwise its pretty easy.

Octane:
Weapons:Eagles Eye(5)
Shields:Fire Buckler(1)
CC:Fire Lance(2), Unstable Gas(6) Fire Buckler(1)
PC:Explosion(2)
Airborne/Momentumed: Animate Weapon(4) Eagles Eye, Gasses, and Lances Will still kill you (none) (0/0)

Osiris: (2/2)
Weapons:Eternity(1)
Shields:Turtle Shield(1)
CC:Rewind(2), Eternity(1)
PC:none
Airborne/Momentumed: (None) (0/6, but remember, he spawns scarabs) Unstoppable(2)
Strategy
A very easy God if you get an early lobo.

Paradox: (0/1)
Weapons: Morning Glory(2)
Shields:Mirror Shield(1)
CC:(none)
PC:(none)
Airborne/Momentumed: RoL, Deja Vu (16/16)
Strategy
Well, you COULD win if you got a lobo and a recluse out fast... but its still a pain even then for 1 reason. If you web a deja vue, and then it uses its ability, the copy has airborne... which is a bug as far as im concerned.
This or Hope
Hope, but if copies stop regaining the airborne status, then I would say this one.

Rainbow:
Weapons:Eagles Eye(2)
Shields:(none)
CC:Gravity Force(3), Congeal(3), Eagles Eye(2), Thunderbolt(2)
PC:Explosion(4) Steal(3)
Airborne/Momentumed: Forest Spectre, Eagles Eye (4/12)

Scorpio: (1/1)
Weapons:Arsenic(1)
Shields:Permafrost Shield(2)
CC:Congeal(3), Ice Lance(1), Arctic Octopus(2), Ulitharid(2)
PC:(none)
Airborne/Momentumed: Artic Dragon (1/17)
Strategy
Nothing really, the general one works fine. I won because he got hardly any poison, and I got a perfect hand. It was cool actually seeing him use purify though,

Seism: (0/1)
Weapons: Pulverizer(1)
Shields:Diamond Shield(1)
CC:Rewind(4)
PC:Quicksand(6) Doesnt have the quanta for Pulvys ability.
Airborne/Momentumed: Bassalt Dragon, Silurian Dragon (3/14)
Strategy
I at first thought that I was going to say that seism was impossible, but in reality, I have a feeling seism will actually be quite easy. Heres the strategy (which I didnt get to pull off because I never drew a quint)
1)Slowroll pillars. You should ALWAYS do this against seism anyways. Slowrolling pillars is playing only 1 until seism uses quicksand. That way you dont lose all your quanta. S
2)Get 7  :aether You want 4 for your recluse, and 3 for a quint. Seism only has 6 airborne creatures, so you should be able to pull this off even if he is constantly destroying your pillars.
3)Play wings, and web any dragon he plays.
« Last Edit: June 11, 2012, 04:14:36 am by willng3 »
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Offline BluePriestTopic starter

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Re: Winged Spider Duo FG Deck (v 1.24 only, some cards/strategies subject to change) https://elementscommunity.org/forum/index.php?topic=8400.msg96575#msg96575
« Reply #1 on: June 20, 2010, 02:20:31 am »
Phase recluses do 7 damage a turn.
Amount:Turns to kill (assuming no shields, and no healing)  2nd ratio is assuming a 2 damage reduction shield
1:29 (impossible) 1:40 (impossible)
2:15 (hard)          2:20 (close to impossible)
3:10 (not bad)     3:16 (hard)
4:8 (good)           4:10 (not bad)
5:6 (very good)   5:8 (good)
6:5 (very good)   6:7(pretty good)

Now thats saying ONCE you get all out, so you will have obviously done more damage since then (especially if you get 6 out)



To put it in perspective, assuming you place 1 a turn, after your 3rd turn (so 3 turns to get the 4 :aether towers required)
You must add 8 cards to these numbers to show how many cards you went through.
1:32- 1:43
2:18- 2:24
3:14- 3:18
4:12- 4:15
5:12- 5:13
6:11- 6:13

GENERAL STRATEGY
For God specific strategies, look above.
And lots of this is common sense, but Im saying it so that you cant say I didnt.

When to play wings
Do not play wings if your opponent has no monsters on the field/all the monsters are airborne.
Wings>Web

When to use web
DO NOT use web if you are waiting to get wings out. Webbing them wont do any good if you cant play wings.
When you have wings out, be sure you are saving up to have the 3 :air required for wings. Dont web if it will prevent you from playing wings the next turn.
Webbing Eagles Eyes is no good. They are still ranged.
Web big creatures first (unless there is a growth creature on the field, then web the growth creature)

When To play SoG's
Always be aware that they may take 2 of your precious :air
You will often have to decide whether its better to get wings down faster, or get an SoG out faster. Compare how much damage wings will prevent with how much damage SoG will heal to make your final decision on this. I like waiting til I play wings, and have 0 :air and then playing SoG's

Against Gods WITH PC
Try to waste the explosions with a SoG/Lobo

Against Gods WITHOUT PC
Before you fractal, use all lobos you can (as long as it doesnt slow down the fractal). You wont really lose any quanta since it is all drained, so you mine as well make space free in your hand.

Against Gods WITH CC
Be sure to quint 2 recluses. Dont waste them all fractal spamming. When you play a recluse, try to quint it the same turn to be safe. Also be sure to do the same with fractal. Pull off a fractal/recluse combo as well to make sure you dont run out of recluses.

Against Gods WITHOUT CC
Discard quints after you fractal.
Spam, Spam, Spam


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killfer8

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Re: Winged Spider Duo FG Deck (v 1.24 only, some cards/strategies subject to change) https://elementscommunity.org/forum/index.php?topic=8400.msg96587#msg96587
« Reply #2 on: June 20, 2010, 02:40:40 am »
Seems like an intresting deck but  :'( http://elementscommunity.org/forum/index.php/topic,8401.msg104610.html#new :'(

I will try it when i find those
P.S. ( or P.D. however the hell you get the acronym of Pos Data!) You forgot Electrucotor               
( Lobo ) control in Decay ;)

Offline BluePriestTopic starter

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Re: Winged Spider Duo FG Deck (v 1.24 only, some cards/strategies subject to change) https://elementscommunity.org/forum/index.php?topic=8400.msg96595#msg96595
« Reply #3 on: June 20, 2010, 02:51:58 am »
Seems like an intresting deck but  :'( http://elementscommunity.org/forum/index.php/topic,8401.msg104610.html#new :'(

I will try it when i find those
P.S. ( or P.D. however the hell you get the acronym of Pos Data!) You forgot Electrucotor               
( Lobo ) control in Decay ;)
Thanks, ill fix it, it took me forever to get that large amount of data posted, im sure there are more mistakes, especially since its based off of teffys list of the fgs cards which is based off of the wiki lol
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safko01

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Re: Winged Spider Duo FG Deck (v 1.24 only, some cards/strategies subject to change) https://elementscommunity.org/forum/index.php?topic=8400.msg96710#msg96710
« Reply #4 on: June 20, 2010, 06:35:32 am »
What do you mean by web?

Offline godofdeath500

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Re: Winged Spider Duo FG Deck (v 1.24 only, some cards/strategies subject to change) https://elementscommunity.org/forum/index.php?topic=8400.msg96722#msg96722
« Reply #5 on: June 20, 2010, 06:52:14 am »
What do you mean by web?
web is flesh recluses/ flesh spiders and phase recluses new ability.

it grounds airborne creatures, making shields like wings useless.
think of a spider web, which catches flies and the like.
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Offline GG

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Re: Winged Spider Duo FG Deck (v 1.24 only, some cards/strategies subject to change) https://elementscommunity.org/forum/index.php?topic=8400.msg96731#msg96731
« Reply #6 on: June 20, 2010, 07:08:08 am »
You should've mentioned the test version 2 of Wings in the post specifically cuz not a lot of people seem to know about its new stats.
The original information is in page 12 of Wings thread.

Here they are:

Wings (Cost :  :air :air :air :air, upped :air :air :air )
Blocks any attacks from non-airborne creatures. Lasts for 5 turns.


