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hammythepig

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Re: Vegeta, what dose the scouter say about his healing level? Entropy/Light Duo https://elementscommunity.org/forum/index.php?topic=22315.msg285758#msg285758
« Reply #12 on: March 07, 2011, 11:12:40 pm »
Lol, I love the name.
You should make one with an OVER 9000!!! damage.
Looks like a good deck to me.

LongDono

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Re: Vegeta, what dose the scouter say about his healing level? Entropy/Light Duo https://elementscommunity.org/forum/index.php?topic=22315.msg285760#msg285760
« Reply #13 on: March 07, 2011, 11:14:11 pm »
I plan to. :)

LongDono

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Re: Vegeta, what dose the scouter say about his healing level? Entropy/Light Duo https://elementscommunity.org/forum/index.php?topic=22315.msg289904#msg289904
« Reply #14 on: March 13, 2011, 11:45:20 pm »
I just had an interesting idea. What if I added a water pend and an ice lance that way I still have a chance even if they  use eternity?

Offline Onizuka

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Re: Vegeta, what dose the scouter say about his healing level? Entropy/Light Duo https://elementscommunity.org/forum/index.php?topic=22315.msg289995#msg289995
« Reply #15 on: March 14, 2011, 03:10:14 am »
I just had an interesting idea. What if I added a water pend and an ice lance that way I still have a chance even if they  use eternity?
Once they see you have a 60 card deck, they wouldn't wait till the last second to use eternity. If you're going to get rid of eternity, might as well just pack a nova and an upped explosion.
You're just as selfish as I am. You're just not as good at it yet.

LongDono

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Re: Vegeta, what dose the scouter say about his healing level? Entropy/Light Duo https://elementscommunity.org/forum/index.php?topic=22315.msg289999#msg289999
« Reply #16 on: March 14, 2011, 03:15:59 am »
But if they use protect artifact on it I could not destroy it. Also I dont need them to wait till the last card, only the last few. If I freeze it then it will be frozen for many turns no matter if it is protected or not. Also I am thinking of adding a purifaction in as well so water pend seems good.

 

anything
blarg: