Hover over cards for details, click for permalink
6rn 6rn 6rn 6rn 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q5 7q5 7q7 7q8 7q8 7qc 7qc 808 808 808 808 808 808 80b 80d 80d 80d 80d 80d 80d 80h 80h 8pl
-1 Fractal -1 Eletrucutor.
General Strategy:
This deck is designed to avoid bad hands.In a 47 cards deck, there are 15 Time towers and 6 electrum hourglasses. You have good chances to have a hourglasses in second turn, and 2 hourglasses in third turn. This means that you can equal the draw power of FG early. Also, with two eternities, you can play it two rewind FG creature in a regular basis. This slows down the FG.
The four Shards of gratitude heals you, and make that you can cast Phase Shields lately, usually when you have less than 50 HP. With the power of drawing, it means that you have ever Phase Shields on hand ready to chain. Sometimes, with the healing of Shards , you can take a turn without casting Phase Shield in this way each Phase Shield gives you 4 turns of inmunity. The IA uses to target first Eternity then Electrum Hourglasses and finally Phase Shields,so they are relatively secure.
This set-up give you time to cast Anubis-quintessence and Pharaon-Quintaessence,and start to do scarabs. They'll eat the entire board slowly. You only have 1 gravity quanta per turn, so when you start eating creatures you'll have 10-20 gravity quanta. You have to choose carefully wich creatures eat, eating-rewinding the most annoying ones.
When you have the lock done, you have to stop use haste, at this point you'll have 10-20 cards in the deck. You need this turns without hastening for rewinding nasty enemy creatures and increasing your swarm. This deck is very slow damaging the oponent, and for instance, playing against miracle is the slowly win that you can imagine.
This deck wins all the FG without permanent control without any problem, it's slow but safe.
The main problems are momentum creatures and permanent destruction. I haven't faced yet decay and seism, but I supose that this deck loses to them.
The mark is gravity: to use scarabs ability.
Deck Composition:
15 Time Towers
4 Shards of Gratitude
6 Electrum Hourglasses: To draw and to decoy, it's targeted before the phase shields.
1 Elite Anubis:
2 Elite Pharaons: To make a swarm.
2 Eternity:To avoid deckout and to slow down FG. Due to 15 Time Towers, you can use it every turn.
6 Aether Tower
1 Twin Universe: It can be used to TU one of your creatures, or against goods with miracle, to copy the most powerful creature, calculating the damage to avoid him to play miracle.
6 Phase Shield: To gain time to set up the scarabs.
2 Quintaessences: 1 on the Elite Anubis and the other on the Pharaon
Other cards that can be useful:-Animate Weapon, to animate Eternitys and protect it with Anubis.
-The Time Nimph and the Aether Nimph also will suit well in the deck.
-The deck works best without the fractal and without the electrocuter, they usually only slows the deck.
The deck is very slow. Well is fast at set-up, but is slow at doing damage.
Results:- Osiris 1 win/0 loses : You have to stall and rewind the creatures with momentum. An early electrocutor is also very helpful.
-Elidnis 3 wins/0 loses: Easy mach for this deck. You eat the creatures and he can't heal.
-Neptune 2 wins/0 loses: Well, Neptune is easy for all decks:)
-Eternal Phoenix 1 win/3 loses: He's very fast and destroys permanents./ Finally I defeated him
-Ferox: 2 wins/o loses:
-Graviton: 0 wins/3 loses: Due to unestopable creatures.
-Miracle 1 win/0 loses: It's very boring, because he plays 5 or 6 miracles before dying.
-Morte 3 wins/0 loses: If he has a bonewell, don't eat his creatures, only do scarabs(protected by anubis) and atack. If he has 12 or more white quanta he can cast miracle, so don't let have this quanta,eating before his Rays or rewing the pegasus and then he will cast again, until he has less than 12 white quanta.
-Rainbow 1 win/3loses: He will destroy steal all.
-Divine Glory: 0 win/1 lose : Nothing to eat.
-Scorpio 1 win/1 lose : Lose due to venom.
-Dark Mater:0 win/ 1 lose: Momentum creatures and quantum denial makes it hard.
-Destiny 2 win/ 0 lose
-Octane 1 win/ 0 lose
-Gemini 2 wins/2 loses You have to time very well, because he have phase shields, and you need to deal with momentum creatures, so you'll need some turns to rewind. Let a Phase Recluse (the 7/2 creature) alive so he will waste his TU on him, and then you can kill it.
-Chaos Lord 1 win/ 2 loses: It spends your time, because the Dissipation Field. Rewind the creature that cost more to cast, because he will waste more quanta eache turn.
-Hermes 2 wins/1 lose: Useful to Tu a growned Lave Destroyer to finish. He is dangerous with fire lances. Let some scarabs unprotected(no more than three because rain of fire) to make him lance his fire lances on them.
-Paradox 2 wins/0 lose: Eat his Rays before he can cast miracle (or let him cast and do againg 200 damage,hehe)
-Dream Catcher 0 wins/1 lose
-Incarnate 1 win/1 lose
-Decay: 0 win/1 lose
Total 26 wins/ 20 loses