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6rn 6rn 6rn 6rn 74d 74d 74d 74d 74d 778 778 778 778 778 778 778 778 778 77s 77s 77s 77s 7t4 7t4 7t4 7t4 7t4 7tf 7tf 7tg 7tg 7tg 7tg 7tg 8pl
CAPABLE OF KILLING GODS!!
(er, half gods, i havent tested it on many gods)the ? ? ? s are voodoos, obviously
the trick is to send out a voodoo and grav pull it, be sure not to do that if it will die that turn, you need to start petrifying it.
if your opponent is hastling your nymphs with spells, petrify them, you need your nymphs. if your voodoo is about to die, but has less than 120 max health, petrify the highest attackers on your opponents field.
the gargoyls are there in case you need a quick defence (grav pull), and you have no voodoos. they also serve as attackers in case your opponent isnt using many high attack monsters, or hardly any creatures period.
im thinking about putting more cards in the deck, so you dont deck out if your opponent is using a rainbow deck.
the shards are for healing yourself in case your have no grav pulls
im also thinking about addind a reflecting shield or purify, i dont like poison, and bolts annoy me.