Flesh Spider/Recluse
Phase Spider/Recluse

Web (:air)
Removes the Airborne status from a creature.
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Offline tinkady

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Re: Winged Spider Duo FG Deck (v 1.24 only, some cards/strategies subject to cha https://elementscommunity.org/forum/index.php?topic=8400.msg96746#msg96746
« Reply #7 on: June 20, 2010, 08:28:40 am »
I thought of this exact deck idea too. however I was thinking instead of using fractals it'd be more efficient to just use quintessences because you wouldnt need all that many spiders for control. but you might need another damage source...idk.
something like this would be killer as a FG tho, that was my first instinct when i saw the new version of wings

if this was turned into a false god I think it should have earth mark so it can protect the lobos and wings. it would be killerrrr

ok i just did some testing and now im thinking if you use quints instead of fractal you can't get damage out fast enough...and the spiders are good damage even if theyre a bit expensive for fractal. so thats the way to go

quadruple post! just felt like messing with this a lot cuz i like the idea and was gonna come up with something similar on my own
the version you posted here seems to be working quite nicely. 3-3 so far
eldinis 1-0 easy but slow cuz of feral bonds and no creature control
destiny 1-0 easy
chaos lord 1-1 win went smoothly, loss had early discord
graviton 0-1 permanent control, momentum so didnt even bother
divine glory 0-1 cant touch flying morning glories, permanent control so didnt bother

Seravy

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Re: Winged Spider Duo FG Deck (v 1.24 only, some cards/strategies subject to change) https://elementscommunity.org/forum/index.php?topic=8400.msg96755#msg96755
« Reply #8 on: June 20, 2010, 09:11:05 am »
So, Wings last only 5 turns now? Way to make the card useless...Phase shield is much, much better now. Sure, it's only 3 turns, not 5, but you don't need to include an additional element, and you don't need spiders either...and it even works on weapons (which have nasty abilities if they hit, like arsenic, or discord)
I don't see how using Wings is any better than 6*Phase shields and staying mono-aether.
The decks have the same strengths and weaknesses and are essentially the same except mono-aether having access to superior creatures (immaterial dragons), and a more-stable quantum generation (Aether mark)
Phase spiders are expensive (I think 4 quanta each), so you can't spam them too well...although the possible damage output is much higher, it is harmed by creature control a lot. A single Plague or Retrovirus and all your spiders die in two turns, unlike the dragons.
Somehow I feel mono-aether would be more solid, or at least nearly identical in results...and we already know that mono-aether is quite limited in what you can defeat with it.

On the other hand, a mono-aether+wings hybrid, using both 6 phase shields and 6 wings, maybe even 6 sundials, and fractaled recluses can give you more time and stability (you'll never run out of shields, nor cards in your deck, so healing gods like Ferox becomes much easier)...but in exchange the deck will be even slower than regular mono-aether already is.

miniwally

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Re: Winged Spider Duo FG Deck (v 1.24 only, some cards/strategies subject to change) https://elementscommunity.org/forum/index.php?topic=8400.msg96799#msg96799
« Reply #9 on: June 20, 2010, 11:33:20 am »
Maybe add a few quints (seems like you had them in an earlier version) because otherwise you're doomed vs any creature control.

Offline Baily18

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Re: Winged Spider Duo FG Deck (v 1.24 only, some cards/strategies subject to change) https://elementscommunity.org/forum/index.php?topic=8400.msg96853#msg96853
« Reply #10 on: June 20, 2010, 01:56:40 pm »
trying it with + 1 Aether tower +1 Wind tower -1 Phase recluse + 2 Quints +2 Phase shields. A little bigger, but should work a little better.

Offline BluePriestTopic starter

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Re: Winged Spider Duo FG Deck (v 1.24 only, some cards/strategies subject to change) https://elementscommunity.org/forum/index.php?topic=8400.msg96863#msg96863
« Reply #11 on: June 20, 2010, 02:23:19 pm »
Maybe add a few quints (seems like you had them in an earlier version) because otherwise you're doomed vs any creature control.
I have debated the quints, but in my battles I seem like im already low on  :aether, usually only able to use 1 recluse a turn, and I rarely have enough quanta to both lobo, and send out a monster, but Im going to try that out, the creature control is a pain at times, especially mass control.

trying it with + 1 Aether tower +1 Wind tower -1 Phase recluse + 2 Quints +2 Phase shields. A little bigger, but should work a little better.
Ive alreadt debated adding in another wings to ensure I draw one, I havent tested that deck, however, the biggest problem this deck has is getting all the neccessary cards. Especially enough wings. Them being low in the deck is a real killer.
This sig was interrupted by Joe Biden

 

blarg: