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Lluis83

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Re: Lluis83 Time/Aether with Gravity Mark https://elementscommunity.org/forum/index.php?topic=5883.msg60774#msg60774
« Reply #12 on: April 29, 2010, 03:06:22 pm »
nice deck, few suggestions:
1.  8-10 towers is enough, 4 phase shield is enough
2.  take out 2 hourglass, add 2-4 lightning in this deck would be nice for your aether element 3.  eternity take off one, dunno why u want 2, so u won't get it as last card? don't worry, that is likely but chances of it happening isn't high. add in an upped animated weapon so you can quint it like the dude above said
4. the time shield u can add 1 or 2, up to u

you mentioned this deck loose the perm control FGs, so i'm not sure whether ur point in having so many shields is to be used as a decoy so FGs can destroy them instead of your shards, either way its' not rly counted as safe. Since your shards are your only hp regen source, battle would go downhill if they get destroyed or massive damage monsters just overrun them before you get enough scarabs out.


The changes that you suggest are possible, but then it is another type of deck. You need a lot of towers, because you will be using hourglasses, eternities, or making scarabs every turn, and you need to have enough quanta to do it. Every phase shield gives you 3 turns, and with six it means 18 turns of inmunity, plus the first turns and the turns you don't need to use phase, it gives you a lot of stalling. The time shield doesn't help, because you need the time quanta, and if you use the time shield, and then you have to cast phase shield, you lose the time shield, so it's a card that you not take profit.

 Well , you can win against Hermes, and Chaos Lord, and sometimes against Rainbow, but they'll be hard pairing and the % of victory will be low.


The idea of the animated weapon is good and efective, also is adding more Twin Universe to copy eternities or everithing else.


You really don't need the lightnings, as against some goods, like morte, you will while his board is full of creatures, without having to destroy them, only doing protecteds scarabs for damage, and eating if there is not bonewall. Also you have to eat Ray of Light to don't allow to cast miracle.

  And against other gods, you just rewind the grown creatures, and eat the most annoying, so lightning is not really need and I don't like cards that don't contribute to the idea of the deck and don't work together with the other cards.

You really need two eternities, as you will have quanta for use it's ability each turn, not is only for not deck out, it's for slow down the god, they will be only drawing one card each turn, and if they destroys your eternity is useful to have other or to draw one eternity early. Some games, against geminis and octane and elidnis, if you put on turn two or three an etenity, just rewinding one of his creatures, you can lock the god, and he is drawing the same creature and casting every turn, so with a spice of luck, you can win these woods without allowing them to do nothing in the entire game.


Lluis83

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Re: Lluis83 Time/Aether with Gravity Mark https://elementscommunity.org/forum/index.php?topic=5883.msg60780#msg60780
« Reply #13 on: April 29, 2010, 03:11:17 pm »
Looking at your deck, I am guessing max 40-45% in the long run
Arbitrary math is arbitrary.

Time/Aether has always been a great combination, and has seen some test runs against the false gods with pretty much every single patch. Unfortunately, most of the new false gods have all kinds of protection for their creatures or have ways to shut down yours. The good thing about this deck is the fact that it has a fair chance against most false gods if it survives long enough. The hard part is surviving long enough...


If in the begining hand you have an aether tower, all is easily, most of the defeats come by not having the aether to cast phase shield in the first 6-8 turns. Other defeats come by they rush you (eternal phoenix), they cast  an aerly discord without your phase shields ready, or an early pulverizer. But well,most decks lost when is an early pulvy an you can deal with it.

 

blarg: